I'd like to know what the CombatPower value in PawnKindDef influences (for example,
<PawnKindDef ParentName="YoumuCombatantMidTierBase">
<defName>Youmu_combatant_Gunner</defName>
<label>Youmu combatant gunner</label>
<combatPower>90</combatPower>), that number 90.
Is it the amount of point the game has to spend to buy one pawn of that kind in a raid?
And then also these:
<kindDef>Combat</kindDef>
<options>
<Youmu_Grenadier_Destructive>3</Youmu_Grenadier_Destructive>
<Youmu_Grenadier_EMP>3</Youmu_Grenadier_EMP>
<Youmu_combatant_Gunner>5</Youmu_combatant_Gunner>
<Youmu_Combatant_Sniper>7</Youmu_Combatant_Sniper>
<Youmu_combatant_Slasher>4</Youmu_combatant_Slasher>
<Youmu_combatant_Heavy>8</Youmu_combatant_Heavy>
<Youmu>9</Youmu>
<Youmu_Executive>10</Youmu_Executive>
</options>
The numbers between the pawnKinds, what are they? Are they the number of pawns of that type in a settlement/attack/...?
read the combat power is used to calculate raids and such but i have been rather curious about the other values you ask about myself. i set them all to 1 for a custom factions trade caravan and get more or less pawns depending on the combat power i assign to the pawnkind defs i made.