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RimWorld => Mods => Releases => Topic started by: sumghai on July 24, 2020, 08:01:37 AM

Title: [1.5] MedPod 1.5.19 (13 Apr 2024) - Advanced regenerative medical beds
Post by: sumghai on July 24, 2020, 08:01:37 AM
(https://raw.githubusercontent.com/sumghai/MedPod/master/About/Preview.png)

MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_features.png)

(https://steamuserimages-a.akamaihd.net/ugc/1295297877743781615/7575842186864EE100B913B8407CA10C59F6566F/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)(https://steamuserimages-a.akamaihd.net/ugc/1295297877743781637/71C10021C012B8C2F3FD7CEF5E0792DFFEB0A67F/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
(https://steamuserimages-a.akamaihd.net/ugc/1658979862066568311/56720A885835AA095EE55036C8315D1C32C331A7/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)(https://steamuserimages-a.akamaihd.net/ugc/1627478257332617705/D79DF70362EDA3460C384190BB28B275EF8B81D1/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)(https://steamuserimages-a.akamaihd.net/ugc/1658979862066570476/815EA8792AA3E6D29AB849AB24D03B20709134B3/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
(https://steamuserimages-a.akamaihd.net/ugc/1295297877740719777/E4DA07B3AF4B25E8B74A28C6CCAB1A7864843B7C/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)(https://steamuserimages-a.akamaihd.net/ugc/1765941936648874423/186ABB9F4DA0F0FC3EEEB9B663CB0057046B3E1C/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)


(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_quick_start_guide.png)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_notes.png)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_languages.png)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_compatibility.png)
(https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/master/Media/Badge_CE_compatible.png)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_faq.png)

https://github.com/sumghai/MedPod/wiki/FAQ


(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_links.png)

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(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_changelog.png)

Version 1.5.19 - 13 Apr 2024
---------------------
- Updated for 1.5.4062
- Updated compatibility patches
  - Added patch for No more Riceworld to ignore Full of [nutrient] hediffs

Note: All future updates will be exclusively for RimWorld 1.5 onwards. The 1.4 version is only included to help players migrate their saves.

Version 1.5.18 - 16 Mar 2024
---------------------
- Updated for 1.5.4034
- Reduced HD texture resolution by 50%

Note: All future updates will be exclusively for RimWorld 1.5 onwards. The 1.4 version is only included to help players migrate their saves.

Version 1.5.17 - 29 Jan 2024
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for MH: Android Tiers to prevent android pawns from ever using MedPods
  - Added patch for MH: Mechanical Biomimetics to prevent mechanical animal pawns from ever using VetPods
  - Added patch for MH: Military Tiers to prevent military android pawns from ever using MedPods
  - Added patch for MH: Utility Drones to prevent utility droid pawns from ever using MedPods

Version 1.5.16 - 13 Jan 2024
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Diseases+ to prevent pawns with Genius hediff from being stuck in MedPods, as well as making selected brain-related hediffs always treatable

Version 1.5.15 - 25 Nov 2023
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Genes Astartes to prevent pawns with Preomnor hediff from being stuck in MedPods

Version 1.5.14 - 19 Nov 2023
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Mechanite Persona Traits to make hediffs treatable and prevent pawns from being stuck in MedPods

Version 1.5.13 - 7 Oct 2023
---------------------
- Updated for 1.4.3704
- Updated Biotech DLC compatibility
  - Blacklisted Deathrest Exhaustion hediff to prevent Sanguophages from being stuck in MedPods

Version 1.5.12 - 19 Jul 2023
---------------------
- Updated for 1.4.3704
- Fixed bug in Biotech DLC xenotype blacklist system causing errors when animals try to use VetPods

Version 1.5.11 - 15 Jul 2023
---------------------
- Updated for 1.4.3704
- Updated Biotech DLC compatibility
  - Added XML-configurable xenotype blacklist to prevent pawns with specific xenotypes from using MedPods
- Updated compatibility patches
  - Added patch for Vanilla Races Expanded - Androids to prevent pawns with android xenotypes from using MedPods
  - Fixed bug in Alpha Genes compatibility code causing load errors with Alpha Genes - Insectoid Mutations

Version 1.5.10 - 29 April 2023
---------------------
- Updated for 1.4.3704
- Increased market value and equivalent colony wealth of all MedPods
  - Having a MedPod in your colony will now (by design) drastically increase raid sizes
- Increased work to build for all MedPods
- MedPods now ignore hidden hediffs in pawns
- Disabled faction base or caravan traders from buying or selling MedPods
- Updated compatibility patches
  - Added patch for Alpha Genes preventing pawns with Brittle Bones gene from being injured by MedPods
  - Added patch for Altered Carbon: Ultratech Unleashed to prevent empty sleeves from being carried to MedPods
  - Removed patch for More Persona traits, as original mod no longer has psychic drug needs / hediffs

Version 1.5.9 - 11 February 2023
---------------------
- Updated for 1.4.3613
- Updated compatibility patches
  - Added patch for Helianto light drug addiction and tolerance hediffs from Miho, the celestial fox
  - Added patch for Refreshing Sleep hediff from Vanilla Furniture Expanded - Spacer Module
- Updated translations
  - Korean (courtesy of jackfrost)

Version 1.5.8 - 7 January 2023
---------------------
- Updated for 1.4.3580
- Updated compatibility patches
  - Added patch for congenital analgesia hediff from Bundle of Traits
  - Fixed duplicate isBad=false patch for Androids for RW 1.4

Version 1.5.7 - 11 December 2022
---------------------
- Updated for 1.4.3563
- MedPods can now only be used by pawns with the medical care level in the Health tab set to Industrial-tech or Best quality medicine
- Updated compatibility patches
  - Extended existing Androids patch to Androids for RW 1.4

Version 1.5.6 - 19 November 2022
---------------------
- Updated for 1.4.3542
- Reverted bad hediff check and re-implemented treating trauma savant, chemical damage, cirrhosis and resurrection psychosis hediffs via whitelist
  - This fixes an issue introduced in the previous release where prosthetic arms and legs cause pawns to get stuck in MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.5 - 19 November 2022
---------------------
- Updated for 1.4.3542
- Added additional checks for bad hediffs in general
  - This fixes an issue where pawns do not automatically seek MedPod treatment for trauma savant, chemical damage, cirrhosis and resurrection psychosis hediffs
- Removed ModSync manifest file
- Updated compatibility patches
  - Added patch for EPOE Forked to prevent pawns with optimization nanobot hediffs from being stuck in MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.4 - 12 November 2022
---------------------
- Updated for 1.4.3542
- Fixed blacklist and greylist checks for tendable and sick thought-causing hediffs
- Updated compatibility patches
  - Added patch for More Persona Traits to ignore psychic drug hediffs
- Updated translations
  - Added Brazilian Portuguese translations

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.3 - 28 October 2022
---------------------
- Updated for 1.4.3530
- Fixed bug in Biotech DLC patch causing sterilization hediffs to block pawns from using MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.2 - 27 October 2022
---------------------
- Updated for 1.4.3529
- Added additional checks for usage blocking hediffs and traits to Rescue to MedPod float menu option
- Added compatibility for Biotech DLC
  - Fixed issue where babies and deathresting Sanguophages were stuck inside MedPods
  - Refill hemogen for Sanguophages after treatment
  - Ignore genetic drug dependencies and lactation
  - Prevent pawns in labor from using MedPods
- Changed Abort gizmo to kick pawns off MedPods using new base game system

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.1 - 24 October 2022
---------------------
- Updated for 1.4.3525
- Updated compatibility patches
  - Removed Vanilla Cooking Expanded patch for food-related hediffs, as the feature has been removed from the source mod for RW 1.4
  - The patch remains active for RW 1.3 

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.0 - 18 October 2022
---------------------
- Updated for 1.4.3520
- MedPods can now be restricted to colonists, slaves or prisoners
- Added placeworker requiring free standable space all around VetPods
- Added XML-configurable parameter to offset individual positions of large animals lying on VetPods (e.g. Thrumbos)
- Changed MedPod running sound to use AudioGrain_Clip instead of AudioGrain_Folder
- Reduced size of VetPod Large and VetPod Mega
- Reduced size of UI Gizmo Icons
- Removed excess space from most textures
- Updated compatibility patches
  - Added patch for BloodTypes + BloodBag (original and continued) to ignore blood type hediffs
  - Added patch for Common Ailments (continued) to make all ailments always treatable
  - Set MedPod to load after [KV] Weapon Storage, to fix a bug where patients using MedPods lose their weapons
 - Updated translations
  - Added Ukrainian translation

