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RimWorld => Mods => Unfinished => Topic started by: Chicken Plucker on February 13, 2021, 09:46:24 PM

Title: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 13, 2021, 09:46:24 PM
Red Horse ² Early Access Link:

Google Drive (https://drive.google.com/drive/folders/14wJCJ3OfFEmGuxhBNqiM5WZ9FcSwLZNJ?usp=sharing)
Dedicated to our beloved tacticool Ludeon Studios Lt. Col. Maj. Cpt. Lt. SSgt. Sgt. Cpl. LCpl. Pte. Canute

(https://i.imgur.com/hxF92vC.png)
(https://i.imgur.com/091jzRp.png) (https://www.youtube.com/watch?v=ChD-IWPRxsA&ab_channel=LaunchDetected)

Greetings ladies and German tanks, welcome to Red Horse ² where we are all about being hip and being hop. Gone are the days of 128x128 low resolution textures, so why not spend the rest of my years trying to remaster my own things even though vanilla itself doesn't use higher resolutions?!

The goal of these mod series is to remaster all of Project: Red Horse. Hopefully improve coding, declutter and textures to "resemble" vanilla closer. Can't make promises but I'll try.

For me it is like I've gotten bollocked on the locker inspection and I now have to start over to do better, after seeing the new trend of higher resolution and vanilla style artwork, I didn't want to quit on my project but at the same time, trying to fix what's currently there may cause more problems due to me desiring to remove some items.

After all is said and done, it's time to expand further and create new mods (unless I retire or die first).

Upcoming Remaster:
(https://i.imgur.com/F1dLlWP.png)

- Rimmu-Nation: Armours
- Rimmu-Nation: Clothing
- Rimmu-Nation: Weapons
- Combat Extended Incompatibility

Details:
New art style, separate trousers and upper body apparel and etc.


Q&A:
Will you remaster absolutely everything?
Probably not. If something seems fine to me, I will probably leave it's old textures alone. This is especially in the case of the UAC mod and maybe even the VOID Factions mod. Why? Because UAC took over 2 years to remaster in it's current state so I don't think I fancy having another go.


Early Access available
(https://i.imgur.com/h9aJq5p.png)
DOWNLOAD LINK (https://drive.google.com/file/d/1Afwjq2jW_pEW-WmaBfB5iqchPflU-Pvt/view?usp=sharing)

(https://i.imgur.com/5erqFb1.png)
DOWNLOAD LINK (https://drive.google.com/file/d/1rmGsv1muDvOh9s70CLQnQj0CId3EOsDM/view?usp=sharing)

(https://i.imgur.com/1hDeGlq.png)
DOWNLOAD LINK (https://drive.google.com/file/d/1lfJbDOsD18tMIMszeOzh4fcSzxAL5Gp5/view?usp=sharing)

(https://i.imgur.com/4iP1aMs.png)
DOWNLOAD LINK (https://drive.google.com/file/d/1WHYNRDJQAh7MbsrlLYa3ahmwi3OxXmiH/view?usp=sharing)


Project: Red Horse (Original Thread): https://ludeon.com/forums/index.php?topic=40519.0
Title: Re: [1.2] (WIP) Red Horse ² : Tacticool Crowbags
Post by: Chicken Plucker on February 13, 2021, 11:08:38 PM
(https://i.imgur.com/9L9xqvK.jpg)

Here's a sneak peek of what's going on. I am now using a new template, an A4 canvas.

After some talks with JangoD'Soul and Ods I've gotten some advice, I'll be working with 512x512. Current stuff I'm doing:

- 5.11 TacTec Body Armour
- 5.11 24 Rush Backpack
- Some generic plate carrier accessories, mag pouch, utility pouch, PRR and etc.

Found I can do only two textures for daysacks now and the new 1.2 system can let me put them on all bodies. It's gonna get good. I'm happy with the result of the new artstyle, looks a bit like South Park but once it is done I think it'll fit right in vanilla.

Waiting for that job offer from Tynan, brb.
Title: Re: [1.2] (WIP) Red Horse ² : Geardo with the Beardo
Post by: Chicken Plucker on February 14, 2021, 02:49:49 AM
(https://i.imgur.com/3bL7yxU.png)

Progress is slow and steady.

EDIT: De-scaled to fit in forums.
EDIT 2: Updated preview to have watermark and more finished previews

Detail: Just doing some backpack varieties, having fun with this new vanilla style. Didn't think I had it in me. Been streaming it with a friend in Discord "burnswhenip" just so he can see the progress and learn a few things.
Title: Re: [1.2] (WIP) Red Horse ² : Geardo with the Beardo
Post by: Skynert on February 14, 2021, 03:44:17 AM
Looks nice.
Title: Re: [1.2] (WIP) Red Horse ² : Geardo with the Beardo
Post by: Chicken Plucker on February 14, 2021, 05:57:06 AM
Looks nice.

Thank you Skynert you legend. I'm hoping to release a small package mod here before Monday, with at least 2 helmets, 2 body armours, all the backpacks shown and a few weapons. It'll be a little taster for what's coming home.
Title: Re: [1.2] (WIP) Red Horse ² : Geardo with the Beardo
Post by: hauvega on February 14, 2021, 09:51:19 AM
Looks really good so far.  Taking a break right now.  I need to come up with some new signs and flag ideas.  Take care.
Title: Re: [1.2] (WIP) Red Horse ² : Geardo with the Beardo
Post by: Rocket_Raccoon on February 14, 2021, 11:37:23 AM
Looks promising.
Mood: excited for what is coming.
Title: Re: [1.2] (WIP) Red Horse ² : Geardo with the Beardo
Post by: Chicken Plucker on February 14, 2021, 01:00:11 PM
512x512 Weapons:

So I can't take images from google anymore and add outlines to them as part of this new series' feature. Pimp My Gun is sadly shut down as an effect of the Adobe Flashpocalypse, and it means I have to do my own art for weapons now. Gave the Glock 17 a try and got very positive feedback from peers.

(https://i.imgur.com/SGxhPiB.png)
(https://i.imgur.com/UFEkmGI.png)
Moved on to an M24 sniper rifle, felt more simple than expected
(https://i.imgur.com/2ze1W9M.png)
Then we move on to the tacticool territory with the LVOA-C and the stupid freakin handguard detail that I managed to get done while listening to an entire AskReddit video and using the "Multiply" feature a lot and bleeding the original details into a bit more abstract vanilla-esque blend
(https://i.imgur.com/d86dmsk.png)
And the FN MAG which looks epic victory royale, got feedback from Austiopaio that needs less thicker outline to look more bulky, tried it but it looked smalled somehow.

Looks really good so far.  Taking a break right now.  I need to come up with some new signs and flag ideas.  Take care.
Thanks hauvega! Good to see you again bro, been so dead tired around here so I know how ya feel

Looks promising.
Mood: excited for what is coming.
Thanks Raccoon, so am I  8)
Title: Re: [1.2] (WIP) Red Horse ² : Geardo with the Beardo
Post by: Chicken Plucker on February 14, 2021, 09:57:02 PM
(https://i.imgur.com/8YlE6mK.png)

Currently working on the BUMP helmet, finished the front view. Am very pleased with the result.

Other two weapons I've done today:
(https://i.imgur.com/kTmeUY1.png)
DDM4 V11
(https://i.imgur.com/Oj8uIxD.png)
M1911

With the amount of work needed for each weapon, I have come to the realisation that perhaps a lot of weapons are going to be removed from the Rimmu-Nation pool. Same applies for apparel, duplicate backpacks and stuff. It's a new dawn now lads.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on February 15, 2021, 04:14:15 AM
Oh my. It's breathtaking!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 15, 2021, 06:15:52 AM
(https://i.imgur.com/9mmeBZC.jpg)

Finally finished all EXFIL Ballistic views. Plan on doing at least 1 more helmet and armour and backpack, but deadline is before today ends to release this early build.

Next items planned:
- FLUX ballistic helmet
- Flyye Swift Body Armour (May change)
- Flyye tomahawk backpack

Next weapons planned:
- M82A1
- P90
- AK47
- VSS Vintorez (May Change)


Oh my. It's breathtaking!

No YOU'RE Breathtaking  >:(
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 15, 2021, 07:47:05 AM
(https://i.imgur.com/0iUoxOI.jpg)
Flyye Tomahawk Backpack

Just got notice to be back at work tomorrow. I'll have to finish this, code back at base and just release what I have asap.

TFW I'm running out of cash dough to pay for food, still getting used to managing my food money, transition from cheap training food to real world adult responsibilities are new to me so when I got called I got a bit nervous knowing that if I didn't manage my money well I'd be out by the end of the week. Frick. On the bright side I get to be on a helicopter tomorrow, worse case scenario they'll make me jump out of it.

Cancel that, that is the best case scenario cause I can eat the dirt and save that way

Note to self: Maybe if I stopped buying stupid call of duty mobile skins I'd have more food money, who'da thunk



(https://i.imgur.com/m6crrWg.png)

Last weapon I've done today, .38 Special aka Colt Cobra. why not?

Better get my butt to base. See you next time space cowboys.

EDIT: Crowboys*

We're all crows now.



Preview art:
(https://i.imgur.com/DKheOgE.png)
Option #1 (2 votes in discord)

(https://i.imgur.com/68CI3pb.png)
Option #2 (2 votes in discord)

Which one would you prefer? Feel free to post here



Display lineup:
(https://i.imgur.com/x24bEXy.png)(https://i.imgur.com/iOI6KrG.png)
(https://i.imgur.com/kmyhdnU.png)(https://i.imgur.com/gxqn10o.png)(https://i.imgur.com/fHqHQvw.png)(https://i.imgur.com/1mYgMHJ.png)(https://i.imgur.com/GJh2yqm.png)

Note: Added more detail where I could, I.E. visible and accurate back view seen of helmet without being worn. Will be a pain in the butt later cause quality can slow me down, but hopefully it means I dont have to return and re-remaster the remaster of these mods in 2023 when the Army tries to get rid of me by making me do postings all day painting picket fences white



Finished Flyye Tomahawk Backpack:
(https://i.imgur.com/OcuegGS.png)(https://i.imgur.com/eFU08bH.png)

Yes, I am doing south views of these but I just flip the north view and paint over it so it's not worth showing



Final thing folks, please vote in the poll. Need an opinion for what to do with Rimmu-Nation².

Would you rather have the onskin clothing/jackets and etc. separated from the Armour/Webbing/Helmets/Backpacks or altogether in one mod?
The option is there for people who do not want to oversaturate their saves with unwanted onskins like before, but may still want to use the tacticrow/tacticool/crowboy/cowboy gear.

If separated "Rimmu-Nation² - Outdoor Gear" will be standalone from "Rimmu-Nation² - Clothing".
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 16, 2021, 04:47:36 AM
(https://i.imgur.com/zy4jXmb.png)

Did a weapon before helicopter time today. Turns out I don't have to jump out of it and that I'm not gonna be broke as I thought. Need to trust God more.

Anyways this is the Desert Tech HTI, I know I could've done the M107/M82A1 first but I thought to do something not so commonly done already, always found the design of this .50 CAL AMR a lot more interesting cause it isn't seen as much.

Time for me to pop smoke guys, will try to do at least one weapon everyday or something. Really wanna do the FLUX helmet, gonna be a nice new addition to the headgear. Missed release window, no time to code atm cause I gotta learn how to code the backpacks with the 1.2 stuff.

See you later space crowboy
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: lakajadiwa on February 16, 2021, 07:29:14 AM
Wow, I have to say I am so excited for these new textures! :D

CP, how extensive are you going with these awesome weapon updates, planning to just update them, or all textures + some new guns?
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 16, 2021, 08:26:40 AM
Wow, I have to say I am so excited for these new textures! :D

CP, how extensive are you going with these awesome weapon updates, planning to just update them, or all textures + some new guns?

Hey my friend! Im planning on rebuilding from the ground up. Doing the coding a different way, I.E. get rid of the old version compatibilities because I’ve been doing previous version compatibility wrong resulting in the mods taking memory space that isn’t necessary.

I want to get rid of the black hat station until it is reworked to a good standard from Military Furniture, sadly the vending machines and arcade machines are going too. They may return reworked as standalone optional mods. Recruitment may end up having it’s own new mechanic, along with the radio. They may also be made standalone.

I’m thinking of doing my own CE patches now, depends on how complex the coding is. I want to get rid of many weapons in Rimmu-Nation, like multiple versions of the same weapon. I want to get rid of multiple versions of the clothings I.E. minimise variants of helmets and hats if possible if they’re the same kind.

Main plan for apparel is to stop doing outfits that are both legs and tops unless they’re coveralls or flight suits etc. I want people to have the ability to customise what pants they wear with whatever top they want. That is gonna be tricky cause showing pants texture may need C#. I’ll find out. If it does I’ll just pay the cost.

Besides new textures that’s my long term goal. I may also choose to balance the weapons after vanilla, but I think a lot of people do prefer the Rimmu-Nation projectile to stay the way they are.

EDIT:
TL;DR Red Horse 2 plans
- Make clothing more modular with visible pants and separate tops
- Remove highly imbalanced production buildings such as Black Hat stations and rework them for later
- Make factions depend on Rimmu-Nation so that we can save memory on RimWorld with less duplicate files
- Remove old RW version compatibilities to save memory for the mods
- New vanilla style textures in high resolution
- Minimise amount of apparel if possible, I.E. Different coloured fleece jackets? Just do one white one that can be recoloured in code
- Chickens



Replying from an RAF base. Gotta say, seeing all the Pumas and Chinook made me think a real good thought about Get to the Chopper 2. I’ll probably do one helicopter as a taster, it’ll be buckshee cause it’s ONE view. Only catch is it’ll have to look vanilla.

Easy peasy lads
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on February 16, 2021, 09:32:34 AM
Quote
- Remove highly imbalanced production buildings such as Black Hat stations and rework them for later

I dont need ballance, I need money ;/
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 17, 2021, 02:49:15 AM
(https://i.imgur.com/X5mIu04.png)

SA80 this morning. I could've done M82A1, P90, AK47 or some other popular weapon but I thought.. "Why should I prioritize the others before Queen and country?"

Sorry lads, gonna have to stand to in the harbour area with this.

Going to go breakfast, will get to coding today. Don't have much to do besides CQB lesson (optional) and a 4 mile PT session (non-negotiable, non-optional)

Quote
- Remove highly imbalanced production buildings such as Black Hat stations and rework them for later

I dont need ballance, I need money ;/

Has to be reworked properly my friend, I'm thinking accumulating silver in an off-shore account that can be withdrawn with the withdrawal time having some kind of 3 day or so delay.



Missed helicopter ride yesterday. Waited all day to do the night one, but the RAF ran out of time. Learned a lot about them, they were wearing the Nomex flight suits and inner me was like "this is so cool, I drew those jumpsuits."

So turns out only the hotshot jet pilots and higher ranks get 5 star hotels, everyone else gets maybe a 2 or 3 star hotel and the grunts in the RAF sleep in huge tents with cot beds. Better accomodations than a basha by a tree though.

They also do courses that are escape and evade, I believe the SAS and guys like Royal Marines play hunter force and capture them. They end up getting interrogated. Stories include sending in women to ridicule your penis size while youre stripped naked in stress position and you pooping yourself while standing in stress position with poop stuck in your combat trousers.

Quotes from two senior crewman:
“Why dig in.. if you can check in?”
“They’re not allowed to make you shit yourself anymore but..”
“One time this guy I knew shat himself cause you’re not allowed to go to the toilet and he’s standing there in a stress position like this and all you see in the back is this dirty mark and shit smeared all over his back”
“They aren’t supposed to get rough with you but.. *makes chokehold and throwing gestures* They do anyway”
“So they do things like sending women in while you’re naked and cold standing in a stress position. They come and point at your thing while you’re standing there like this and go ‘what the fuck is that?!’ And laugh at it.”
“Imagine if you’re actually into that kind of stuff and you’re slowly getting a boner.. awkward.”
"Sorry ma'am, I've never had a woman this close to me in my life before!"

Pardon me for the explicit language, I've written it as they told the story!
They only do this for 12 hours as opposed to SF selection 3 day interrogation. Pretty cool.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: MrBriggs18 on February 17, 2021, 05:05:45 AM
Well, those gun textures definitely look so much better than they used to. That was my main complaint about any of your mods.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 17, 2021, 05:41:30 AM
(https://i.imgur.com/MiOfFAT.png)(https://i.imgur.com/MmTm9KD.png)
Team Wendy EXF Balaclava

(https://i.imgur.com/JlB1dbj.png)(https://i.imgur.com/NR5aw8x.png)
Peltor Optime II Ear Defenders

(https://i.imgur.com/w3Wa2Cb.gif)

Modularity is the name of the game. What I wanna find out is whether or not we can play with headgear layers and allow players to have all kinds of configurations with different accessories. The only lead I have on this if the Vanilla Expanded Gasmask which can be worn under helmets. We'll find out if this is possible eventually.

Got stuff to do today, will get back to work on these mods later.

Well, those gun textures definitely look so much better than they used to. That was my main complaint about any of your mods.

Thanks my friend  8)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Rocket_Raccoon on February 17, 2021, 07:23:09 AM
Can´t have too many sa80 variants.
An l98a1 would be neat :p

Do you plan on scratching camo patterns/uniform variants from red horse v2?
if so, having one gorka in camo would maybe an idea. From my mind you have duplicate plain gorka variants. So one could still be a plain gorka  and another a gorka e from sso f.e
Also, I assume you won´t delete red horse v1 so one can continue to use it on older saves?

The modularity would be awesome. Potentially saves item duplicates and very neat feature.
On a side note regarding ak 47: type 56 or akm would be way more usefull since the real world original ak and s-variant was, compared to type 56 and akm(s), way less produced.

Greetings and stay healthy!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 17, 2021, 09:51:16 AM
Just having a CQB lesson, gonna be playing terrorist next week and will get shot multiple times with these wax/paintball rounds. It’s loadsa fun I was told. Initiation ceremony for new guys like me involves being shot in both arms and a leg from 5m away as an introduction to how painful they are so we can be less afraid of them. I suppose the best way to build immunity against bullets is being shot. (Don’t actually do that it’s a joke)

Today’s goal:
MTEK FLUX Ballistic helmet
Patriot Ghost plate carrier (currently in progress)
Another weapon, most likely either M82A1, AK47 or P226

If headgear modularity is possible then I’m doing eye pros (aka eye protection, just sounds ally to say it that way) as well so we can have the whole shebang. Body armour and harness modularity is already possible. I wanna know if backpacks as an extra layer will be easy. Either way I want this done and it’s a mission of mine.

After all of that we can think about trousers and onskins and whether or not I’m not gonna do outfits anymore. You guys don’t mind outfits right?

Can´t have too many sa80 variants.
An l98a1 would be neat :p

Do you plan on scratching camo patterns/uniform variants from red horse v2?
if so, having one gorka in camo would maybe an idea. From my mind you have duplicate plain gorka variants. So one could still be a plain gorka  and another a gorka e from sso f.e
Also, I assume you won´t delete red horse v1 so one can continue to use it on older saves?

The modularity would be awesome. Potentially saves item duplicates and very neat feature.
On a side note regarding ak 47: type 56 or akm would be way more usefull since the real world original ak and s-variant was, compared to type 56 and akm(s), way less produced.

Greetings and stay healthy!

Camo versions are not getting scrapped at all, as for weapons things like Type 56 and AKM, I don’t mind having cause they’re technically different weapons. My thing was wanting to avoid 10 different M4s again. We can still have desert eagle and a gold version but I don’t want something like what we had in v1.

I don’t want to take down the originals especially since people aren’t done playing with them, I also haven’t finished Red Horse 2 so there’s no reason to take that stuff down. What may likely happen is me abandoning support for those mods when 1.3 or some other new update comes and we’re far ahead in terms of RH2

I’m trying to do at least 1 weapon a day guys but I’m covering a lot of things at once so progress is good but slow considering the sheer amount of things that need remastering
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 17, 2021, 11:53:48 AM
Done CQB introduction, wasn't ally or totally freakin' SF style. It was done by an ammo tech in the RLC, it's not really our job or theirs to clear rooms cause that's SF or CT stuff. He just honestly told us what we can do, some common drills and procedures but said someone from Hereford or something will come to us later and say it's "No, that's Horseshit. Don't do that.". Learned that every type of door, different kinds of corridors and situations have their own scenarios that you have to adjust your song and dance to appropriately. The way doors open and etc. I'm just there sitting like the SPROG I am knowing I'm gonna play enemy and get shot next week just kept nodding cause honestly with lessons like that you can miss a lot by getting bored and quickly daydreaming about doing weapon textures. I was told they do things differently in the green army and CQB situations are messier cause "They expect at least a 60% casualty rate". Yikes.

Anyway back to mods

(https://i.imgur.com/TOXDly5.jpg)

Done the Hulk view of the Patriot Ghost plate carrier. Made a new type of magazine pouch that also doubles as a utility pouch.

I have a question for you good tacticool folks:
What do you guys think about the pouch? I mean it is a pouch people do use, not sure if it fits on this type of body armour. Usually if someone buys an armour like this, they may not go for a velcro pouch cause they wanna look ally AF but that doesn't mean someone won't prefer them.

Please lemme know on the post below, otherwise I'll keep it.

EDIT:
(https://i.imgur.com/O1dzIB8.png)

Peltor ear def front and back texture improved
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Wavy Neptune on February 17, 2021, 05:45:18 PM
Excellent work CP, can't wait to see the done product. Tynan should definitely hire you.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 17, 2021, 05:56:40 PM
(https://i.imgur.com/9qn8Wte.jpg)

Got started on Camelbak Motherlode. I've been dreading to do the most popular stuff I.E. Camelbak, Flyye, Crye and Ops Core cause I get obsessive about getting all their stuff right. I'm happy with the current results. The DDT Ghost plate carrier is pretty much done, just need resizing for all body types.

(https://i.imgur.com/ExeZrKA.jpg)

First attempt to make headgear modular was a failure, tried ApparelLayerDefs and made my custom layers. Sadly those only work for body apparel, not headgear.

(https://i.imgur.com/4J9zlXk.jpg)

Just used the overhead layer for the headgear and it worked! The headgear still have their own bodypartgroups which is what allows them to be worn together. Now the problem for the ear defenders?

They render above helmets. If I do not use this code: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> your pawns will go bald. This code is what's causing the issue, so it will always be prioritized to render above the helmet. Pain in the butt.

Can't hire taranchuk this time, cause it's "transpiler" related which he says he doesn't know how to do. Stuck on this problem at the moment.

Excellent work CP, can't wait to see the done product. Tynan should definitely hire you.

Thanks Neptune! I just got finished writing this new post before you replied, some frustrating results but some good progress being made
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 18, 2021, 12:22:44 AM
So finished the DDT Ghost plate carrier and the Motherlode.
(https://i.imgur.com/CeH9HUv.png)(https://i.imgur.com/ZoTyaSM.png)(https://i.imgur.com/0sQtuFh.png)
Motherlode is very cool.

Guess what else I finished? Coding so I can release the clothing demo tonight. Yuh-uh.

