Ludeon Forums

RimWorld => General Discussion => Topic started by: WJS on July 07, 2020, 12:04:42 PM

Title: Transport pod launch group mod conflict
Post by: WJS on July 07, 2020, 12:04:42 PM
I don't know if this is the right place to ask, but I'm having a problem with the transport pods; they work fine when I make a test save without mods, but with my mods active the launch weight stays 150 regardless of how many pods I select. Does anyone have a clue which mod might be doing this and if it can be fixed?
Title: Re: Transport pod launch group mod conflict
Post by: Canute on July 07, 2020, 03:26:29 PM
Sorry, since we don't know your modlist it is hard to tell which of the 5000+ 1.1 mods might cause this.
But you can try it out self, enable developer mode, when you use hugslib too use the top right icon, it is a quickstar feature to create test colonies.
Made a new test colony, enable god mode place some pod launcher and try it out.
Disable mods and repeat it, until you might find the mod.
Title: Re: Transport pod launch group mod conflict
Post by: WJS on July 08, 2020, 07:28:07 AM
I was hoping it was a known issue and I wouldn't have to do that, given how many mods I run. I managed to narrow it down though and discovered it's the Vanilla Factions Expanded Insectoids mod, even by itself with no other mods it broke them but they fixed it now.