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.4.3 - 30 July 2022
---------------------
- Updated for 1.3.3389
- Non-colonist patients resting in regular medical beds can now also be automatically carried to MedPods
- Moved Accelerated Cellular Regeneration research project to main research tab
- Rewrote description for Accelerated Cellular Regeneration research project
- Rewrote right click float menu Rescue to MedPod action to work independently of the base game's Rescue to medical bed action
  - This fixes a bug where on a map with no MedPods, simultaneous rescue attempts would automatically be aborted
- Rebalanced spawn chance and quantity of Isolinear Processors in quest rewards, exotic goods caravan and orbital traders
- Removed unused trade tags for Isolinear Processors
- Updated compatibility patches
  - Updated mod name reference for Paniel the Automata Race mod patch
- Updated translations
  - Changed translation for Accelerated Cellular Regeneration research project description for all supported languages
 
Version 1.4.2 - 29 May 2022
---------------------
- Updated for 1.3.3326
- Fixed pawn bed check for patient transfer from bed to MedPod workgiver

Version 1.4.1 - 28 May 2022
---------------------
- Updated for 1.3.3326
- Added jobs allowing doctors and wardens to automatically transfer patients and prisoners from beds to MedPods
  - Pawns with any pending and non-suspended surgery bills will not be transferred
- Added support for non-tendable, non-immunizable hediffs that cause sick thoughts
- Added support for traits that prevent MedPod usage, and treatable traits
- Fixed non-critical but treatable hediffs not being detected and handled properly by MedPods
- Updated compatibility patches
  - Added patch for Dubs Rimatomics, by marking Radiation Buildup hediff as always treatable
  - Added patch for Vanilla Cooking Expanded, by marking Cholesterol, Diabetes and High Blood Pressure hediffs as non-critical but treatable
  - Added patch for Vanilla Factions Expanded Pirates, by preventing pawns with Warcaskets from using MedPods and making the Shellcasket trait treatable
  - Reworked patch for Vanilla Traits Expanded, by handling the removal of Lush and Stoner traits using the new treatable traits system
- Updated translations
  - Added translations for new jobs to all supported languages
  - Remove redundant translations for building blueprints and frames

Version 1.4.0 - 27 February 2022
---------------------
- Updated for 1.3.3287
- Removed recipe for obtaining Isolinear Processors via disassembling AI persona cores
- Removed support for 1.2
- Updated compatibility patches
  - Removed cross-compatibility patch with Replimat

Version 1.3.5 - 8 January 2022
---------------------
- Updated for 1.3.3200
- Updated compatibility patches
  - Added patch for Android Tiers to prevent pawns with the Skycloud upload hediff from using MedPods
  - Added additional logic for Android Tiers to automatically reconnect biological surrogates to their last controllers after treatment
- Updated translations
  - Fixed grammar in Japanese translations

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.

--Changelog for older versions removed due to post text limits--

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_acknowledgements.png)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_license.png)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/cc_by_sa.png)

This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (http://www.creativecommons.org/licenses/by-sa/4.0/), which in layman's terms means:
Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: Passenger009 on July 27, 2020, 04:31:25 PM
Any chance to make this work with 1.0 ?
Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: Torneco on July 28, 2020, 12:32:32 AM
How much energy the medpod uses?
Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: Canute on July 28, 2020, 03:07:37 AM
You can find the power use when you check the info page of that building.
The simple Medpod
125W idle, 500W while scanning, 2000W while treating.
Lux Medpod
125W idle,  750W while scanning, 3000W while treating.

When you use chemfuel generators for your base power source and only have around 1000W surplus power, like i do most of my colonies so shortcircuit event have less effects,  the medpod won't be able to treat.
You need have 1 battery at last or enable some generatos before.

You need to have
Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: Torneco on July 28, 2020, 09:12:30 AM
I usually try to have all my power made in geothermal generators. I think i will give it a try.
Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: Rapace99 on August 02, 2020, 03:52:45 PM
hey, I'll leave my opinion on this mod which is really good but still lacks a little balance in my opinion.

for craft the medPod, you need an item that is operated by disassembling an AI core. the problem is that exotic sellers have this item, often by 8 just for 400 silver.

Using an AI core for crafting would be better, especially considering the advantages of the medPod.

In any case, a menu that allows you to choose if the medPod regenerates lost limbs or not, heals brain damage or not will be welcome I think !

in any case thank you for this mod !
Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: Canute on August 02, 2020, 04:08:45 PM
Quotefor craft the medPod, you need an item that is operated by disassembling an AI core.
So far i know it is on trader only, you can't craft or loot it. Maybe as random quest reward.
Yes it is a big handicap when you first time this mod (or Replimat from the same author and need the same item), but once you know it you will buy the isolinear chip if you see him on a trader just for later use.

Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: Torneco on August 03, 2020, 08:30:30 PM
I liked the mod, but i think that it unbalanced. Some suggestions:
- If you want to do more mods, you could unify the isolinear thing for all your mods, or make all of them a modification of the AI Core.
- The pawns heal very fast, maybe too fast. It took less than a half day to heal a missing member. And the pawn receves no penality. You could apply some debuff, like increased hunger and tiredness, maybe some sickness too, to represent the body using some resources to rebuild itself.
- You could increase some building costs, adding more advanced components and uranium.
- Or the machine needs biomass and medication extracted from herbal medicines to treat injuries. Or some other kind of fuel.
Title: Re: [1.2] MedPod 1.1.0 (15 August 2020) - Advanced regenerative medical beds
Post by: sumghai on August 15, 2020, 02:46:43 AM
MedPod has been updated for RimWorld 1.2.2723 - see first post for download link.


Version 1.1.0 - 15 August 2020
---------------------
- Updated for 1.2.2723
- MedPods now stop all bleeding in hediffs before starting treatment
- Fixed a bug where patients with the Anesthesia hediff are trapped in an infinite diagnosis/treatment loop
- Recompiled assembly for 1.2
- Updated translations
  - Fixed incorrect references in Japanese translation

Note: All future updates will be exclusively for RimWorld 1.2 onwards. The 1.1 version is only included to help players migrate their saves.





Quote from: Rapace99 on August 02, 2020, 03:52:45 PMfor craft the medPod, you need an item that is operated by disassembling an AI core. the problem is that exotic sellers have this item, often by 8 just for 400 silver.
The current pricing and availability of the Isolinear Processor from Exotic Traders is fine as-is.

Quote from: Torneco on August 03, 2020, 08:30:30 PM
- If you want to do more mods, you could unify the isolinear thing for all your mods,
For each of my mods that use Isolinear technology, I made the deliberate decision that each mod would have require a unique Isolinear-type item:

Quote from: Rapace99 on August 02, 2020, 03:52:45 PM
Using an AI core for crafting would be better, especially considering the advantages of the medPod.

Quote from: Torneco on August 03, 2020, 08:30:30 PM
or make all of them a modification of the AI Core.
The AI core in-game is powerful enough to run an entire starship, which is overkill for the MedPod.

Quote from: Rapace99 on August 02, 2020, 03:52:45 PMIn any case, a menu that allows you to choose if the medPod regenerates lost limbs or not, heals brain damage or not will be welcome I think !
I have no plans to add mod options. This is meant to be a less fiddly mod than Replimat.

Quote from: Torneco on August 03, 2020, 08:30:30 PM- The pawns heal very fast, maybe too fast. It took less than a half day to heal a missing member.
You can easily write your own XML patch to modify the diagnosis and healing times - see the MedPod Lux defs in the mod's Royalty folder for an example.

Quote from: Torneco on August 03, 2020, 08:30:30 PMAnd the pawn receves no penality. You could apply some debuff, like increased hunger and tiredness, maybe some sickness too, to represent the body using some resources to rebuild itself.
I'll think about this, but I'm not promising anything.