(https://i.imgur.com/68CI3pb.png)
DOWNLOAD LINK (https://drive.google.com/file/d/1Afwjq2jW_pEW-WmaBfB5iqchPflU-Pvt/view?usp=sharing)

Goodnight, please give us some feedback
Notes:
- Removed Peltor ear defenders for now, all the other apparel worked on in this thread are there



(https://i.imgur.com/SqJKQNG.jpg)

Edit:

Updated and changed EXFIL Ballistic helmet label, gonna have to work on descriptions and labels later. Too tired. 5AM haven't slept, got work tomorrow, assuming it's PT and freakin' 4PM CQB lesson gg ez

Update 2
Flyye Tomahawk and Maxpedition backpack west and east views fixed to be more centered

Update 3
Fixed Maxpedition and Tomahawk backpack being way off on east view
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 18, 2021, 12:02:54 PM
(https://i.imgur.com/vVd42Lz.png)
Remington 870 MCS

Trying to get stuff done today but I'm needed here and there. Still need to do a 4 miler today and sort food out. Roh-jah (roger)

(https://i.imgur.com/JxUEH9Z.jpg)

Also working on a new FLUX helmet, taking its sweet time cause obviously it's not easy and I got other things today.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 18, 2021, 06:02:56 PM
Mod Idea Pitch:
"[RH2] Job Applications" (Name is subject to change)
(https://i.imgur.com/F04YDrk.png)


(https://i.imgur.com/wIR5AYm.png)
Concept UI for Indeed Rimdeed webpage

(https://i.imgur.com/FfR2G5n.png)
You spend the silver to seek out new pawns

(https://i.imgur.com/NpajAKu.png)
After 1-3 days a notification letter pop ups "Job applications ready!" and clicking the letter opens this screen.
You may accept more than one applicant, after hiring them, they will arrive within 1-3 days.


That's my pitch, budget for this commission to be coded by Taranchuk can reach around $100 but he says minimum it'll take is 5 hours so that means $50. I had to seriously consider this cause we all like prioritizing bills and food over mods, so I'll leave the pitch here and see what you all think. Perhaps even better, not that I'm pressuring any of you, that some sugar daddy will decide "yeah go on lad, witness me" and offer putting some funds in. I'll repeat, I do recommend you prioritize your bills, your family and yourself so please don't feel obligated to help with this project.

That's it guys, will continue with the things I can do. I'm only fishing to see how much support this can get within this tacticool community we have (if we have one) since we have like 5 guys and one of them is yourself reading this.



(https://i.imgur.com/1WJ6Vul.png)

Glock 34 Combat Master, in case you're a retired professional assassin who loses his/her dog in a home invasion, and you have to make those raiders pay.



(https://i.imgur.com/aW2TvMj.png)

STI 2011 Combat Master, pistol used by John Wick in John Wick 3



(https://i.imgur.com/Ugv4mRu.png)

MP5. CQB Train does not stop here



(https://i.imgur.com/cezdlhP.png)

Eickhorn Recondo IV combat knife
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Rocket_Raccoon on February 19, 2021, 12:01:18 PM
Not sure if I can vote but since today I don´t feel so much like myself, I´ll do it anyway.
The job thing sounds fun. Which specific skill stats would be known?

And dropping it casually here, g36 full length or k version would be dope. *cough*
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 20, 2021, 12:55:32 AM
Only progress today:
(https://i.imgur.com/wzjNOzr.jpg)
Almost done with FLUX Ballistic helmet, very time consuming to do them compared to the old style since these need more detail

(https://i.imgur.com/FMQBFQX.jpg)
Considering to redo the EXF balaclava, this one is the 5.11 balaclava.

Got in trouble today, missed a meeting I should've known about at 0930 and didn't have a great time getting work parade and a bit of a chewing out. It's a hit to the morale, spent the rest of the day sleeping. Trying to save money too see, so I didn't really have a proper meal all day. Didn't do too great. Still getting used to this life and having to look out for myself, it's not easy at all

Not sure if I can vote but since today I don´t feel so much like myself, I´ll do it anyway.
The job thing sounds fun. Which specific skill stats would be known?

And dropping it casually here, g36 full length or k version would be dope. *cough*

I may just do the normal G36C my friend, but thank you for the suggestion, have considered it and may do it next if I don't do anything else. Current plan is to build up the apparel but it's taking ages cause they're the hardest to make


(https://i.imgur.com/uBRMj2Y.png)

Here's a KABAR before I go for the day
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Rocket_Raccoon on February 20, 2021, 01:17:32 PM
Well, I will never really get what people seem to have with the c version of the g36  :P
Kabar looks very nice, can´t have enough pointy things to pacifiy :)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 20, 2021, 11:54:04 PM
Rimmu-Nation² - Clothing Updated
Download link in front page

(https://i.imgur.com/LVGXzwQ.png)
(https://i.imgur.com/55Baydy.jpg)
Flux Ballistic helmet added


(https://i.imgur.com/P6mQt4g.png)(https://i.imgur.com/2Bwwepk.png)
(https://i.imgur.com/DzgIaLw.jpg)
Mk 7 Helmet and Osprey Mk 3 body armour added

(https://i.imgur.com/k6Qm0Er.jpg)

- Peltor Optime II Ear Defenders added, however not compatible to be used under helmet therefore it is only modular with balaclavas and etc.
- Drawsizes for display items tweaked
- Wasing hydration pack added
- Helmets no longer add 0.05% accuracy
- Helmets now reduce move speed
- Backpack carrying capacities tweaked, mass of each backpack tweaked depending on how much they can carry



Well, I will never really get what people seem to have with the c version of the g36  :P
Kabar looks very nice, can´t have enough pointy things to pacifiy :)


Thank you, also I like the C version because of the original Modern Warfare game, the last mission having that weapon used. The K version just isn't shown as much in media, but that's about the only reason I can come up with
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on February 21, 2021, 07:56:03 AM
Quote
Download link in front page
Finaly ! :-)
But could you maybe made a mod/download summary on top of the first posting ? Then people don't need to scroll down and search for all the download links ?
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 21, 2021, 04:35:25 PM
Alright so we're talking about tactical dresses today. They're tailor made for the best and brightest elite forces in the world
(https://i.imgur.com/Fg2RlZh.png)(https://i.imgur.com/6g0MCAK.png)(https://i.imgur.com/3HQZRLo.png)

Some would say, this is all thanks to the Navy's ingenuity in their willingness to push boundaries by experimenting on the aerodynamics of a battle dress. I'm just kidding, I apologize to all of you who had to witness this.

Saw a £50 competition to make an original design battle dress for anime girls. I thought to myself "Yeah I need that money" so here we were spending the rest of my day doing this. First half of the day was doing an animation for TMC cause he wanted me to make one for his WIP mod. Here's your eye bleach:

(https://i.imgur.com/szreVCp.gif)

Got busy day tommorrow, planning to remove pouches and accessories from Osprey body armour and maybe getting some other thing done. Dunno what else. Haven't got long left today.

Quote
Download link in front page
Finaly ! :-)
But could you maybe made a mod/download summary on top of the first posting ? Then people don't need to scroll down and search for all the download links ?


Come on Canute it's good exercise for the fingers to do press ups on the mouse to get to the download link!  ::)

I may sort it out later when I release Rimmu-Nation² - Weapons since we'll have more things to download then
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 21, 2021, 10:10:08 PM
DOWNLOAD LINK IN FRONT PAGE

Okay so before I slept I decided to burn through sleep time. Here's to hoping I don't get in trouble tomorrow by oversleeping on the job.

(https://i.imgur.com/TFXlpfg.png)

Osprey Mk III body armour pouches removed, I believe it looks better and it's intended to be worn with webbing anyway despite having MOLLE. (Webbing comes later)

(https://i.imgur.com/xNBX8cS.png)

5.11 Balaclava added, was a pain cause it kept rendering above helmets, turned out I just had to change the defname for some reason since calling it something like 511B made it become prioritised above other headgear

Rimmu-Nation² - Weapons added. Yes you read that correctly, your eyes do not decieve you.
(https://i.imgur.com/1hDeGlq.png)

(https://i.imgur.com/IoDPAX5.jpg)

(https://i.imgur.com/424Bezh.jpg)

Ironically spent so much time making the weapons HQ they had to be downsized in game cause the knives and handguns were too big.

Rifles had to be sized down too cause they were too big. I'm thinking I might as well change all these to 256x256 but keep working on the 512 canvas.

Few weapons missing, i.e. STI 2011 Combat Master, Remington 870 and MP5. Also the workbenches and whatever are slapped onto vanilla for now, just like clothes. I had to stick to original "RNApparel" and "RNGun" naming system in defs for the .xml coding since I didn't realise I already did that for clothes, so it's too late to call them "RN2" for those of you spawning them in dev mode. This message is really for guys using Rimmu-Nation original version, spawning the items will get confusing cause the system is similar but not quite the same.

That's all she wrote, yes Canute I'll sort out the download link later, right now I really have to pee and sleep. Preferably not at the same time.



EDIT: Yes, yes the Rimmu-Nation² - Weapons mod size folder is too big, that's because the original versions (of the texture) take a lot of space and I've had to keep their backup while using the downsized versions. As stated, my planned solution for these mods is to downsize further to a 256x256 canvas. Ironically the problem I have now with remastering is there's too much quality that it can cause problems for the long term players with hundreds of mods, so I have to reduce quality. One of the most narcissistic sounding statements I have made. "There's too much quality." Sorry lads, gonna bang them out tomorrow.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 22, 2021, 04:59:17 AM
(Work In Progress)

(https://i.imgur.com/GJQAlob.png)

Working on the M416 this morning, gonna go office for our final CQB lesson. Tomorrow is the exercise, feeling the pressure to make sure I don't make another mistake like last week and get in trouble. Gonna get things done then go finish this, sleep and whatever. Cheers all.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 22, 2021, 05:47:12 PM
Rimmu-Nation² - Weapons updated, download link in front page Canute, come on lad

(https://i.imgur.com/AIXlKRB.png)

Done version. Correction "HK416" cause some video games called it "M416" i.e. PUBG and Battlefield so I got into that habit of calling it by that other name. Anyway, didn't mention this but I finished the new SOFLAM texture a while ago:

(https://i.imgur.com/KazFyZd.png)

(https://i.imgur.com/3WZLzy1.jpg)

So in this new update:
Rimmu-Nation² - Weapons:
- MP5A2 added
- Remington 870 MCS added
- STI 2011 Combat Master added
- HK416 added
- SOFLAM added

(https://i.imgur.com/aXo1rzG.jpg)

SOFLAM isn't a separate weapon system anymore, it goes in your tiny little hip just like the other bombardment targeters in the game so you can look freakin' tacticool walking around with an oversized looking telescope by your side. Sure as hell impractical in real life, which is why it goes in a haversack, but who cares? You look ally as fricc dude.

(https://i.imgur.com/Nbf7h9N.png)

Worn version, with the cap covering the lens



Okay so to anyone who cares, today I did some practical CQB stuff with some experienced soldiers. We were taught about muzzle discipline, how  in CQB you go high port (muzzle up) rather than the green army muzzle down stuff. This is in case you had an ND (Negligent Discharge) and shrapnel won't fly into your face from the ground. (EDIT: Turns out everyone has different methods so this may not be the case) We got into stances and me, more than everyone else, got to be the pointman multiple times and we ended up opening doors and room clearing offices occupied by officers which is funny cause the instructor knew them. I was there fumbling about and shaking like a blender cause I didn't know what the heck I was doing and I looked a lot more Scooby Doo scared than Clint Eastwood badass. Also my apologies to everyone here.. but I flagged people during room clearing cause things happened so fast and I was too nervous. (Flagging means my barrel just about swept over the person, big no no cause not good safety) Weapon was unloaded, cleared and had no mag but it's still a display of poor safety. We were all shoulder to shoulder in tight rooms and I'm just not used to it cause we were taught patrols in longer distances in open spaces.

Was a fun trial though, got to touch and see a C8 for the first time, bloody thing is so light and short. I honestly was nervous as hell cause something about the thought of life and death being taught to you and you're potentially making fatal mistakes cause things are happening too fast and you're new to this. Oh man. Tomorrow it's done for real. I'm playing enemy and all I get is a Glock 17, which is also the first time I'll be able to handle one.

I later found out I'm playing enemy 3 days in a row, which means I better get used to getting shot with paintball by guys who have trained for this over and over. See you guys tomorrow if I survive, won't have time for a morning post cause we leave 0730 for the exercise.


EDIT: Forgot to mention, deleted original 512x512 textures from the mod folder of Rimmu-Nation² - Weapons to save space. Will think about size reduction of textures later for reducing memory usage stuff

EDIT pt 2: The Ludeon Boogaloo - Skynert buddy I know I said I was gonna do G36, and I’ll yield and do the G36K just because it’s you. I was gonna do it next but it intimidated me with all its unique shapes and details so I’ve been sticking to common and simple-ish designs. I’ll try get it done this week, always aim for a new armour and helmet during weekends but I try do weapons everyday if it isn’t busy
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 23, 2021, 07:44:41 PM
(https://i.imgur.com/7zaVP0C.png)
Found this in the troop garage before we went, a Mk 7 helmet which is the same colour in the mod and without a helmet cover.

Hey all, had a long day and an early start. Just checking in. Didn't have time to do any textures.

We did CQB today, I did some drills with stoppage on your rifle. What you had to do before checking the stoppage was switch to sidearm, scan the area for threats then check the ejection chamber which, if empty means you need to reload. Then you do this ally AF thing where you're holding the rifle sideways, looking at it while holding the pistol alongside it sideways like you're a Grove Street OG.

Got to be a part of a stack, clear rooms in this "Mental Asylum" (just an empty house/building for CQB stuff) and also fumble about not knowing what I'm doing and completely missing that one static target in the mouse hole cause I thought "maybe it's just a target that fell down by the hole"

Then I got to play enemy, obviously took a lot from RimWorld and when we were told what entrance the guys were coming from me and my fellow enemy barricaded the point of entry with tables, chairs and whatever. My goal was to slow down the enemy coming in while they're all awkwardly funneled and it worked. Not at the door, the small corridor so they were forced to awkwardly stand shoulder to shoulder while we ambushed them from some distance. I always got the pointman, let me tell you. I pulled the ol' shoot sideways and blind fire technique from cover and I managed to hit them cause I knew roughly where the guys were and I did not want to get shot. (Spoiler alert, did anyway, multiple times)

Last attempt they got we weren't given only one entrance. So far we always got multiple good guys cause they're all shoulder to shoulder and we slow them down with barricades that they have to break down. Only one guy can shoot and he can't do that if he's breaking barricades, other people behind him may end up having a blue on blue (friendly fire) so they can't do anything till pointman is clear and gives them space. They came from the ONE entrance we didn't barricade with simulation flashbangs, happened to be the room me and enemy #2 was camping in this time and I just about pooped myself. It was quiet, birds stopped chirping, I don't see the good guys from the windows anymore or loud breaching banging noises from breaking down barricades, just 3 loud bangs and screaming and gunfire so we had to retreat. Got someone in the face, closed these half sawed-off doors that covered the top part but were missing the bottom half so breachers had an awkward time manouvering through those while we shot their legs. They got sick of us eventually and all you see is one ally bloke in full VIRTUS kit with a C8 just shooting you until you go down.

Fun fact, had to attend an "inoculation ceremony" where me and other new guy was shot with bat sim rounds so we "won't be scared of it" and our troop commander thought it'd be funny to aim right at my weiner. I had a codpiece protecting the jewels so all you heard was *pop* *ding* followed by grown men laughing and me being shot in the leg right after.

That's enough of me gobbing off, have to do this for 2 more days. Slow on progress here, I know stories aren't updates and some of you are TL;DR tacticool operators but I wanted to share the story cause there's nobody around where I live now that is interested in these. Everyone has seen it and done it, my family and friends are off doing their own thing and all I have to gob off on is this thread. At least I can use my experience here and apply them on the mods, saw how most of the soldiers for example had no magazine pouches on their plate carriers. Mostly first aid stuff and the rest of their gear goes on their battle belts. That's mucho important for accuracy in these mods.

Will get to sleep, another 0730 and I'll see you guys then.

P.S. Sorry I only have that old Mk 7 as the cover photo of the story, don't wanna be that new guy taking pictures of equipment and places (especially not people's faces) on the job in front of senior soldiers and our troop commander cause I am gonna get bollocked to infinity and beyond, become a security risk and also get targeted by a terrorist cell who will hack in my RimWorld account and steal all my gold and possibly kill me or something cause I didn't update my mod or whatever.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: MrBriggs18 on February 24, 2021, 11:44:24 AM
I'm personally not fond of military training and/or jokes, but I like the items in the mods. Mostly. Weapons are cooler than ever, but something in the armors makes me feel like they're a bit blurred and bland. Probably the way actual stuff is supposed to look. Just personal opinion here. About Rimdeed - I find it to be a very good idea. Not sure if I would pay money for that though. Good luck on your training, people are actually reading your "stories". Well, some of them, at least.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 24, 2021, 09:54:41 PM
Mod Idea Pitch:
"[RH2] Online Marketplace" (Name is subject to change)
(https://i.imgur.com/I4BWD3G.png)

(https://i.imgur.com/1eYugiA.png)

(https://i.imgur.com/Z0vRePX.png)

Note: Prices will depend on item quality, some item categories being more expensive but the previews do not reflect actual prices.

Question:
What do you guys think about Rimbay? Already wrote the order for Rimdeed to Taranchuk the coder. Here's to hoping it doesn't cost me over 100 USD to make, but I'm hoping Rimbay will be freakin' epic. Imagine buying a used nuclear weapon over there and getting annoyed that it's been 3 days and your order hasn't arrived yet. It'll be funny.


I'm personally not fond of military training and/or jokes, but I like the items in the mods. Mostly. Weapons are cooler than ever, but something in the armors makes me feel like they're a bit blurred and bland. Probably the way actual stuff is supposed to look. Just personal opinion here. About Rimdeed - I find it to be a very good idea. Not sure if I would pay money for that though. Good luck on your training, people are actually reading your "stories". Well, some of them, at least.

I appreciate that, not everyone likes everything I put out, I just can't help it now cause this is what I do. I find it cathartic to write the stories here sometimes cause it gets stressful here being away from family and not having anyone to talk to. I'm living on my own now and it's all new to me, there's nobody to tell how my day was except for some of the readers here (if they were interested) so I just put it out if possible.

As for the comment about body armour, it can't be helped they come out blurrier in game but I've tried to replicate vanilla style best I can. No inner black lines and different shades of colour. I understand its harder to see especially cause everything is either brown or green but that's just how it is, especially when zoomed out. After all, the stuff is meant to be camouflaged

Still busy today guys, no art or updates. Did send the order for Rimdeed, and another planned Rimbay expansion if it works out. Haven't got much time left, but I played enemy again today and will do so again tommorrow. Shot good guys, got shot by good guys, much pain, much cheddar and onion crisps and water, not much sleep. Goodnight
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: MrBriggs18 on February 25, 2021, 11:18:49 AM
I'm not sure about this idea really. If the fee is too big, then it'll be pointless to purchase stuff here, since it will not just cost more in the end but will also be damaged already. Need to be careful with numbers. The armor, well, I'm not a big fan of vanilla style. Camouflage part makes sense though, I guess. Good luck on your training and don't get shot in the head - you'll need that part for later.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Rocket_Raccoon on February 25, 2021, 11:36:38 AM
I find your stories interesting( also to read how other armed forces do their stuff)

Regarding the shopping mod idea: I use a system roughly like that but it gives me x amount of specific item from your weapon mod f.e but with random quality. A system like yours where I can specifically order item x in y quality is neat. In the end, it all depends on the price and your liking of the mod I guess.

Question on the side: how far/much issued is the virtus kit?
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 25, 2021, 09:59:00 PM
(https://i.imgur.com/RLSffr3.png)
As said I would, I was gonna work on the G36K. It's still in progress, gonna sleep cause I have to wake up 0830 to clean rifles and pistols all day long. Oh yeah.

(https://i.imgur.com/csJiTq8.gif)

And no the magazine isn't an image, it was painted over as well with the eyedrop tool being used heavily

EDIT: Correction, the small plastic "hole" near the rounds on vector art hasn't been painted over yet so that stuff is part of the image, big oof.


Almost got in trouble today. Took command of the stack (the entry team) in CQB for a live fire on target run through and one target was behind a door we opened, did a 180 spin and shot point blank with an SA80 that immediately hit a Staff Sergeant holding the door for me in the shoulder. This was a simmunition that hit him, "WHAT THE FUCK?!" is what you hear through ear defenders while a room full of fully kitted out trained soldiers stare at me. I'm still trying to process whats going on cause my heart is pounding having to clear multiple rooms, being assessed by the DS and having to lead guys with higher ranks than me and initially doing pretty okay. Didn't know what was going on till I was told I just did a blue on blue and shot someone, epicly missing a target point blank while also flagging friendlies in the room.

The rifle missed as it pivoted to the target, the shot was rushed in hip fire and missed by centimeters. Did not feel good about that. Went to apologise "Hey Sergeant, I'm sorr-" and he's all "First of all, it's Staff Sergeant. Second of all, it's alright I get it. We're in a learning environment but if you do that again you'll get the butt end of this fucking rifle" he said in a joking tone, yet I believe part of that was said with some meaning behind it. Just had my head down rest of the day like a sorry puppy with guys now nicknaming me "Rambo". Promoted from "Papa John" smuggling pizzas in phase 1 to being called "Rambo" cause I "shot enemies without hesitation even if he flags a room full of friendlies". Hey it was funny for everyone else and I was being reassured it's a common mistake but I still felt awful. Let's just say I got the payback during the time I played enemy, got shot everywhere. I was already dead and guys would unload magazines on my legs while I'm dead "just to make sure" (partly because I played dead a lot and would pull out a Glock on people and they knew that). You felt the most pain from legs with simmunition besides the hands and arms cause they had less protection than the rest of your body. It was all in good sport but again, still felt terrible cause I have that personality of dwelling on mistakes. We all had a laugh in the end and guys from the back of the stack, having not shot anything just popping rounds on us dead bods. Something something Geneva Convention.

Gotta clean the weapons we used tommorrow morning with everyone else and I'm here doing a G36K cause I can't sleep at 3am and something is bothering me.

/endex ("end of exercise" said after every exercise. Inside joke, top funny)

Edit again: Just to add, Staffy tapped me on the shoulder when he saw I had my head down later on and said "Hey bud, I appreciate you coming to apologise to me. Don't worry about it. It happens to all of us, I've done it myself when I was new." to get me back up from my little corner. I hope he didn't come across as a bad guy up there cause he didn't hold grudges after.

Was surprised cause if this happened in basic or phase 2, I'd get worse than a little joke and a few nicknames, I'd probably get work parade and some other punishment to be made an example of.


I'm not sure about this idea really. If the fee is too big, then it'll be pointless to purchase stuff here, since it will not just cost more in the end but will also be damaged already. Need to be careful with numbers. The armor, well, I'm not a big fan of vanilla style. Camouflage part makes sense though, I guess. Good luck on your training and don't get shot in the head - you'll need that part for later.

Could always reduce the fee to something else or just have no fee. Rimbay is always online so long as there's power and a comms console so that's its advantage over any other trader. I did get shot in the head, face and eyes from these lads but GSR and helmet made me feel none of that. You feel it on your arms and legs most cause they have the least layers in terms of clothing, so they aimed for that if they wanted to get cheeky. I got double tapped by 3 guys with half a mag of C8 for doing a last stand with a pistol after getting shot in the leg. Good times.

I find your stories interesting( also to read how other armed forces do their stuff)

Regarding the shopping mod idea: I use a system roughly like that but it gives me x amount of specific item from your weapon mod f.e but with random quality. A system like yours where I can specifically order item x in y quality is neat. In the end, it all depends on the price and your liking of the mod I guess.

Question on the side: how far/much issued is the virtus kit?

Happy you do bro, when I screw up badly (like I did above) I find some peace in venting it out here in the forums, I find it funny later when I read it back.

Rimbay - item qualities will be randomised cause vanilla already does that.

VIRTUS prices? I don't know. It's a full package. Helmet, daysack, battle belt, body armour, NVG counter weight and I don't know what else but things like helmet extender for the GSR. It's very ally stuff coming in MTP made by "Source" company. Seems exclusively made for the British Military. Nobody else can order the stuff. If you see anything in Ebay that's VIRTUS it's probably stolen from QMs (Quartermaster) or whatever. We have to return all VIRTUS and expensive stuff like Peltors with microphones, drop leg holsters and even the Osprey Bergens when we leave the service for someone else to use.


