Ludeon Forums

RimWorld => Mods => Topic started by: Jarlaxe on December 08, 2020, 03:04:12 PM

Title: Help me fix my load order. I've broken my game it seems.
Post by: Jarlaxe on December 08, 2020, 03:04:12 PM
No raids, no event,s constant errors. Mod Manager doesn't work. Any help?

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <version>1.2.2753 rev712</version>
  <activeMods>
    <li>brrainz.harmony</li>
    <li>ludeon.rimworld</li>
    <li>ludeon.rimworld.royalty</li>
    <li>jecrell.jecstools</li>
    <li>unlimitedhugs.hugslib</li>
    <li>extracting.organs</li>
    <li>pinochemicali.cheapercomponents</li>
    <li>avius.locks</li>
    <li>fluffy.blueprints</li>
    <li>jaxe.bubbles</li>
    <li>taveron.increasedstack</li>
    <li>gt.sam.furnace</li>
    <li>falconne.aff</li>
    <li>pinochemicali.moretradeships</li>
    <li>ratys.rtfuse</li>
    <li>rikiki.fishindustry</li>
    <li>fluffy.medicaltab</li>
    <li>kongmd.qee</li>
    <li>avilmask.grazinglands</li>
    <li>crlsniper.realisticrooms</li>
    <li>frozensnowfox.filthvanisheswithrainandtime</li>
    <li>solaris.bioreactor</li>
    <li>arandomkiwi.guardsforme</li>
    <li>unlimitedhugs.mapreroll</li>
    <li>pyrce.mass.graves</li>
    <li>jaxe.rimhud</li>
    <li>ceteam.combatextended</li>
    <li>ceteam.combatextendedguns</li>
    <li>uuugggg.sharetheload</li>
    <li>rimsenal.hair</li>
    <li>razor2.3.anotherrimworldmod.autocutblight</li>
    <li>pinochemicali.skilledstonecutting</li>
    <li>dracoix.doormat.r12a</li>
    <li>owlchemist.bettervanillamasking</li>
    <li>gt.sam.tilledsoil</li>
    <li>wofl.morefurnitureupdated</li>
    <li>albion.goexplore</li>
    <li>uuugggg.replacestuff</li>
    <li>shotgunfrenzy.rain.removes.filth</li>
    <li>krafs.levelup</li>
    <li>syrchalis.setupcamp</li>
    <li>woolstrand.realruins</li>
    <li>haplo.miscellaneous.training</li>
    <li>fluffy.colonymanager</li>
    <li>marvinkosh.sometimesraidsgowrong</li>
    <li>sihv.rombones</li>
    <li>mehni.numberspatched</li>
    <li>mrgames.removetaintedclothes</li>
    <li>community.psychology.unofficialupdate</li>
    <li>orion.hospitality</li>
    <li>hatti.qualitybuilder</li>
    <li>ykara.epoe</li>
    <li>rimfridge.kv.rw</li>
    <li>murmur.walllight</li>
    <li>edb.preparecarefully</li>
    <li>rimsenal.feral</li>
    <li>vanillaexpanded.vhe</li>
    <li>mlie.callofcthulhucosmichorrors</li>
    <li>mlie.callofcthulhucults</li>
    <li>sarg.geneticrimcosmichorrors</li>
    <li>shakeyourbunny.sometimesraidsgowrong</li>
    <li>unlimitedhugs.defensivepositions</li>
    <li>two.tilledsoil.120</li>
    <li>uuugggg.everybodygetsone</li>
    <li>kriil.combat</li>
    <li>lumi.incidentnp</li>
    <li>mlie.hplovecraftstoryteller</li>
    <li>impassablemapmaker.kv.rw</li>
    <li>doug.nojobauthors</li>
    <li>crustypeanut.wce2.core</li>
    <li>crlsniper.metaldoesntburn</li>
    <li>notfood.researchpal</li>
    <li>brrainz.achtung</li>
    <li>automatic.rimlaser</li>
    <li>mlie.rimquest</li>
    <li>haplo.miscellaneous.robots</li>
    <li>vanillaexpanded.vwe</li>
    <li>crashm.colorcodedmoodbar.11</li>
    <li>ltbob.preemptivestrike.rimworld</li>
    <li>erdelf.humanoidalienraces</li>
    <li>voult.betterpawncontrol</li>
    <li>weilbyte.snapout</li>
    <li>sarg.geneticrim</li>
    <li>jecrell.doorsexpanded</li>
    <li>vnihoul77276.masshgraves</li>
    <li>jaxxa.ed.embrasures</li>
  </activeMods>
  <knownExpansions>
    <li>ludeon.rimworld.royalty</li>
  </knownExpansions>
</ModsConfigData>
Title: Re: Help me fix my load order. I've broken my game it seems.
Post by: Canute on December 09, 2020, 03:03:42 AM
Hi,
the load order doesn't matter much anymore.
So long you put the required mods before the mod that needs it.
And the rimworld sort feature even can handle this or give you a red sign on problems.

And it is important that you don't have error's at the log after rimworld startup, because only these you can avoid as player.
Since it is hard to impossible to say what mod cause the error, you should mod's activate at small batches, so you notice early when you got errors.
Check if that mod need another mod to work, check the mod description/discussion about know problems and better don't use the mod it don't work correct anyway.

Once the colony is started you can't do much anymore.
If you think you can identify the mod which cause the problem, you can report it to the mod author and ask for help.
Disabling mods mosttimes cause more problems.