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RimWorld => Ideas => Topic started by: kclace on May 30, 2020, 05:43:13 PM

Title: Funerals
Post by: kclace on May 30, 2020, 05:43:13 PM
Why not? Same thing as a marriage except it occurs when a colonist is buried. (Only if colonist is well liked. If he was a jerk it won't happen. Everyone gets a mood boost and maybe some meditation!)
Title: Re: Funerals
Post by: Ben2150 on June 24, 2020, 04:04:24 PM
That would be interesting. It would be a nice way to counter the negative effects of a colonist dying. Maybe have different ceremonies possible depending on the general beliefs of the colony?
Like the Vikings burnt their dead. The Egyptians mummified them. a tribal society might burry their dead near the psychic tree like Avatar.

This could lead to some other interesting systems. Like religion, and the potential positives and negatives associated with that. Maybe a chapel where characters could worship or meditate. have objects and furniture that change a character's mood and increase meditation/powers.

Have fanatic religions that will do crazy stuff if you tick them off. Or people who try to convert your colonists. Which cold cause conflict if they have disparate views.

I know you were just suggesting funerals, but I would like to see more added that is connected to it.
Title: Re: Funerals
Post by: Ukas on June 28, 2020, 09:53:56 PM
IIRC there are funerals in psychology mod, gave a minor mood buff, but were kind of quick if compared to party or wedding.
Title: Re: Funerals
Post by: tertius on June 29, 2020, 05:48:29 AM
From my own experience, I can tell a funeral is never a mood boost. It ends the period between death and becoming aware this person really died by making it absolutely sure this person is no more. Grief and sorrow stays and takes time to go away. If the dead person suffered and death was a release, you are relieved, but never happy.
There are already boosts and debuffs for the death of rivals or friends - a funeral doesn't need to add more.
Title: Re: Funerals
Post by: Ukas on June 29, 2020, 06:31:10 PM
Quote from: tertius on June 29, 2020, 05:48:29 AM
From my own experience, I can tell a funeral is never a mood boost. It ends the period between death and becoming aware this person really died by making it absolutely sure this person is no more. Grief and sorrow stays and takes time to go away. If the dead person suffered and death was a release, you are relieved, but never happy.
There are already boosts and debuffs for the death of rivals or friends - a funeral doesn't need to add more.

With respect, from my own experience I can tell funeral can give a relative mood boost. Think about the purpose of a funeral, it's not there to make people sad, that is death's job, instead it's there to honor the deceased, to give an opportunity to share memories, and to offer a point from which the living can continue with their lives. It's an collective attempt to take away some of the sorrow. It's nor about feeling either happy or sad, yet feeling this relief at that point is so necessary, that at least I can easily accept it as a positive mood boost. Earlier there was a minor positive mood boost if a colonist was buried in a sarcophagus, that I thought was so weird, if compared to the funeral giving one. But I thought okay, the year is 5501, and it's a different place, so maybe the pawns can have different values.

There are different cultures with different ways, and people have different individual and relative experiences, different ways to deal with sorrow... it's perhaps not fair to say a funeral should be just this or that for everyone.
Title: Re: Funerals
Post by: kclace on June 29, 2020, 10:11:28 PM
I'd say it helps people cope.

Maybe instead of a mood boost, a funeral could reduce the extreme penalty of losing a loved one.

I'd also say, it would only happen if you put the corpse in a sarcophagus. Just to give people a reason to build one!