Increasing patient hunger after treatment probably makes the most sense, whereas making them tired or ill is contrary to the purpose of the MedPod (it's supposed to heal patients, not make things worse for them).

Quote from: Torneco on August 03, 2020, 08:30:30 PM- You could increase some building costs, adding more advanced components and uranium.
The current building costs are fine as-is.

Quote from: Torneco on August 03, 2020, 08:30:30 PM- Or the machine needs biomass and medication extracted from herbal medicines to treat injuries. Or some other kind of fuel.
I have no plans to make the MedPod require consumables, as the original MedPod from Elysium didn't do so.
Title: Re: [1.2] MedPod 1.1.0 (15 August 2020) - Advanced regenerative medical beds
Post by: RibDibbington on August 22, 2020, 04:43:03 PM
Hi, sumghai. Your mods have been fantastic. They're a great way to streamline late game and take your faction's capabilities to the next level. I'm having a bit of a problem with this one, though... it doesn't play well with standard operations (giving someone bionics, for example), requiring you to keep at least one standard medical bed around. Also, and I understand it's a matter of mod compatibility, it's not compatible with "Children and Pregnancy." Specifically, anyone actively giving birth who is put into a MedPod will have the pod spontaneously erase the pregnancy entirely! For as long as it takes in game (IRL equivalent time), that's... a problem. Anyway, I know it's not your fault, but it's something to consider when using this mod with others that cause novel health conditions for pawns. The MedPod is GOING to erase those conditions.
Title: Re: [1.2] MedPod 1.1.1 (23 August 2020) - Advanced regenerative medical beds
Post by: sumghai on August 23, 2020, 12:07:04 AM
MedPod has been updated for RimWorld 1.2.2723 - see first post for download link.


Version 1.1.1 - 23 August 2020
---------------------
- Updated for 1.2.2723
- Added AlchoholHigh to the whitelist of always treatable hediffs
- Allow MedPods to explicitly treat conditions from the whitelist of always treatable hediffs (rather than being passively removed)
- Fixed compatibility issue with Elite Bionics Framework
- Updated compatibility patches
  - Added patch for Androids Expanded
- Updated translations
  - Fixed whitespace issues in Simplified Chinese translation





Quote from: RibDibbington on August 22, 2020, 04:43:03 PMit doesn't play well with standard operations (giving someone bionics, for example), requiring you to keep at least one standard medical bed around.
My reasoning is that:
As an aside, I'm planning a "spacer colony starter kit" mod which will include a regular medical, because not all players want to use MedPods, and also because part of the gameplay experience for that mod is about gradually rediscovering and unlocking "lost" technologies from a defunct spacer faction called the United Colonial Federation (the "federation" counterpart to the Royalty DLC's Empire).

Quote from: RibDibbington on August 22, 2020, 04:43:03 PMit's not compatible with "Children and Pregnancy." Specifically, anyone actively giving birth who is put into a MedPod will have the pod spontaneously erase the pregnancy entirely! For as long as it takes in game (IRL equivalent time), that's... a problem. Anyway, I know it's not your fault, but it's something to consider when using this mod with others that cause novel health conditions for pawns. The MedPod is GOING to erase those conditions.
If those hediffs are not diseases, injuries or other "bad" conditions, it's up to the mod author to correctly tag their hediffs with vanilla RimWorld's <isBad>false</isBad>.

Perhaps I should write some tutorials on the GitHub wiki.
Title: Re: [1.2] MedPod 1.1.1 (23 August 2020) - Advanced regenerative medical beds
Post by: sumghai on August 23, 2020, 06:31:08 AM
Hey everyone, just a heads-up that I've set up a basic wiki on GitHub.

For modders, here is a guide for fixing/patching your hediffs:
https://github.com/sumghai/MedPod/wiki/For-modders:-Making-your-mod-compatible-with-MedPod

For tweakers and those dissatisfied with the game balance:
https://github.com/sumghai/MedPod/wiki/Tweaking-MedPod-performance
Title: Re: [1.2] MedPod 1.1.1 (23 August 2020) - Advanced regenerative medical beds
Post by: sumghai on August 30, 2020, 03:32:53 AM
Hey folks, just a heads-up that I've now added a FAQ to the mod description, which provides reasons for why I am rejecting many common requests (e.g. consumables, balance, surgery, mod options).

From now on, if you ask a question that is already answered in the FAQ, you will be simply referred to the FAQ again.
Title: Re: [1.2] MedPod 1.1.1 (23 August 2020) - Advanced regenerative medical beds
Post by: Torneco on August 31, 2020, 07:52:37 PM
Thanks for the mini guide on how to tweak your mod. For us who don´t understand the code it´s very helpful!
Title: Re: [1.2] MedPod 1.1.2 (19 September 2020) - Advanced regenerative medical beds
Post by: sumghai on September 18, 2020, 10:20:59 PM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.1.2 - 19 September 2020
---------------------
- Updated for 1.2.2753
- Added market values for MedPods
  - This fixes an issue where some variants of the MedPod Lux are regarded by traders as cheaper than the standard MedPod
- Added hard cap of 30 seconds for maxDiagnosisTime and maxPerHediffHealingTime XML parameters in CompProperties_MedPodSettings
  - The debug log will display error messages if a user tweaking the mod tries to exceed this limit
- Increased crafting cost of MedPods
- Increased mass of MedPods
- Fixed a bug where blacklisted hediffs can cause patients to be trapped in an infinite diagnosis/treatment loop
- Fixed a bug where patients may gradually starve to death while using MedPods
- Fixed a bug where patients were not gaining rest while using MedPods
- Updated translations
  - Added Russian translation (courtesy of GunnedMan)
Title: Re: [1.2] MedPod 1.1.3 (3 October 2020) - Advanced regenerative medical beds
Post by: sumghai on October 02, 2020, 10:24:03 PM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.1.3 - 3 October 2020
---------------------
- Updated for 1.2.2753
- Updated translations
  - Added German translation (courtesy of Vulnoxx)
  - Cleaned up existing translation files
Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: 430160564 on October 04, 2020, 05:13:24 AM
Quote from: Passenger009 on July 27, 2020, 04:31:25 PM
Any chance to make this work with 1.0 ?
Title: Re: [1.1] MedPod 1.0.1 (24 July 2020) - Advanced regenerative medical beds
Post by: sumghai on October 05, 2020, 04:35:09 AM
Quote from: 430160564 on October 04, 2020, 05:13:24 AM
Quote from: Passenger009 on July 27, 2020, 04:31:25 PM
Any chance to make this work with 1.0 ?
No chance, sorry.

Officially, I only support the latest game version (1.2), with limited backwards-compatibility available for the previous version (1.1) simply so that players can migrate their saves to 1.2. 1.0 is waaay too old, and most modders have already moved on to supporting only 1.1 and 1.2.

Are you, for any particular reason, unable to update to the latest version of RimWorld?
Title: Re: [1.2] MedPod 1.1.4 (31 October 2020) - Advanced regenerative medical beds
Post by: sumghai on October 30, 2020, 07:46:42 PM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.1.4 - 31 October 2020
---------------------
- Updated for 1.2.2753
- Upscaled all textures to HD quality for Camera+
- Fixed bug preventing pawns with Circadian Half-Cycler implant from Royalty DLC from using MedPods
Title: Re: [1.2] MedPod 1.1.5 (14 November 2020) - Advanced regenerative medical beds
Post by: sumghai on November 13, 2020, 10:38:36 PM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.1.5 - 14 November 2020
---------------------
- Updated for 1.2.2753
- Fixed compatibility issue with Android Tiers
  - Pawns with the "Remote control mode enabled" hediff active will no longer be carried to MedPods, preventing them from regaining consciousness while controlling surrogates
- Removed support for 1.1


