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RimWorld => Releases => Mods => Outdated => Topic started by: ItchyFlea on August 14, 2014, 09:13:53 PM

Title: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on August 14, 2014, 09:13:53 PM
More Biomes v0.95



Description:
This mod implements the currently unimplemented biomes with their own unique flora and fauna.
The current version implements all biomes except for Tropical Rainforest. That one will be implemented at a later date.

Most of the graphics are placeholder. They will be replaced at a later date.

Biomes:

Mod Team:

Download:

Screenshots:

Notes:

Changelog:
v0.95:
Implements the Tundra and Boreal Forest biomes and adds a few biome-specific things.

v0.9:
First Public Release. Only contains Ice Sheet Biome with penguins and lichen.

(http://i.creativecommons.org/l/by-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-sa/4.0/)
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: The Outsider on August 15, 2014, 12:26:52 AM
Sounds challenging. Maybe you could add polar bears to the ice sheet? Just a suggestion.
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: coolflash on August 15, 2014, 01:14:12 AM
The mod sounds cool. Trying it now :)

Great work!
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Avis on August 15, 2014, 01:23:06 AM
I would definitely like to see the new biomes working, I'll download it tomorrow and give some feedback.
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: ItchyFlea on August 15, 2014, 02:35:27 AM
Teasers for the unfinished tundra and boreal forest biomes:
(The penguins in both these screenshots are there to work around a bug in the game. Both those biomes won't have penguins when complete.)

Tundra: http://i.imgur.com/dCIlOrY.png
Boreal Forest: http://i.imgur.com/fEiCR7t.png

I've never seen places that have such biomes/ecosystems, so I'm creating these based on what Google Image Search shows me.
Any and all suggestions for improvements to those biomes is welcome.
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Ivia on August 15, 2014, 03:02:27 AM
Aww, these penguins are huge xD
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Dr. Z on August 15, 2014, 04:06:13 AM
Correct me if I'm wrong. But if I count correctly there are now 3 of 6 biomes in vanilla RimWorld. If you add 4 new you ether replace one or add a new one (which would be ice sheet?).
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: ItchyFlea on August 15, 2014, 04:51:27 AM
Quote from: Dr. Z on August 15, 2014, 04:06:13 AM
Correct me if I'm wrong. But if I count correctly there are now 3 of 6 biomes in vanilla RimWorld. If you add 4 new you ether replace one or add a new one (which would be ice sheet?).
You're correct, there are a total of 6, 3 of which are currently implemented. To add the 7th I've changed the unlandable Ice Sheet biome into one that you can land in.
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Khadi on August 15, 2014, 06:28:39 AM
Sounds awesome, but the trees man. Trees in the boreal forest should be conifers only. And a little of snow in this biome, like little ponds on the beach one, would add a lillte bit of reality to it. Also, if you added the pinguins then no polar bears. Pingiuns live on the south pole, when the bears are on the north one. Arctica and Antarctica man. Two diffrent things.
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Dr. Z on August 15, 2014, 07:04:45 AM
Are you really complaining about penguins and polar bears living in the same biome on a planet where exploding rats are living?

Also great work, looking forward to the 1.0
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Khadi on August 15, 2014, 07:34:36 AM
I'm not complaining, I'm just saying. He didn't add them yet, but he said that he don't know much about this biomes, so I told a little bit. Whats wrong with that? :P
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Dr. Z on August 15, 2014, 07:36:40 AM
Nothing's wrong with it, just a funny thing I noticed.
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Howeln on August 15, 2014, 10:11:31 AM
Exploding rats don't exist?
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Dr. Z on August 15, 2014, 10:13:05 AM
How would you descripe a boomrat then?
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Khadi on August 15, 2014, 10:21:01 AM
In our world, yes, they don't exist. Muffalo don't exist either. But the talk is about rimworld. So whats the problem?
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: ItchyFlea on August 15, 2014, 05:23:36 PM
Please stay on topic.
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Jerethi50 on August 15, 2014, 06:28:27 PM
Loving this :) Of course i still want to see what tynan has planned for these biomes, but would love to have this ready for AIO Mod in the meantime, Love the look of what you have so far, and the teasers, really love the extremley thinck boreal forests.
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Jerethi50 on August 16, 2014, 07:55:42 AM
So , something taking longer than expected ? hehe just, you mentioned you were trying for a release later the same day, and its been two days now :) Im looking forward to seeing more :)
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: ItchyFlea on August 16, 2014, 09:07:35 AM
Quote from: Jerethi50 on August 16, 2014, 07:55:42 AM
So , something taking longer than expected ? hehe just, you mentioned you were trying for a release later the same day, and its been two days now :) Im looking forward to seeing more :)
Yeah, this odd thing called Real Life got in the way.
Very interesting game. The graphics are amazing, but some of the NPC's... :P
Title: Re: [MOD] (Alpha 6) More Biomes v0.9
Post by: Dr. Z on August 16, 2014, 11:29:29 AM
They use this new thing called AF. It stands for artificial foolery.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on August 18, 2014, 09:00:59 PM
Updated to v0.95.
Added Tundra and Boreal Forest biomes.
Tropical Rainforest still isn't implemented.