(https://i.imgur.com/iOI6KrG.png)

Note on body armours: Have considered it, may redo them all because I don't like how Briggs doesn't like it and I want it done right. Especially because I realised the magazine pouches on 5.11 TacTec is on the right side of the plate carrier, when most of the ally bods I see have the mag pouches on their left side since you are told never to take your main hand off the pistol grip (commonly the right hand). To those who don't know why, it's in case an enemy shows up, you can still have your hand near the trigger instead of having to flap about and possibly get filled in

"You either do it right, or you do it again until it's done right."
- CPL Shmillsy 2020 (Not his actual name)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Rocket_Raccoon on February 26, 2021, 12:25:17 AM
Yeah, have seen a fair bit of virtus kit on ebay, hence asking since f.e german i.d.z stuff you don´t find imo that plentiful/often. But then again, the Bundeswehr is a story on its own regarding funding/equipment  ::)

In regards to the plastic knobs/studs on the g36 mag, those should be the ,,clips" to put two or more mags together jungle style. Sig 550+ mags also have that feature afaik.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 26, 2021, 04:07:49 PM
Rimmu-Nation² - Weapons updated, download link in front page Skynert Rocket_Raccoon, come on lad

(https://i.imgur.com/FCpPCc4.png)

Ladies and German rifles, I present the G36K. Only two textures produced this week, busy week. Did not want this to be the only thing I finish this week so I also threw in something easy.. No not a pistol, a knife.

(https://i.imgur.com/5sztHrK.png)

Ladies and Vietnam veterans, the "First Blood" survival knife. Oh yeah. Absolutely rushed texture but doesn't look half bad for an hour job.

(https://i.imgur.com/RI4zWaX.jpg)

Quick knife balancing mafs:
Eickhorn Recondo - Fastest cooldown with the least damage
KABAR - Slower knife than Recondo for stabbing but more damage
First Blood - Slowest knife for stabbing but most damage

This only applies for stabbing, I believe all their slash and handle blunt damage are the same.

P.S. Was a coincidence I am nicknamed "Rambo" in the office now (cause I shot a friendly during ex) and I choose to do the knife from First Blood, wanted to do it since I did KABAR. Pretty tacticool.

Yeah, have seen a fair bit of virtus kit on ebay, hence asking since f.e german i.d.z stuff you don´t find imo that plentiful/often. But then again, the Bundeswehr is a story on its own regarding funding/equipment  ::)

In regards to the plastic knobs/studs on the g36 mag, those should be the ,,clips" to put two or more mags together jungle style. Sig 550+ mags also have that feature afaik.

Roger, we don't have all that cool stuff here. Maybe for SF but not us cause we're not ally enough. It's alright, I can share the pain with you lot by not having dual mags on your rifles in this Rimmu-Nation² update. Will think more about work and more mods later, wanna rest.

Cheers all!

P.S. If your balaclava renders above helmet, I was told that all you have to do is wear the helmet first and it'll be fixed. Cheerio.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 27, 2021, 09:14:14 AM
Rimmu-Nation² - both mods updated, download link in front page

(https://i.imgur.com/r46qjni.png)
L96A1, added to Rimmu-Nation² - Weapons.

Note: Found it slightly more difficult than most of the other weapons I've done, only had a low resolution reference (as seen in the outlines) so I had to do extra work and some details weren't really easy to see

(https://i.imgur.com/tr8zP6f.png)
5.11 TacTec redone, just swapped the pouches. Decided it didn't need a redo since it looks good anyway.

Magazines in off-hand makes me sleep better at night

(https://i.imgur.com/pDhd4xf.jpg)

Preview in game.

(https://i.imgur.com/aKDRUB9.png)
M9A1 Work In Progress. Just broke it down to multiple colours.


(https://i.imgur.com/mR60Bof.png)
Worked on M84 stun grenade last night, trying to get it to be a belt layer item you can use as a secondary just like the Vanilla Expanded version grenade belt but right now it's not coming out with the desired results.

Here's other textures for it:
(https://i.imgur.com/gADxoL2.png)
(Thrown)
(https://i.imgur.com/NQIAClO.png)
(Belt)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: MrBriggs18 on February 27, 2021, 11:06:05 AM
My opinion on the armor textures isn't exactly valuable since as far as I know, most of the Rimworld community goes nuts after vanilla-like style, unlike me. Though it's a bit hard to tell what's the real situation when there's so few people actually talking. Cool new guns, by the way.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on February 28, 2021, 08:49:12 PM
(RH2) Rimdeed® - Pawn Recruitment
mod release

(https://i.imgur.com/4iP1aMs.png)
DOWNLOAD LINK (https://drive.google.com/file/d/1WHYNRDJQAh7MbsrlLYa3ahmwi3OxXmiH/view?usp=sharing)
(Download link in front page and the image above)

Quote
Description:
What is Rimdeed®?
Rimdeed is an online comms console service that allows businesses to seek job applicants. Our online CVs offer just enough information about the jobseeker so our clients can hire a new beloved member of their team!

How to use:
* Use Comms Console and select "Use Rimdeed recruitment website"
* $5,000 cost to advertise your business, guaranteed 1-5 applicants within 1-3 days.
* Accept and reject as many applications as you want!
* Try our FREE Trial! 1 guaranteed application for your business. (Refreshes after 90 days)

Customer FAQ:
* Is Rimdeed compatible with Combat Extended?
- Rimdeed® prides itself with being compatible with Combat Extended.

* Is Rimdeed compatible with other faction mods and races?
- Rimdeed® believes in equal opportunity, therefore applicants from other factions and races are allowed to use our service!

* Can I enable Rimdeed mid-save
- Yes, you can safely enable Rimdeed mid-save.

* Can I remove Rimdeed mid-save?
- Yes, you can remove Rimdeed mid-save however you may receive errors especially if you are pending applicant arrival. Simply ignore the errors and move on after removal.

* Can I sell my pawns in Rimdeed?
- No. Rimdeed® is not a human trafficking service.

* Can I get a refund? I did not find an applicant I like!
- Rimdeed® does not offer refunds for its service. We cannot be held responsible for the quality of applicants that our clients recieve. Upon using our service, you agree with our Terms of Service.

* I want to speak to the manager?
- Rimdeed® customer support is managed and run by exactly one muffalo, Mr. Fluffles the Team Lead. Any and all complaints will be redirected to Mr. Fluffles. We will send you a confirmation email to look into the issue and an investigation will be conducted.

Legal Disclaimer:
Rimdeed® does not offer refunds for its service once employers have agreed to pay by clicking the purchase button. We are not responsible for the quality of applications that are received by our clients. We have the right to reserve our jobseekers' personal information including medical records for data protection purposes. Any and all information in the jobseeker's CV are given with written consent. Rimdeed® cannot be held responsible for any potential cannibalism, workplace fires, organ harvesting, lack of tables and other workplace related incidents both caused by and inflicted on jobseekers once they have been accepted by their new employer. Rimdeed® is in no way affiliated with any other company that exists outside of the outer RimWorlds and cannot be sued because our GlitterWorld lawyers do not want to visit other planets.

Previews:
(https://i.imgur.com/tEx3qin.jpg)

(https://i.imgur.com/jTKQTZ9.jpg)

(https://i.imgur.com/vFoQvAk.jpg)

(https://i.imgur.com/fTNTHlV.jpg)

(https://i.imgur.com/jWVpmey.jpg)

(https://i.imgur.com/vNMWMKc.jpg)

My opinion on the armor textures isn't exactly valuable since as far as I know, most of the Rimworld community goes nuts after vanilla-like style, unlike me. Though it's a bit hard to tell what's the real situation when there's so few people actually talking. Cool new guns, by the way.

Nah my friend, feedback is valued here. Cheerio



Big shoutout to Taranchuk who made this mod possible!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on March 01, 2021, 02:57:17 AM
Without try out rimdeed so far i allready got a suggestion.
It look's like you get 1-5 random pawn.
But at last myself i would like to choose one or more categories.
Like need a skill of x in y.
Need passion/burning passion in y
One search criteria should be free, and adding further ones would cost extra.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 01, 2021, 01:23:54 PM
(RH2) Rimdeed® - Pawn Recruitment
mod updated

(https://i.imgur.com/kq8dbgK.png)
DOWNLOAD LINK (https://drive.google.com/file/d/1WHYNRDJQAh7MbsrlLYa3ahmwi3OxXmiH/view?usp=sharing)
(Download link in front page and the image above)

- Customer service added
- 1-5 applicants changed to 2-5 with service
- Grammar fixes for CV



Without try out rimdeed so far i allready got a suggestion.
It look's like you get 1-5 random pawn.
But at last myself i would like to choose one or more categories.
Like need a skill of x in y.
Need passion/burning passion in y
One search criteria should be free, and adding further ones would cost extra.

A bit too costly to implement sadly Canute, customer service, a simple joke feature alone cost 20 bucks. I may have to reserve it as a possibility in the future or leave it out completely



EDIT:
Rimdeed updated
- More CV related fixes

Update #2
- More CV fixes
- Rimdeed main page logo changed
(https://i.imgur.com/NMZMatV.png)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 02, 2021, 05:08:05 AM
Oh my, I dont recieve notification and miss 2 pages. Sorry, it all looks great. One question, if I add Rimmu-Nation² too my current save how much it broke my colony? You know, I prefer steam workshop becouse it's self update. And this G36 is awesome! My second favourite rifle, first is P90 becouse StarGate SG-1. I wish for real StarGate teleporter in my Rim ;/

(RH2) Rimdeed® - Pawn Recruitment

Subscribed and add to favourite, my Desert_Shithole_Town_1 now have acces to professional organ donors security, with is nice.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on March 02, 2021, 06:35:13 AM
Quote
if I add Rimmu-Nation² too my current save how much it broke my colony?
Add mod's with item's to an existing game shouldn't made any problems. Problems only happen when you remove such mods ! :-)
But just to be safe, keep the old safegame.
When a mod add new faction they don't appear, except you use (pre 1.2) Faction Discovery or for 1.2 Vanilla Expanded Framework so new faction will discovered over time.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 02, 2021, 10:51:21 AM
Quote
if I add Rimmu-Nation² too my current save how much it broke my colony?
Add mod's with item's to an existing game shouldn't made any problems. Problems only happen when you remove such mods ! :-)
But just to be safe, keep the old safegame.
When a mod add new faction they don't appear, except you use (pre 1.2) Faction Discovery or for 1.2 Vanilla Expanded Framework so new faction will discovered over time.

Yea, I know but I use Old Rimmunation stuff in my current playthrough
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on March 02, 2021, 11:52:01 AM
So far i see is Rimmu-Nation² a new mod and don't replace any of the old ones.
You might have some item's with the same name if Rimmu-Nation² add similar ites like you allready got at Rimmu-Nation, but i don't think that should be a problem, but it depend how CP defined these items.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 02, 2021, 02:11:32 PM
Ill wait for Chicen for answer

A'propo why i love P90


https://www.youtube.com/watch?v=NjlCVW_ouL8
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 03, 2021, 12:25:25 AM
Focus has been diverted to Rimdeed and other things outside of the fighting equipment fellas, my apologies. I have a broken-ish Rimdeed update I won't upload here yet, I regret updating the one on steam in fact. We'll have it sorted by tommorrow.

Ill wait for Chicen for answer

A'propo why i love P90


https://www.youtube.com/watch?v=NjlCVW_ouL8

All the Rimmu-Nation² items have been designed to have new defnames, they're not gonna overwrite anything because they are new items. That's the problem. I wanted people to leave the old stuff and use the new stuff but there's not enough content for it yet.

Balancing is totally the same with RN projectiles using the same defnames and stats and etc, apart from a few minor changes like body armours and helmets being nerfed in terms of giving less bonuses and helmets slowing you down this time.



Gotta go sleep, not much to say cause I'm exhausted. God bless you all.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 03, 2021, 04:11:24 AM
Focus has been diverted to Rimdeed and other things outside of the fighting equipment fellas, my apologies. I have a broken-ish Rimdeed update I won't upload here yet, I regret updating the one on steam in fact. We'll have it sorted by tommorrow.

Ill wait for Chicen for answer

A'propo why i love P90


https://www.youtube.com/watch?v=NjlCVW_ouL8

All the Rimmu-Nation² items have been designed to have new defnames, they're not gonna overwrite anything because they are new items. That's the problem. I wanted people to leave the old stuff and use the new stuff but there's not enough content for it yet.

Balancing is totally the same with RN projectiles using the same defnames and stats and etc, apart from a few minor changes like body armours and helmets being nerfed in terms of giving less bonuses and helmets slowing you down this time.



Gotta go sleep, not much to say cause I'm exhausted. God bless you all.

I always use at least 2 gun mods sooo... I think I can change for new Rimmunation becouse my people are using Sharp SticksTM
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 04, 2021, 10:26:05 PM
(https://i.imgur.com/fRvg11a.png)
(RH2) Rimdeed® - Pawn Recruitment
mod updated
(Download link in front page and the post above)

- Trade In system added
- Ban system for getting jobseekers killed within protection added
- New service package types added
- More CV variants
- About.xml tweaks
- New moodlet for hired jobseekers
- New moodlet for selling pawns to Corporate Hubworld
- Some bug fixes
- Mod settings added

(https://i.imgur.com/zZteTEC.png)

* Will Trade In with Rimdeed cause "sold to slavery" negative moodlet?
- Employees sent to the Corporate Hubworld, will be taken care of and provided high quality facilities for the benefit of sending them to future employment that they are consenting to and are given incentive to apply for. This therefore sets a mutual understanding between all of our clients, that Rimdeed® publically condemns the slaver industry and is an official business that conducts things according to what the laws require.

* What is the Corporate Hubworld?
- The Rimdeed® Corporate Hubworld is where we take former slaves and other offworld employees. Rimdeed® believes in delivering quality of care to every employee who we highly value due to the profits they generate. Our facilities have single housing accomodations, five-star dining, recreational facilities and GlitterTech level medical treatment. During their stay in the Corporate Hubworld they will undergo training to become effective team members for when they progress to a new career.

NOTE:
If you've been using this non-DRM copy for your save, simply ignore the error regarding something not being found. It is because the silver package has been moved to a new webpage in-game. Safe to ignore.



(https://i.imgur.com/B2BB78c.gif)

"Chicken where is my tacticool gear, where the frick have you been?"

Been tired and busy running around doing more maintenance for Rimdeed. Managed to make it to front page top 3, haven't had that for a while since VOID Faction mod was released.

Been working on some new business ideas:
(https://i.imgur.com/ImJvNGC.png)

(https://i.imgur.com/cJQBFAB.png)

Pepperoni classic flavour
(https://i.imgur.com/Uz9FJoh.png)(https://i.imgur.com/82gLzGn.png)(https://i.imgur.com/3ZLy9gX.png)
Boomrat BBQ flavour
(https://i.imgur.com/Rj3AeDG.png)(https://i.imgur.com/IApQXMX.png)(https://i.imgur.com/nlBfhML.png)
Vegetarian flavour
(https://i.imgur.com/7RTDJhs.png)(https://i.imgur.com/gmQbo56.png)(https://i.imgur.com/Ft03D7W.png)
Hotwings side meal
(https://i.imgur.com/1si3gzs.png)(https://i.imgur.com/sjQMl4G.png)(https://i.imgur.com/MRp9aeD.png)
Bepsi
(https://i.imgur.com/3C2cTyy.png)(https://i.imgur.com/M9JpIuJ.png)
Tanfa
(https://i.imgur.com/M3PaDYi.png)(https://i.imgur.com/hWaliLi.png)
Dr. Phoebe
(https://i.imgur.com/2ybZBtY.png)(https://i.imgur.com/IZWKopV.png)
Mecha-Cola
(https://i.imgur.com/ufc2fMP.png)(https://i.imgur.com/NWwCLI2.png)
Blight
(https://i.imgur.com/Y67wqWs.png)(https://i.imgur.com/4t98jQn.png)

Delivery outfit:
ProTec Prime Pizza Time bike helmet
(https://i.imgur.com/fSPfLq1.jpg)

Mountain Warehouse Merlin backpack
(https://i.imgur.com/B2RHQq8.jpg)

(https://i.imgur.com/QSOLl0b.png)
"Pizza Time" - Spider Parker 2002

Pizza Time - Fast Food Service
- Online delivery
- Fast food hediff effects when consumed, slowing down metabolism, blood filtration, movespeed etc.
- Drink hediff effects, slower restfall speed, faster movespeed, addiction etc.
- Uniform
- Pizza delivery job, maybe with salary or simple quest events

What stresses me out is, I start a small mod idea and it turns out great but I'm bombarded with a lot of people, often from steam wanting to pitch something in not realizing how expensive or difficult their suggestion is. Sometimes it can get overbearing. I was just doing this Pizza Time mod and was bombarded with suggestions to make NPCs use visitor AI and drop the pizza and this and that like it's the easiest thing in the world. Not that easy folks. I understand suggestions are good but the way I counter sometimes and explain why it can't be done only to be given the short refute ended with "easy." retort drives me insane, partly cause of sleep deprivation from the mods.

I'll get on going, very tired tonight and I have a meeting that I can't miss this time with someone important. Cheers all

P.S. Couldn't find Peter Parker's exact helmet model so I found ProTec who happens to also do bike helmets. I am doing some online service mods to make it easier for people to focus more on fighting and less on production and micro management, however I've been doing my best to find downsides from choosing these easy access systems.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on March 05, 2021, 02:55:55 AM
I just try to remeber what MMORPG got the /pizza command, which redirect you to Pizza delivery. :-)

Quote
Couldn't find Peter Parker's exact helmet model
No spiderman delivery service ?
Since Peter is allways broken (before he got sponsored by Stark), Spidy courier service could be the fastest in the town.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 06, 2021, 02:37:55 AM
Rimdeed updated
Download link in post above or front page
- Reduced Trade In pawns in generation to minimize lag upon opening trade screen
- CV additions
- 404 ERROR made more obvious that it's part of the mod, not a real error



(https://i.imgur.com/ebcFcw6.jpg)

About a year or two ago we were talking about the "Wasteland Republic" which was supposed to be a faction based on the NCR.

What sparked the old interest in this vanilla based faction that I used to play as in the A15 days, is when someone voted for me to prioritise faction mods. I thought "What faction would be the easiest to release first? Can't be this.. or that.. what if.."

And then it hit me, it's gotta be one I haven't shown everyone yet, and it's gotta be one with the most vanilla looking designs. The Wasteland Republic Rangers.

I'm thinking about changing the name of their faction, but I can't think of a better replacement.

(https://i.imgur.com/PJJiISe.jpg)

Added handkerchief scarf and ranger badge accessories

(https://i.imgur.com/kaKmLER.jpg)

Ranger Duster

And last but not least, based on Betty Lester's old designs:

Old Designs (around 2018-2019):
Quote
(https://i.imgur.com/QO5SL02.png)(https://i.imgur.com/jJT7Y5B.png)(https://i.imgur.com/i8Kdezx.png)
(https://i.imgur.com/IwFW9Dw.png)

(New version, with the Vigilante Helmet) (No armour planned at the moment.)
(https://i.imgur.com/eXYVP6S.jpg)

Betty Lester is the ranger who started this organization. She is someone who was a part of a republic that fell, a sole survivor that believed in a sense of justice and making sacrifices in order to do what is right. After having lost all of the people she knew, she lived a life as a ranger cleaning up towns and becoming a folk hero around locals. To them, she didn't need to make a difference to the whole world because the differences she's made through her choices meant the whole world to them.

It's a very goodie two shoes faction, and I've noticed the trend lately of Rimdeed and my recent mods in development being very wholesome and departs more from the edgy, gritty, low saturation dark themes of the modern age and the wars being waged by shadowy organizations and governments. I just felt like maybe this is the kind of stuff a lot of us need right now, going back to the old ideas of what brings hope, and the good ol' fashioned "by the books" kind of heroes that have a sense of morality that isn't overshadowed by multiple shades of grey. Pizzas and fizzy drinks, badly written job applications inspite of a world full of raiders and organ harvesting. I thought to me, we live in a very cynical age and things seem to be getting bleaker, and subconsciously this has lead me to producing some mods lately that are very "goodie goodie" type, especially with the Sam Raimi Spiderman references, because those movies in of itself were very bleak if you think about it, yet our protagonist managed to rise above all the hell thrown at him. He wasn't a hero because of the powers, he was a hero because he didn't need the powers to be the person he turned out to be. He just needed to keep going, and to keep trying to be better than who he was when he first began.

The Vigilante Helmet has combined designs of DOOM's raven helmet, HALO's recon armour helmet and the clone wars helmet attachments, visor and radio. It makes for a scrapyard look. I don't know if I should do a body armour, perhaps a power armour that dusters can go over.

Right now this faction is having an identity crisis, what exactly is it trying to be?

It can't be the NCR, it's been done. Their weapons are cold war, some sci-fi suggestions for the elite pawns. It can't be both NCR, old western and cold war.

Weapon pool:
Ruger Red Label shotgun
Winchester Model 70 rifle
AR-15 (original wood stock design)
Colt Walker (The revolver from Marty Robbins' Big Iron song)
Sci-fi revolver* (* means may be removed)
Sci-fi sniper rifle*

Apparel pool:
Ranger Duster
Ranger Hat
"Vigilante" Helmet
Sling Haversack
Haversack
Ranger badge
Handkerchief scarf*

Very tired, thought to share my thought process on the recent mods in development. I wanted a break in the super bleak future that is VOID (that was a metaphor too) and the inevitability of the Red Horse story leading to all the factions having to deal with them. In this mod series (my head cannon) cannon, it always began with the player's vanilla faction, in this case my one were the Wasteland Rangers. I think it's a perfect time to introduce them, especially now that I know I can get the feeling of their faction right because of the new art style I'm doing.

Of course, I can't end on talking about good and greatness without mentioning God. Things do get hard, with everything going on, the pandemic and other things to worry about. It's nice to know there's good out there, and it's all handed down by God. I'm grateful for him and I will continue praying for even you guys. I'll get to bed now, stay safe, stay healthy and God bless. That's Michael Franzese line, sorry lads



I just try to remeber what MMORPG got the /pizza command, which redirect you to Pizza delivery. :-)

Quote
Couldn't find Peter Parker's exact helmet model
No spiderman delivery service ?
Since Peter is allways broken (before he got sponsored by Stark), Spidy courier service could be the fastest in the town.

Look Canute, nobody is stopping Pizza Time. Not even Randy



Rimdeed update 0.22

- Ban description tweaks
- Ban description grammar fixes
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 06, 2021, 04:55:23 AM
Quote
The Vigilante Helmet has combined designs of DOOM's raven helmet, HALO's recon armour helmet and the clone wars helmet attachments, visor and radio. It makes for a scrapyard look. I don't know if I should do a body armour, perhaps a power armour that dusters can go over.

I know that I saw that designs somwhere :)

Names... Oh my for me it's always problem. When I neeed in my novel name dreadnought's for example, it's hard to make something original, so I name them from highest Earth mountains,
Everest for example. You want Rangers to be good good guy's. Maybe... call them Betty's Rangers? Like those good mercs from Fallout 3 - Relly's Rangers
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 06, 2021, 08:52:01 PM
Rimdeed updated
Download link in front page or post above!
- Fixed BUG with Trade Ins not appearing when game starts
- CV grammar error fixes




(https://i.imgur.com/ZszeH9s.png)

Been running around doing textures, developing two mods at a time.

(https://i.imgur.com/znyRUb0.png)
- Finished all Ranger Dusters. Finally! Will refer to them as Wasteland Republic until I think of a better name. I like Skynert's suggestion but Betty would be the kind of character who wouldn't want her name in the group.

