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RimWorld => General Discussion => Topic started by: Kostriktor on April 20, 2020, 08:34:24 AM

Title: game is so good but... caravans ?
Post by: Kostriktor on April 20, 2020, 08:34:24 AM
hi Tynan
love your game and your youtube !
but, i see a problem...
you release paid-DLC when core-content is still broken ?
talking about caravans !
gathering the animals, loading, unloading etc...
please rewrite it from scratch.

my caravan-animals are assigned a zone, where the caravan-spot is, as soon as you give the order to form a caravan, the animals just start to leave the area, as they are no longer bound to their zone, pawns running behind the animals all over the map.

try it yourself, prepare a caravan with about 4 pawns, 10 muffalos, 60 chicken you want to sell on the way and a few food and medical items.

took me over 3 realtime-hours before i quitted waiting/hoping this would or could work.

and as of now, im stuck because of this and cannot play/enjoy the game.


when "reforming" a caravan while on the way, the reform-process is instant; couldnt forming it up be somewhat similar ?
of course it takes away experience, but at least it works, until you have new code !

peace to you !

EDIT: other users on Steam recommended to use drop-pods instead of caravan-forming.
you see few issues here yourself; player is at point where i dont have drop-pods researched, player wants to trade with neighbours and drop-pods would be "wasted".
or simply: caravan is part of core-mechanics and has to work!

thanks for reading, keep this great project rolling, hope it gets you rich and wish you to be able to keep your feet on the ground.
Title: Re: game is so good but... caravans ?
Post by: Canute on April 20, 2020, 09:30:58 AM
Quoteor simply: caravan is part of core-mechanics and has to work!
Or simpy just try at real life to form a caravan with 20 chickens.

Basicly i never had much issues with caravan's but i never tried to put mass of animals on it.
You should have assigned all pawn's to the caravan at first so they help with the animals, once the caravan start to move to the edge of the map, you still can withdraw them.

But the comment that the animals leave their assigned zone is valid. They shouldn't do that until a pawn get them and lead it to the packing spot.
Title: Re: game is so good but... caravans ?
Post by: AWildman on April 21, 2020, 09:38:41 AM
I know people are going to tell me I'm wrong but I find caravans all round to be pretty tedious. I basically avoid them and use drop pods if I have to.
Title: Re: game is so good but... caravans ?
Post by: Whifflepits on April 21, 2020, 10:14:40 AM
Sounds pretty accurate to me.

You ever tried to herd 60 chickens in one direction? This is about as well as you can expect it to go.
Title: Re: game is so good but... caravans ?
Post by: khun_poo on April 21, 2020, 10:51:54 AM
TLDR; Form a caravan with just 1 turtle and a colonist. You'll see an eternity...

;D
Title: Re: game is so good but... caravans ?
Post by: Muramas on April 21, 2020, 11:06:28 AM
Honestly this is what I use the debug tool for, I just tell the caravan to instantly form.
Title: Re: game is so good but... caravans ?
Post by: Kostriktor on April 21, 2020, 04:13:36 PM
Quote from: Muramas on April 21, 2020, 11:06:28 AM
Honestly this is what I use the debug tool for, I just tell the caravan to instantly form.

It can do that ?
but that results into "cheating" and will disable achievments ?

besides that, its great to hear there is a solution, but still triggers because it is core-gameplay and should work !
Title: Re: game is so good but... caravans ?
Post by: Kostriktor on April 21, 2020, 04:16:07 PM
Quote from: Whifflepits on April 21, 2020, 10:14:40 AM
You ever tried to herd 60 chickens in one direction? This is about as well as you can expect it to go.
and that is why, we, the apex-predators, invented ropes and cages, because nobody ever herded chickens from here to there.
besides that, chickens in rimworld are perfectly able to stay in a given zone without confinements, and yet, they wont form up for caravan.
you sure Whifflepits ?
i expect the game to work.
Title: Re: game is so good but... caravans ?
Post by: angus_burger on April 21, 2020, 04:41:00 PM
I had the same problem; I'm extremely frustrated with base Rimworld because so much of the game requires tedious micromanagement. I've finally realized that playing without 15+ mods is a terrible idea; not mods that change the game, but mods that add logic the base game should have had by default.

Kostriktor, take a look at this one, I think it might help you as it should force animals to move to the caravan packing spot on their own: https://steamcommunity.com/sharedfiles/filedetails/?id=2068456092
Title: Re: game is so good but... caravans ?
Post by: Alenerel on April 21, 2020, 04:51:31 PM
I agree with caravans being pretty bad, but with different reasons...

