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RimWorld => Stories => Topic started by: Hydromancerx on March 10, 2020, 03:09:33 PM

Title: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:09:33 PM
This thread will be a guidebook to self imposed rules on how I play in the style of "Caveman to Cosmos". C2C is a mod for Civ4 (https://forums.civfanatics.com/forums/civ4-caveman-2-cosmos.449/) that I use to work on. This along with my own experimental play for Sims 2 where I highly modded it into sorta of a Sim Caveman style game. I have in turn made these sets of rules for playing Rimworld in a gradual progression through time. Each time I play I learn from it and adjust the rules. Or add rules deepening on new mods out there.

Index
How to Play (https://ludeon.com/forums/index.php?topic=51032.msg473619#msg473619)
Australopithecus  (https://ludeon.com/forums/index.php?topic=51032.msg473620#msg473620)
Homo Habilis (https://ludeon.com/forums/index.php?topic=51032.msg473621#msg473621)
Homo Erectus (https://ludeon.com/forums/index.php?topic=51032.msg473622#msg473622)
Homo Sapiens / Prehistoric (https://ludeon.com/forums/index.php?topic=51032.msg473623#msg473623)
Stone Age (https://ludeon.com/forums/index.php?topic=51032.msg473624#msg473624)
Copper Age (https://ludeon.com/forums/index.php?topic=51032.msg473625#msg473625)
Bronze Age (https://ludeon.com/forums/index.php?topic=51032.msg473626#msg473626)
Iron Age (https://ludeon.com/forums/index.php?topic=51032.msg473627#msg473627)
Dark Age (https://ludeon.com/forums/index.php?topic=51032.msg473628#msg473628)
Middle Age (https://ludeon.com/forums/index.php?topic=51032.msg473629#msg473629)
Renaissance (https://ludeon.com/forums/index.php?topic=51032.msg473630#msg473630)
Imperial (https://ludeon.com/forums/index.php?topic=51032.msg473631#msg473631)
Industrial (https://ludeon.com/forums/index.php?topic=51032.msg473632#msg473632)
WWI (https://ludeon.com/forums/index.php?topic=51032.msg473633#msg473633)
WWII (https://ludeon.com/forums/index.php?topic=51032.msg473634#msg473634)
Modern (https://ludeon.com/forums/index.php?topic=51032.msg473635#msg473635)
Digital (https://ludeon.com/forums/index.php?topic=51032.msg473636#msg473636)
Nanotech (https://ludeon.com/forums/index.php?topic=51032.msg473637#msg473637)
Transhuman (https://ludeon.com/forums/index.php?topic=51032.msg473638#msg473638)
Galactic (https://ludeon.com/forums/index.php?topic=51032.msg473639#msg473639)
Cosmic (https://ludeon.com/forums/index.php?topic=51032.msg473640#msg473640)
Transcendent (https://ludeon.com/forums/index.php?topic=51032.msg473641#msg473641)
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:10:08 PM
How to Play

General
This is usually jobs that are unlocked with the era you are in.

Items
Weapons, Tools, Food.

Objects
Buildings and Structures

Goal
This is the end goal after to have made everything else unlocked in that era. It should be left last right before unlocking the next era.

Set Up
The Scenario I use is the 5 Tribals but modified so they get no gear, wear no clothes and limit I TON of events. (see pic below).
(https://cdn.discordapp.com/attachments/483447192284299277/687446440511012923/disabledevents.jpg)

Various Setting ...

(https://cdn.discordapp.com/attachments/483447192284299277/695543505531174952/eontribe.jpg)
(https://cdn.discordapp.com/attachments/483447192284299277/695543546236764170/gaiaseed.jpg)
(https://cdn.discordapp.com/attachments/483447192284299277/695543583314542592/mainfactions.jpg)
(https://cdn.discordapp.com/attachments/483447192284299277/695543603455459358/moddedfactions.jpg)
(https://cdn.discordapp.com/attachments/483447192284299277/695543452150005800/configmaps1.jpg)
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:10:34 PM
Australopithecus

General
- Harvest Wild Plants
- Heal
- Child Care
- Basic
- Haul, Haul+
- Clean
- Research

Items
NONE

Objects
- Stockpiles
- Sleeping Spots
- Haygrass Rug
- Research Spot (30%)

Goal
Wait to Name your Settlement and Tribe
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:10:54 PM
Homo Habilis (2.6m)