Forum questions and comments will be answered periodically, but please submit Bug Reports (including compatibility issues) and Feature Requests on GitHub.  (https://github.com/sumghai/MedPod/issues/)
Title: Re: [1.2] MedPod 1.2.0 (1 January 2021) - Advanced regenerative medical beds
Post by: sumghai on December 31, 2020, 07:16:08 PM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.2.0 - 1 January 2021
---------------------
- Updated for 1.2.2753
- Added the following buildings
  - VetPod - veterinary version of the MedPod, for treating pets and other small domesticated animals
  - VetPod Mega - larger VetPod variant for treating livestock and megafauna, but can also treat smaller animals
- Added abort gizmo button to all MedPods, allowing players to interrupt treatment and kick out the current patient
- Rebalanced stats, crafting costs and power consumption for all MedPods
- Increased terrain affordance requirements for all MedPods
- MedPods now purge all vanilla drug effects during treatment
  - Drugs from third-party mods will need compatibility patches
- Changed diagnosis and treatment times to scale in direct proportion to pawn body size
  - Small pawns are treated faster than large pawns
  - Humanoid pawns (body size 1.0) remain unchanged
- Renamed "Atomic Cellular Regeneration" to "Accelerated Cellular Regeneration"
- Updated translations
  - Add translations for new VetPods to all supported languages
  - Fixed incorrect references to MedPod Lux label and description for German, Japanese, Simplified and Traditional Chinese translations
Title: Re: [1.2] MedPod 1.2.1 (3 January 2021) - Advanced regenerative medical beds
Post by: sumghai on January 02, 2021, 08:11:12 PM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.2.1 - 3 January 2021
---------------------
- Updated for 1.2.2753
- Change tradeability of MedPods to Buyable only
  - This fixes an exploit where players can buy out a settlement trader's entire inventory by selling MedPods
- Adjust Beauty values of MedPods
Title: Re: [1.2] MedPod 1.2.2 (3 January 2021) - Advanced regenerative medical beds
Post by: sumghai on January 03, 2021, 04:50:52 AM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.2.2 - 3 January 2021
---------------------
- Updated for 1.2.2753
- Adjusted Market Values for all MedPods
- Updated translations
  - Fixed incorrect Japanese translation for installing MedPods
  - Moved MedPod Lux translations to Royalty folder
Title: Re: [1.2] MedPod 1.2.3 (16 Jan 2021) - Advanced regenerative medical beds
Post by: sumghai on January 15, 2021, 10:44:20 PM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.2.3 - 16 January 2021
---------------------
- Updated for 1.2.2753
- Increased Market Value of Isolinear Processor item
- MedPods will no longer purge PenoxycylineHigh and PsychiteTeaHigh
- Pawns will no longer use forbidden MedPods
- Power, Allow/Forbid and Prisoner gizmos now disabled while MedPods are in use
Title: Re: [1.2] MedPod 1.2.4 (23 Jan 2021) - Advanced regenerative medical beds
Post by: sumghai on January 22, 2021, 09:42:30 PM
MedPod has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.2.4 - 23 January 2021
---------------------
- Updated for 1.2.2753
- Fixed NullRefs caused by patients with no food need
- Updated compatibility patches
  - Added patch for Playable Geth
Title: Re: [1.3] MedPod 1.3.0 (29 Aug 2021) - Advanced regenerative medical beds
Post by: sumghai on August 28, 2021, 07:53:18 PM
MedPod has been updated for RimWorld 1.3.3102 - see first post for download link.


Version 1.3.0 - 29 August 2021
---------------------
- Updated for 1.3.3102
- Rewritten MedPods and VetPods to use custom WorkGivers, JobGivers and JobDrivers
  - Pawns will now more consistently prioritize searching for MedPods by distance, followed by rest effectiveness
  - Colonists will now prioritize rescuing animals to VetPods instead of tending on the spot or rescuing to other animal beds
- MedPods will now always treat Food Poisoning and Toxic Buildup hediffs
- MedPods will now clear any mental states / breaks present in the patient
- Updated compatibility patches
  - Added patch for Callistan Robotics
- Updated translations
  - Added translations for new jobs to all supported languages
  - Added Korean (machine-translated via Google Translate)

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.
Title: Re: [1.3] MedPod 1.3.1 (4 Sept 2021) - Advanced regenerative medical beds
Post by: sumghai on September 04, 2021, 05:03:18 AM
MedPod has been updated for RimWorld 1.3.3102 - see first post for download link.


Version 1.3.1 - 4 September 2021
---------------------
- Updated for 1.3.3102
- Regression fix for RimWorld 1.2
- Re-added custom float menu options for MedPods
- Updated compatibility patches
  - Added patch for Save Our Ship 2 to blacklist Holograms from using MedPods
- Updated translations
  - Updated Japanese translations

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.
Title: Re: [1.3] MedPod 1.3.2 (19 Sept 2021) - Advanced regenerative medical beds
Post by: sumghai on September 18, 2021, 10:52:57 PM
MedPod has been updated for RimWorld 1.3.3117 - see first post for download link.

Version 1.3.2 - 19 September 2021
---------------------
- Updated for 1.3.3117
- Added the VetPod Large, an intermediate-sized VetPod for treating livestock and small animals, while being cheaper than a VetPod Mega
- Reduced pathing difficulty for all MedPods and VetPods
- Updated compatibility patches
  - Added compatibility for Dubs Bad Hygiene, by suspending a patient's thirst, bladder and hygiene needs during treatment
  - Added patch for Mincho Race mod to prevent Minchos and animals from using MedPods/VetPods (they'd otherwise melt)
  - Added patch for Rimsec Security to prevent robots from using MedPods
  - Fixed an issue in Android Tiers where pawns with the VX series of implants are stuck forever inside MedPods
- Updated translations
  - Add translations for new VetPod Large to all supported languages

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.
Title: Re: [1.3] MedPod 1.3.3 (23 October 2021) - Advanced regenerative medical beds
Post by: sumghai on October 22, 2021, 10:09:55 PM
MedPod has been updated for RimWorld 1.3.3117 - see first post for download link.
Version 1.3.3 - 23 October 2021
---------------------
- Updated for 1.3.3117
- MedPods now consider drug hediffs to be non-critical
  - This fixes an issue where healthy pawns that drink beer or take drugs would immediately use MedPods to remove them
  - The new logic now only removes drug hediffs if the pawn also has other, more critical injuries/diseases that need treatment
- VetPods now ignore Sterilized hediff in animals
- Updated compatibility patches
  - Added patch for Infinity Race mod to prevent the robot race and their mechanoid animals from using MedPods/VetPods
  - Added patch for Paniel the Automata Race mod to prevent the clockwork dolls from using MedPods
  - Added patch for Rabbie The Moonrabbit Race mod to prevent MedPods from removing the race's Planetarium addiction
  - Added patch for Specter Race mod to prevent the Vorlon-like energy beings from using MedPods

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.
Title: Re: [1.3] MedPod 1.3.4 (18 December 2021) - Advanced regenerative medical beds
Post by: sumghai on December 17, 2021, 08:54:39 PM
MedPod has been updated for RimWorld 1.3.3200 - see first post for download link.
Version 1.3.4 - 18 December 2021
---------------------
- Updated for 1.3.3200
- Updated compatibility patches
  - Added compatibility for Vanilla Traits Expanded, by automatically removing the Lush and Stoner traits from pawns cured of their permanent alcohol and smokeleaf addictions; the player will be notified of the removed traits via an in-game letter
- Updated translations
  - Add translations for trait removal letter to all supported languages

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.
Title: Re: [1.3] MedPod 1.3.4 (18 December 2021) - Advanced regenerative medical beds
Post by: RibDibbington on December 18, 2021, 07:49:08 PM
Quote from: sumghai on December 17, 2021, 08:54:39 PMautomatically removing the Lush and Stoner traits from pawns cured of their permanent alcohol and smokeleaf addictions
Holy shit, that's great. I've been avoiding those two because of their penchant for mental breaks and getting high off our own supply (we're all forced teetotalers); now I don't have to leave them for dead in caravan raids.
Title: Re: [1.3] MedPod 1.3.4 (18 December 2021) - Advanced regenerative medical beds
Post by: sumghai on December 19, 2021, 02:49:20 AM
Quote from: RibDibbington on December 18, 2021, 07:49:08 PM
Quote from: sumghai on December 17, 2021, 08:54:39 PMautomatically removing the Lush and Stoner traits from pawns cured of their permanent alcohol and smokeleaf addictions
Holy shit, that's great. I've been avoiding those two because of their penchant for mental breaks and getting high off our own supply (we're all forced teetotalers); now I don't have to leave them for dead in caravan raids.
Yeah, and this fix was actually done after consultation with the Vanilla Expanded team themselves - they agreed that a spacer medical bed should be capable of removing these traits :)
Title: Re: [1.3] MedPod 1.3.5 (8 January 2022) - Advanced regenerative medical beds
Post by: sumghai on January 07, 2022, 09:37:35 PM
MedPod has been updated for RimWorld 1.3.3200 - see first post for download link.

