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RimWorld => Mods => Unfinished => Topic started by: sheidula on January 25, 2020, 07:08:46 AM

Title: (1.1) (WIP) Cave Life (functional)
Post by: sheidula on January 25, 2020, 07:08:46 AM
Cave Life, making subterranean life more plentiful.

Cave Life adds a multitude of subterranean elements to Rimworld, from giant mushroom trees, to vicious troglodytes and trolls.

Current content:
Troglodytes, semi-aquatic (read cave or swamp dwelling) carnivores.
Trolls, originally based on Lotr, savage mountain-dwelling predators.
Three kinds of glowing mushroom, meant for wood, food, and drugs.
Two research options.
Two weapons for that beach-side colony feel.

Eventual plans include:
A playable troglodyte race (all art finished)

Requires "JecsTools" for proper weapon visuals.
Compatible with map changing mods that still support vanilla mushroom growth.

Updates:
Updated to 1.1

Title: Re: (1.0) (WIP) Cave Life (functional)
Post by: sheidula on February 13, 2020, 01:30:39 PM
Update: Added a source of fabric for the cave skulkers out there.

Don't know if this warrants a comment, or if I should edit the original post every time. Also, if anyone has suggestions or tips, I'm happy to listen.
Title: Re: (1.0) (WIP) Cave Life (functional)
Post by: LWM on February 14, 2020, 12:09:30 AM
As far as tips go, I am 100% in favour of an open license (in the unlikely and unfortunate event anything happens to you, it means your mod can go on) and also 100% in favour of hosting your mod on github, so those of us who don't have an easy way to open .rar files don't have to work so hard (also, you know, it's a good repository and easy enough to use for really basic things).  ;D

And as far as I'm concerned, you might as well add a new comment as you add new stuff  8)
Title: Re: (1.1) (WIP) Cave Life (functional)
Post by: sheidula on June 23, 2020, 04:45:37 PM
Update: Updated the mod to be compatible with Rimworld 1.1