Ludeon Forums

RimWorld => Ideas => Topic started by: Xizzzy on August 14, 2014, 08:09:46 PM

Title: Scavenger
Post by: Xizzzy on August 14, 2014, 08:09:46 PM
The ability to harvest the organs or desireable body parts of the fallen or alive depending on how demented the user was for use in transplants by the doctor of the colony or for sale on the slave market or perhaps black market. Certain parts would be % difficulty to harvest and if you failed that attempt was over no soup for you. Extremely high level skill to transplant a brain which would come with benefits and allow you to bypass certain injuries (ie. your best chef got his hands lopped off in a freak killer rabbit incident so you plop out his brain in a risky surgery and put it into some other body whose hands are still healthy voila restored chef)

Scavenger Stat - skill tied with doctor that allows the harvest of healthy organs or parts (like eyes)
Transplant - ability to use someone else's as your own with surgery
Mad Science - using harvested parts for mad doctory things (increase movespeed with that extra leg place a pair of eyes on the back of your head etc give yourself scyther legs)
Walk in Freezer - keep all your special bits nice and farm fresh
Black market - place to sell illegal organs and parts or buy them
Black market doctor - someone you can hire to perform otherwise risky operations on the fly for a price or harvest things for you (you'd need to post guards with him in case he decided to make a break for it with the goods, he's a bad bad person)
Title: Re: Scavenger
Post by: putsam on August 14, 2014, 08:29:12 PM
interesting idea
Title: Re: Scavenger
Post by: Xizzzy on August 14, 2014, 10:15:14 PM
Its a bit dark for content but it'll mesh well with the slave trade I think and add another level of detail that the game seems to enjoy.
Title: Re: Scavenger
Post by: Xizzzy on August 15, 2014, 02:32:18 PM
What percents should the parts be for harvest?
Title: Re: Scavenger
Post by: ApexPredator on August 15, 2014, 08:43:25 PM
I am not a doctor but I would think it would be easier to take the hands off a freshly killed raider (or a prisoner) and duct tape them to your chef rather than taking your chef’s brain out and putting it in another body. When doctoring skill becomes more of a thing later in the game I could see this being a viable addition.  The higher the doctor skill the more complex surgery/transplant they could do. Maybe a doctor Frankenstein trait that allows low level doctors to do this, and a trait that makes people dislike colonist that receive transplants. Ohhh and cyborgs… colonist with syther legs… need to find some tesla coils for the back of my computer chair after this post….
Title: Re: Scavenger
Post by: Xizzzy on August 15, 2014, 09:08:36 PM
The brain surgery would be a very risky way to swap out a broken body for a fresh one that adopts your donor brain's skills but since its a fresh body it has no injuries. Also, you are right the hands would be easier than brain but it was just an example anyway. You could also do weird things like harvest a squirrel brain and put it into a prisoner then, watch him crawl on all fours eating random bits of food as a very advanced gibbet cage that could have a percent chance to scare off raiders once they saw it. The prisoner squirrel could even serve some basic controllable function. Perhaps even do something silly like communicate with squirrels that could attack as a group if you curry favor with the squirrel community or bring you berries in return for shelter. Imagine an army of squirrels sent out to fight off invaders.
Title: Re: Scavenger
Post by: Xizzzy on August 16, 2014, 03:46:41 PM
I think another thing which may be sadistic but also fun would be to take the boom out of a boomrat and implant it into something then run it out into the midst of raiders.

You could also remove the boom and keep the thing as a pet.