Go to world view, click form, click destination, then click the colonists you want, okay... But then, CALCULATE the food you need for your pawns and animals... search for a bit of medicines in the infinite list... search for the bedrolls in the infinite list... like just add these automatically for fucks sake, specially the bedrolls and the food.
Title: Re: game is so good but... caravans ?
Post by: Kostriktor on April 21, 2020, 08:13:32 PM
Quote from: angus_burger on April 21, 2020, 04:41:00 PM
Kostriktor, take a look at this one https://steamcommunity.com/sharedfiles/filedetails/?id=2068456092
will do, thankyou Angus Burger !
Title: Re: game is so good but... caravans ?
Post by: Kostriktor on April 21, 2020, 08:15:20 PM
Quote from: Alenerel on April 21, 2020, 04:51:31 PM
CALCULATE the food you need
search for a bit of medicines
search for the bedrolls
or add auto-food-calculator and please Tynan a SEARCHBAR in the caravan-item-list.
Title: Re: game is so good but... caravans ?
Post by: ProjectXa3 on April 22, 2020, 03:28:35 AM
I just use cargo pods to get anywhere and choose landing spots near at least two friendly settlements. My biggest problem was just trying to load a flak vest for sale that everybody kept trying to wear. Launch, sell/quest, autoform for walk back, done.
Title: Re: game is so good but... caravans ?
Post by: Canute on April 22, 2020, 03:38:12 AM
Quote from: Kostriktor on April 21, 2020, 08:15:20 PM
Quote from: Alenerel on April 21, 2020, 04:51:31 PM
CALCULATE the food you need
search for a bit of medicines
search for the bedrolls
or add auto-food-calculator and please Tynan a SEARCHBAR in the caravan-item-list.
A searchbar would be helpful. Special some modded food could be at some different place then regular food.
But you know, the dev team is against such useful little things, they didn't even have  a searchbar for stockpile settings or bill recipes.
But to bad no mod (so far i know) add a searchbar for the caravansetup.

Title: Re: game is so good but... caravans ?
Post by: Kostriktor on April 22, 2020, 03:45:54 AM
Quote from: angus_burger on April 21, 2020, 04:41:00 PM
https://steamcommunity.com/sharedfiles/filedetails/?id=2068456092

Boai !!
this mod absolutely makes this work !!
Tynan try to check this out, i tried this mod and my caravans immediately worked !
Title: Re: game is so good but... caravans ?
Post by: Alenerel on April 22, 2020, 09:15:48 AM
Quote from: Alenerel on April 21, 2020, 04:51:31 PM
I agree with caravans being pretty bad, but with different reasons...

Go to world view, click form, click destination, then click the colonists you want, okay... But then, CALCULATE the food you need for your pawns and animals... search for a bit of medicines in the infinite list... search for the bedrolls in the infinite list... like just add these automatically for fucks sake, specially the bedrolls and the food.

I forgot. UNINSTALL the bedrools, otherwise they dont count. Then make sure they are in a stockpile, so manually haul them...

I usually dont take caravan quests simply cause I dont want to make the goddamn caravan.

On that note, it would be nice if all caravan speeds were doubled... To get anywhere you need days, unless you specifically choose flat ground and purposely settle next to other towns.
Title: Re: game is so good but... caravans ?
Post by: LWM on April 22, 2020, 11:55:36 AM
Quote from: ProjectXa3 on April 22, 2020, 03:28:35 AM
My biggest problem was just trying to load a flak vest for sale that everybody kept trying to wear. Launch, sell/quest, autoform for walk back, done.

If you forbid the flak vest, colonists can still load it into the caravan!

Quote from: Kostriktor on April 21, 2020, 04:13:36 PM

but that results into "cheating" and will disable achievments ?


Disable what now?  Since when are there achievements for RimWorld?

I personally have never considered using debug tools to fix faulty game logic "cheating" ;)  Some of that faulty logic is unavoidable in such a game, but the caravans really are kind of terrible.

For what it's worth, you should totally report the "animals leave restricted zone as soon as assigned to caravan" as a bug in the Bugs thread - your example was really good, easy to explain, and it's a clear solution that should be easy for them to implement: keep animals in assigned zone until collected.  Easy to implement is never a bad thing ;)
Title: Re: game is so good but... caravans ?
Post by: sadpickle on April 28, 2020, 02:08:11 PM
Quote from: AWildman on April 21, 2020, 09:38:41 AM
I know people are going to tell me I'm wrong but I find caravans all round to be pretty tedious. I basically avoid them and use drop pods if I have to.
You are not wrong. Rimworld's default UI for caravan management is sub-par to say the least. A simple list with no search function, not even a categorical breakdown of items? Everything is arranged categorically but it's still a bitch to sort through. And that's before we get to the travel-time / food calculus, with the trip planner being oblivious to weather. Or sending a pawn with no medical who gets scratched by a manhunting rabbit on the way.

Drop-pods are so convenient, once you get them there is no reason to caravan. But I wish Tynan had done more work on the caravan/drop-pod interface. As it was added so late it never got the love it needed. I suspect they didn't get used much in playtesting either.
Title: Re: game is so good but... caravans ?
Post by: Kostriktor on April 28, 2020, 03:18:58 PM
caravan is core-gameplay and needs love !