General
- Butcher (can eat meat)
- Hunting
- Chop Trees
- Stoneworking
- Craft

Items
- Club
- Shiv (Unlocks Butchering)
- Bone Club
- Throwing Rocks
- Cane/Walking Stick

Objects
- Butcher Spot (60%)
- Stone Chipping Spot (60%)
- Boulder Door (Hidden Door) - Used for having prisoners in caves. Use God mode to place the door.
- Thinking Spot (35%)

Goal
Fire - Put out a fire.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:11:15 PM
Homo Erectus (1.5m)

General
- Cook
- Fish
- Tailor

Items
- Primitive Tools
- Stone Axe (Unlocks Chopping)
- Stone Hammer (Unlocks Wall Building)
- Primitive Spear, Stone Spear (Unlocks Fishing)
- Blowgun
- Tribal Clothes (Tribalwear, Tribal Boots, Tribal Wraps, Tribal Poncho, Tribal Kilt, Grass Skirt)
- Grill Kebab, Grill Steak, Grill Fish, Grill Vegetables, Cook Egg, Cook Seafood, Grill Shrimp, Make Haunch, Make Knuckle
- Torch

Objects
- Torch, Firepit
- Shelter Walls, Curtain Door
- Packed Dirt
- Fishing Spot, Fishing Zone
- Neolithic Tools (unlocks Stone Hammer, Stone Axe and Stone Spear)
- Stone Working Station (100%)
- Stone Butcher's Block (100%)
- Stone Research Block (38%)
- Wood Drying Racks

Goal
- Start a Cult (Cult Mod)
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:11:36 PM
Homo Sapiens / Prehistoric (1m)

General
- Add Cordial Rimind Tribe, Savage Rimind Tribe Faction
- Art
- Mortify
- Negotiate, Trade
- Mine
- Pick Leaders
- Tame
13000 BC - Dog
- Herbal Plants (Camomile, Lavender, Yarrow, etc)

Items
- Animal Hoods, Tribal Mask, Woven Hat, Bear & Moose Headresses
- Pilla, Sling
- Bone Armor, Tribal Armor
- Ivory Carving, Bone Jewelry

Objects
- Totem, Tribal Fire
- Graves, Burn Corpses
- Bedroll, Pilfur Bed
- Palisade Walls, Log Walls, Log Floor, Simple Door
- Art Spot
- Trade Spot, Smoke Signals
- Head on Pike

Goal
- Tame Wolf - When the Wolves have puppies replace with the same gender Husky using God mode.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:11:58 PM
Stone Age (11,000 BC)

General
- Add Egypt Faction
- Tame and Breeding, Handle Animal
10000 BC - Goat
9000 BC - Pig, Sheep
8500 BC - Cow
8000 BC - Shiba Inu, Akita Inu, Shikoku Ken, Kai Ken
7500 BC - Cat

- Farming (Only Crops you have found or traded)
9500 BC - What, Barley, Peas, Lentils, Chickpeas, Flax, Rye
8000 BC - Potato, Banana, Squash, Beans, Millet, Smokeleaf
7500 BC - Pumpkin
7000 BC - Sugar Cane
6200 BC - Rice

Items
- Pottery
- Short Bow
- Macuahuitl
- Pemmican, Smoked Meat, Dried Meat, Dried Fruit
- Tents
- Log Armor
- Drum
- Porridge, Bread, Soup
- Tattoos

Objects
- Pottery, baskets, Mats
- Wood walls, Plank Floors, Normal Door
- Stone Wall, Plaster
- Pit Latrine, Wash Basin
- Fishing Traps, Snare Traps, Pit Traps
- Rimkea (Ruska), BOLTASK Lamp (Plant Scraps or Tallow fuel)
- Neolithic Rest Spot, Hammock
- Hoop & Arrow
- Pier, Canoe, Fishing Canoe
- Quern, Stone Oven, Oven
- Stone Working Table (100%)
- Butcher's Table (100%)
- Research Table (45%)
- Meat Drying Rack, Fruit Drying Rack
- Ladder
- Granary, Storage Pit, Storage Tent, Storage Baskets, Storage Pottery

Goal
- Tame Livestock - Same as Wolf/Dog but with Auroch/Cow, Ibex/Goat, Boar/Pig
- Copper Tool
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:12:22 PM
Copper Age (6,000 BC)

General
- Add Rome, Sparta, Hellada and Macedonia Factions
- More Crops
6000 BC - Coca (Psychoid)
5700 BC - Soybeans
5000 BC - Sorghum, Date Palm, Avocado, Grapes, Opium Poppy,
4000 BC - Corn, Tomato, Pepper, Watermelon
3600 BC - Cotton
3600 BC - Apples, Pomegranate, Garlic, Hemp, Onion