Version 1.3.5 - 8 January 2022
---------------------
- Updated for 1.3.3200
- Updated compatibility patches
  - Added patch for Android Tiers to prevent pawns with the Skycloud upload hediff from using MedPods
  - Added additional logic for Android Tiers to automatically reconnect biological surrogates to their last controllers after treatment
- Updated translations
  - Fixed grammar in Japanese translations
Title: Re: [1.3] MedPod 1.4.0 (27 February 2022) - Advanced regenerative medical beds
Post by: sumghai on February 27, 2022, 05:05:27 AM
MedPod has been updated for RimWorld 1.3.3287 - see first post for download link.

Version 1.4.0 - 27 February 2022
---------------------
- Updated for 1.3.3287
- Removed recipe for obtaining Isolinear Processors via disassembling AI persona cores
- Removed support for 1.2
- Updated compatibility patches
  - Removed cross-compatibility patch with Replimat
Title: Re: [1.3] MedPod 1.3.4 (18 December 2021) - Advanced regenerative medical beds
Post by: Wolpeti on April 04, 2022, 02:14:24 PM
Quote from: sumghai on December 19, 2021, 02:49:20 AM
Yeah, and this fix was actually done after consultation with the Vanilla Expanded team themselves - they agreed that a spacer medical bed should be capable of removing these traits :)

I rather would prefer it removed the vanilla game "sickly" trait. If i would be a junkie, like a strung out fent-head, i would simply use the pod to detox and then overdose every day anew. I put my tent right infront of the Glitterworld Free Healthcare clinic and get strung out every day. And not like one of these friendly homeless people "we are still humans blabla", no i would be in >insulting spree and >tantrum all the time, pissing myself, talking to myself on street corners and so on.
Also the regrowing of limbs and organs is a bit much, or at least goes way too fast. I was always playing on that the Questionable Ethics mod would add an option to put pawns in the tank and regrow their limbs over days.

The animation looks great by the way. Also liked the cadaver processor.
Title: Re: [1.3] MedPod 1.4.1 (28 May 2022) - Advanced regenerative medical beds
Post by: sumghai on May 27, 2022, 04:48:59 PM
MedPod has been updated for RimWorld 1.3.3326 - see first post for download link.
Version 1.4.1 - 28 May 2022
---------------------
- Updated for 1.3.3326
- Added jobs allowing doctors and wardens to automatically transfer patients and prisoners from beds to MedPods
  - Pawns with any pending and non-suspended surgery bills will not be transferred
- Added support for non-tendable, non-immunizable hediffs that cause sick thoughts
- Added support for traits that prevent MedPod usage, and treatable traits
- Fixed non-critical but treatable hediffs not being detected and handled properly by MedPods
- Updated compatibility patches
  - Added patch for Dubs Rimatomics, by marking Radiation Buildup hediff as always treatable
  - Added patch for Vanilla Cooking Expanded, by marking Cholesterol, Diabetes and High Blood Pressure hediffs as non-critical but treatable
  - Added patch for Vanilla Factions Expanded Pirates, by preventing pawns with Warcaskets from using MedPods and making the Shellcasket trait treatable
  - Reworked patch for Vanilla Traits Expanded, by handling the removal of Lush and Stoner traits using the new treatable traits system
- Updated translations
  - Added translations for new jobs to all supported languages
  - Remove redundant translations for building blueprints and frames
Title: Re: [1.3] MedPod 1.4.2 (29 May 2022) - Advanced regenerative medical beds
Post by: sumghai on May 28, 2022, 06:55:26 PM
MedPod has been updated for RimWorld 1.3.3326 - see first post for download link.
Version 1.4.2 - 29 May 2022
---------------------
- Updated for 1.3.3326
- Fixed pawn bed check for patient transfer from bed to MedPod workgiver
Title: Re: [1.3] MedPod 1.4.3 (30 Jul 2022) - Advanced regenerative medical beds
Post by: sumghai on July 29, 2022, 08:30:55 PM
MedPod has been updated for RimWorld 1.3.3389 - see first post for download link.
Version 1.4.3 - 30 July 2022
---------------------
- Updated for 1.3.3389
- Non-colonist patients resting in regular medical beds can now also be automatically carried to MedPods
- Moved Accelerated Cellular Regeneration research project to main research tab
- Rewrote description for Accelerated Cellular Regeneration research project
- Rewrote right click float menu Rescue to MedPod action to work independently of the base game's Rescue to medical bed action
  - This fixes a bug where on a map with no MedPods, simultaneous rescue attempts would automatically be aborted
- Rebalanced spawn chance and quantity of Isolinear Processors in quest rewards, exotic goods caravan and orbital traders
- Removed unused trade tags for Isolinear Processors
- Updated compatibility patches
  - Updated mod name reference for Paniel the Automata Race mod patch
- Updated translations
  - Changed translation for Accelerated Cellular Regeneration research project description for all supported languages
Title: Re: [1.4] MedPod 1.5.0 (18 Oct 2022) - Advanced regenerative medical beds
Post by: sumghai on October 18, 2022, 04:13:21 AM
MedPod has been updated for RimWorld 1.4.3520 - see first post for download link.
Version 1.5.0 - 18 October 2022
---------------------
- Updated for 1.4.3520
- MedPods can now be restricted to colonists, slaves or prisoners
- Added placeworker requiring free standable space all around VetPods
- Added XML-configurable parameter to offset individual positions of large animals lying on VetPods (e.g. Thrumbos)
- Changed MedPod running sound to use AudioGrain_Clip instead of AudioGrain_Folder
- Reduced size of VetPod Large and VetPod Mega
- Reduced size of UI Gizmo Icons
- Removed excess space from most textures
- Updated compatibility patches
  - Added patch for BloodTypes + BloodBag (original and continued) to ignore blood type hediffs
  - Added patch for Common Ailments (continued) to make all ailments always treatable
  - Set MedPod to load after [KV] Weapon Storage, to fix a bug where patients using MedPods lose their weapons
- Updated translations
  - Added Ukrainian translation

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
Title: Re: [1.4] MedPod 1.5.1 (24 Oct 2022) - Advanced regenerative medical beds
Post by: sumghai on October 23, 2022, 04:27:34 PM
MedPod has been updated for RimWorld 1.4.3525 - see first post for download link.
Version 1.5.1 - 24 October 2022
---------------------
- Updated for 1.4.3525
- Updated compatibility patches
  - Removed Vanilla Cooking Expanded patch for food-related hediffs, as the feature has been removed from the source mod for RW 1.4
  - The patch remains active for RW 1.3 

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
Title: Re: [1.4] MedPod 1.5.2 (27 Oct 2022) - Advanced regenerative medical beds
Post by: sumghai on October 27, 2022, 04:39:32 AM
MedPod has been updated for RimWorld 1.4.3529 - see first post for download link.
Version 1.5.2 - 27 October 2022
---------------------
- Updated for 1.4.3529
- Added additional checks for usage blocking hediffs and traits to Rescue to MedPod float menu option
- Added compatibility for Biotech DLC
  - Fixed issue where babies and deathresting Sanguophages were stuck inside MedPods
  - Refill hemogen for Sanguophages after treatment
  - Ignore genetic drug dependencies and lactation
  - Prevent pawns in labor from using MedPods
- Changed Abort gizmo to kick pawns off MedPods using new base game system