Worked on more Pizza Time assets:
"Dire Raid" (Special thanks to DkPepper for the name)
(https://i.imgur.com/9d4LNS2.png)(https://i.imgur.com/k51RCSt.png)
"Don't Shoot"
(https://i.imgur.com/BAsvWSz.png)(https://i.imgur.com/TC02XVN.png)

Those are the last of the beverages, they are based on the drinks you can actually get from Dominos pizza here in UK. It's quite a selection.

Hawaiian (Forbidden) Pizza - Most controversial content I've ever made #There'sNothingWrongWithPineappleOnPizza
(https://i.imgur.com/5Nr6oaF.png)(https://i.imgur.com/IAIHRSu.png)(https://i.imgur.com/WzEyA2u.png)

"Chump's Meal" "See ya chump!" - Pizza Parker 2002
(https://i.imgur.com/MiWaqJ7.png)(https://i.imgur.com/K18o0An.png)(https://i.imgur.com/y30b8nt.png)

"Chump Borger"
(https://i.imgur.com/bFeEfrd.png)(https://i.imgur.com/kdZTebU.png)(https://i.imgur.com/X3Yg4P7.png)

Greasy Cookies Dessert for you guys who just finished a whole box of pizza and hotwings by yourself. The bloody cookies they serve here are so greasy, it makes me think about a future heart attack
(https://i.imgur.com/vt27ZkL.png)(https://i.imgur.com/yRdpFoX.png)(https://i.imgur.com/zx3S10I.png)

Hotwings The staple pizza side. A measly small amount of hotwings, probably made of Emu. I redid the boxes to better fit the content inside.
(https://i.imgur.com/hx5Qpwe.png)(https://i.imgur.com/GfHKgSI.png)(https://i.imgur.com/QIwLZS6.png)

(https://i.imgur.com/FQMiGAk.png)

That's all for now, still finishing up the Vigilante helmet, leaning towards making a Vigilante body armour or I may call it "Vigilante Mesh" or whatever something cool.

Quote
The Vigilante Helmet has combined designs of DOOM's raven helmet, HALO's recon armour helmet and the clone wars helmet attachments, visor and radio. It makes for a scrapyard look. I don't know if I should do a body armour, perhaps a power armour that dusters can go over.

I know that I saw that designs somwhere :)

Names... Oh my for me it's always problem. When I neeed in my novel name dreadnought's for example, it's hard to make something original, so I name them from highest Earth mountains,
Everest for example. You want Rangers to be good good guy's. Maybe... call them Betty's Rangers? Like those good mercs from Fallout 3 - Relly's Rangers

Very cool suggestion, but I do know it's one of those things were Betty Lester's character would outright refuse and even put it in her death will because the rangers were never about any individual person, she would believe that it's about the people. I know it's all cheesy Mary Sue stuff, but I enjoy cheesy goodie two shoes stories cause oftentimes the hero faces the greatest challenges when they're offered to compromise in such a world full of adversity and evil. I'm gonna stop blagging on about that for now, but we'll think of a name later, hopefully by the time all their gear is done it'll be ready

P.S. you made me look up old Fallout 3 lore now, very enjoyable!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 07, 2021, 02:58:57 AM
(https://i.imgur.com/Zysp0uZ.png)(https://i.imgur.com/fIxck4E.png)(https://i.imgur.com/b757e7A.png)(https://i.imgur.com/FndcW4K.png)

"Vigilante Helmet"
This is the colour I've decided on and it closely mirrors the originally planned colour. I didn't want it to be too close to the NCR colour, despite a red visor looking pretty cool, it just ripped the identity away because everytime I saw the helmet, I saw what I felt like was a rip off.

(https://i.imgur.com/NiS36Ti.png)

"Colt Walker"
Ladies and Cowboys, the Colt Walker. I read that it is the weapon referenced in Big Iron by Marty Robbins, and it's what Marty was holding in the album cover. If I'm wrong I'll just cry about it later.

(https://i.imgur.com/1nsE118.gif)

Planned items:
- A holster that possibly produces a shield belt you can shoot out of, but it won't be as strong as the UAC or VOID belts.
- Badge
- Vigilante Armour. Has to be original, not gonna be easy.

I'll go sleep folks, goodnight
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 07, 2021, 05:13:17 AM
I like Hawaiian pizza. Hmm maybe it's a reason why I also like our WarCrime Simulator... I mean... Rimworld!

Colt looks nice, but i really want that duster. You know that I prefer Rimmunation over other guns mods even when I have them, but I also use 1 kind of AR for example AK-47, one kind of pistol etc. I mean my pawns are using AK's even if my armoury is full of other guns. On current save i "stole" 4 LAW launchers from drunked muffalo who entered my chemshine stash. Few days later mechs attack (Thanks Oscar from VFE team ;p) They wiped out half of colony becouse I forgot about those LAW xD Reload time. I also forget that I can still call for support from Military Furniture.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 07, 2021, 02:05:05 PM
(https://i.imgur.com/SNDGuL5.png)(https://i.imgur.com/l8GSP1a.png)
AUGUR Sling Canvas Bag:
Rangers travel light, it helps to keep a low profile patrolling the outer rim towns. Sling bags and messenger bags are the go to for Rangers, they're also in fashion among their group because they look purty rootin' tootin' tacticowboy

(https://i.imgur.com/YpYjp5P.png)(https://i.imgur.com/7Bbqs56.png)
Muffaberg Root Beer. A once obscure family business harassed for protection money and free root beer by raiders. The Rangers liberated them from their captors and received the handsome reward of lifetime supply of free root beer. The company has since grown into mass production, further supported by the fame it receives from being associated with the rangers.

(https://i.imgur.com/NP1ktmv.png)(https://i.imgur.com/4CcUtP3.png)(https://i.imgur.com/hog6dXg.png)
Macronchy Bros Ranger Rations. Formerly a small time, independent company that helped produce survival packaged meals, the brothers owed Ranger "Betty Lester" their lives. They were aided in a small town shootout with local raiders. From there on the town flourished and was left alone, and the Macronchy Bros decided to manufacture a new line of delicious Ranger Rations, free for the Rangers to resupply with anytime they need. The business has grown and are now everywhere the rangers are stationed.

Doing more items for the Rangers, still trying to find a name. The root beer brand is based on "Bundaberg" root beer which my mom stockpiled in her living room and I happened to only discover on Google trying to make root beer, not knowing we had some around. The rations are based on Maconochie Army Rations from WWI.

I like Hawaiian pizza. Hmm maybe it's a reason why I also like our WarCrime Simulator... I mean... Rimworld!

Colt looks nice, but i really want that duster. You know that I prefer Rimmunation over other guns mods even when I have them, but I also use 1 kind of AR for example AK-47, one kind of pistol etc. I mean my pawns are using AK's even if my armoury is full of other guns. On current save i "stole" 4 LAW launchers from drunked muffalo who entered my chemshine stash. Few days later mechs attack (Thanks Oscar from VFE team ;p) They wiped out half of colony becouse I forgot about those LAW xD Reload time. I also forget that I can still call for support from Military Furniture.


I'm happy you like the original Duster! I based it off a Red Dead Redemption 2 picture of someone who created an Arizona Ranger. It's colorable so that's a massive customization plus. Thank you for your story, it reminds me I need to do more weapons after these mods are sorted. I forgot how difficult it is to deal with armored enemies like Centipedes without Anti-Tank now, easy to take for granted with the old Rimmu-Nation Arsenal.

Also Pineapple on Pizza is great, I feel sad I've been peer pressured into only taking BBQ ones now cause I got roasted too many times in basic training for liking pineapple on pizza. Never forget.



(https://i.imgur.com/09jV7X5.png)
Vintage KABAR
Every Ranger carries a trusty combat knife on their person. A knife can be used for a multitude of things, hopefully one of those reasons won't be because you are out of ammunition.


(https://i.imgur.com/uBRMj2Y.png)
Modern KABAR (for comparison)


(https://i.imgur.com/NJP8APy.png)

Winchester Model 70
A long range bolt action rifle used by Rangers.

(https://i.imgur.com/TXVVnUJ.jpg)

Currently designing the Vigilante Armour. It's just a modified recon armour, not sure on the final look yet but I'm happy with the results here.

(https://i.imgur.com/51pt39r.jpg)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 08, 2021, 06:33:23 AM
Quote
(https://i.imgur.com/51pt39r.jpg)

Nice, cool Tacti-Fallout-Tech look. Oh, and i take two crates of root beer. Important thing. It will be craftable?

Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 08, 2021, 07:59:27 AM
(https://i.imgur.com/dOXj89i.jpg)

New designs for Vigilante Armour, decided to scrap the ALICE pouches and leather shoulder guard. Was no need for them, sometimes less is more. Added a classic western holster.



Quote
(https://i.imgur.com/51pt39r.jpg)

Nice, cool Tacti-Fallout-Tech look. Oh, and i take two crates of root beer. Important thing. It will be craftable?

Yes! All the apparel and weapons, craftable. I am unsure about the food items however, due to things like the Root Beer's ingredients being unavailable. Could always do neutroamine and ambrosia? Maybe.

Got called back to work Thursday so I don't know what that means busy wise but I'm back to my lonesome in camp by then. Hope its not for too long
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 08, 2021, 10:28:15 AM
Root beer can be made off beer and... and... potato. Why? Why not.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 08, 2021, 07:26:04 PM
(https://i.imgur.com/g5Eiqzr.png)

Finished the vigilante armour. Left the Hulk front view with a duster for example.

I decided I wanted to do an elite ranger force and got into looking at M1 helmets, some kind of special forces like the SAS. Then I kinda got carried away.. Chose the P1944 British WWII gasmask and also decided maybe the best headgear to go with this is.. The Brodie helmet. That's another British Great War equipment, rather than M1.

It made me think, this isn't quite right. It's not western, it's not "rangers" and it ain't even NCR apart from the Brodie helmet. I was thinking maybe go all the way with it, give these guys a brand new dark colored winter coat, the similar kind the peaky blinders use. It'll look like a duster but it's a winter coat. Their units will be called "Paratroopers" or "Airborne Rangers" and they'll have the Thompson submachinegun. Was thinking about giving them the MP5.

That still didn't sit right by me. These guys aren't like the other rangers. It would work if they were special forces for the Wasteland Republic, but I'm not doing Wasteland Republic, those guys are only a part of the back story of the rangers now. If I were to do W.R. as a faction, I'd need to craft more uniforms.. more weapons and more styles for the footsoldiers. I'd have to re-brand the story of the faction so far, and the ranger specific gear like the rations and backpack? well they may have to be redone cause it's not just about the rangers now.

All in all, I wanted to ask if it bothered anybody here that there's some obvious non-western British style forces.

Faction pawnkinds
- Ranger
Apparel:
Ranger Hat, Duster,
Flak vest, button shirt, pants

- ?? (Paratrooper) (Airborne Ranger?) (Elite Ranger?)
Apparel:
P1944 Gas mask, Brodie helmet,Duster (black winter coat?? new textures needed)
Flak vest, button shirt, pants

button shirt, pants

- Veteran Ranger:
Apparel:
Equipment: Vigilante Armour Set, Duster
button shirt, pants

It may mean that I have to accommodate the backstory for these special forces guys, who are clearly a homage to the SAS cause why the heck not if they're paratroopers. I don't want to overcomplicate or mess up the identity of the faction and deviate too much from the original plan.

What are your thoughts as someone who wants the faction mod as a feature? Please give us a shout about it.

Should I just scrap this extra idea of a ranger special operations force and keep things simple, or throw it in?

After all, this isn't an American faction, it's American-based off the Rangers of old. We are in an outer Rimworld setting where nations and states aren't really clear. It could make sense for this different style of rangers to co-exist because they were some kind of ally that they absorbed into the Corps of Rangers. I'll wait for your comments, dear readers.

EDIT: Forgot to add.. This is their faction logo. Thought it didn't need to be anything else, like the Texas Rangers

(https://i.imgur.com/4R0idpC.png)



Root beer can be made off beer and... and... potato. Why? Why not.

Here's what I may do for the root beer recipe:
Neutroamine
Ambrosia
Herbal Medicine




Rimdeed updated, download link available in front page
Rimdeed 0.25 fixes
- Hiring all pawns in job application screen now says "All job applications hired" instead of 404 ERROR



Done the Brodie helmet over the P1944.

(https://i.imgur.com/IGq5gjB.jpg)

It looks good, but it's not ranger material. It's not republic material either, which just gave birth to a new faction idea of mine: Outlander "Commonwealth". It's a new kind of faction like outlanders, they're a commonwealth advancing in the industrial tech. They keep to themselves. We'll worry about it later.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 09, 2021, 02:12:28 AM
Quote
Airborne Rangers
Maybe Drop Pod Rangers? Becouse, for unknown reason in the Rim we dont have airplanes. Even bikes ;p

Rangers are good vigilante guys, they should have simple gear and units. It's your story and faction but I think they dont need "special forces" becouse they are not Task Force 141, Ghosts or GROM (Polish special forces) Rangers are not a part of "Coalition of Drunk Blue Muffalo", if they were, then ok they can have even armored muffalo unit. Or Division 303 formed from muffalos who can fly in Spitfire's...
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on March 09, 2021, 02:29:36 AM
Who need Airborne when you can have Spaceborne ! :-)
Combat nanosuits with integrated shield or skip device ! :-)
Title: Re: [1.2] (WIP) Red Horse² : Tacticrow Expansion
Post by: Chicken Plucker on March 09, 2021, 07:41:27 PM
(https://i.imgur.com/s2wdnK6.png)

Chosen the M1 Garand as the main battle rifle of the Rangers. To this day, still can't think of a name for their faction.

I have been very busy today, motivation is low knowing tommorrow I'm off to return to camp for weapon cleaning and other unknown surprise chores. Hopefully not picking up crap cause I miss the meeting on Zoom again this Friday. That's a reminder to myself.

(https://i.imgur.com/y146urh.gif)

Betty Lester, another animation with the new gear for the Mod collection portrait of Red Horse²: Factions. Her hairstyle is based on reboot Lara Croft's hairstyle, and it dawned on me I have to do all of Chicken Mitchell hairs again in 512x512. I only did the front view for this animation, I didn't wanna do inner black lines again so the end product for the hairstyle looks pretty good to me.

(https://i.imgur.com/uhvwM0z.png)



Quote
Airborne Rangers
Maybe Drop Pod Rangers? Becouse, for unknown reason in the Rim we dont have airplanes. Even bikes ;p

Rangers are good vigilante guys, they should have simple gear and units. It's your story and faction but I think they dont need "special forces" becouse they are not Task Force 141, Ghosts or GROM (Polish special forces) Rangers are not a part of "Coalition of Drunk Blue Muffalo", if they were, then ok they can have even armored muffalo unit. Or Division 303 formed from muffalos who can fly in Spitfire's...


See this is what makes me wonder now. If I did the full Wasteland Republic it'd be extra work but I will have good reason to give upgrades for the whole faction, but the problem with that is the Rangers will lose their own identity and possibly just end up looking like another RH faction. Cheers for the suggestions.

Who need Airborne when you can have Spaceborne ! :-)
Combat nanosuits with integrated shield or skip device ! :-)

Hey Canute thanks for the suggestion, I don't know about the shield belts now, but I may do the built-in jump packs that need chemfuel. Would you guys think that's a great add-on for the vigilante armour? Or just leave it as-is?

We'll see. I gotta go sleep, cheers all
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 10, 2021, 03:55:23 AM
Jetpack, hard to say. It's too WH40k style for me. I have idea! What's Rangers home planet name? Maybe call them [Planet_name] Rangers. Like... they originated on Wooly Muffalo planet, but idea of that kind of good guys giving free root beer and muffalo, and no fee protection from Manhunting rabbits go to the stars. So on my Sand planet I can have Sand Rangers, on other... [Planet_name] Rangers. Im no modder, Im simply consumer of mods and dont know if you can randomise names in that way. And M1 Garand, they say you cant hear images. <reload_clang>

And btw. Im understanding that right, that you are in the army but also work somewhere?
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 10, 2021, 08:53:58 AM
(https://i.imgur.com/EfuAomY.png)

"Believe it or not, I'm walkin' on air" - Joey Scarbury

Rocket boots UI, I don't even care lads. ROCKET BOOTS!

You have to refuel it with chemfuel, Max I'm allowing is 25 and each of those is a tile. Max range you can jump so far is 8 tiles, but I may reduce it. Vigilante Armour isn't built for flying but we ain't about flying here, we're about lookin' cool in the sky.

(https://i.imgur.com/dmrmSft.jpg)

(https://i.imgur.com/tDXu1pX.jpg)

Getting closer to the objective. As expected, root beer is the biggest pain in the butt to code cause I have to make it a drug with new addiction coding. BOO!

I'll get back to the coding later, got lots to do today.

I have decided Canute's suggestion is cool. Shield belts AND rocket boots, but the shield belt is more of a bonus, not the main means of protection so it won't even be as good as vanilla shield belt (especially since you can shoot out of it) and rocket boots, enough said, they're cool.



Jetpack, hard to say. It's too WH40k style for me. I have idea! What's Rangers home planet name? Maybe call them [Planet_name] Rangers. Like... they originated on Wooly Muffalo planet, but idea of that kind of good guys giving free root beer and muffalo, and no fee protection from Manhunting rabbits go to the stars. So on my Sand planet I can have Sand Rangers, on other... [Planet_name] Rangers. Im no modder, Im simply consumer of mods and dont know if you can randomise names in that way. And M1 Garand, they say you cant hear images. <reload_clang>

And btw. Im understanding that right, that you are in the army but also work somewhere?

Ranger home planet is the outer rim XD

Think I'll go with plan B and just make them random generated names.

As for job question, cause of COVID we get sent home so I can just get fat at home so long as I do the PT they ask me to, but I get called about every month for some surprise chore, sometimes it's getting shot in CQB training as a terrorist, or sometimes it's cleaning weapons and whatever else the senior guys don't wanna do but will happily send new guys to do.

Look Skynert, the time has come. It ain't about WH40k, it's about walkin' on air.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 10, 2021, 09:59:11 AM
Quote
sometimes it's getting shot in CQB training as a terrorist,

Thats not nice. Buuut I assume it's better than 36 hour counter innterogation training that SAS have xD. I heard about it in the internet so it must be true.

Rocket boots, it's crazy. I take one contener. And the screenshots, it's look nice, but isnt revolwer too big? Just a little?
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on March 10, 2021, 10:12:04 AM
Quote
As for job question, cause of COVID we get sent home so I can just get fat at home so long as I do the PT they ask me to,
You just could freely run your 5 miles each morning, just to keep you fit ! :-)

Quote
but I get called about every month for some surprise chore, sometimes it's getting shot in CQB training as a terrorist, or sometimes it's cleaning weapons and whatever else the senior guys don't wanna do but will happily send new guys to do.
Combat drill over video chat ? :-)
Wasn't there a FPS from the army for recruitment issues ? Couldn't they use that to train you all at home ?

Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 10, 2021, 09:10:03 PM
Note: Image 1 and 2 are sped up for memory compression purposes

(https://i.imgur.com/jkhaERf.gif)

Finally got Root Beer to work! This means I've unlocked the secret to soda beverages, all thanks to VGP Sodas. I'm gonna have to give credit to dizmarzero for all his help. The soft drinks coming in RH2 aren't gonna be drugs that have addictions, tolerances and all that bullcrap. They're just consumables that give a minor positive hediff and small moodlet boost. If Maxi Cola ever returns however, that one will be a drug.

(https://i.imgur.com/2xok0Wv.gif)

Jump pack testing, bit of an annoyance cause I have to call it "jump pack" cause Taranchuk only coded it to be one name. If I call it rocket boots any future jump packs I do will be labelled "rocket boots". The animation isn't as cool as Locust Armor but that's cause it's an originally coded mod, not taken from Royalty. Had I just taken Locust Armor coding we could end up running into issues with big man Tynan like O21 did and the mod will need Royalty DLC dependency. Big no no for people who don't have the DLC.

(https://i.imgur.com/xZxiTZ3.gif)

Totally unedited shot. It was edited. She may have missed a few times.

That's all folks. Please note quality of images are greatly reduced due to .gif compression. They look better and more crisp in game. I'll get to bed and work hard tomorrow so I can get back to these mods. Cheers!



P.S. Got a commission request to make "RimNotes"

(https://i.imgur.com/yABuNWB.png)
(https://i.imgur.com/D4QXFYk.png)
(https://i.imgur.com/QmJc2NL.png)

Hey look, I'm not a big fan of the conspiracy triangles either, they're not very tacticool but this is what the person requested. They want me to make this part of RH2 which I don't like the thought of. Initially he wanted this to be a new service Rimdeed offers, and I thought that won't make sense in my story cause Rimdeed is specifically for jobs. Then he wants me to use my Offworld Bank (unfinished concept mod for a bank account)

Reference:
(https://i.imgur.com/BWQw0V1.png)

Quick rundown description:
Offworld bank allows you to use an online banking service to withdraw and deposit gold and silver to a planet outside of the outer rim. There is an interest rate increase every 30 days in your account.

This person commissioning me wants this company to be involved with adding a new currency which I also thought doesn't fit in the Red Horse story cause Offworld Bank is just a banking service that stores your silver and gold, they have no intention of getting in the market of creating bank notes. Gonna have to explain this to the person later.

Oh yeah just to vent, didn't get the SKS in cod mobile in time cause their last task for it was stupid and it was to kill 5 people in battle royale with a revolver that NEVER drops on the crates. Waste of time, waste of money. Thanks Activision. Tynan please fix call of duty, thanks. /endofrant



Quote
sometimes it's getting shot in CQB training as a terrorist,

Thats not nice. Buuut I assume it's better than 36 hour counter innterogation training that SAS have xD. I heard about it in the internet so it must be true.

Rocket boots, it's crazy. I take one contener. And the screenshots, it's look nice, but isnt revolwer too big? Just a little?

I compared it to the other pistols and vanilla revolver, looks about right to me and I am guilty of wanting to display the details  8)

I got your root beer workin' you better be happy you rootin' tootin' outlaww

Quote
As for job question, cause of COVID we get sent home so I can just get fat at home so long as I do the PT they ask me to,
You just could freely run your 5 miles each morning, just to keep you fit ! :-)

Quote
but I get called about every month for some surprise chore, sometimes it's getting shot in CQB training as a terrorist, or sometimes it's cleaning weapons and whatever else the senior guys don't wanna do but will happily send new guys to do.
Combat drill over video chat ? :-)
Wasn't there a FPS from the army for recruitment issues ? Couldn't they use that to train you all at home ?

I don't know what you're on about Canute, I assume you are joking about getting trained with video games. I am not in the RAF sadly so I don't have the luxury of getting paid to get rekt by kids on fortnite. I do that for free

Cleaning weapons can't be done over zoom so they want me here 0830 tomorrow morning. Got reminded about 4 times with the emphasis on "0830", probably psycasts that can see the future, and they probably saw me being late for the weapon cleaning cause of me spending too much time on Rimworld
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 11, 2021, 04:06:51 AM
0830? It's a warcrime

Quote
Finally got Root Beer to work! This means I've unlocked the secret to soda beverages, all thanks to VGP Sodas. I'm gonna have to give credit to dizmarzero for all his help. The soft drinks coming in RH2 aren't gonna be drugs that have addictions, tolerances and all that bullcrap. They're just consumables that give a minor positive hediff and small moodlet boost. If Maxi Cola ever returns however, that one will be a drug.