- More Tamed and Breeding
6000 BC - Chicken, Afghan Hound
5000 BC - Guinea Pig, Donkey
4000 BC - Dromedary Camel, Duck, Honeybee
3500 BC - Horse

Items
- Tablets, Hieroglyphs
- Copper Items
- Peg Leg (Log)
- Leather Scale Armor
- Great Bow
- Mud Bricks
- Copper Tools (Meat Cleaver, Sickle, Hammer, Pickaxe, Wood Cutter's Axe, Shovel)
- Mead, Popcorn, Polenta

Objects
- Adobe Walls, Watch Tower
- Bridges Stone Roads
- Plough Fields, Irrigation, Cistern, Wells, Dams
- Forge, Charcoal Pit, Fueled Smithy
- Beehives, Beekeeper Bench, Mead Barrel
- Primitive Kiln, Drying Rack, Ceramics Bench
- Carpenter's Trestle, Crafting Workbench, Crafting Station, Stone Cutter's Table
- Apothecary Table, Butcher Table
- Rune Stones, Rune Column

Goal
- Stonehenge
- Tame Ride/Mount - Tame Horse, Donkey, Reindeer, Camel or Elephant
- Bronze Tools
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:13:04 PM
Bronze Age (3,000 BC)

General
- Add Guo Han Faction
- Nobility
- Polytheism, Astrology, Mysticism
- Education, Schools
- More Crops
3000 BC - Ginger, Soybeans, Beetroot, Olives, Carrots
2600 BC - Sunflower, Sweet Potato,
2000 BC - Turmeric, Black Pepper, Turnip, Peach
1900 BC - Saffron
1600 BC - Chocolate
1500 BC  - Coconut, Cherry

- More Tame
3000 BC - Reindeer, Silkworm, Goose
2500 BC - Yak, Bactrian Camel
2400 BC - Llama, Alpaca, Baboon
2000 BC - Turkey, Asian Elephant, Greyhound
1500 BC - Ferret
1200 BC - Rabbit

Items
- Scrolls
- Mummies, Egyptian Clothes (Nemes, Khepeish, etc)
- Bronze Items (Metal Scale Armor)
- Glass
- Gladus, Recurve Bow
- Wool Clothes
- Cheese, Sausage, Olive Oil, Wine, Tea
- Chariots, Dog Sled
- Metal Jewelry (Rings, Bracelets, Necklace, Earrings)

Objects
- Ur Game, Harp
- Rowboat, Fishing Boat
- Monument, Large Sculptures, Obelisk
- Oil Lamp
- Composting, Scarecrow
- Fortified Gates, Large Walls, Deadfall Traps
- Hieroglyphics
- Ancient Tailor Bench, Mediterranean Smithy, Oriental Smithy
- Biomass Insulation
- Pickling Barrel

Goal
- Iron Tools

Example
- Zoli Tribe (Bronze Age) (https://www.reddit.com/r/RimWorld/comments/cof9hu/zoli_tribe_bronze_age_year_26/)
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:13:35 PM
Iron Age (1,000 BC)

General
- Add Rough Clan, Slaver Clan Factions
- Monotheism, Sacrifice
- Medicine
- Fungiculture
- Empire Mod
- More Crops
1000 BC - Tobacco, Cabbage, Kale
100 BC - Eggplant

- More Breeding
1000 BC - Chow Chow, Kishu Ken
500 BC - Collie
300 BC - Chihuahua
200 BC - Pug, Caucasian Shepherd
100 AD - Rottweiler
400 AD - Wolfhound

Items
- Iron Items (Lorrca Semectia)
- Tunic, Toga, Socks
- Soap, Candles
- Coins
- Gastraphets
- Bricks, Porcelain

Objects
- Aqueduct, Sewers
- Classical Sculptures
- Trireme
- Ballista
- Tool Construction Bench
- Fueled Stove
- Watermill (Electric Quern Only)
- Basic Kiln
- Candelabra

Goal
?

Example
- Zoli Tribe (Iron Age) (https://www.reddit.com/r/RimWorld/comments/ecz83a/zoli_tribe_iron_age_year_50/)
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:14:01 PM
Dark Age (500 AD)

General
- Add Medieval Society, Medieval Warband, Civil Kingdom, Rough Kingdom and Savage Kingdom Factions
- More Breeding
800 AD - Welsh Terrier
900 AD - Corgi

Items
- Thimble
- Pitchfork
- Light Corssbow
- Viking Armor & Weapons
- Sweet Rolls

Objects
- Fiber Insulation
- Catapult
- Hnefatafl Table

Goal
?