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
Title: Re: [1.4] MedPod 1.5.3 (28 Oct 2022) - Advanced regenerative medical beds
Post by: sumghai on October 28, 2022, 02:51:41 AM
MedPod has been updated for RimWorld 1.4.3530 - see first post for download link.
Version 1.5.3 - 28 October 2022
---------------------
- Updated for 1.4.3530
- Fixed bug in Biotech DLC patch causing sterilization hediffs to block pawns from using MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
Title: Re: [1.4] MedPod 1.5.4 (12 Nov 2022) - Advanced regenerative medical beds
Post by: sumghai on November 11, 2022, 04:48:15 PM
MedPod has been updated for RimWorld 1.4.3542 - see first post for download link.
Version 1.5.4 - 12 November 2022
---------------------
- Updated for 1.4.3542
- Fixed blacklist and greylist checks for tendable and sick thought-causing hediffs
- Updated compatibility patches
  - Added patch for More Persona Traits to ignore psychic drug hediffs
- Updated translations
  - Added Brazilian Portuguese translations

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
Title: Re: [1.4] MedPod 1.5.5 (19 Nov 2022) - Advanced regenerative medical beds
Post by: sumghai on November 18, 2022, 08:56:50 PM
MedPod has been updated for RimWorld 1.4.3542 - see first post for download link.
Version 1.5.5 - 19 November 2022
---------------------
- Updated for 1.4.3542
- Added additional checks for bad hediffs in general
  - This fixes an issue where pawns do not automatically seek MedPod treatment for trauma savant, chemical damage, cirrhosis and resurrection psychosis hediffs
- Removed ModSync manifest file
- Updated compatibility patches
  - Added patch for EPOE Forked to prevent pawns with optimization nanobot hediffs from being stuck in MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
Title: Re: [1.4] MedPod 1.5.6 (19 Nov 2022) - Advanced regenerative medical beds
Post by: sumghai on November 19, 2022, 02:05:13 AM
MedPod has been updated for RimWorld 1.4.3542 - see first post for download link.
Version 1.5.6 - 19 November 2022
---------------------
- Updated for 1.4.3542
- Reverted bad hediff check and re-implemented treating trauma savant, chemical damage, cirrhosis and resurrection psychosis hediffs via whitelist
  - This fixes an issue introduced in the previous release where prosthetic arms and legs cause pawns to get stuck in MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.
Title: Re: [1.4] MedPod 1.5.7 (11 Dec 2022) - Advanced regenerative medical beds
Post by: sumghai on December 10, 2022, 02:41:52 PM
MedPod has been updated for RimWorld 1.4.3563 - see first post for download link.
Version 1.5.7 - 11 December 2022
---------------------
- Updated for 1.4.3563
- MedPods can now only be used by pawns with the medical care level in the Health tab set to Industrial-tech or Best quality medicine
- Updated compatibility patches
  - Extended existing Androids patch to Androids for RW 1.4
Title: Re: [1.4] MedPod 1.5.8 (7 Jan 2023) - Advanced regenerative medical beds
Post by: sumghai on January 06, 2023, 01:16:06 PM
MedPod has been updated for RimWorld 1.4.3580 - see first post for download link.
Version 1.5.8 - 7 January 2023
---------------------
- Updated for 1.4.3580
- Updated compatibility patches
  - Added patch for congenital analgesia hediff from Bundle of Traits
  - Fixed duplicate isBad=false patch for Androids for RW 1.4
Title: Re: [1.4] MedPod 1.5.9 (11 Feb 2023) - Advanced regenerative medical beds
Post by: sumghai on February 11, 2023, 02:00:19 AM
MedPod has been updated for RimWorld 1.4.3613 - see first post for download link.
Version 1.5.9 - 11 February 2023
---------------------
- Updated for 1.4.3613
- Updated compatibility patches
  - Added patch for Helianto light drug addiction and tolerance hediffs from Miho, the celestial fox
  - Added patch for Refreshing Sleep hediff from Vanilla Furniture Expanded - Spacer Module
- Updated translations
  - Korean (courtesy of jackfrost)
Title: Re: [1.4] MedPod 1.5.10 (29 Apr 2023) - Advanced regenerative medical beds
Post by: sumghai on April 28, 2023, 04:54:11 PM
MedPod has been updated for RimWorld 1.4.3704 - see first post for download link.
Version 1.5.10 - 29 April 2023
---------------------
- Updated for 1.4.3704
- Increased market value and equivalent colony wealth of all MedPods
  - Having a MedPod in your colony will now (by design) drastically increase raid sizes
- Increased work to build for all MedPods
- MedPods now ignore hidden hediffs in pawns
- Disabled faction base or caravan traders from buying or selling MedPods
- Updated compatibility patches
  - Added patch for Alpha Genes preventing pawns with Brittle Bones gene from being injured by MedPods
  - Added patch for Altered Carbon: Ultratech Unleashed to prevent empty sleeves from being carried to MedPods
  - Removed patch for More Persona traits, as original mod no longer has psychic drug needs / hediffs
Title: Re: [1.4] MedPod 1.5.10 (15 Jul 2023) - Advanced regenerative medical beds
Post by: sumghai on July 15, 2023, 01:43:53 AM
MedPod has been updated for RimWorld 1.4.3704 - see first post for download link.
Version 1.5.11 - 15 Jul 2023
---------------------
- Updated for 1.4.3704
- Updated Biotech DLC compatibility
  - Added XML-configurable xenotype blacklist to prevent pawns with specific xenotypes from using MedPods
- Updated compatibility patches
  - Added patch for Vanilla Races Expanded - Androids to prevent pawns with android xenotypes from using MedPods
  - Fixed bug in Alpha Genes compatibility code causing load errors with Alpha Genes - Insectoid Mutations
Title: Re: [1.4] MedPod 1.5.10 (19 Jul 2023) - Advanced regenerative medical beds
Post by: sumghai on July 19, 2023, 02:41:13 AM
MedPod has been updated for RimWorld 1.4.3704 - see first post for download link.
Version 1.5.12 - 19 Jul 2023
---------------------
- Updated for 1.4.3704
- Fixed bug in Biotech DLC xenotype blacklist system causing errors when animals try to use VetPods
Title: Re: [1.4] MedPod 1.5.13 (7 Oct 2023) - Advanced regenerative medical beds
Post by: sumghai on October 06, 2023, 06:16:32 PM
MedPod has been updated for RimWorld 1.4.3704 - see first post for download link.
Version 1.5.13 - 7 Oct 2023
---------------------
- Updated for 1.4.3704
- Updated Biotech DLC compatibility
  - Blacklisted Deathrest Exhaustion hediff to prevent Sanguophages from being stuck in MedPods
Title: Re: [1.4] MedPod 1.5.14 (19 Nov 2023) - Advanced regenerative medical beds
Post by: sumghai on November 18, 2023, 03:36:28 PM
MedPod has been updated for RimWorld 1.4.3901 - see first post for download link.
Version 1.5.14 - 19 Nov 2023
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Mechanite Persona Traits to make hediffs treatable and prevent pawns from being stuck in MedPods
Title: Re: [1.4] MedPod 1.5.15 (25 Nov 2023) - Advanced regenerative medical beds
Post by: sumghai on November 24, 2023, 09:35:01 PM
MedPod has been updated for RimWorld 1.4.3901 - see first post for download link.
Version 1.5.15 - 25 Nov 2023
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Genes Astartes to prevent pawns with Preomnor hediff from being stuck in MedPods
Title: Re: [1.4] MedPod 1.5.16 (13 Jan 2024) - Advanced regenerative medical beds
Post by: sumghai on January 12, 2024, 03:03:13 PM
MedPod has been updated for RimWorld 1.4.3901 - see first post for download link.
Version 1.5.16 - 13 Jan 2024
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Diseases+ to prevent pawns with Genius hediff from being stuck in MedPods, as well as making selected brain-related hediffs always treatable
Title: Re: [1.4] MedPod 1.5.17 (29 Jan 2024) - Advanced regenerative medical beds
Post by: sumghai on January 29, 2024, 12:08:00 AM
MedPod has been updated for RimWorld 1.4.3901 - see first post for download link.
Version 1.5.17 - 29 Jan 2024
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for MH: Android Tiers to prevent android pawns from ever using MedPods
  - Added patch for MH: Mechanical Biomimetics to prevent mechanical animal pawns from ever using VetPods
  - Added patch for MH: Military Tiers to prevent military android pawns from ever using MedPods
  - Added patch for MH: Utility Drones to prevent utility droid pawns from ever using MedPods
Title: Re: [1.4] MedPod 1.5.17 (29 Jan 2024) - Advanced regenerative medical beds
Post by: Breno106 on February 03, 2024, 09:34:27 PM
Quote from: sumghai on July 24, 2020, 08:01:37 AM(https://raw.githubusercontent.com/sumghai/MedPod/master/About/Preview.png)

MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_features.png)
  • Pawns will automatically use MedPods to treat injuries, missing body parts and diseases
  • Doctors/Wardens will rescue downed colonists/prisoners to MedPods
  • Doctors/Wardens will transfer bedridden colonists/prisoners to MedPods
  • MedPods ignore prosthetics and bionics
  • MedPods only require electricity - no medicine or consumables required
  • Five models available:
    • MedPod - Standard model
    • MedPod Lux - Royalty DLC-only variant with faster operation but higher power consumption; stuffable
    • VetPod - For pets and other small domesticated animals
    • VetPod Large - For livestock and smaller animals
    • VetPod Mega - For megafauna, livestock and smaller animals
  • HD Quality textures for Camera+

(https://steamuserimages-a.akamaihd.net/ugc/1295297877743781615/7575842186864EE100B913B8407CA10C59F6566F/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)(https://steamuserimages-a.akamaihd.net/ugc/1295297877743781637/71C10021C012B8C2F3FD7CEF5E0792DFFEB0A67F/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
(https://steamuserimages-a.akamaihd.net/ugc/1658979862066568311/56720A885835AA095EE55036C8315D1C32C331A7/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)(https://steamuserimages-a.akamaihd.net/ugc/1627478257332617705/D79DF70362EDA3460C384190BB28B275EF8B81D1/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)(https://steamuserimages-a.akamaihd.net/ugc/1658979862066570476/815EA8792AA3E6D29AB849AB24D03B20709134B3/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
(https://steamuserimages-a.akamaihd.net/ugc/1295297877740719777/E4DA07B3AF4B25E8B74A28C6CCAB1A7864843B7C/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)(https://steamuserimages-a.akamaihd.net/ugc/1765941936648874423/186ABB9F4DA0F0FC3EEEB9B663CB0057046B3E1C/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)


(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_quick_start_guide.png)
  • Complete the Accelerated Cellular Regeneration research project
  • Obtain an Isolinear Processor from Exotic Goods Traders (caravans and orbital) or Quest rewards
  • Build a MedPod using one Isolinear Processor, steel, plasteel, industrial and advanced components (plus any additional materials for the MedPod Lux variant)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_notes.png)
  • Pawns prioritize MedPods over other medical bed types, by distance and type, but will fall back to regular medical beds if no MedPods are reachable
  • Pawns will not use MedPods that have insufficient power
  • Pawns must have their medical care level set to Industrial-tech or Best quality medicines in order to use MedPods
  • Healthy pawns can consume alcohol and drugs without immediately needing to use MedPods; however, injured pawns will get these drug effects removed during treatment
  • Doctors will avoid feeding, tending or operating on patients currently using MedPods (the scanner/reatomizer gantry arm would smack them in the face if they tried to do so)
  • MedPods consume varying amounts of power in idle, diagnosis and treatment modes; ensure that you have an adequate power supply
  • MedPods by design ignore Ideology memes and precepts like scarring and drug use; see the FAQ for details
  • MedPods can be restricted to colonists, slaves or prisoners
  • MedPods will heavily spike your colony wealth, and attract more raiders. You have been warned.

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_languages.png)
  • English
  • Brazilian Portuguese
  • German
  • Japanese
  • Korean
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_compatibility.png)
  • Savegame compatible
  • Works with most mods that add new prosthetics, implants or non-bad hediffs
  • For users: Mod compatibility list (https://steamcommunity.com/linkfilter/?url=https://github.com/sumghai/MedPod/wiki/For-users:-Third-party-mod-compatibility)
  • For modders: Modder's guide (https://steamcommunity.com/linkfilter/?url=https://github.com/sumghai/MedPod/wiki/For-users:-Third-party-mod-compatibility)
(https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/master/Media/Badge_CE_compatible.png)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_faq.png)

https://github.com/sumghai/MedPod/wiki/FAQ


(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_links.png)
  • GitHub - code repository (https://github.com/sumghai/MedPod)
    • Older releases (https://github.com/sumghai/MedPod/releases)
    • Issue tracker (https://github.com/sumghai/MedPod/issues)
  • Steam Workshop - listing (https://steamcommunity.com/sharedfiles/filedetails/?id=2153065191)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_known_issues.png)
  • none

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_changelog.png)

Version 1.5.17 - 29 Jan 2024
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for MH: Android Tiers to prevent android pawns from ever using MedPods
  - Added patch for MH: Mechanical Biomimetics to prevent mechanical animal pawns from ever using VetPods
  - Added patch for MH: Military Tiers to prevent military android pawns from ever using MedPods
  - Added patch for MH: Utility Drones to prevent utility droid pawns from ever using MedPods

Version 1.5.16 - 13 Jan 2024
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Diseases+ to prevent pawns with Genius hediff from being stuck in MedPods, as well as making selected brain-related hediffs always treatable

Version 1.5.15 - 25 Nov 2023
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Genes Astartes to prevent pawns with Preomnor hediff from being stuck in MedPods

Version 1.5.14 - 19 Nov 2023
---------------------
- Updated for 1.4.3901
- Updated compatibility patches
  - Added patch for Mechanite Persona Traits to make hediffs treatable and prevent pawns from being stuck in MedPods

Version 1.5.13 - 7 Oct 2023
---------------------
- Updated for 1.4.3704
- Updated Biotech DLC compatibility
  - Blacklisted Deathrest Exhaustion hediff to prevent Sanguophages from being stuck in MedPods

Version 1.5.12 - 19 Jul 2023
---------------------
- Updated for 1.4.3704
- Fixed bug in Biotech DLC xenotype blacklist system causing errors when animals try to use VetPods

Version 1.5.11 - 15 Jul 2023
---------------------
- Updated for 1.4.3704
- Updated Biotech DLC compatibility
  - Added XML-configurable xenotype blacklist to prevent pawns with specific xenotypes from using MedPods
- Updated compatibility patches
  - Added patch for Vanilla Races Expanded - Androids to prevent pawns with android xenotypes from using MedPods
  - Fixed bug in Alpha Genes compatibility code causing load errors with Alpha Genes - Insectoid Mutations

Version 1.5.10 - 29 April 2023
---------------------
- Updated for 1.4.3704
- Increased market value and equivalent colony wealth of all MedPods
  - Having a MedPod in your colony will now (by design) drastically increase raid sizes
- Increased work to build for all MedPods
- MedPods now ignore hidden hediffs in pawns
- Disabled faction base or caravan traders from buying or selling MedPods
- Updated compatibility patches
  - Added patch for Alpha Genes preventing pawns with Brittle Bones gene from being injured by MedPods
  - Added patch for Altered Carbon: Ultratech Unleashed to prevent empty sleeves from being carried to MedPods
  - Removed patch for More Persona traits, as original mod no longer has psychic drug needs / hediffs

Version 1.5.9 - 11 February 2023
---------------------
- Updated for 1.4.3613
- Updated compatibility patches
  - Added patch for Helianto light drug addiction and tolerance hediffs from Miho, the celestial fox
  - Added patch for Refreshing Sleep hediff from Vanilla Furniture Expanded - Spacer Module
- Updated translations
  - Korean (courtesy of jackfrost)

Version 1.5.8 - 7 January 2023
---------------------
- Updated for 1.4.3580
- Updated compatibility patches
  - Added patch for congenital analgesia hediff from Bundle of Traits
  - Fixed duplicate isBad=false patch for Androids for RW 1.4

Version 1.5.7 - 11 December 2022
---------------------
- Updated for 1.4.3563
- MedPods can now only be used by pawns with the medical care level in the Health tab set to Industrial-tech or Best quality medicine
- Updated compatibility patches
  - Extended existing Androids patch to Androids for RW 1.4