Yay!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on March 11, 2021, 04:12:23 AM
Quote
I don't know what you're on about Canute, I assume you are joking about getting trained with video games. I am not in the RAF sadly so I don't have the luxury of getting paid to get rekt by kids on fortnite. I do that for free
Not joking.
Just take a look
https://en.wikipedia.org/wiki/America%27s_Army

https://theconversation.com/how-the-us-military-is-using-violent-chaotic-beautiful-video-games-to-train-soldiers-73826

But i can't verify the true of the second article, but i found similar ones at other sources.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 12, 2021, 01:03:50 AM
(https://i.imgur.com/iYTemJS.jpg)

(https://i.imgur.com/Bv3x8Qv.jpg)

(https://i.imgur.com/TtNFDci.jpg)

(https://i.imgur.com/eXh8scF.jpg)

Got 5 hours to sleep before big meeting so I'll keep it very short cause I'm also tired. Rangers are getting closer to being done, they're pretty well balanced so unsurprisingly they aren't as powerful as the old RH1 factions, these guys can lose to pirates especially if the pirates have better weapons from other mods. I may have to upgrade the rangers with some more weapons.

There's a bug with jet packs that causes the pawn to be deleted if they fly into the same spot they're standing in, bunch of other fixes needed.

(https://i.imgur.com/OgmFgxD.png)

Had to create a new mote based on Royalty DLC's flame jump mote. It was much needed to avoid Royalty dependency due to using the same texture or whatever

(https://i.imgur.com/ScoIOg4.gif)

New jump pack animation courtesy of Taranchuk. It's using the same animation code royalty has but it is coded to work differently than the one in the DLC, no .dll, art asset has been taken other than the .xml stuff replicated for the animation.



Quote
I don't know what you're on about Canute, I assume you are joking about getting trained with video games. I am not in the RAF sadly so I don't have the luxury of getting paid to get rekt by kids on fortnite. I do that for free
Not joking.
Just take a look
https://en.wikipedia.org/wiki/America%27s_Army

https://theconversation.com/how-the-us-military-is-using-violent-chaotic-beautiful-video-games-to-train-soldiers-73826

But i can't verify the true of the second article, but i found similar ones at other sources.


Sounds very experimental, they would probably save more just making us train with actual rifles in a scenario. You can't check your weapon safety or avoid muzzling the guys around you in a video game. Those kinds of drills can only be learned with actual experience because a video game just doesn't have the same weight of danger and consequence


Need to fix backpacks not appearing on faction pawnkinds and a bunch of other stuff

Going to bed, see ya later

EDIT:
(https://i.imgur.com/k5AvtFQ.jpg)

Just got it working, all it took was one number change. Coolio

(https://i.imgur.com/DNE5MrW.jpg)

Cat tax, game named it zelda gg goodnight
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: MrBriggs18 on March 12, 2021, 10:23:45 AM
Had to catch up with quite a lot here. Nice food textures, hope they will look fine ingame too. Wondering what's canon behind Red Horse and other stuff since there's apparently more than just buncha items for the sake of quantity.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 12, 2021, 01:02:38 PM
Nice. Just write something to recieve notifications. Cant wait to add another faction to my crazy moded game that starts FIVE minutes xD
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 12, 2021, 03:12:37 PM
Had to catch up with quite a lot here. Nice food textures, hope they will look fine ingame too. Wondering what's canon behind Red Horse and other stuff since there's apparently more than just buncha items for the sake of quantity.

RH canon mod series, in summary:

>Wasteland republic is formed and tries to unify all outlander and tribal communities in an outer rimworld but falls to a mechanoid invasion
>Meanwhile in a Midworld highly resembling earth, it is invaded by mechanoids, they nuke their own world a few times to try and win but mechanoids wont stop coming and they wont stop coming
>Scientists progress with space travel by reverse engineering mechanoid tech to get the heck out of there
>Most of their people make it to an outer rimworld
>Outer rimworld  attracts the attention of interplanetary businesses and corporations, i.e. VATGROWN Inc., Rimmu-Nation, Rimdeed, Pizza Time, Offworld Bank and Private Military Companies funded by shadow organizations
>Commence wars and fighting over territory, resources or whatever other reason while corporations benefit in the background
>VOID, having prepared for a few hundred years jumping from world to world gathering technology, comes in and decides it'll be a great show of strength to wipe everyone out on their own and start a new glitter world

I hope this makes sense.



Nice. Just write something to recieve notifications. Cant wait to add another faction to my crazy moded game that starts FIVE minutes xD

Oh I hope you guys still find the rangers exciting, it's starting to lose the novelty for me. I don't know what it is, I had this story of them being legendary gunfighters but they keep getting owned by pirates during testing.

Its the result of balancing I guess, even if their armor is super cool it's no Praetor Suit or even Hunter Reactive



(https://i.imgur.com/6A462JY.png)

Working on more gear for our Rangers. I've decided to arm their elite units with the AR-15 and a few more weapons. My rule will be that the weapons they use must be American made (except for an AMR) AND it must have a wooden stock or pistol grip to keep to the western look

Wish me luck, just taking a break today cause I was worked to death doing the incredibly boring job of helping with QM stuff. You can lose your mind counting GSR cannisters while writing down NSNs and other strings of numbers you didn't care about before you had to do this chore.

We had a meeting today and I was shocked to find out that explosives are found everyday all around Europe and even the UK, but it doesn't always make it in the news. I.E. "Warrington Grenades" currently in the black market, homemade grenades found in police raids of some criminal's house. Scary stuff.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 12, 2021, 03:25:14 PM
Quote
We had a meeting today and I was shocked to find out that explosives are found everyday all around Europe and even the UK, but it doesn't always make it in the news. I.E. "Warrington Grenades" currently in the black market, homemade grenades found in police raids of some criminal's house. Scary stuff.

From WWII? Yea. And I don't why, I suppoes that it have something common with use of carpet bombing, and artilery. Or it was the Aliens. Who know. Sorry, I playing Tropico 6 know and this game have so satirical humor that I can resist to use in poor way.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Canute on March 12, 2021, 03:35:34 PM
Yeah only when one "bigger" is found at a city and they need to evac. the people around it, it comes at the news.
But don't forget other war zones, afghanistan/vietnam/korea with all these bombs and mines. From that side you hear nothing. But alot kid's lost limbs or even life from them.
Good old times, when soldiers just use sword and bow and not bombs,mines or gas.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 13, 2021, 12:06:56 AM
(https://i.imgur.com/sYF5pDd.png)

AR-10 with plastic handle and stock (was told it may be bakelite plastic) so I already broke my own rules of wooden stock or handle. GG. Thought it was wood at first and it was too late cause the texture was finished and I liked it. The rangers will need this if they're getting rekt by pirates with vanilla gear.

Decided we're gonna have a new Ranger pawntype. They will have a new duster and they will use this weapon:
(https://i.imgur.com/tAnw0nk.png)

This is a Kilo-Bolt Action Rail Gun, it's from cod mobile. I actually just wanted a railgun but I wanted it to feel like something crafted in a wasteland, and this is the best I could think of cause after all, mobile games are a wasteland  :o

I don't know if I will name it something else or call it by it's name from cod mobile. Unsure. The Rangers using them will be elite units, with olive green looking trench coat that has a hood. If they're gonna use new armor is another matter of it's own I don't wanna think about yet.

(https://i.imgur.com/owqcCfU.png)(https://i.imgur.com/X8Wy2rD.png)

After some consideration and feedback from my good friend Slayer, we agreed the side view looks too much like the HALO Spartan II helmet, AKA Master Chief helmet so I redid the side view of the ranger to closer resemble it's front view. It looks a bit like a dog shaped helmet now. Reminds me of princess Leia's bounty hunter helmet when she was out to rescue Han Solo.

(https://i.imgur.com/Waf20xN.png)

Jump pack UI also redone as a result.

Will have more progress tommorrow. Pardon me guys, very sleepy so I have no comment for your replies at the moment, the whole talk about bombs is not making me very comfortable cause the reality of me dealing with them soon is slowly sinking in. Both that and sleep deprivation. Take care Canute and Skynert, MrBriggs, and everyone else. See you when the mod is released, hopefully soon.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 14, 2021, 07:24:16 AM
(https://i.imgur.com/rljaAx3.png)
S&W Model 3
(https://i.imgur.com/fUtRQRQ.png)
Colt Peacemaker
(https://i.imgur.com/SbAjdPE.png)
Browning Hi-Power
(https://i.imgur.com/iUaCMt0.png)
Ruger Red Label
(https://i.imgur.com/Q3vtc34.png)
Ruger M77
(https://i.imgur.com/q8HY1og.png)
M1 Carbine

(https://i.imgur.com/QBSfqST.png)(https://i.imgur.com/u7KQeyD.png)(https://i.imgur.com/3jUHbKS.png)
Trench Coat (Exile)

(https://i.imgur.com/zUf4rpU.png)(https://i.imgur.com/FjoxEUG.png)(https://i.imgur.com/cCkK2oe.png)
M56 Webbing (Exile)



High yield of textures tonight folks and fellers, this concludes all the weapons and apparel (save one more headgear, possibly) for the Rangers.

Rangers will have one elite pawntype using the exile trench coat along with the webbing

ROUGH CONCEPT:
(https://i.imgur.com/mQWD2Nv.png)

This concept of what they will look like is not final, obviously I am not happy with the hoodie here (rushed drawing to get concept image out) or if I should even include a hoodie but I want it to look like this. Should we let the trench coat be colorable or just make it green like the concept shows, plus a hoodie?

Let me know what you guys think, am exhausted and need to go to the bathroom so I won't say much else. SEEYA



(https://i.imgur.com/zqnteWj.png)
Henry Repeating Rifle


(https://i.imgur.com/xKFsG8W.png)

Remington Army Revolver
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Wavy Neptune on March 14, 2021, 09:03:05 PM
Hey CP, you're making so much progress it makes my heart melt. Just a suggestion, what about the wooden FN Fal? 👉🏻👈🏻🥺
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 14, 2021, 09:18:40 PM
(https://i.imgur.com/isNjVqp.jpg)
Pawntype uniforms done, may do one last Canvas backpack, just so we have a proper one for carrying heavy stuff.

Had to go to plan B with elite pawntypes, why? cause no matter what I do the webbing renders under the shell layer. I now had to do something else, which was re-create Blondie's poncho from the Good, the Bad and the Ugly. It resulted in the elite Rangers looking like freakin' Bobba Fett if they were the good guys.

(https://i.imgur.com/rO9auct.jpg)

Rangers have working shield belts built in the now renamed "Ranger armor", allows high rate of survivability in gunfights. Ranger armor has about the same protection rating as the industrial body armour we've been making, not power armor strength, so once your shield is gone you should not be blinded by hubris in thinking you're John Wayne and that your enemy won't even clear leather

(https://i.imgur.com/BRiMz9c.jpg)

(https://i.imgur.com/cyQe4a1.jpg)

Back view of Ranger trench coat had to be slightly elevated due to the lack of space for the 512x512 canvas, so it looks a bit fluffy near the head, which I'm sure most of you won't mind.

I have coded all the weapons now, but they aren't balanced and are more or less copy and pasted versions of something else. Still needs work but now I have Monday and other things to do, progress with Rangers are now on hold.

What needs to be done:
PGM Helcate II AMR
Big canvas bag
Weapon balancing
Polishing of faction settlement names
Trading stock generation
Pawntype generation
etc.

Note to self: KBA Railgun looks so dang realistic but the stuff was all drawn over in Photoshop vector style, you guys are a witness to that. May have to reduce detail. It's a good problem to have compared to looking below standard I suppose

(https://i.imgur.com/1A7tBfq.png)

KBA Railgun projectile art, done in style of charge lance projectile



Hey CP, you're making so much progress it makes my heart melt. Just a suggestion, what about the wooden FN Fal? 👉🏻👈🏻🥺

Hey Neptune, I'm actually holding out on the FN FAL for another faction, probably the MSF or the Black Ops faction. Either way it'll be created, just not for the Wasteland Rangers.

I've made sure all the weapons I've done for these Rangers will not show up for another faction, the whole idea is they have this style of using ancient reproduced gear because they live in the outer rimworld, unlike the other ones who come from the outside, with more modern gucci ally stuff. FN FAL, I really wanted to save these iconic ones as well as the M16 and AK rifles for the other RH2 factions coming along later. What we got for Rangers are mostly stuff we haven't seen in my mods before, which kinda cements them being unique and having their own identity *cough*NCR*cough*


Oh yeah, I've decided on the name folks.

They're Wasteland Rangers.  8)

Goodnight, got work tommorrow!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 15, 2021, 05:49:22 AM
Quote
Polishing of faction settlement names

Dry joke ahead!

Here are some Polish names. Chrząszczybrzeszyce, Łękołody, Szczecin... Oh you mean polishing names, not give them Polish names.  ;D
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 15, 2021, 04:46:32 PM
So Rangers faction officially has more weapons than Rimmu-Nation² - Weapons does

(https://i.imgur.com/CItuSXP.png)

Model 29, do you feel lucky?

(https://i.imgur.com/ePpnr11.png)

PGM Hecate II, the anti materiel rifle. Also what the AMR is based off from Fallout

(https://i.imgur.com/TopFA8X.png)

Last but not least, gave in to Neptune's ransom demands, T48 US made version of the FAL. I wanted elite pawns to have a new rifle, considered going with some tacticool looking AR-15 even but then I found that the US made their own FAL and I thought oh yeah. Why not?

Did the Hecate and to end everything off, one last revolver, another Clint Eastwood homage in the mod.

(https://i.imgur.com/uzZbS3M.png)

Gonna get some rest, cheerio



Quote
Polishing of faction settlement names

Dry joke ahead!

Here are some Polish names. Chrząszczybrzeszyce, Łękołody, Szczecin... Oh you mean polishing names, not give them Polish names.  ;D

Hey Skynert, it looks like your jokes need some.. polish  8) 8) 8)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 16, 2021, 05:20:55 AM
(https://i.imgur.com/TopFA8X.png)

Woow, you just hit Fallout 3 memories. I love how this gun look.

Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 16, 2021, 01:35:53 PM
Doing some more promotional for the Rangers for release

(https://i.imgur.com/FA3A8Z6.png)
Some pin-up poster art for Muffaberg root beer done in the style of that era

(https://i.imgur.com/lLZG3ZQ.png)
Another poster for Macronchy Bros rations in the style of the 50s 60s etc.

Decided in the end to call them "Rangers" or "The Rangers" and to dump the "Wasteland" or "Desert" in the beginning, there's no need.

(https://i.imgur.com/dKBmiDz.png)

Wanted to do some Ranger posters, kind of stuff they'd have on their walls but this one I feel it doesn't work, need to improve it. It was done in Far Cry 5 style, like the wallpaper below but to me I feel if it's a wallpaper it should be like the two above.

(https://i.imgur.com/K8frS8s.png)

Here's the preview I decided to settle in on with a desktop wallpaper below, did it in that big size initially.

Description of wallpaper:
"The image depicts Ranger "Betty" Lester overlooking her journey ahead with rations running low as her trusty sidekick Chip asks for scratches. Despite marching on an empty stomach with danger lurking around the corner, hope comes from the little things near her heart."

Rangers desktop wallpaper:
https://imgur.com/iDgQ8Rm
(https://i.imgur.com/iDgQ8Rm.png)

Got PT to do and a commission to do, busy day ahead and next month likewise. Have to deliver a lesson, have to be dunked in a large pool inside a sim helicopter and escape through a window without drowning. Sounds pretty cool, but it's just very wet, cold and very scary to me.



Woow, you just hit Fallout 3 memories. I love how this gun look.

Happy you like it, I forgot these rifles were in Fallout, and now that it's a T48 I realized it makes more sense and we can add it  8)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 17, 2021, 04:51:19 AM
Now i have cool new wallpaper. Those posters are nice, stylish
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 18, 2021, 12:05:01 AM
(https://i.imgur.com/VbrTlti.png)
Ranger poster for Information leak awareness

(https://i.imgur.com/PBfOGOQ.png)
Anti-drug ranger poster

It's safe to say that thanks to the recent gear being developed and all the posters contributing to world building of the faction, they're no longer the small time vigilantes I originally planned the rangers to be. They've become a greater military force than they were as part of the Wasteland Republic, though not big enough to form their own government or be considered an army. Rangers in the Wasteland Republic were the guys just above infantry sent to bail out the Sentinels.

Sentinels were the cool top dogs in full power armour and charge weapons, with the republic's funding fully invested in their development. Rangers specialized in drop pod insertions, making them airborne and their main objectives were usually to rescue sentinels or provide a distraction while they escaped. No reinforcements would come for the rangers and were left on their own. After the extinction of sentinels, funding later went over to rangers with their initial name being "Sentinel Rangers", who were given a type of armour similar to the ranger armour you see now. They were lighter in weight, lesser in protection but still afforded the rangers some speed. Rather than the old bolt actions, rangers were finally given automatic weapons such as assault rifles and anti-materiel equipment.

This was a short lived upgrade since these changes came about as a desperate move for the republic to defeat an onslaught of mechanoid hive invasions that eventually wore down the republic in terms of resources and manpower over a period of time.

(https://i.imgur.com/eXwodJk.png)
M1903 Springfield Rifle

(https://i.imgur.com/rf7kKJG.png)(https://i.imgur.com/gSuiH6Z.png)
AUGUR Canvas Daypack

Been working to nerf the rangers.

Ranger armour shield belts, I don't want them to be 100/100 because during raids when outnumbered they're a tad too strong. I still want that element of underdog, make them feel like they are a part of vanilla factions.

Person who helps me code bullets is out of contact, I need to do .30-06 balancing, a brand new bullet type for Springfield Rifle and M1 Garand. Glad I haven't released the mod yet because you guys will end up losing crap here and there.

I've decided to remove the exile trench coat because I didn't like how it's turned out with the collar being too large for back view and helmets annoyingly rendering above it. I have also decided that I want to remove the balaclavas for Rimmu-Nation Clothing. I want the mod to only have the following pieces of item:
- Helmet
- Body armour
- Backpacks
- Webbing

I understand people want the mod to be like how it worked for 1.0/1.1 but as it stands the irritating hardcoded system for tribals to use these balaclavas and jackets and other warm tactical clothing is driving some audience away from the steam versions and the endless supply of complaints after several years of making the mod gets tiring to have to re-explain. I've had two coders try to fix this for me before, Jecrell and another person whom I forgot the name of but to no avail.

I wish Vanilla didn't make things so bloody hard to mod with things being hardcoded that doesn't need to be, but here we are.

I'll get on down to work my friends. Looking into commissioning a band at fiverr to do a Big Iron cover for this mod, thought it'd be nice for Steam release but I think maybe it'd be wiser to save the money for other things or even coding another mod? I'd be open to suggestions. Cheers all.



Now i have cool new wallpaper. Those posters are nice, stylish

Thanks Skynert! That's what I was going for, but if I did have the ability to do proper detailed art I'd have gone for that. These vector styles were the next best thing
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 18, 2021, 05:24:07 AM
Decided to create UI for some concept idea I just wrote on a scrap paper (virtual paper) in notepad++

Quote
Rangers

- Enlist Option
"Join" Rangers, other options will appear
Must be at least +0 with Rangers, Falling at -10 relations will result in player being kicked out

Upon being enlisted, everytime a Ranger base is visited the following options are open:

- Salary claim
Every 7 days claim $750 salary, given straight to inventory (Can only be claimed once every 7 days)

- Daily claim
x10 Ranger rations, x4 muffaberg root beer, x2 industrial medicine given straight to inventory every 24 hours (Can be claimed for each base)

- Start a Quest:
Pay $150 to begin a selection of quests popping up in UI

- Turn in outlaws
No sold to slavery debuff upon turning in pawns in this jail trade screen

- Ranger storage
Storage screen/inventory screen on base where players can dump inventory items. UI Screen will appear for every ranger base. Unlimited storage.

- Leave Enlistment
Decide to leave the rangers at cost of -25 relations


- Upon joining, Rangers can be called for reinforcements every 24 hours. Ticket of how much rangers arriving will scale on faction relations. Arrival mode will be drop pod on edge.

-9 - 25 = 500 raid ticket
26 - 49 = 1000-1500 friendly raid ticket
50 - 74 = 2000-3000 friendly raid ticket
75 - 100 = 4000-5000 friendly raid ticket

NOTE: Most of these are mental self notes, probably most of them will not come to fruition or just scrapped altogether. Without further ado here's some UI art.

These will appear as you approach and visit a ranger base. I am torn between making this a standalone mod or a faction specific action. What do you guys think?

Here it is.

UI Artwork:

(https://i.imgur.com/euVqBXI.png)

Enlist

Icon is available if you are on a neutral standing with the Rangers. Upon clicking this icon other options will appear and you will become an official part of their factions with benefits provided to you.

Dropping below a certain relations threshold will automatically cause you to be kicked out of their service.

These are concepts, I haven't requested for them to be coded yet so these aren't guaranteed features.

(https://i.imgur.com/Bp6laf4.png)

Start a mission
- Option appears after enlisting
- Allows you to pay $150 to begin a select type of quest on a UI screen that pops up

(https://i.imgur.com/8cVAnzu.png)
Collect salary
- Option appears after enlisting
- Allows you to collect $700 per 7 days from the Rangers
- Can only be collected once per 7 days

(https://i.imgur.com/Yva46s0.png)
Collect provisions
- Option appears after enlisting
- Allows you to collect: x5 Ranger Rations, x2 Muffaberg root beer and x3 industrial medicine per day.
- Refreshes every 1 day, can be collected from each Ranger outpost

(https://i.imgur.com/c5QY3uR.png)
Personal storage
- Option appears after enlisting
- Allows you to store your personal belongings in the faction's inventory, which you can collect from any of their base
- Unlimited space

(https://i.imgur.com/3Q4RGUw.png)
Casualty training
- Option appears after enlisting
- Clicking this option will enable your caravan pawns to gain:
+2,000 medicine skill EXP per hour
+2,000 social skill EXP per hour
- Cannot be selected with other training options
- Interrupted by caravan moving or performing other actions (i.e. clicking other icons)
- Caravans with pawns resting/sleeping will cease to earn training experience until they wake up from rest

(https://i.imgur.com/alKvhiE.png)
Combat training
- Option appears after enlisting
- Clicking this option will enable your caravan pawns to gain:
+2,000 shooting skill EXP per hour
+2,000 melee skill EXP per hour
- Cannot be selected with other training options
- Interrupted by caravan moving or performing other actions (i.e. clicking other icons)
- Caravans with pawns resting/sleeping will cease to earn training experience until they wake up from rest

(https://i.imgur.com/9n8NMWM.png)
Resign from service
- Option appears after enlisting
- Clicking this option will allow you to leave the faction, all benefits will be withdrawn and options removed
- -25 relations when selected (may be subject to tweaks i.e. less relations loss)
- Are you sure? screen to possibly prevent accidental click


Enlisting will allow you to change your playstyle, pretty much a wanderer or a permanent caravan, like a homeless ranger that goes from outpost to outpost living with your faction base, they provide the daily provisions and training but you'll never have a sense of permanence like staying in your own home.

Brain deprived of sleep, have PT to do today. If you have comments about this planned feature please give it, it can either be Rangers exclusive or we can potentially allow you to join any faction if this was standalone.

Also the thing with training stuff, wanted to do more options but it needs some balancing on how much exp per hour we can do. It will potentially be exploited with pawns left in bases for ages (which is how training is supposed to be) but it can't be that someone walks out as John Wick after 10 days. I gotta get this in order later.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 18, 2021, 05:54:00 AM
Quote
Anti-drug ranger poster
I sell them elsewhere then ;p

Enlisting is good idea, should be oart of base mod. I know that is a concept but, it's like dlc with new cool thing to do. Like... having a colony and have 5 commando type pawns who roam Rim and do stuff becouse they have reason to leave colony now.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 18, 2021, 03:14:56 PM
Some weapons I find too detailed or "off" are being slightly reworked.

(https://i.imgur.com/uGoEf1L.png)

Hey all, I'm going out on a run.

I'm reflecting on how far we should take going to vanilla style with Red Horse 2.