Example
- Zoli Tribe (Dark Age) (https://www.reddit.com/r/RimWorld/comments/f8xu8j/zoli_tribe_dark_age/)
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:14:30 PM
Middle Age (1000 AD)

General
- More Breeding
1000 AD - Borzoi, Beagle
1100 AD - Hokkaido Ken
- More Crops
11000 AD - Kiwi

Items
- Arbalest, Waist Stretch Crossbow
- Steel Items?

Objects
- Trebuchet

Goal
?
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:14:53 PM
Renaissance (1400 AD)

General
- More Breeding
1500 AD - Great Dane, Dachshund

Items
- Gunpowder, Matchlock

Objects
- Caravel

Goal
?
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:15:19 PM
Imperial (1600 AD)

General
- More Breeding
1600 AD - Poodle, Shih Tzu, Newfoundland, Rhodesian Ridgeback
1700 AD - St Bernard
1750 AD - Pomeranian

Items
- Musket

Objects
- Gas Lamp
- Wood Stove
- Galleon, Sloop

Goal
?
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:15:44 PM
Industrial (1800 AD)

General
- Electricity
- More Breeding
1800 AD - Border Collie, Bull Terrier, Doberman, Old English Sheepdog
1850 AD - German Shepherd, French Bulldog, Golden Retriever, Miniature Schnauzer

Items
- Canned Food
- Rifle

Objects
- Telegraph, Gramophone
- Arch Lamp
- Industrial Fermenter
- Steam Power

Goal
?
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:16:07 PM
WWI (1900 AD)

General
- More Plants
1900 - Blueberries, Moral Mushroom

Items
- Nylon

Objects
- Edison lamp
- Refrigerator, Washing Machine
- Assembly Line (Industrial Rollers)
- Trench Warfare
- Radio

Goal
?
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:16:26 PM
WWII (1940 AD)

General
?

Items
- Atomic Bomb

Objects
?

Goal
?
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:16:48 PM
Modern (1950 AD)

General
?

Items
?

Objects
- Helicopter
- Television, Arcade Machine
- Rocket, Space Shuttle

Goal
?
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:17:10 PM
Digital

WIP
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:17:35 PM
Nanotech

WIP
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:18:03 PM
Transhuman

WIP
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:19:22 PM
Galactic

WIP
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:19:45 PM
Cosmic

WIP
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:20:10 PM
Transcendent

WIP
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 10, 2020, 03:58:43 PM
--- Reserved Just in Case ---

You may reply now.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: CyberianK on March 11, 2020, 04:37:44 AM
Wow this is quite extensive.

So do you usually only progress slowly in a game? When I play medieval I just don't research Electricity+ (self enforced) but I guess I still use some furniture and other items that aren't fully era authentic especially when I am still tribal this sounds intersting.

What would really help is some mod that lets you customize all Technologies from all mods you have and selectively disable them plus also put all techs into Time Categories (Bronze Age, Med, Renaissance etc). I use ResearchPal and it has color coded kind of eras but its not customizable afaik no idea if that would be possible at all or interfere with how mods work in general.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 11, 2020, 05:51:39 AM
@CyberianK
The first eras are quick, but once I reach say Prehistoric then it slows way down. I also "drag my feet" to try to explore and test the eras. Like my last run with 1.0 lasted over an year and I only got to the Dark Age before 1.1 came out. In short this type of play is a marathon, not a sprint.

In the 1.0 play through i posted my Mod List here (https://www.dropbox.com/s/twcx8680nph34xd/modlist%20zoli%201.0.txt?dl=0). I have been slowly rebuilding it for 1.1. One trick i use is the Faction Control mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1509102551) paired with the Faction Discovery Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=751841890). Basically you turn off the factions you don't want and then turn them on when you are ready. I generally turn them on an era ahead of me. Such the Ancient Rim factions when I am in the Copper Age and the Medieval factions when I am in the Bronze or Iron Age. You have to be very careful about pirates. If they sneak in there I will god mode delete the raids if they appear.