Please give feedback regarding your thoughts on these biomes. Do I need to change something? Are there any improvements I need to do?

There is a bug in the Boreal Forest where sometimes the game will throw a 'found no wanderdest' error. I hope to have this fixed in the next update. This usually occurs if a bird is in the middle of the forest. Solution is to kill it. Either by manually hunting it, or using development mode. (Activated in the options menu.)

Most of the graphics are placeholder and will be replaced sometime in the future.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Bodog999 on August 24, 2014, 06:39:44 AM
Wait hold on a second, Blueberries? doesnt that give your colonists hallucinations?
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Celthric Aysen on August 24, 2014, 06:50:30 AM
Quote from: Bodog999 on August 24, 2014, 06:39:44 AM
Wait hold on a second, Blueberries? doesnt that give your colonists hallucinations?
Is this an "Unturned" Reference?
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on August 24, 2014, 07:33:51 AM
Quote from: Blackjack1000K on August 24, 2014, 06:50:30 AM
Quote from: Bodog999 on August 24, 2014, 06:39:44 AM
Wait hold on a second, Blueberries? doesnt that give your colonists hallucinations?
Is this an "Unturned" Reference?
Sounds like Unturned to me.
That game is why I haven't made much progress on this mod this week.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Shinzy on August 24, 2014, 07:53:38 AM
Quote from: ItchyFlea on August 24, 2014, 07:33:51 AM
Quote from: Blackjack1000K on August 24, 2014, 06:50:30 AM
Quote from: Bodog999 on August 24, 2014, 06:39:44 AM
Wait hold on a second, Blueberries? doesnt that give your colonists hallucinations?
Is this an "Unturned" Reference?
Sounds like Unturned to me.
That game is why I haven't made much progress on this mod this week.
This sounds more and more like a game I shouldn't play, at all =P
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Conred on August 24, 2014, 09:33:17 AM
Everything seem to be okay. Although i would add some sparse berries or agavae in Tundra biome. Now we wait for tropical biome with monkeys and jaguars(they should be fast and strong when going mad and attacking colonists) and massive thick amount of trees. Tropics should basically be based on wooden towns with little to no mining and mostly get it from trade.

Also would it be possible to implement the "island" biome for single squares on ocean? It could be treated as tropics with coconuts and with water on every side of the map.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Bruvvy on August 24, 2014, 06:41:44 PM
Really love the tundra biome
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Viceroy on August 24, 2014, 06:42:30 PM
Is there a way to remove the rocks from the ice-sheet and perhaps make the ground more... Icy?

I was expecting this more or less: http://1.bp.blogspot.com/_LFOc5fEm8L4/TQHJYy8OMhI/AAAAAAAAAQU/bEa_Zhhq7Ao/s1600/WAISground.jpg
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on August 25, 2014, 12:03:38 AM
Quote from: Conred on August 24, 2014, 09:33:17 AM
Also would it be possible to implement the "island" biome for single squares on ocean? It could be treated as tropics with coconuts and with water on every side of the map.
Quote from: Viceroy on August 24, 2014, 06:42:30 PM
Is there a way to remove the rocks from the ice-sheet and perhaps make the ground more... Icy?
As far as I can tell, the game doesn't give me enough control to do either of these things at the moment. Hopefully in the future there will be more control over these things.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Conred on August 25, 2014, 04:24:30 AM
Yeah, probably one day there will be fishing and boats in this game.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: daft73 on August 29, 2014, 01:56:35 PM
It's been some time since I last logged in....Great to see your still doing quality works ItchyFlea ;). This looks nice.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Baleur on September 03, 2014, 12:04:46 AM
Any chance adding a mirror to this on nexus, or even just upload it directly here in the forums?
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: LORDPrometheus on September 08, 2014, 08:32:15 PM
Quote from: Baleur on September 03, 2014, 12:04:46 AM
Any chance adding a mirror to this on nexus, or even just upload it directly here in the forums?