I'll be honest with you guys, I wanna hit it more mainstream. I want for the mods to have a wider target audience, and this means the crowd who likes vanilla style and balancing. I wanna reach them now that all the textures are original. Why? Because it may mean more donations on ko-fi (I've spent hundreds on these mods, reaching about a thousand now, wanting to earn something isn't necessarily bad), that and reliving the old glory days when I first started modding, only this time to finalize the mod series in a saga that won't need to be remade or remastered ever again. Then I can go finish modding one day when everything is done, on a setting sun and finally play rimworld because all I do is test mods.

(https://i.imgur.com/r8yuJs1.png)

Should we rework Rimmu-Nation 2 to have weaker weapons modelled after VE Expanded weapons? (With Oskar's permission, the man himself)

Weaker Rimmu-Nation 2 means weaker factions. That means VOID won't be as powerful, and etc. etc.

Should we have weapon sounds that aren't so bombastic? Maybe just cut down the variety of sounds and keep it small?
Should we just use vanilla weapon sounds?

Should we stop using real weapon names? Not everyone appreciates using COLT, FN Herstal, 5.11 in a world where those companies may not necessarily exist (no matter how hard Red Horse 2 tries to explain the lore of these things) It means all clothing will be affected by these changes also.

What are your thoughts? Please give em because if I make up my mind, I'd appreciate hearing yours out before things are made final. Things will be final when these mods release on steam, right now we have time to change anything.



Quote
Anti-drug ranger poster
I sell them elsewhere then ;p

Enlisting is good idea, should be oart of base mod. I know that is a concept but, it's like dlc with new cool thing to do. Like... having a colony and have 5 commando type pawns who roam Rim and do stuff becouse they have reason to leave colony now.

Thanks Skynert! I made a decision on it, I think it can be a standalone mod so it can reach a wider target audience. It still makes sense for rangers but if it was available for everyone to play with and pick and choose, it'd have more attention to the feature than if it was in a faction mod that not everyone may want to use. That was my thought on that.

I'd probably ban neolithic and spacer factions from using it but have a mod settings to perhaps allow it/disallow for players
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 19, 2021, 07:19:55 AM
Dont ban neolithic, 90% of my playthroughs start as tribes and live as less primitive tribes with guns ;p
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 19, 2021, 08:15:05 AM
Rimmu-Nation² Clothing updated, download link available in front page

Been going so hard on the rangers and other mods in development, that you guys haven't had anything new. I'm throwing everyone a bone by finishing some old works in progress and have released an update of some new items for Rimmu-Nation² - Clothing. Thanks for voting in the polls, this brought to my attention people would like some new gear.

(https://i.imgur.com/0N8XbiV.png)(https://i.imgur.com/HadHd1q.png)
P1944 Gasmask
Reduces toxic fallout effect by 75%. Also looks cool.

(https://i.imgur.com/KgVPgOb.png)(https://i.imgur.com/lPuqV6l.png)
M56 Webbing
Unfun fact, I accidentally merged all of the ranger version's templates in the only save of this template, rendering it useless to be re-used and recolored. Had to remake the M56 webbing manually. I did it cause I love you guys alright.

(https://i.imgur.com/Up88NOp.png)(https://i.imgur.com/6UOTQoZ.png)
FAST Pack
Same carrying capacity as RUSH 24, which is so far the daysack that can carry the most in current mod series.

Note: Speaking of backpacks, all of the coding has been tweaked to better fit on west and east view so they don't look off.

I haven't slept much so I'll keep it short and sweet, yes, it's all modular. Yes, you can wear the backpack with the webbing with the body armour.

You could wear the gasmask with a ski mask so you can dress like you're cold war era SAS or something, but no, unfortunately, no helmets with the gasmask due to them rendering above the helmets (or under chinstraps) so I decided to make them not modular with each other.

Screenshots:

(https://i.imgur.com/WHV9Dmz.jpg)(https://i.imgur.com/3gWZ7nZ.jpg)
(https://i.imgur.com/897LjNb.jpg)(https://i.imgur.com/5HRfg2Z.jpg)



Got a party to attend today, I hope I do attend it. Wanna roast chicken for everyone, then I gotta do other things. Cheers all.

Dont ban neolithic, 90% of my playthroughs start as tribes and live as less primitive tribes with guns ;p

No I mean that neolithic tribes, you can't enlist and do crazy industrial stuff with them. I'll talk more about those later I gotta go bed, hope you guys enjoy the new content for RN2: Clothing  8) 8)



EDIT:

Quickly updated oversized M56 webbing display on the floor, if you have issues with that then please just redownload. Cheers

Edit 2:

Hey all I screwed up. I accidentally added the M56 Webbing for the Rangers and added the Ranger Webbing to Rimmu-Nation 2. That's an epic oof, apologies due to lack of brain function at the time.

It's now fixed, you may get errors and lose the ranger webbings but seeing as they were probably pink squares for you it doesn't matter. Cheers all
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 20, 2021, 02:38:11 AM
I got the message that starting the 26th of April next week I'm off for phase 2b training until next year January 2022. It's back to the grind, probably back off modding guys. Caught me off guard cause I was supposed to be off till Sept, due to COVID calming down they made some moves to get my butt ahead on the thing.

Anyway about Rangers.

Was highly unsatisfied with something, so I thought.. I got it. Let's redo the thing and do it properly in vanilla style. No set colours, no re-used recon armor with an added bandolier. Let's go all the way, make the thing recolorable and original.

Here's what we got:
(https://i.imgur.com/iUU9ZfL.jpg)

(https://i.imgur.com/DMzdXBM.jpg)

Possible outcome:
(https://i.imgur.com/Vb4fXt3.jpg)

Will probably do the bandolier as a separate webbing layer. Hope it turns out good, but it's flippin time consuming and my days are numbered now. Cheers all.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 20, 2021, 04:59:10 AM
OP Delivers again bois, the textures are done, rangers now looking so vanilla mate. Flip.

Ran into an initial issue figuring out how masking works but it was just a matter of using the right stuff in .xml already available. I earned my sleep, you guys can have screenshots of the new stuff.

Images when masking issue was present
(https://i.imgur.com/TTmYSPZ.jpg)

(https://i.imgur.com/wwwM0qJ.jpg)

Images with fixed masking
(https://i.imgur.com/UhfDOy2.jpg)

(https://i.imgur.com/FYnd4KR.jpg)

(https://i.imgur.com/RtQ9sH2.jpg)(https://i.imgur.com/lguu6Oe.jpg)(https://i.imgur.com/DxuBvko.jpg)(https://i.imgur.com/YvFjO3U.jpg)
(https://i.imgur.com/DHgkn09.jpg)(https://i.imgur.com/dvTeKDp.jpg)

(https://i.imgur.com/vT0qe51.jpg)

(https://i.imgur.com/51mTsuw.jpg)

(https://i.imgur.com/iFaCiMz.jpg)

(https://i.imgur.com/OaUHodR.jpg)

(https://i.imgur.com/kY4luYo.jpg)

(https://i.imgur.com/9vWTmQb.jpg)

Need a ranger motto now lads, they're really getting fleshed out.
"Glory for the republic!" or "Rangers are super cool!" or "I'm Batman."

Current plans:
- Redo Rimmu-Nation 2 weapon sounds, declutter unused or old game sounds to new more modern game SFX
- Bandolier webbing item
- Move back view of ranger helmet exhaust a bit more to the center
- Write order for Taranchuk for the quest system
- Balance Ranger weapons so I can release beta version here
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 20, 2021, 07:27:00 AM
"We like pancakes!" Or... I dont know, Im not good at marketing. O! Semper Fidelis Ad Mortem? Always loyal, until death.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: FadedRen on March 20, 2021, 01:44:42 PM
Hello Chicken Plucker, just wanted to say that I really enjoy using your mods. Don't think I've played a run without running at least 6 of your mods. Keep up the good work! Also, a possible motto for the rangers could be "In the Face of Death, we Prevail."
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: MrBriggs18 on March 20, 2021, 08:34:27 PM
Like that last armor design. Doesn't feel "blurry" for me anymore.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 21, 2021, 06:32:56 AM
RIMDEED UPDATED, FRONT PAGE YADDA YADDA YOU KNOW THE DRILL:
(https://i.imgur.com/nq27XpE.png)
- Ban timer reduced from 30 days per applicant to 10 if they die within protection period
- Option to reset ban in mod settings added



Sorry for yellin at you fellers, I'm freakin exhausted and there's only two chickens to roast left in the fridge. I should go home frick.

Anyway lads, I've hatched a diabolical plan to possibly appear in Tynan Sylvester's radar and maybe find employment in the Ludeon team if senpai notices. Canute brought to my attention an old Twitter post of him seeking people who can do storyteller art with backgrounds and this and yadda yadda with hero poses. Here we are with a vanilla style faction coming complete with artwork, freakin uhhh.. Ahh.. Oh yeah. Major features like the quests and stuff, so it's not just another faction mod.

What next in the page?

Welp. A storyteller. (Work in progress image below)

(https://i.imgur.com/Zrgg0M6.png)

Work in progress storyteller named Elizabeth "Betty" Lester.

It's Ranger Betty. Unsure if I should make her another hardcore storyteller or just make her casual. Betty believes herself to be cursed due to all of her loved ones having a track record of dying horrible deaths, in the hands of either cold blooded killers or unfeeling, unemotional machines. It seems anywhere she sticks around for too long, she attracts danger and trouble. She's gone around looking for it, establishing the rangers only to step down as chief when it began to gain traction. She left on the grounds of suffering extreme PTSD, diagnosed with depression and having suicidal tendencies. (Yeah, willing to go there.) This therefore lead to her being labelled as unfit to serve with the Rangers officially, for the sake of not tarnishing the image that's been portrayed of her to inspire many, and secretly because she believes she is cursed and will cause the death of her allies, just like how she has lost her family and her entire republic.

She's gone to live a life of isolation by choice, cleaning towns of outlaws in an attempt to go out fighting, doing what's right and to punish herself for highly traumatic events that she blames herself for, with all others around her never getting to know, due to their unrealistic heroic views and expectations of this ranger blowing smoke in the reality that is a broken human being with a revolver and a grudge.


I understand I wanted a story with Rangers full of hope and heroism, but I want to be very realistic and I want a character where if you strip them of their gender, their armor, their skills and weapons you see underneath a human being just like everyone else that is capable of flaws and feeling pain and suffering, yet rising above it all, finding a greater purpose in staying alive to fight everything pushing against them despite of the demons they face. Maybe one day that person will find what they need by looking around, and find that long awaited victory by realizing that they cannot be their own saviour. That they need help.

Have some friends suffering with PTSD. They don't like to talk. It just gave me some mood and I felt that a Mary Sue character like Betty at the time could use some human attributes, and if she did see all of her friends die at such a young age, then she would very much not come out as the hero she's made out to be when nobody else is looking. I hope if anyone out there is suffering that kind of fate, that they keep on fighting and keep on praying and that a few people like me will pray with them even if it's not visible or even if they don't believe in that stuff. I can only hope one day, it causes something amazing to happen, and that it'll surprise us both.

I'm off to bed, more writing and worldbuildy and art later. Me tired.


"We like pancakes!" Or... I dont know, Im not good at marketing. O! Semper Fidelis Ad Mortem? Always loyal, until death.

Thanks, nah I'll stay away from US Marine mottos my friend but thanks for the suggestions

Hello Chicken Plucker, just wanted to say that I really enjoy using your mods. Don't think I've played a run without running at least 6 of your mods. Keep up the good work! Also, a possible motto for the rangers could be "In the Face of Death, we Prevail."

Thanks Ren! Welcome to the forums, I like what you've suggested and may adapt from it when I make my mind up

In the Darkest days, in the darkest nights
something something rangers fights?

Genius.

Like that last armor design. Doesn't feel "blurry" for me anymore.

Me too Briggs! I am happy with the decision, was worth the hours spent doing.

(https://i.imgur.com/nVnYl8G.jpg)

Could even color code them now if I wanted, I'm color coding the elites and boss units but probably letting the normal rangers wear whatever color they want for variety
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 22, 2021, 07:08:35 PM
(https://i.imgur.com/CkGJo3X.jpg)

Vestguard quick release body armour.

Before I get to doing the iconic Flyye, Crye JPC and other US military stuff, I wanna do some other companies who make body armor as a good practice to get them right.

The work with the rangers have really helped me get into doing the shapes of "strappy" gear. With this newfound way of doing things, I've decided I want to redo the Osprey body armour because that version just doesn't sit right by me.

I've got some content releases planned for Rimmu-Nation² Clothing.


Below is what you will see when clicking the "Missions" UI gizmo upon visiting Ranger bases
(https://i.imgur.com/yOC3chJ.png)

(All images are concept for the coder's visual aid)

(https://i.imgur.com/XpMoows.jpg)

So you get your caravan over to a Ranger base upon enlisting and see the following options. More details in the link below fully explained.

Rangers are awaiting coding from Taranchuk, here is the full Google Doc of the features instructed to him if you are interested in reading about it:
(https://i.imgur.com/1QRAdk6.png)
https://docs.google.com/document/d/1dG_kQ88awjzqbKniV55nZpHXWLK8AvXlgbASGzd06Wk/edit (https://docs.google.com/document/d/1dG_kQ88awjzqbKniV55nZpHXWLK8AvXlgbASGzd06Wk/edit)

While this screen is open I want an ambience song to play, probably gonna grab a royalty free noir jazz ambience or something cool so you really feel like an officer having to deal with all kinds of paperwork and pirate junkies attacking people 8) 8)

Also waiting to be done:
- "Big Iron" band commission of the Johnny Cash version, they are a band from Fiverr who I will talk more about later when the song is out. Female vocals, they have a proper studio and all that cool stuff
- Me to finish storyteller art. Got back home to get some new kit, including a graphics tablet. Yeah the lines are rough for Betty Lester (who is obviously based on Lara Croft remake's face) and I got my trusty old Bamboo pen tablet back. It's a discontinued old model I began modding with from A17, a whopping 4 years ago, so it's like the whole crew is back.

(https://i.imgur.com/OhiKTqZ.png)
"Mr. Shorty" Charge Carbine
Sketchfab model by TheMiniFrench, I took it and recolored it and interpreted over in RW style. I felt the Rangers were constantly outmatched by mechanoids and they needed at least another spacer weapon. Why not add a wooden stock? Kept to the wasteland feel.

(https://i.imgur.com/P4ykQST.png)

Projectile art

(https://i.imgur.com/JzVvRPy.jpg)

Also did some SFX work, think I'll rework all RH2 sounds with better volumes and removing some older and overused video game SFX coming from games like COD4, CSGO and etc. Reasons why is because I don't like the sounds to be too distracting that makes you think "Oh yeah that's from COD4" or be too red level freakin' loud like some of the sounds already are. The sound effects of RH1 are in the hundreds, can't be bothered dealing with that noise so I'm starting over instead. Pun not intended.

Yeah I took Timesplitters 3 Sci-Fi weapon SFX mixed with rimworld charge SFX to make it sound cool and new  8)

Grew up with those series, didn't have a lot of other kids to play with save my cousins so countless hours were spent playing virus in Training Grounds with AI.


(https://i.imgur.com/1LFQyCJ.png)
(UI art for reinforcements feature, all in the google doc)

That's all for now folks. Time is short, aiming to get at least 3 new armors done before next week where I have to work on work stuff.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 23, 2021, 09:26:34 AM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

Changes and new body armour:

Osprey Mk 3 body armour:

Before:
(https://i.imgur.com/J7tIjR7.png)(https://i.imgur.com/kpxCXoJ.png)(https://i.imgur.com/rtWr9dA.png)

After:
(https://i.imgur.com/59Aj5QR.png)(https://i.imgur.com/cO2HfSf.png)(https://i.imgur.com/8FTqU29.png)

Was surprised by the significant increase in quality. I have some of the work spent doing Ranger textures to thank for that. Decided I'm also redoing the TactTec and Ghost Patriot just because. Who knows. Would you guys prefer new body armour or these getting reworked? Let me know in the comments please.

If you prefer me saving my time in correcting what you possibly feel is a body armour texture that already looks good to do something newer, you tell me now before I go off possibly wasting time. I'd be happy to make considerations.

Vestguard "Quick-Release XTreme"
(https://i.imgur.com/Q5UVMJh.png)(https://i.imgur.com/HZ6GIvP.png)(https://i.imgur.com/5Jojhsc.png)

Decided to just call it "QRX" for short. Vestguard who is a pretty reliable company I HAVE bought an armor from before (dumped uni grant money, I'll tell you that.) doesn't really name their stuff ally and cool names like the US companies do.

I purchased a level III soft body armour (not this one you see, was a covert one with no molle), they sent me an incorrect stab vest and after messaging the seller they sent me the correct body armour for free, letting me keep the stab vest. I flippin' love em so I hope their armour design makes you lot happy also.



Rangers progress:
(https://i.imgur.com/HU5Si4C.png)

Taranchuk worked on missions today, the thing is coming together nicely. Took him a long time just on this one alone.

(https://i.imgur.com/JCJeCD5.png)

He solved an issue where the drop down quests results in too much missions, going beyond what the player can see. He's now adding a system where instead of seeing the defnames of missions, you will see pre-generated quest titles.

That's all for now folks, see ya later. I gotta run literally today. Wanna do more Rimmu-Nation 2 work after.



EDIT: Having trouble uploading the update due to connection issues as of now, please try to redownload if it doesn't work for you. Cheers!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 23, 2021, 01:58:24 PM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/xOpMOXJ.jpg)

Flyye FCPC (Field Compact Plate Carrier)

So I wanted to surprise everyone and start working on Task Force 141 and chose a Flyye plate carrier that wasn't the JPC. Problem is I changed my mind cause 141 uses Tan or Coyote brown plate carriers, you guys can have it instead.

(https://i.imgur.com/psWCVpJ.jpg)

Still haven't run, should have run already, did this instead. I'll go now guys, see you later with another update.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 24, 2021, 02:30:09 AM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/93QCgVO.jpg)

Hey I made a boo boo. THIS is the real Quick Release Xtreme, turns out the one I posted above was the Quick Release Advanced, therefore you guys have another generic looking but EPIC black armor. I really didn't wanna do this armor cause of the accessories making things harder but here we are and it looks good and adds more variety. I want a few more generic ones, i.e. blue press armor and crap so we can have pirates with the kit.

I'm spoiling you with these body armours because I really wanna get a healthy amount of gear out for this mod so I can release soon. That and it's a good filler till Rangers are ready.

(https://i.imgur.com/FftSl3L.png)(https://i.imgur.com/QaKhysC.png)

I want:
10 helmets
10 armors
10 backpacks
Maybe 4 carrier rigs or less. Dunno.

Some onskins
No jackets. (To stop tribal parka bug)

(https://i.imgur.com/MFt3kaP.jpg)

Yorkshire Terrier photobomb alert

See you guys for the next stuff.



EDIT:

(https://i.imgur.com/A7Lx4Ns.png)

Brand spankers new preview for the mod, in style of 5.11 web page advertisements. I need to do more 5.11 gear for that company, they're just too tacticool

Incoming unsolicited meme:
(https://i.imgur.com/zqf9lfo.png)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 25, 2021, 09:02:39 AM
(https://i.imgur.com/YHZsBJV.png)
Queue epic Hans Zimmer soundtrack (https://www.youtube.com/watch?v=GmDrG6MlhF8&t=0s&ab_channel=oguzVEVO)
Red Horse² - Task Force 141

(https://i.imgur.com/2BdI7K3.jpg)

MICH Helmet (141) work in progress

Intended to be masked to be colorable, will do balaclavas and goggles for 141 intended to be modular for the faction that can be worn with these helmets. Unfortunately the desired colours will only come out for the faction, not the player. Players will possibly have to deal with stuffables being a pain in the buttocks, unless I could find a way to make it work in code. We could only hope.

(https://i.imgur.com/KvV4oCf.jpg)

PELTOR ComTac art, for now intended to go under the 141 MICH helmet. These are the headsets that come with microphones.

(https://i.imgur.com/SpzYAZz.jpg)

Fleece combats (141)

The Task Force 141 uniform. Decided to stick with the outfits to avoid dramas. This will be colorable, no need for multiple variants, we can do what we did for the Ranger armor and it'll be random generated with the helmet. Or so the intention goes.

These are finished and masked already, with the DCU and zips staying one color.

Accessories:

(https://i.imgur.com/oXL8HoV.png)(https://i.imgur.com/Gi6pvJ3.png)(https://i.imgur.com/vENd7Dh.png)

The rat packs. Classic MREs, always been a staple in my mod series but this time it's 512x512 with original texture art.

(https://i.imgur.com/uKvWfhM.png)(https://i.imgur.com/CQhKImt.png)(https://i.imgur.com/r0CqdZg.png)

Solar Flare cigarettes. Parody of the Lucky Strike ciggies used in Vietnam War and such other state sponsored freedom giveaways by the US Military. For the boys and gals who smoke that want to alleviate the stress of being in a combat zone that isn't even in your planet. I mean come on lads, how can a military mod be complete without a smoker outrunning a non-smoker?

Special thanks to Jecrell, got to use his old cigarette art stuff as base for my own. Will also use his drug coding to make life so easy.

That's all for Task Force 141.

Planned apparel:
Crye AVS body armour
Flyye X-Harness
Flyye MBSS Hydration Pack

Planned weapons:
M4A1 (Task Force)

Potentially if I code things right, we can have all of these in Rimmu-Nation² and make it so that if certain mods with duplicate items are detected, the game won't load them and there'd be zero dramas. Which means, as I do new factions, Rimmu-Nation outfit and weapons list grows for people who just want that stuff also while I hit two birds with one stone proverbially. I don't want to harm birds for no good reason.

/EndOfHansZimmerMusic


Progress on The Rangers:

(https://i.imgur.com/Pec1Stk.png)
Betty Lester visiting the grave of her old friend "Princess" who perished during the final Mechanoid attack that destroyed the Wasteland Republic's capital city.

So back to the bleaker side of Red Horse. I've been working on an animatic for Betty Lester and her back story with her deceased friend Princess. It was a nickname given to her as a result of her wealthy background. She was a fellow ranger, was a girl born into a wealthy family that was given a huge bedroom for herself during her time in basic training thanks to her parents bribing the right people. She was a mellow and innocent spoiled young woman who had no idea what was going on around her, but always did her best to smile and make others around her happy.

Betty and Princess became best friends, always together on guard duty and transitioned to the Ranger battalion of the Wasteland Republic at the age of 17. There they became more hardened to combat and were part of the teams that bailed out Sentinels (Power armored special units of the W.R.) out of trouble despite being under equipped canon fodder.

Just wanted to hammer home Betty's backstory but I'd like to hear your thoughts on all of this. Too sad5me?

Okay enough about the debbie downer backstory of the tragic hero.

Progress on the mod:

(https://i.imgur.com/ylbaQCq.png)

(https://i.imgur.com/xwrIuZB.png)

(https://i.imgur.com/5AW4sOq.png)

Missions UI is done. It generates quests around your caravan, you get to choose rewards and the rewards are sent to the faction storage. This is all a countermeasure for players who decide not to use settlements thanks to this mod's new system, was a simplified solution than possibly dealing with errors cause you abandoned your main settlement.

Special thanks to Oskar from the Vanilla Expanded series cause he allowed Taranchuk to use some code from his upcoming Rim Effect mod to help fix this thing's coding without much drama and added cost for me! Will credit him later on release

(https://i.imgur.com/j1dT4Y0.png)

Salary and provisions are done.

Salary has been fixed by Taranchuk to work in a way that if you miss redeeming a payment in 7 days, it can add up. I also learned he allowed everything to be editable in .xml for me.

(https://i.imgur.com/4YuIxT3.png)

Taranchuk is doing Faction storage system now, hopefully won't take him as long as missions gizmo but he tells me there's gonna be a lot of work. My commission cost to Taranchuk has now jumped to 20 hours (from 10 hours, due to other Rimdeed related work) which means I now owe him $200 and counting for the new features.