As for techs, I usually just research the tech tree as normal, but  just because i researched it doesn't mean I can use it yet. In fact while in the Iron age I had basically Renaissance level research going but couldn't use any of it yet because it was inappropriate for my current Era. And that's basically the kinda of on the fly stuff you got to do. Ask yourself or look up if something existed yet. If so then you can use it, if not then you have to wait.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: CyberianK on March 11, 2020, 11:40:54 AM
Thanks yes in my game I also use Faction Control and disabled Mecha + Gun wielding factions + Empire faction and increased Medieval factions.

That said I still get some Noble missions, I probably should have disabled DLC before. No idea if I can Disable DLC on existing savegame.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 11, 2020, 07:49:36 PM
(https://cdn.discordapp.com/attachments/483447192284299277/687446440511012923/disabledevents.jpg)

Here are my disabled events. However I have the Scenario Amender mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2012264335) now so I could potentially add back in events as i advanced. While before this mod I was stuck with what I originally limited.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: CyberianK on March 12, 2020, 03:49:55 AM
What is the mod where you disable events?

Can I disable the Royalty DLC events?
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on March 12, 2020, 03:22:20 PM
In the scenario settings you should be able to.

Also a preview of my current play through.

The Obsidi Tribe in the Prehistoric Era (https://cdn.discordapp.com/attachments/483447192284299277/687741478658637864/obsidivillage.jpg).
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: Hydromancerx on June 01, 2020, 05:51:43 AM
Anor Tribe in Stone Age (https://www.reddit.com/r/RimWorldPorn/comments/gup58w/anor_tribe_stone_age_year_10/)
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: vashtiuthpisces on September 14, 2020, 08:54:26 AM
Here are my moon base plans for the Penumbra Tribe. Unfortunately, the mod that allows you to remove ruins crashes my game, so I am unable to utilize it. I have quite a bit of junk to deconstruct! After trying the challenge a few times, working out mods and scrapping an idea I had for a rather-harsh ice age, I'm finally ready to get through this challenge. Cosmos or bust! I'll share my progress and story at the end of each Epoch.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: vashtiuthpisces on September 14, 2020, 12:03:58 PM
As you can see Luna Tribus has cleared some of the ruins. The first epoch was relatively uneventful. We've got some rough moods due to dehydration, heat stroke, and an unfortunate lack of foraging (mea culpa).

I also discovered that my dev mode was broken during the last game patch. It's throwing errors associated with the Crash Landing mod, but I don't currently have that installed. Hopefully I can fix it before I need to do some animal taming!
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: vashtiuthpisces on September 15, 2020, 08:57:23 AM
This picture sums up Homo Habilis for my tribe. Destruction of all the buildings and junk on the map, and my pawns desperately trying to entertain themselves building sandcastles. A dry thunderstorm on 11 Jugust provided several fires for us to extinguish, teaching these we cave men the magic of the flame!
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: vashtiuthpisces on September 17, 2020, 11:28:54 PM
My tribe has finished all my goals for Erectus, and we're moving on to Homo Sapiens. I look forward to more opportunities to make my tribalists a little happier. Major events included illness and two rounds of refugees. I realized about half-way through this stage that my storyteller was set to peaceful for some reason, and corrected that. I've still not had a raid, however.
Title: Re: Caveman to Cosmos Self Imposed Rules
Post by: vashtiuthpisces on September 20, 2020, 01:23:57 PM
My tribe has moved into the Stone Age as of late last night. The honest truth is that the mood malus from lack of food options was really wearing on me, and after several quadrums of waiting for wolves, I decided to simply spawn some huskies to tame and move on.

I'm really looking forward to taking my time through the stone age, and
 enjoying each section, bit by bit. I'll be expanding the base and adding some more decorative items to make it feel quite a bit more homey. I do have an issue in that with my particular mod setup cooking research requires the regular research bench. My plan is to build it, research cooking, and then immediately dismantle it.

I'm adding a blueprint to this post for my small, Sapiens-friendly personal hut. It includes a bedroll and two leather door flaps that you'll need to customize with your tribe's current supplies, and I've left out the flooring so you can put in whatever you like. I ended up using different floors for each hut, which looks "interesting", though not particularly aesthetic. :)

Major events for this epoch included a Feast - an event from the new VE Vikings mod. My tribalists had a grand time partying for almost two days, and passed out outside in -1 degree weather, all high on ambrosia. We also had a child born, and recruited two raiders. My tribe presently consists of a Shaman/Tribal leader (researcher), Two builders, a Farmer and farmer/rancher combo, one cook, one crafter, one artisan, and one miner. 5/9 are ranged, with 4 being melee.