Version 1.5.6 - 19 November 2022
---------------------
- Updated for 1.4.3542
- Reverted bad hediff check and re-implemented treating trauma savant, chemical damage, cirrhosis and resurrection psychosis hediffs via whitelist
  - This fixes an issue introduced in the previous release where prosthetic arms and legs cause pawns to get stuck in MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.5 - 19 November 2022
---------------------
- Updated for 1.4.3542
- Added additional checks for bad hediffs in general
  - This fixes an issue where pawns do not automatically seek MedPod treatment for trauma savant, chemical damage, cirrhosis and resurrection psychosis hediffs
- Removed ModSync manifest file
- Updated compatibility patches
  - Added patch for EPOE Forked to prevent pawns with optimization nanobot hediffs from being stuck in MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.4 - 12 November 2022
---------------------
- Updated for 1.4.3542
- Fixed blacklist and greylist checks for tendable and sick thought-causing hediffs
- Updated compatibility patches
  - Added patch for More Persona Traits to ignore psychic drug hediffs
- Updated translations
  - Added Brazilian Portuguese translations

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.3 - 28 October 2022
---------------------
- Updated for 1.4.3530
- Fixed bug in Biotech DLC patch causing sterilization hediffs to block pawns from using MedPods

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.2 - 27 October 2022
---------------------
- Updated for 1.4.3529
- Added additional checks for usage blocking hediffs and traits to Rescue to MedPod float menu option
- Added compatibility for Biotech DLC
  - Fixed issue where babies and deathresting Sanguophages were stuck inside MedPods
  - Refill hemogen for Sanguophages after treatment
  - Ignore genetic drug dependencies and lactation
  - Prevent pawns in labor from using MedPods
- Changed Abort gizmo to kick pawns off MedPods using new base game system

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.1 - 24 October 2022
---------------------
- Updated for 1.4.3525
- Updated compatibility patches
  - Removed Vanilla Cooking Expanded patch for food-related hediffs, as the feature has been removed from the source mod for RW 1.4
  - The patch remains active for RW 1.3 

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.5.0 - 18 October 2022
---------------------
- Updated for 1.4.3520
- MedPods can now be restricted to colonists, slaves or prisoners
- Added placeworker requiring free standable space all around VetPods
- Added XML-configurable parameter to offset individual positions of large animals lying on VetPods (e.g. Thrumbos)
- Changed MedPod running sound to use AudioGrain_Clip instead of AudioGrain_Folder
- Reduced size of VetPod Large and VetPod Mega
- Reduced size of UI Gizmo Icons
- Removed excess space from most textures
- Updated compatibility patches
  - Added patch for BloodTypes + BloodBag (original and continued) to ignore blood type hediffs
  - Added patch for Common Ailments (continued) to make all ailments always treatable
  - Set MedPod to load after [KV] Weapon Storage, to fix a bug where patients using MedPods lose their weapons
 - Updated translations
  - Added Ukrainian translation

Note: All future updates will be exclusively for RimWorld 1.4 onwards. The 1.3 version is only included to help players migrate their saves.

Version 1.4.3 - 30 July 2022
---------------------
- Updated for 1.3.3389
- Non-colonist patients resting in regular medical beds can now also be automatically carried to MedPods
- Moved Accelerated Cellular Regeneration research project to main research tab
- Rewrote description for Accelerated Cellular Regeneration research project
- Rewrote right click float menu Rescue to MedPod action to work independently of the base game's Rescue to medical bed action
  - This fixes a bug where on a map with no MedPods, simultaneous rescue attempts would automatically be aborted
- Rebalanced spawn chance and quantity of Isolinear Processors in quest rewards, exotic goods caravan and orbital traders
- Removed unused trade tags for Isolinear Processors
- Updated compatibility patches
  - Updated mod name reference for Paniel the Automata Race mod patch
- Updated translations
  - Changed translation for Accelerated Cellular Regeneration research project description for all supported languages
 
Version 1.4.2 - 29 May 2022
---------------------
- Updated for 1.3.3326
- Fixed pawn bed check for patient transfer from bed to MedPod workgiver

Version 1.4.1 - 28 May 2022
---------------------
- Updated for 1.3.3326
- Added jobs allowing doctors and wardens to automatically transfer patients and prisoners from beds to MedPods
  - Pawns with any pending and non-suspended surgery bills will not be transferred
- Added support for non-tendable, non-immunizable hediffs that cause sick thoughts
- Added support for traits that prevent MedPod usage, and treatable traits
- Fixed non-critical but treatable hediffs not being detected and handled properly by MedPods
- Updated compatibility patches
  - Added patch for Dubs Rimatomics, by marking Radiation Buildup hediff as always treatable
  - Added patch for Vanilla Cooking Expanded, by marking Cholesterol, Diabetes and High Blood Pressure hediffs as non-critical but treatable
  - Added patch for Vanilla Factions Expanded Pirates, by preventing pawns with Warcaskets from using MedPods and making the Shellcasket trait treatable
  - Reworked patch for Vanilla Traits Expanded, by handling the removal of Lush and Stoner traits using the new treatable traits system
- Updated translations
  - Added translations for new jobs to all supported languages
  - Remove redundant translations for building blueprints and frames

Version 1.4.0 - 27 February 2022
---------------------
- Updated for 1.3.3287
- Removed recipe for obtaining Isolinear Processors via disassembling AI persona cores
- Removed support for 1.2
- Updated compatibility patches
  - Removed cross-compatibility patch with Replimat

Version 1.3.5 - 8 January 2022
---------------------
- Updated for 1.3.3200
- Updated compatibility patches
  - Added patch for Android Tiers to prevent pawns with the Skycloud upload hediff from using MedPods
  - Added additional logic for Android Tiers to automatically reconnect biological surrogates to their last controllers after treatment
- Updated translations
  - Fixed grammar in Japanese translations

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.

Version 1.3.4 - 18 December 2021
---------------------
- Updated for 1.3.3200
- Updated compatibility patches
  - Added compatibility for Vanilla Traits Expanded, by automatically removing the Lush and Stoner traits from pawns cured of their permanent alcohol and smokeleaf addictions; the player will be notified of the removed traits via an in-game letter
- Updated translations
  - Add translations for trait removal letter to all supported languages

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.

--Changelog for older versions removed due to post text limits--

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_acknowledgements.png)
  • LWM, Dubwise, PeteTimesSix, Jamaican Castle, Fluffy, Drowsy Corgi, Madara Uchida, dninemfive, Garthor, Wiri, Brrainz - assistance with Harmony patches and other code snippets
  • MerGatto - minor fixes and optimizations
  • Vectorial1024 - Elite Bionics Framework compatibility
  • Proxyer - Japanese translation
  • jackfrost - Korean translation
  • GunnedMan - Russian translation

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe/heading_license.png)

(https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/cc_by_sa.png)

This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) (http://www.creativecommons.org/licenses/by-sa/4.0/), which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author) when publishing your derivatives in the download and forum posts

how to use vetpod
Title: Re: [1.4] MedPod 1.5.17 (29 Jan 2024) - Advanced regenerative medical beds
Post by: sumghai on March 15, 2024, 02:27:25 AM
Quote from: Breno106 on February 03, 2024, 09:34:27 PMhow to use vetpod
Make sure that your animals' medical care level in the Health tab is set to Industrial medicine or above.

Also, you don't need to quote the entire first post when replying to a thread.
Title: Re: [1.5] MedPod 1.5.18 (16 Mar 2024) - Advanced regenerative medical beds
Post by: sumghai on March 15, 2024, 07:19:45 PM
MedPod has been updated for RimWorld 1.5.4034 - see first post for download link.
Version 1.5.18 - 16 Mar 2024
---------------------
- Updated for 1.5.4034
- Reduced HD texture resolution by 50%

Note: All future updates will be exclusively for RimWorld 1.5 onwards. The 1.4 version is only included to help players migrate their saves.
Title: Re: [1.5] MedPod 1.5.19 (13 Apr 2024) - Advanced regenerative medical beds
Post by: sumghai on April 12, 2024, 05:04:05 PM
MedPod has been updated for RimWorld 1.5.4062 - see first post for download link.
Version 1.5.19 - 13 Apr 2024
---------------------
- Updated for 1.5.4062
- Updated compatibility patches
  - Added patch for No more Riceworld to ignore Full of [nutrient] hediffs

Note: All future updates will be exclusively for RimWorld 1.5 onwards. The 1.4 version is only included to help players migrate their saves.