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RimWorld => Ideas => Topic started by: MisterSpock on July 27, 2014, 01:27:28 PM

Title: Improvements
Post by: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:

- merge both mortar types togheter. (i know there will be changes in the future)
- buff incendiary mortar. It looks very weak compared to the other version. Maybe a bit more damage and larger fire area.
- add ability to deconstruct abonded siege bases (sandbags + mortar)

- metall dropped by pirate mortars should be forbidden for colonist.


If i got other ideas, i will post it in this thread.
Title: Re: Improvements
Post by: muffins on July 27, 2014, 03:04:47 PM
Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.
Title: Re: Improvements
Post by: vagineer1 on July 27, 2014, 03:27:38 PM
Quote from: muffins on July 27, 2014, 03:04:47 PM
Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.

Apart from the merge mortars you can do all of this already. You do realise that right?
Title: Re: Improvements
Post by: Halinder on July 27, 2014, 03:57:30 PM
Incendiary mortars are actually quite powerful in fighting enemy sieges. It spreads somewhat nicely and can eat away at enemy food stocks until they eventually die.
Title: Re: Improvements
Post by: ApexPredator on July 27, 2014, 06:29:28 PM
Quote from: muffins on July 27, 2014, 03:04:47 PM
Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.

Where are you getting blasting charges? I thought they were removed?
Title: Re: Improvements
Post by: Bog on July 27, 2014, 07:56:32 PM
Quote from: ApexPredator on July 27, 2014, 06:29:28 PM
Quote from: muffins on July 27, 2014, 03:04:47 PM
Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.

Where are you getting blasting charges? I thought they were removed?
They were removed, he's using the Blasting Charges Mod.
Title: Re: Improvements
Post by: muffins on July 30, 2014, 02:01:25 AM
The blasting charge mod comes with the latest version of the game. You just have to enable it in the mod screen.
Title: Re: Improvements
Post by: Bog on July 30, 2014, 03:52:11 PM
Quote from: muffins on July 30, 2014, 02:01:25 AM
The blasting charge mod comes with the latest version of the game. You just have to enable it in the mod screen.
Yeah, I forgot to mention that. You don't have to download the blasting charges mod, it's already included in the game.
Title: Re: Improvements
Post by: BetaSpectre on July 30, 2014, 08:18:35 PM
Incen Mortars do 10 damage but cause a fire effect.

It has its uses against sieges but its usually less potent then lobbing boom booms.

Now against your town its another story. Usually.