Ludeon Forums

RimWorld => Ideas => Topic started by: Kenneth79 on November 29, 2019, 01:19:47 AM

Title: Solution to Combat System
Post by: Kenneth79 on November 29, 2019, 01:19:47 AM
As of right now, the only way to combat intruders is to pause and unpause and micromanage your colony. This becomes tedious to do because there is so much micromanagement. So I propose an abstraction that does not remove the player's god powers. There should be a button when clicked gives a pawn the ability to act in "free will". This not only helps the players but also gives the players a whole new perspective of playing Rimworld. For example, lets say there is a raid. The player can choose to lead the defense (full control), have some pawns on "free will" and a selected few pawns positioned somewhere exactly (some control -- maybe the medics, support....), or let the pawns act in "free will" (no control upset pause and play button). The player can merely watch the story unfold. This also give more meaning to the pawns stats.... it is not only about positioning your pawns correctly and exploiting spots the player may choose to rely on their pawns' skillsets.
Title: Re: Solution to Combat System
Post by: Hjkma on November 30, 2019, 12:20:22 PM
Search and Destroy (https://steamcommunity.com/sharedfiles/filedetails/?id=1467764609).
Title: Re: Solution to Combat System
Post by: Kenneth79 on December 01, 2019, 06:03:41 AM
It should be in vanilla.
Title: Re: Solution to Combat System
Post by: Kirby23590 on December 01, 2019, 06:47:10 PM
Unfortunately... I don't think this game is going to be updated or get a 1.1 update... Unless it happens in the future like in the year 2077.
Title: Re: Solution to Combat System
Post by: ReZpawner on December 02, 2019, 03:44:40 PM
Ludeon only releases new updates when I'm unable to play them. They timed every single major update in the alpha to coincide with my exams. There's no way that was coincidence.
Edit: Planning my PhD for spring 2077, just to prove it.