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RimWorld => Mods => Help => Topic started by: Roberius on March 14, 2020, 07:16:48 AM

Title: Help identifying a mod
Post by: Roberius on March 14, 2020, 07:16:48 AM
Hi guys, I have a lot of mods currently installed and I'm trying to identify which one of them adds hay as a byproduct of harvesting any plants, any ideas?

I've been through my modlist to a certain degree and can't find anything obvious, I'd put a list of my mods up but it's 266 mods long. I'm drowning in hay! Help, hehe.
Title: Re: Help identifying a mod
Post by: LWM on March 14, 2020, 10:10:24 AM
Search your workshop folder for any xml file that contains "Plant_Haygrass" - that will help narrow it down a lot
Title: Re: Help identifying a mod
Post by: Canute on March 14, 2020, 10:29:03 AM
I never saw hay as byproduct.
But Fertile Field got plant scrap's as byproduct from harvesting/cutting, they can used as animal feed or for kibble like hay.
Title: Re: Help identifying a mod
Post by: SpaceDorf on March 14, 2020, 10:36:41 AM
Have you tried this one ? It adds the Name of the Mod in the description of an Item.

ShowModDesignators (https://github.com/RimWorld-CCL-Reborn/ShowModDesignators)

https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509 (https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509)

or maybe you have this one in your list ?

Grass is Hay (https://steamcommunity.com/sharedfiles/filedetails/?id=1557405977&searchtext=hay)
Title: Re: Help identifying a mod
Post by: Roberius on March 14, 2020, 03:14:14 PM
Not Fertile fields, don't have it installed on this run. Usually turn off plant scraps anyway.

A mod for labelling what mod creates the item wouldn't help as hay is a vanilla item, I have something that is changing the harvesting effect to spawn not just the plant, but the hay was well.

Not grass is hay, don't have that one installed.

Mod list is here if anyone wants to spend 2 mins looking.
https://gist.github.com/3fe5a7b9a9f652b4e1b0ef63d9ea5e76
Title: Re: Help identifying a mod
Post by: SpaceDorf on March 14, 2020, 05:28:28 PM
The only mods I can't say for sure would be the VGP set,
I have not used them in a while.
Title: Re: Help identifying a mod
Post by: LWM on March 14, 2020, 06:15:04 PM
And which of those mods actually have Plant_Haygrass in any of their XML files? ;p
Title: Re: Help identifying a mod
Post by: Roberius on March 15, 2020, 05:31:13 AM
It's apparently not VGP, I asked the author directly.
A search of the files in notepad++ however only brought up VGP core and VGP garden tools as containing Plant_Haygrass in their .xml



Title: Re: Help identifying a mod
Post by: Roberius on March 15, 2020, 06:31:25 AM
Found it! Kijin Race 2.0 https://imgur.com/a/I78QQuV
Has a research item in it that spawns hay. Nothing in the mod options to stop it either.

Thanks guys, now to try and remove it without crapping out my game.