You can draft like normal but getting your colonists to work requires proper work load management and scheduling. No longer can you have a passing colonist right click an object to construct it or clean it, etc.
Watching various YouTubers, I've always considered it a sign of severe mismanagement when the player has to right click stuff in order to get it done.
What is the different between to force a pawn to do a job and temp. change the work priority to 1 ?
It is just a QoL thing you want to remove.
The only thing it would take a difference are the food/rest system since you can shedule this what well.
I think when you remove these force job thing, you should remove/disable the worktab too, and each pawn's should have a specifiy workpriority depend on their backstory&skills.
Quote from: Canute on July 03, 2020, 05:15:20 AMWhat is the different between to force a pawn to do a job and temp. change the work priority to 1 ?
Let's say you want them to haul a specific object so you set their hauling to 1. They might not haul the object you want them to haul.
Set a 1x1 zone next to the item i want to haul, assign that pawn to it, then assign hauling to 1 and the zone to unrestricted.
Just more micromanagment.
If you want that kind of difficult, you need to remove more then just the right click function.
Quote from: Canute on July 04, 2020, 04:24:13 PM
Set a 1x1 zone next to the item i want to haul, assign that pawn to it, then assign hauling to 1 and the zone to unrestricted.
Drafting and moving the pawn on top of the required Item works as well. A little less micromanagement...