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RimWorld => Mods => Translations => Topic started by: jerlotrie on March 29, 2020, 06:24:01 PM

Title: [1.1.2587] bug quest decret texte incomplete
Post by: jerlotrie on March 29, 2020, 06:24:01 PM
Hello , i ve got this problem , can't see the size of the monument for the decret quest .
Title: Re: [1.1.2587] bug quest decret texte incomplete
Post by: Tynan on March 29, 2020, 06:54:14 PM
The French language data is failing quest generation for some reason. Let me move this to the translations section.
Title: Re: [1.1.2587] bug quest decret texte incomplete
Post by: b606 on March 30, 2020, 05:04:16 AM
I do not see anything wrong when testing this.
@jerlotrie, could you provide the log of the grammar resolution ?
Title: Re: [1.1.2587] bug quest decret texte incomplete
Post by: b606 on March 30, 2020, 05:11:50 AM
I see : your french translation files are obsoletes. The tag [keepMonumentDays] has been changed to [keepMonumentTicks_duration] since March 26.

Please get the updated files from https://github.com/Ludeon/RimWorld-fr since the steam update is lagging behind.
Title: Re: [1.1.2587] bug quest decret texte incomplete
Post by: jerlotrie on March 30, 2020, 09:51:53 AM
Quote from: b606 on March 30, 2020, 05:11:50 AM
I see : your french translation files are obsoletes. The tag [keepMonumentDays] has been changed to [keepMonumentTicks_duration] since March 26.

Please get the updated files from https://github.com/Ludeon/RimWorld-fr since the steam update is lagging behind.
Hello , so i have downloaded the last version of rimworld-master.fr ( today at 15h30 ) , i install it but still have the bug ! that's not very important because i understand the quest now but i don't know why i have this bug text . When i see the Scripts_Decree.xml ( RimWorld v1.1.2587\Data\Royalty\Languages\French (Français)\DefInjected\QuestScriptDef )  , . Verify yourself and says me .
take a look of my picture :
Title: Re: [1.1.2587] bug quest decret texte incomplete
Post by: b606 on March 30, 2020, 10:41:02 AM
Once the buggy text is generated in the game, it stays forever.
Try to generate a new colony and in dev mod, generate a few of the Decree_BuildMonument.

It is under the magic button here https://raw.githubusercontent.com/Ludeon/RimWorld-fr/unstable/Notes/images/debugmode.png. You may also activate the log grammar resolution (an option in the middle of the last column under the button with a white square).
Title: Re: [1.1.2587] bug quest decret texte incomplete
Post by: jerlotrie on March 30, 2020, 11:05:29 AM
Quote from: b606 on March 30, 2020, 10:41:02 AM
Once the buggy text is generated in the game, it stays forever.
Try to generate a new colony and in dev mod, generate a few of the Decree_BuildMonument.

It is under the magic button here https://raw.githubusercontent.com/Ludeon/RimWorld-fr/unstable/Notes/images/debugmode.png. You may also activate the log grammar resolution (an option in the middle of the last column under the button with a white square).

ah ok ! i understand ! i just try it with a new colony , all is good now!!! thanks again !
Title: Re: [1.1.2587] bug quest decret texte incomplete
Post by: b606 on March 30, 2020, 11:41:20 AM
If you are familiar with git, just try https://github.com/Ludeon/RimWorld-fr/wiki/R%C3%A9cup%C3%A9rer-les-nouveaux-fichiers-%C3%A0-traduire#configurer-les-fichiers-pour-github-et-rimworld-en-m%C3%AAme-temps- , you will get real time update, avoiding to get buggy strings in your ongoing game (well, as soon as we detect these).