Ouch. Glad it's payday soon but let's be honest, could be saving money for better things than RimWorld amirite?

(https://i.imgur.com/rDP2IeV.jpg)

Progress on Big Iron band cover:
They tell me it'll be ready by today, the band is famous in Albania and their lead singer is a female vocal who was a finalist in the Voice over there. Pretty cool, waiting to see what happens then I'll fully divulge their details and link their channel and etc.

They're awesome, realistically could be charging more for what they do with the mixing and the team effort they do but they aren't. Grateful for this opportunity and I hope their final product make you guys happy.



That's it for me. I'm tired. I want so much done before this weekend cause I have a zoom lesson to create and deliver by next week. All progress will halt when I get to that, then I'm shipped to a new training establishment and everything halts until I get into the routine there. I'm hoping it's not too hard like phase 1 and 2 where there is zero time for myself but we shall see.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 26, 2021, 07:29:09 AM
Task Force 141 progress:

(https://i.imgur.com/Zj4ue74.jpg)

Major progress, most headgear done.

Headgear need doing:
Baseball cap - Will probably do a simple patch cap from some company that's el cheapo. Keep big brands on Rimmu-Nation² for the players.
Boonie hat - Standard, a blank masked version and DCU version? will be colorable.
Ghost balaclava - Standard, masked so the ski mask can be colored while the skeleton printing stays one colour i.e. white.
Comtac headset - Will go over headgear such as Ghost balaclava
Shooting glasses - Has to be colorable, will also go over headgear like the way goggles do
Shemagh - Another el cheapo brand shemagh that can go over most headgear for added variety

Planned apparel:
Flyye X Belt (141) - webbing containing ammo pouches and utility pouches. May be one tan colour or colorable.
Fleece 141 (Multicam) - May do other camo variants of the fleece, so far I've decided against it. Would like to hear thoughts your opinions if anyone's actually reading these if they want other options for camo or if they're happy with DCU.

Weapons:
FN Minimi (7.62 Mk. 3) - Their designated GPMG.
G28 - My chosen marksman rifle for this new remake
M200 Intervention - Had to be done.
Knife - May do the throwing knife but it won't be a throwing knife function.

Again, trying to minimise on weapons for less work and obviously trying to make unique choices that won't have to be repeated to avoid duplicates unless I figure out a new way to make this work without duplication.

(https://i.imgur.com/s84u7hh.png)(https://i.imgur.com/BY1rdCQ.png)(https://i.imgur.com/5tHGF8b.png)(https://i.imgur.com/XNqM0tY.png)
MICH Helmet 141
Comes with ComTacs and a patch. May release a version for Rimmu-Nation 2 with one colour added, no ComTacs or patch to differentiate the two

(https://i.imgur.com/XCYdRcI.png)(https://i.imgur.com/iXO3xkn.png)
Oakley Si Ballistic Goggles
Did no straps, intended to be worn over everything and intended to work also with no other headgear worn. Fingers crossed.

(https://i.imgur.com/jHWn4O3.png)(https://i.imgur.com/AjbvzpS.png)(https://i.imgur.com/VLPdLdG.png)
Helikon Balaclava
El Cheapo brand balaclava that's colorable for 141 pawnkinds. Trying to carefully pick and choose equipment I won't use again if it can be helped to stop duplicates as much as possible.

(https://i.imgur.com/zaPqz3q.png)(https://i.imgur.com/52rEzsv.png)(https://i.imgur.com/esUDcGj.png)
Flyye Gen 2 body armour
Not-so el cheapo brand of plate carrier. Colorable. I intend for it to range between dark grey, black, tan, brown etc. etc. I'm hoping it can be preset to one kind of colour when crafted with cloth but we shall see. May release a different version in Rimmu-Nation 2 but it has to look much more unique to justify the new version.

(https://i.imgur.com/iPJ8aBo.png)
M4A1 (Task Force)
One variant of M4 returns. Classic Modern Warfare 2 skin.

(https://i.imgur.com/8Irwtyq.png)(https://i.imgur.com/07S3c7D.png)(https://i.imgur.com/QUvWMWC.png)
rip off - Energy drink
Name says it all. It is based on the popular rip it brand of drinks. I really wanted this new series to have good worldbuilding, so having midworld forces with midworld nick nacks are gonna differentiate them a lot from the other factions.


Rangers progress:
(https://i.imgur.com/zTf6Igb.png)

Taranchuk is working on the storage system. Trying to simplify it so that you can move things to and from your caravan with the buttons on the side where the Xs are. That's all I have from him so far.

No news on the Big Iron cover, didn't come out today.



That's all folks. Real life is knocking at my door, have much paperwork I need to do for my coming transfer to a new training regiment, I have to get things done for next week so progress will slow down significantly for myself.

I know I get lots of help from commissioning others but progress can't move forward when I'm not doing the finishing touches and releasing the mod so that sucks. I want the stuff out as much as anyone but unfortunately real life comes first. See ya fellas
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 26, 2021, 05:22:57 PM
Quote
nah I'll stay away from US Marine mottos

Did not know that is their motto. Now I dislike it. I will check your work later. Life... I try to Make My YT Channel Great Again sooo... dont have time for WarCrim... Rimworld ;/
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 26, 2021, 09:21:42 PM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/YEkk6mg.jpg)
Went to do a new helmet, this one was a nightmare to do but ultimately rewarding.

MICH 2002 (CAG version)
(https://i.imgur.com/x4mhCgk.png)(https://i.imgur.com/sdoaIOm.png)(https://i.imgur.com/o6Y1kED.png)

MICH 2002 of the CAG (Combat Applications Group) configuration used by Delta back in the day, classic mount which I forget the name of before rails became standard. It's available for you guys now, it looks very different from what 141 uses in terms of patches and obviously the colour.

3M™ F70
(https://i.imgur.com/CDNniOc.png)(https://i.imgur.com/An1iFUd.png)(https://i.imgur.com/8STMnAr.png)
One of the best versions of FAST ACH/MICH** helmets out there. You can tell it looks so slick in design like EXFIL and FLUX, the thing would take away 10% of your mortgage if you had one.

Was a nightmare to do due to the lack of reference images, therefore it's using side and back rails of other helmets designed to mimic the F70, along with Team Wendy's CamFit straps cause I got no bloody clue how the F70 straps look from the rear and side.

I had one reference image and it wasn't even facing the front view in RimWorld style. No side view, no back view. I had to guess and use a pre made high cut shape. I took shapes of the rail from other helmets and etc. It turned out well, I think it rivals the EXFIL in terms of my favourites in the mod so far. I'm starting to feel bad for the FAST helmet cause when it finally comes it may look too generic.

(https://i.imgur.com/fbPdOH8.png)
Redid FLUX helmet's straps and side view strap to look less off. The original had a clip but from a distance it just seems I made an uneven chinstrap.

In-game pics:
(https://i.imgur.com/aiBMW7M.jpg)

(https://i.imgur.com/Xx62Jpe.jpg)

(https://i.imgur.com/ZzZA4me.jpg)
BTW I changed the display of all helmets to just use their south view. It's laziness on my part because doing the bloody display of the whole helmet takes so much time and I cannot be arsed right now. I wanna do more plate carriers, helmets and backpacks and honestly the display takes me away from that and I thought you lot wouldn't mind anyway.



Rangers progress

(https://i.imgur.com/ad68kuU.png)

Taranchuk finished storage screen. Had no time to implement drag and drop feature, you guys are gonna have to be subjected to his button system, oh the pain of pressing buttons.

It's simple but it works. He's off to do the other features now.



Quote
nah I'll stay away from US Marine mottos

Did not know that is their motto. Now I dislike it. I will check your work later. Life... I try to Make My YT Channel Great Again sooo... dont have time for WarCrim... Rimworld ;/

Haha! Come on Skynert that's not very semper fidelis of you mate.

And I'm not done yet, I wanna squeeze out some time in Saturday to get gucci bit of kit out for Rimmu-Nation.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 27, 2021, 11:46:49 PM
NOTICE: The next update for this mod will cause an error, please ignore. If it causes issues with your save, revert to last update and report this to me please. I may give you a unique copy of the mod just to help you protect your save.

This is because of me renaming the MICH 2000 helmet, turns out it's not a MICH 2002 and me being upset that I was incorrect decided to change it now before we make more changes.


Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/wAA1kTz.jpg)

- Gear naming system changed. Item names now feature their name first before their type of equipment
- New pieces of gear added
- Pirates can now spawn with all the gear in this mod, rarity system added depending on what kind of pirate
- MICH 2002 changed to MICH 2000 due to incorrect naming, including defname

I want to do more generic body armours, helmets and backpacks later so we can have a huge variety of equipment. I want it to make sense that pirates can spawn with this kit.

(https://i.imgur.com/KkCDpxQ.jpg)

Ladies and Germans, who remembers the Dragon Skin body armour by Pinnacle armour? Pepperidge Farm does.
It's now a part of Rimmu-Nation as a heavy vest, whopping -0.25 move speed and almost double the weight of Osprey body armour.

The payoff is that this armor, unlike the others, provide 20% more protection with sharp and 10% more in blunt (if I gave it 10% more for blunt that is). As an inside joke, it's got a 10% weaker heat protection due to the fact that the downfall of these Dragon Skin body armour series is that it fell apart in the hot desert sun of Iraq and Afghanistan for the operators who ordered them and preferred them over whatever was issued.

Flyye got the contract to produce the OTV for the military cancel that, Interceptor body armour produced by Point Blank hit military specification requirements while Dragon Skin did not.

(https://i.imgur.com/MMIfMaV.png)(https://i.imgur.com/i0A7I3v.png)(https://i.imgur.com/OYYKxx2.png)

MICH TC-2000
A replica of the one worn by SEALs in the American Sniper film. In-game it's just referred to as "MICH TC-2000"

Decided to do the entire set of gear Chris Kyle wore in the movie, after visiting this site:
https://atrg.blog/2019/03/15/anatomy-of-chris-kyles-loadout-american-sniper-movie/

This tasked me with doing the following gear:
MICH TC-2000 version of the one in the film
PACA Soft body armour
Rhodesian Recon Vest (RRV Chest Rig)

However I read Chris Kyle actually used the Dragon Skin irl, so I went off to do the Dragon Skin first over PACA soft body armour since from what I recall, nobody has done it for RimWorld yet and also, it hit me with nostalgia since as a kid I thought that body armour was freakin' cool after hearing about it in some documentary.

(https://i.imgur.com/L8YNi8Z.png)(https://i.imgur.com/C33xmDi.png)(https://i.imgur.com/sB7N8ZZ.png)

New webbing/chest rig. The Rhodesian Recon Vest or RRV for short. It's been featured both in Lone Survivor and American Sniper. Oh boy did I want to avoid doing this because of the accessories but here we are. The most difficult and painful gear to do are always the most rewarding.

(https://i.imgur.com/WYN4SKR.png)(https://i.imgur.com/bk9mDfC.png)(https://i.imgur.com/ygTWQMJ.png)

Last but not least the main event. Dragon Skin. First one in the series to feature some kind of shoulder guard and neck protection, also groin protection. Really hammers home that heavy feel. References were used for whatever little images are available of this relic.

It's all ours now, available to be produced in RimWorld so we can go get shot by pirates.

(https://i.imgur.com/MfDjd0M.jpg)
Coke MacTavish circa 5500 colourized



Mod release:

(https://i.imgur.com/mhfhGkU.png) (https://drive.google.com/file/d/1iokT8w6lHN2Gajy405uvAEwaii2nt68a/view?usp=sharing)
LINK: https://drive.google.com/file/d/1yeeqj0sMkpt0VBfMAlIQzln_drTsDxpz/view?usp=sharing

About: Mod adds three new consumables. Randy burger, Muff beer and ZZT! Cola. I wanted to do a Simpsons themed mod just to title it "Steamed Hams" but ultimately chose to name it an "original" name for RimWorld puns. I have regrets, but it's a simple fast food mod for those who want some extra food items, it was a tester for me to see what I can do with 512x512 food especially since Pizza Time and Rangers or other mods that add food aren't out yet.

(https://i.imgur.com/P7rZ01H.png)

(https://i.imgur.com/qFRKvNE.png)

(https://i.imgur.com/n2cG5hR.png)

(https://i.imgur.com/2Oa8KqQ.png)



Rangers progress:

(https://i.imgur.com/l9rBGXI.png)

Taranchuk finished all the stuff with storage and also training features. I have control over how much exp we can get and whatever in .xml cause he coded it to work that way. What a legend.

(https://i.imgur.com/oFXvsCi.png)

Here is an in-game screenshot of him adding all of the gizmos. It's surreal that we only had a concept image of this a few days ago.

That is all, no news on Big Iron cover yet.



That's me guys. Spent the entire of Saturday doing Dragon Skin and bloody Rhodesian Recon Vest, falling asleep in my own filth missing lunch and dinner just so you can all dress tacticool. Don't say I don't love you.

Got to get on producing a lesson for my troop.

Will come back later and possibly remove backpacks from pirates or just make a huge variety of civilian backpacks to make the military ones rarer.



EDIT:
-Also updated Rimdeed, just moodlet tweaks.

-Rimmu-Nation² Clothing: - Hydration pack name changed to "Wasing pack"
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on March 28, 2021, 04:53:30 AM
Quote
Don't say I don't love you.

Awww :*

Im thinking how hard could be makeing [RH2] Randy Burger - Fast Food set too use diabetes etc. from Vanilla Expanded. Buuut Im not a modder
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 29, 2021, 05:38:00 AM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.
- Layers changed for balaclavas in order to work with neck scarves (NOTE: will not apply for existing items mid-save, needs to be newly generated)
- New items
- Bug fix for RRV error

EXF Balaclava redone

Before:
(https://i.imgur.com/9q4PSrw.png)(https://i.imgur.com/lHFLl20.png)

After:
(https://i.imgur.com/6tguofp.png)(https://i.imgur.com/dWLomFE.png)

New gear:
Ray-Bans PREDATOR 2 sunglasses
(https://i.imgur.com/Ccu5rmr.png)
8X10 ballistic goggles
(https://i.imgur.com/SvsV1bE.png)
SI Ballistic M frame eye protection
(https://i.imgur.com/Q2WHEc0.png)

Aiker skull balaclava
(https://i.imgur.com/ZwvUtwD.png)
Highlander balaclava
(https://i.imgur.com/9JtSzxu.png)
5.11 Blaze shemagh scarf
(https://i.imgur.com/3YeUWfo.png)

TACVASEN Tactical Jacket
(https://i.imgur.com/CWyjjZ0.png)
5.11 Tactical Pants
(https://i.imgur.com/8LzpCj2.png)

(https://i.imgur.com/fVLLh3b.jpg)

Yes, meant to be doing presentation but I procrastinated. Here's to hoping I don't die for it. You may get odd situations where pirates spawn with powered armor helmets under balaclavas, not much I could do. Pain in the butt.

That's all, gotta go.




Im thinking how hard could be makeing [RH2] Randy Burger - Fast Food set too use diabetes etc. from Vanilla Expanded. Buuut Im not a modder

I'd have to ask Oskar for permission to use his code, so we will see later on. I could always just grab the one in VG.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 30, 2021, 02:38:06 AM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.
- Tweaked apparel rarity for pirates so they don't spawn with all the ally kit. Just commonly used things.
- 2 new backpacks
 1 new body armor
- All backpacks are now craftable, rarity for NPC spawn tweaked


(https://i.imgur.com/qfBiHOb.png)(https://i.imgur.com/UZDvBLK.png)(https://i.imgur.com/lL0iM4m.png)
Viper Lazer SOPC (Special Ops Plate Carrier)

Did a JPC/Swift style plate carrier that was el cheapo. Looks good to me, fits in well with the others.

(https://i.imgur.com/wLFF4xU.png)(https://i.imgur.com/eMaDJ5o.png)
Dickies Student Backpack

Needed a few backpacks that can spawn for NPCs with generic colours, gave it a quick go so they aren't as detailed as the other backpacks.

(https://i.imgur.com/uQM4ZkL.png)(https://i.imgur.com/qLY8j7V.png)
Superdry Tarp Backpack

Same detail, Superdry backpack that I thought looked good for the more advanced NPCs.

Screenshots of new changes in effect:
(https://i.imgur.com/xMBzCRa.jpg)

As you can see NPCs no longer all look like freakin' operators with flyye kit or this and that. They have more generic sets and it makes more sense. Mostly sporting surplus or other more common old gear unless they're mercenaries who have access to the more advanced military sets.

(https://i.imgur.com/dOrtkT2.jpg)

(https://i.imgur.com/A1xxvG0.jpg)

(https://i.imgur.com/ei8RpTv.jpg)

(https://i.imgur.com/PUwFI1u.jpg)

(https://i.imgur.com/H8BVh5p.jpg)

Halfway done with my presentation. Still needs more info, detail and rehearsal. I'm actually bricking it so doing some textures (trying not to overdo it) relaxes me a bit. See you guys later, gotta go. 2 days left. Enjoy the new gear.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on March 31, 2021, 10:32:56 PM
Note: I screwed up, this update comes with errors. All 5.11 blaze wraps will disappear because I changed it's defname, if you wish to avoid possible issues please destroy the scarves in your save before loading this new update just in case, otherwise it should be safe to ignore the error. Only worried for those with hundreds or more in-game if they have multiple mods.

- Also uploaded the last update in the wrong folder  :-X

Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/h9aJq5p.png)
- New preview.

- Bodypartgroup changes on balaclava again to prevent rendering over helmet. Can no longer be worn with scarves.
- 5.11 shemagh blaze wrap defname changed to proper name
- 5.11 TacTec body armour texture changed
- New utility rig added "Tac Maven Super Belt"

Before:
(https://i.imgur.com/WuHwEMn.png)(https://i.imgur.com/wmmDRUz.png)(https://i.imgur.com/PNF5PTk.png)

I got comments that people prefer this old one, I believe people only prefer it due to the accessories. I still have the preset accessories, I don't like the roughness of the old plate carrier so I wanted to redo it. This was also to match the new storyteller art.

After:
(https://i.imgur.com/72bLnuD.png)(https://i.imgur.com/AwkA5wo.png)(https://i.imgur.com/Ag5FMyD.png)

(https://i.imgur.com/YtFR4z8.jpg)

Redid the TacTec, will do the DDT Plate Carrier next when I get to it.

(https://i.imgur.com/9nkEEtm.png)(https://i.imgur.com/4dZj7S5.png)(https://i.imgur.com/67K7DjB.png)

Tac Maven Super Belt. The first utility belt I've done, the rest will be battle belts that have magazine pouches, this is why I have left alone the configuration of most armors, not only is it easier but it'll be more customizable for players to choose their layout with an empty plate carrier and a webbing.

Deadly fanny pack in-game:
(https://i.imgur.com/nY02xOO.jpg)(https://i.imgur.com/Bw6d73P.jpg)(https://i.imgur.com/iUWeWBP.jpg)

Changes to balaclava layout in-game:
(https://i.imgur.com/pNVijDu.jpg)(https://i.imgur.com/BBJm6tV.jpg)
Found to be more likely to spawn under helmets, unfortunately now it only occupies the neck layer, it is no longer compatible with a scarf. I decided it's better than this:

(https://i.imgur.com/BNUm1nT.jpg)

It still happens I found, with vanilla helmets, but it's rarer.

Bonus: tacticool spiderman spotted:
(https://i.imgur.com/0E0xy6p.jpg)



Did a new storyteller art all day yesterday as practice before I finish Betty Lester's one:

(https://i.imgur.com/hqi6wi4.png)

It's a mash up of EXFIL Helmet, TacTec and a picture of E-Celeb Alex Zedra who plays Mara in Modern Warfare 2019. I wanted to do more storyteller art. Happy with the outcome. Think I'll try planet art later when I get time:

Will I make it a storyteller? Don't know. It'd have to be unique, cant be bothered to figure out unique right now with all the ones out there.



Ranger progress:

(https://i.imgur.com/o4zDI3w.png)

(https://i.imgur.com/GCdff1E.png)

All bugs Taranchuk found is finished, he's also finished standalone version with more added features. It's just waiting on me to finalize with tons of translation key fixes.

In summary before I collapse typing here and fail to finish my irl stuff, it's able to work with other faction mods. I just have to sort it out based on techlevel, able to determine services based on faction techlevel.



I gotta go. Turned out presentation is at 8th of April, but I gotta give a rough concept today. Freakin' lessons man.

Pardon me for the issues guys. Enjoy as always.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on April 01, 2021, 04:31:49 AM
We have Gunny the Storyteller. I hate him, becouse he send raids before tea break ;/ Makeing new unique storyteller is hard. Dont even know what too suggest
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 01, 2021, 01:39:44 PM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

- Label changes
- 2 new pants added
- 2 new onskin tops added
- 5.11 Baseball cap added
- Gasmasks now cover fullhead again, may no longer work with some headgear covering lower face. (Still working with balaclavas since balis cover only neck in code now)


(https://i.imgur.com/vPHCWVA.jpg)

(https://i.imgur.com/Aqc2ewp.png)(https://i.imgur.com/HYpd6F2.png)(https://i.imgur.com/j4KJZYU.png)
5.11 baseball cap
labelled "baseball cap" in-game.

(https://i.imgur.com/vqR4ZFG.png)(https://i.imgur.com/FziTMxc.png)(https://i.imgur.com/H0Ae3jV.png)
5.11 tactical polo
Just called "Polo shirt" in-game.

(https://i.imgur.com/dzsTW1r.png)(https://i.imgur.com/W3rbNeK.png)(https://i.imgur.com/OSM0Qm3.png)
Norweigan shirt
Standard issue here, keeps you nice and warm. Surprisingly has more insulation than tactical jackets, that's how cool they are. Designed to be worn under other warm kit, so it works out well.

(https://i.imgur.com/XI5wBhf.png)(https://i.imgur.com/KEY4ia9.png)
Left: Fjallraven Keb trekking trousers (goodluck memorizing that)
Right: Helikon Pilgrim survival/work Trousers

(https://i.imgur.com/MLvVQlR.jpg)



That's all, in a rush. Have phys today. Finished my presentation, it is pending review. Cheers all.

We have Gunny the Storyteller. I hate him, becouse he send raids before tea break ;/ Makeing new unique storyteller is hard. Dont even know what too suggest

Had some idea of adding incidents with storyteller:

- Random Air Raid
Air raid SFX
Mortar HE shell strike for 1-2 hours

- Prison Camp
Pre-made prison camp with more prisoners inside, heavily defended

- Execution
 Random enemy faction will arrive in player world map with prisoner slaves. Slaves await execution, player is notified before execution begins
 
 - Minefield
 Caravan incident. Caravan runs into a minefield that cannot be avoided. Full of IEDs
 
 - Care package
 Like ship crashed incident, however items inside are survival packaged meals

- QRF
Replace man in black with 3 well equipped pawns

Decided Mara didn't seem like a good storyteller kind for now. Looks too generic to be one? That's my opinion for now. Still enjoyed practicing on the art. Gotta go skynert, bladder bursting, needing PT before it gets dark. You was a skater boi I said see ya later boii  8)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Skynert on April 02, 2021, 06:56:16 AM
Still dont know, maybe you are right and it is too generic. Or... made her Ranger storyteller? More quests, caravan ambush help, help defend X etc. Oh, and Happy Easter. I know, its not Easter yet but I can forgot about that later ;p
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 02, 2021, 11:12:50 AM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

DDT Patriot Ghost plate carrier (now only known as "DDT Ghost body armour" in game.)
Before:
(https://i.imgur.com/Oh9wXax.png)(https://i.imgur.com/PN6YmqV.png)(https://i.imgur.com/27AYlNk.png)
After:
(https://i.imgur.com/U4lajPi.png)(https://i.imgur.com/m90BGaA.png)(https://i.imgur.com/GTsBDAj.png)

(https://i.imgur.com/Fs7W5kz.jpg)

I thought hey, "why not?" let's have accessories cause people love accessories right? PRR with a custom pouch, a rando 5.11 admin pouch and triple mag pouch. It's just for these first few body armours, TacTec and DDT because they were the first I've done. Others will be left blank. When I do more webbing like battle belts, you guys will choose your configurations and it'll feel a lot more fluid since you can keep the type of plate carrier you want and change the stuff on it with your battle belts.

This is the only update for today lads, I'm finally free of retexturing some old stuff. Can do new things.

Planned body armours so far:
PACA soft plate
OTV
Crye JPC
Flyye Swift
Crye CAGE
Osprey Mk IV (Maybe)

Planned helmets:
Ops Core FAST
Caiman something something helmet
Team Wendy BUMP
PASGT
MICH TC-2001
Mk 6

Planned apparel:
5.11 assault something shirt (UBACs basically, but Multicam)
and 5.11 multicam mucho freakin expensive trousers, separate pieces of clothing. Outfits may be saved for factions.



Still dont know, maybe you are right and it is too generic. Or... made her Ranger storyteller? More quests, caravan ambush help, help defend X etc. Oh, and Happy Easter. I know, its not Easter yet but I can forgot about that later ;p

Nah Ranger storyteller is her own thing, also happy easter to you too. Imma go watch a movie and chillax Skynert, hope you enjoy the update mah boiiii

EDIT: Note to self: Don't forget to upload the update in google drive after posting an "Update" post.

Sorry to those who downloaded the update within the 10 minutes of this post, please download again
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 03, 2021, 09:49:23 AM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/7mja8TE.jpg)

Plans:
Helmets:
- PASGT, covered and non-covered
- PASGT camo variant, possibly MARPAT?
- MICH TC-2001
- Ops Core FAST
- Ops Core AirFrame
- Caiman something something helmet
- Team Wendy BUMP
- ACH, UCP and OCP variant

Body Armour
- OTV, Brown, UCP and OCP variant
- Crye JPC
- Crye AVS
- more civilian in appearance, non tactical body armours
- more foreign body armours

Carrier Rigs
- At least 10 carrier rig variants

Struggling with time because these items are so time consuming. I understand in the poll people now want to prioritize furniture, but unfortunately all focus and efforts are on what's currently unfinished now. I have 2 weeks left until I have to get out and get ready for a year of phase 2b training. I'm hoping it's not busy in the new place, but I'm not crossing my fingers cause it's 0700 every morning until 5PM from what I remember.

(https://i.imgur.com/YUYLZVn.png)(https://i.imgur.com/aeVG1eT.png)(https://i.imgur.com/TrtHoji.png)
PACA LVC
The PACA Low Visibility Carrier, Tan in shade. Manufactured by "Protective Apparel Corporation of America" which is what PACA stands for. Was used by military personnel during the war in Afghanistan and possibly conflicts before instead of using their issue equipment, I'm guessing it is more of a personal preference. Usually worn with carrier rigs as it isn't using the MOLLE system.

(https://i.imgur.com/DHtuTty.png)(https://i.imgur.com/A3grXNI.png)(https://i.imgur.com/kLfKVYQ.png)
VestGuard OT103
VestGuard Overt Tactical ELITE variant, which is a version of the Overt Tactical body armour that comes with neck, groin and shoulder protection. I wanted this to have the "PRESS" patch but I thought it is better left ambiguous and patchless.

(https://i.imgur.com/0YEQEeL.png)(https://i.imgur.com/RT6emRb.png)(https://i.imgur.com/PyOUhPP.png)
Point Blank ASPC

The Point Blank Active Shooter Plate Carrier, was meant to come with a "POLICE" patch, but again, I've decided to leave it blank for your personal preference. Point Blank is the company that manufactures US Military and Law Enforcement personnel body armours.

We've hit 11 body armours. I am adamant about hitting 20 and over, along with more carrier rigs. I really want to compete with what's already out there done in vanilla art style. Unfortunately it takes roughly 1 day per armour and it takes a lot of dedication so I'm actually so burned out doing these.

Right now update adds no new headgear, as I said this stuff is hard work so I'm taking it slow less I burn out even more. Gonna go for a run all, cheers and as always enjoy the new stuff.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Rocket_Raccoon on April 04, 2021, 11:09:31 AM
Looking great!
Regarding body armor, the ocp one is an iotv, not a otv.
Iotv was first fielded in ucp camo when it was still a thing, back in 2007.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 05, 2021, 05:22:05 AM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/W0eGUQn.jpg)

"We are reaching allyness levels we never thought could be possible."
- Dr. Ally

"Ally" (pronunciation - Ah-lee)
Definition: When you have very expensive tactical (ally) looking kit, therefore making you look like an operator even if you aren't.

Note: The FAST helmets have differing back views, however for preview purposes I only showcase front and side in this post.

Ops Core series:
(https://i.imgur.com/gZey9hr.png)(https://i.imgur.com/Q8vWkUT.png)
FAST LE
So the prodigal helmet has returned, the Ops Core FAST helmet LE version. Went with a standard Tan cause I'm gonna save MultiCam for the armed forces factions.

I made a base for the helmet so I just have to change the rails and colours.

(https://i.imgur.com/YWPkmvk.png)(https://i.imgur.com/7gVRrqZ.png)
FAST BUMP
FAST BUMP helmet, multicam. Absolutely ally, but absolutely non-ballistic. I've had to take some liberties and make it ballistic in-game because we all wanna wear these for the pawns without getting shot in the head. It's lighter than the normal helmets in-game, even lighter than FAST (pun not intended). Downside is it is slightly less protective.

(https://i.imgur.com/gcUE30Y.png)(https://i.imgur.com/xLRni86.png)
FAST Carbon
FAST Carbon helmet, colour is confusing me, either it's grey or olive but it is what the website had. Same stats as FAST BUMP, looks as ally but that's standard for Ops Core.

(https://i.imgur.com/Flpzekc.png)(https://i.imgur.com/A3PFsRw.png)
VestGuard SF151
I wanted a black, urban version of the FAST helmet without using the same helmet. You're noticing the theme of a slight difference, so here's the VestGuard version of FAST. It's about identical in every way except for the mount and some front patches. I think it doesn't take away from the allyness. Same stats as FAST LE anyway.

PASGT ballistic helmets

(https://i.imgur.com/WRGJYnn.png)(https://i.imgur.com/riAAz7p.png)
PAS101 ballistic helmet
VestGuard version of the PASGT helmet. Why it warrants it's own name besides me wanting to have multiple brands and avoiding the "(This thing)" as best as I can, is that it is actually closer to the LWH. Like most modern PASGT helmets, it is lighter than the original design with less bolts/screws.

(https://i.imgur.com/hPwVuKT.png)(https://i.imgur.com/xi4jzxU.png)
PAS101 ballistic helmet (navy)
Same as above but with a navy cover to match with the OT103 armor. Gave it a chunkier and rough detail to seem like a real cover.

(https://i.imgur.com/hMjGgsk.png)(https://i.imgur.com/pNHCnX6.png)
PASGT ballistic helmet
The undisputed heavy weight.. helmet. It's the normal PASGT helmet used by the US in the gulf war before other innovations came around. It's still famous for surviving small arms fire and saving the wearer's life, so I made it slightly heavier yet more protective than the rest of the PASGT helmets here.

(https://i.imgur.com/tGSb4Vv.png)(https://i.imgur.com/AGLLtTb.png)
PASGT ballistic helmet (ENVO)
Same specifications as PAS101, however it's green with some different shaping on the back view as seen below in comparison:

(https://i.imgur.com/CRzjnok.png)(https://i.imgur.com/Yb4hwUk.png)(https://i.imgur.com/HF8O5fX.png)
(PAS101 does not come with visible back straps.)

Last but not least, we have our first battle belt. Everyone is stepping up on the allyness.

(https://i.imgur.com/WByivJZ.png)(https://i.imgur.com/b5LBhMg.png)(https://i.imgur.com/jj27eN0.png)(https://i.imgur.com/wTYqcsw.png)
Condor battle belt rig
It's an el cheapo battle belt, with custom pouches. Over all the cost of these belts are not-so el cheapo when it's flippin added to total including each pouch you put on. Anyway, the gear here is random. In the future if I were to do say Crye gear, I may use only strictly crye pouches and etc. I can have more fun with el cheapo ones like Condor because I can throw together random accessories.

You may notice I used the old accessories from the old version of TacTec. I had these saved for such an occassion, improved the magazine pouch detailing since I didn't like the old one.

(https://i.imgur.com/tzrM2ww.jpg)

(https://i.imgur.com/0Eopetr.jpg)

Lads don't tell me this isn't ally.



Looking great!
Regarding body armor, the ocp one is an iotv, not a otv.
Iotv was first fielded in ucp camo when it was still a thing, back in 2007.

Thanks Rocket! Will keep in mind when the new stuff arrives. Tempted to only do one version of OTV cause they're painfully long to make.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 05, 2021, 12:48:30 PM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/MzAFWKj.png)(https://i.imgur.com/EHdcAgr.png)(https://i.imgur.com/jnLUUbg.png)

EVS Body Armour
ENVO Body Armour, planned to release it last night with the new gear after finding the ENVO company and their PASGT helmet design. I thought the bluish grey colours were unusual for body armour and were a pleasant contrast to the tan and other common foliage colours.

(https://i.imgur.com/DVFLVyJ.jpg)

We've hit 12 body armours. 8 More till I'm happy to move on and do more backpacks or so.

Also fixed the shine for ENVO PASGT helmet.

(https://i.imgur.com/L0CfESv.jpg)

Cheers all, have fun.

This is all I am updating today, it took ages.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 07, 2021, 05:10:21 AM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.
(https://i.imgur.com/ALS1k2w.png)(https://i.imgur.com/X1laeJx.png)(https://i.imgur.com/xsIWUWV.png)(https://i.imgur.com/CHoLQ3j.png)

Outer Tactical Vest (OTV)
Another armour that took AGES flippin heck lads. It's made by Point Blank, you already know. I felt though it'll be best called "OTV". It's the older gen, not the IOTV. May do some variants in camo or may not because it's extra work taken away from just doing a whole new armour. We will see. Been heading towards more detailed armour with accessory layouts, so it takes significantly longer but ultimately looks ally.

Redefinition of ally: means "Cool", I butchered its meaning. Sorry.

Wanted to do another armour before releasing this but I'm out of time, presentation tommorrow so I have to rehearse and finalize some things. Leaving this update for the guys who just can't wait to pretend it's 6 days in Rimllujah.

Fun fact: I took a Flyye version of OTV vest and copied a layout of some surplus OTV to make this, so it's actually not really Point Blank. A web of lies lads, it's all a scam

(https://i.imgur.com/Q3Puuau.jpg)

Will do uniforms later, gonna have camos now and our first set of camo clothing.



Mod ideas here:

(https://i.imgur.com/dzZHjc3.png)

(https://i.imgur.com/lFuZMRb.png)

Details of how they work here:
https://docs.google.com/document/d/1Cb6oCTaZ2W4fotfeTf0vbsoRRea3dlpUzWbcReDaJK4/edit



Ranger progress:

(https://i.imgur.com/lDlLIpg.png)

(https://i.imgur.com/7sS83AE.png)

(https://i.imgur.com/xKjQS6c.jpg)

Big Iron cover:
https://drive.google.com/file/d/1fvtp4CXmMT5vCOgX73-Maf_jj5I15Gal/view

Band worked hard obviously, Altin and Erina who sang the song plus one other member who's name I wasn't told.

Love this cover, however I know youtube comments and some toxic kind of people will complain about the singer's accent. I decided to go and look for another vocalist for the main release. Will get back on it later.



Really out of time folks, can't talk much so I left it with pictures. I'm gonna go toilet and get to work today, have a ton on my plate and probably won't get to do much in terms of modding just to be safe and not look like a massive creature in front of B and C troop as well as our troop commander who thought it would be a cool idea to make newbie fully booted crowbag sappers such as myself to deliver full lessons.



EDIT:

Finished presentation, awaiting review. Troopy ramping up the audience count for this lesson you know, man wants me dead innit.

Updated Rimmu-Nation 2 Clothing since I dun goofed up the OTV texture in coding. Sorry lads, it's fixed!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 08, 2021, 01:36:28 PM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/nVud8YW.jpg)

(https://i.imgur.com/fGLwxMP.png)(https://i.imgur.com/qYlD8lW.png)(https://i.imgur.com/wlBqARk.png)
AR500 Veritas
AR500 back in Rimmu-Nation once again except with more accurate flippin detailing and not just slapped on some as a name. Veritaz, very light similar to ASPC with a strap and a clip on the side. I gotta pee, not much else to say. Didn't want just one armour this update so this brings us to the next one..

(https://i.imgur.com/kwFY3My.png)(https://i.imgur.com/crkI9f4.png)(https://i.imgur.com/84uKcWW.png)
VestGuard CT101
Bada bing bada boom you know what it is, VestGuard again with another civilian body armour looking mighty freakin' gucci for you journalists out there. I gotta pee as stated above, it's blue, it's an armour, bish bash bosh.

(https://i.imgur.com/NSkAdTJ.jpg)

Had to center all the front views because for some reason they weren't centered. Did not have fun doing that trying to hold in pee while posting this bleedin' post. I hope you lot appreciate the sacrifices man makes for mods you know.


Centered:

(https://i.imgur.com/7YH3BYb.jpg)

Obviously only centered the front view, nobody notices or cares about the back and side. Tree falling in a forest with nobody there to hear it an' that. Allow it bruv.



Presentation went well, troopy didn't find it amusing I put the Royal Engineer Corps song first thing which my CPL suggested and made everyone sit through a 2 minute song to extend my presentation which required to be 10 minutes long, thought it went well anyway since I had no questions at the end. Either everyone was bored to death or I had answered all questions. Time for me to pee, time for me to run. Enjoy wearing the new armour. We have just hit 15. SEE YA

(https://i.imgur.com/vVuQTou.jpg)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 14, 2021, 04:07:54 PM
Rimmu-Nation² - Clothing updated:
Download link is in the front page.

(https://i.imgur.com/Qh9R8VR.jpg)

(https://i.imgur.com/aPeRSwN.png)(https://i.imgur.com/0f1zGp6.png)(https://i.imgur.com/eJ7Bksh.png)

Lightweight Helmet (D MARPAT)

LWH in desert MARPAT with the mount. May do other camo version later.

(https://i.imgur.com/vUavBx3.png)(https://i.imgur.com/iaDU00q.png)(https://i.imgur.com/vpizLr5.png)

USMC Chest Rig

Chest rig that was designed to go over the MTV body armour.

(https://i.imgur.com/nsqmwot.png)(https://i.imgur.com/JdVmclb.png)(https://i.imgur.com/NAVIeJd.png)

Modular Tactical Vest

The MTV, was the replacement by US Marines for the OTV. The MTV was later replaced by the STV. (Scalable Tactical Vest)

(https://i.imgur.com/d1dPLoR.jpg)

Hey all, been losing traction with these if you didn't notice. Next week I am back at base to move all my stuff. I feel like this latest work with the USMC gear, namely the chest rig isn't up to par with the others but it's a miracle I even finished them because I got very bored.

Got carpal tunnel in the weekend cause of me smashing these gear out so I had to take a break. I may go on hold with the mods due my start date for phase 2b training coming in, and me losing motivation. Honestly a lot of work over freakin armours and it gets tiring.

Anyway lads, I'd like to hear feedback on this latest gear, your personal opinion if you think it's fine and looks as good as the rest anyway and maybe it's just me. Gotta go, in a rush. Cheers!
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 16, 2021, 03:41:03 PM
Rimmu-Nation² - Security added:

(https://i.imgur.com/5erqFb1.png)
DOWNLOAD LINK (GOOGLE DRIVE) (https://drive.google.com/file/d/1rmGsv1muDvOh9s70CLQnQj0CId3EOsDM/view?usp=sharing)

(https://i.imgur.com/5PHb3SS.jpg)

Ayo whattup it's ya boi Tom Clancy back at it again with another mod update

(https://i.imgur.com/kBZOPkN.png)
Tom Clancy
Everyone's favourite video game legend Tom Clancy who stars in PUBG and Fortnite. He was also in movies like Toy Story, Big, The Terminal, Castaway, Saving Private Randy and Forrest Gump.

Did a character art with the intention of using it only for the preview, rushed it. I found it easier to do males because you can draw all the wrinkles and not have to worry about making them look feminine. Since he won't be a storyteller, I was happy with the quality despite it feeling unfinished if I had to make it a storyteller.

(https://i.imgur.com/mR3TPVJ.png)
C-4 Charge
C-4 returns in all of it's sticky playdough glory, now with lower volume and less chance of tinnitus.

(https://i.imgur.com/7LnUEQS.png)
C-4 IED
C-4 IED from CSGO, has a wider blast radius with reduced damage. You also get to use a Nokia 3210 in RimWorld to detonate this bad boy.

(https://i.imgur.com/kHvjl5E.png)(https://i.imgur.com/Z7ihF8E.png)
Sentry Gun
Everyone's favourite killstreak, the Sentry Gun returns in 512x512 texture. You may as well get a recliner and watch this baby do all the work while you're safe somewhere doing paperwork and risk assessments.

(https://i.imgur.com/6YFOTzm.png)(https://i.imgur.com/X6wr5cS.png) (https://youtu.be/iv5wXEwDiaw?t=242)
Detonator UI art
Last but not least, M57 firing device aka "Clacker" as UI for your military grade C-4 and a Nokia 3210 detonator UI for the IED.

Need I say more gents? Enjoy blowing things up.

Any questions and queries please use the 3210 to contact Tom Clancy.
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 18, 2021, 09:26:31 PM
Rimmu-Nation² - Security updated:

(https://i.imgur.com/bXrjfIr.png)
DOWNLOAD LINK (GOOGLE DRIVE) (https://drive.google.com/file/d/1rmGsv1muDvOh9s70CLQnQj0CId3EOsDM/view?usp=sharing)

- Sentry turrets now have a size of 2x2 instead of 1x1
- C4 IED ingredients cost less component
- New security buildings added

(https://i.imgur.com/mldh68s.jpg)

Ladies and gents, you know what time it is, Tom Clancy back at it again with another mod update

(https://i.imgur.com/d4aaKhn.png)(https://i.imgur.com/PKMDyh6.png) (https://www.youtube.com/watch?v=0oxt-WtC6Oc&ab_channel=NCFirebolt21)
New 155mm shell IED with a 3310 Nokia detonator. This has the widest radius of all the remote control triggered explosives, but has the weakest damage out of all three. Doesn't matter if you're aiming for personnel though, it's deadly, just starts to show when you're fighting heavily armored units.

(https://i.imgur.com/rj2Bvpk.png)
YM-1(B) Anti-Personnel Mine, surprisingly not much information about the mine besides being a common EO threat (Explosive Ordnance) that has been found in Afghanistan and Iran, I'm guessing it is Soviet made especially since its design is similar to that of other common soviet made AP mines.

This thing isn't really designed to kill, but to maim personnel. It is however, not shy of taking away lives. Sadly in real life a lot of these things are still buried in all kinds of places with even the people who put them there not knowing exactly where they are if you could ask them. This is why mines are banned in the Geneva convention, but that's not gonna stop you though is it?

Made the damage able to take away limbs but not quite as bombastic as all the remote control explosives. It's like the in-game vanilla IED with more damage and also triggers more instantly.

(https://i.imgur.com/6nDWDGt.png)(https://i.imgur.com/DpHqfRs.png)
M2 Browning, made by the man the myth the legend John Browning towards the end of WWI. This heavy machinegun was the reason why the .50 Browning Machine Gun (BMG) cartridge was made.

In-game it takes 100 steel to signify the .50 cartridges as fuel and fires bursts of 4. Gotta conserve ammo folks.

(https://i.imgur.com/uRwyIa0.png)

Mk19 grenade launcher, uses the same tripod cause I was too lazy to make a new tripod designed specifically for the Mk 19. It fires in bursts of two 40mm grenade rounds because even though you can do full auto, you may wanna NOT do that cause budget cuts on ammo.

Funny story: I can't add fuel on explosive turrets, don't know why but it won't work and consume fuel. That means this has free ammo like classic turrets. GG Tynan.

(https://i.imgur.com/UhzCZcq.jpg)

Alright I'm going to bed, all of you go drive that funky soul. If you missed the easter egg, it's on the 3310.

P.S. Managed to sprain my right ankle and get some scrapes on my left arm running outside last night. Let's hope the injury doesn't carry on to my start date cause it's gonna suck being "that guy."

In the army I think the first thing the PTI does when you claim an injury is think you're probably lying cause you just don't wanna do the phys today.


Mod updated 0.3

EDIT: Fine I updated the mod again, you can have 8 burst shots for the M2 Browning cause 4 is a bit too boring when the enemies start rushing your position
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 19, 2021, 10:29:55 PM
Rimmu-Nation² - Security updated:
DOWNLOAD LINK (GOOGLE DRIVE) (https://drive.google.com/file/d/1rmGsv1muDvOh9s70CLQnQj0CId3EOsDM/view?usp=sharing)

- M2 Browning and Mk 19 Grenade Launcher now minifiable and haulable
- M2 Browning burst fire reduced back to 4, cooldown reduced
- Grenade Launcher damage def buff

(https://i.imgur.com/teIK5Id.jpg)

Ey what it do, its a ya boi Tom Clancy here again with another mod update.

(https://i.imgur.com/31eIsvo.png)(https://i.imgur.com/9bB55VR.png) (https://www.youtube.com/watch?v=82nEELYswL8&ab_channel=Joed_echer)
The BGM-71 TOW. You point, you shoot, thing explodes. Thing doesn't require ammo, was the easiest way to code it since adding ammo would be a whole lot of trouble and issues I don't care for right now.

Tested this, it's able to destroy a Centipede in 2 hits but it can take more depending on situation. It's supposed to have a missile acting similar to ones in Javelins where they fly overhead and attack from above where there is likely to be minimal armour but I'm guessing cheaper so probably not as damaging. I'll try to be more accurate in the future if I ever get hit by a TOW-2B so I can judge from first hand experience. That was sarcasm.

(https://i.imgur.com/YkmrHs6.png)
TOW-2B missile art.

(https://i.imgur.com/HZcXnAn.jpg)

(https://i.imgur.com/YYJ9i0m.jpg)
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: Chicken Plucker on April 20, 2021, 06:50:24 AM
Rimmu-Nation² - Security updated:
Download link in posts above or front page.

- M2 Browning burst rate increase
- Mk 19 grenade launcher burst back to 2
- New UI and description for M2 browning running out of ammunition

(https://i.imgur.com/Tcbw38N.jpg)

Tom Clancy again today folks, got some simple mod improvements for Rimmu-Nation security including UI fix.

(https://i.imgur.com/IHv0Rki.png)

Here's the UI art. It's an ammo box of 100 linked .50 BMG cartridges.

I also scaled the steel you need to reload as 1:1 steel for each .50 BMG cartridge.

Before you lot correct me and tell me that those .50 BMG cartridges aren't made of steel, don't you even before I get a heart attack. Look, I don't wanna add new resources in the game just to accurately make this reloading thing look cool alright. Freakin' Tom Clancy here gonna go live in another uncharted lost island man.



Randy Burgers has also been updated to fix Soda UI error.

Gonna go, cheerio
Title: Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
Post by: MrBriggs18 on April 20, 2021, 06:54:38 PM
I didn't check here since my last post and as a civilian who is not flluent in military equipment I find the amount of new armors to be a bit overhelming. Most likely just my lack of knowledge on the matter, not the actual issue. Like the visuals though. A question I have however - how is Nokia connected to explosives at all?