not to be rude or anything but what's wrong with Mediafire?
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on September 09, 2014, 08:16:50 PM
Quote from: Baleur on September 03, 2014, 12:04:46 AM
Any chance adding a mirror to this on nexus, or even just upload it directly here in the forums?
It's too large to post here, and I don't really want to upload this to other mod hosting websites.
If you're unable to download things from Mediafire, I could probably upload a copy somewhere else.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Geoblazer5 on September 13, 2014, 09:23:28 PM
Hi this mod looks great but when i start a new colony it still says biome not implemented on boreal forest and tundra. help?
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on September 13, 2014, 09:57:36 PM
Quote from: Geoblazer5 on September 13, 2014, 09:23:28 PM
Hi this mod looks great but when i start a new colony it still says biome not implemented on boreal forest and tundra. help?
Did you activate the mod via the mod menu?
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Geoblazer5 on September 14, 2014, 04:39:44 PM
Quote from: ItchyFlea on September 13, 2014, 09:57:36 PM
Quote from: Geoblazer5 on September 13, 2014, 09:23:28 PM
Hi this mod looks great but when i start a new colony it still says biome not implemented on boreal forest and tundra. help?
Did you activate the mod via the mod menu?
Yeah i activated it.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on September 14, 2014, 05:27:10 PM
Are you using other mods with this? If yes, that may be the issue. A different mod is probably (and for no reason at all) modifying the biome definitions for non-implemented biomes, overriding the changes this one makes to them allowing you to land in them.

Only thing I can suggest is deactivate this mod in-game, redownload it, then reactivate it in-game.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Geoblazer5 on September 14, 2014, 06:14:02 PM
Quote from: ItchyFlea on September 14, 2014, 05:27:10 PM
Are you using other mods with this? If yes, that may be the issue. A different mod is probably (and for no reason at all) modifying the biome definitions for non-implemented biomes, overriding the changes this one makes to them allowing you to land in them.

Only thing I can suggest is deactivate this mod in-game, redownload it, then reactivate it in-game.
Thxs but do you have any idea which mods might be interfering? i have most of the bigger mods ex. clutter, project armoury, rimrats, alpha muffalo, etc.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on September 14, 2014, 07:08:14 PM
Quote from: Geoblazer5 on September 14, 2014, 06:14:02 PM
Thxs but do you have any idea which mods might be interfering? i have most of the bigger mods ex. clutter, project armoury, rimrats, alpha muffalo, etc.
There is no way of knowing without downloading then checking each individual mod you use, and even if I found the problem, only the author of the offending mod could fix it, if a fix is possible. While I'm pretty sure a fix is possible in this case, the offending mod might have a good reason for modifying the biome definitions.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Igabod on September 29, 2014, 02:10:47 AM
Quote from: ItchyFlea on September 14, 2014, 07:08:14 PM
Quote from: Geoblazer5 on September 14, 2014, 06:14:02 PM
Thxs but do you have any idea which mods might be interfering? i have most of the bigger mods ex. clutter, project armoury, rimrats, alpha muffalo, etc.
There is no way of knowing without downloading then checking each individual mod you use, and even if I found the problem, only the author of the offending mod could fix it, if a fix is possible. While I'm pretty sure a fix is possible in this case, the offending mod might have a good reason for modifying the biome definitions.

I encountered the same problem and disabled T's Better Crops mod and it works fine.

As for my appraisal of the mod, I only started a game in each of the new biomes and didn't play or anything so this is an incomplete opinion of it. But from what I saw it looks really nice. There needs to be at least a few sources of wood in the tundra and ice sheet maps though. As far as I could tell there wasn't a single tree in either biome on my test games. There are several types of trees on earth that grow in Tundra. And on an alien world you could possibly find some sort of tree that thrives on ice sheets despite the fact that there are no real world examples that I can think of.

I'll be giving these biomes a full play through soon and will have a better review then. Keep up the good work. Can't wait to see what you do with the rainforest biome.

[Edit to add] T has a better crops compatibility mod that you can use instead of the standard better crops mod. This will fix the issues regarding this mod.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on September 29, 2014, 03:11:51 AM
I've had a look at his mod and I see why the incompatibility is occurring. The solution is to deactivate my mod, leave the mod menu, go back into it and reactivate my mod. That will solve the compatibility issue without having to use a compatibility patch. As long as my mod is activated *after* his mod, there will be no conflicts.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Igabod on October 01, 2014, 09:55:47 AM
After playing a full game on the Boreal Forest biome, my review for it is that it is awesome. Everything looks great and performs as well as can be expected bar a few minor things.

In the areas where there are lots of trees all beside each other there is a very noticeable graphics glitch where the trees all along a couple rows flash (usually only 2 or 3 rows per viewable area on 1920p).

The birds look flat when they walk in the southern direction.

And eventually the birds eat all the blueberries on the map and then die off in large numbers from starvation.

Aside from these minor problems I saw nothing negative to comment on. I thoroughly enjoyed playing on that biome and will do so again even if you do nothing to change the things I mentioned.

As for suggestions for how to improve upon it, it could benefit from more varieties of animals as well as the birds. Throwing some deer in there would be a good fit if you don't feel like adding more new ones. And possibly another food source that grows wild that the birds and deer won't eat up.

I'll be giving the other two biomes a full play through soon (though I'm very doubtful as to how well I will do with no sources of wood) and will offer my feedback on those as well.

Thanks for taking the time to put this mod together. I am very impressed with your work.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on October 01, 2014, 04:46:52 PM
Quote from: Igabod on October 01, 2014, 09:55:47 AM
-snip-
Thanks. :)

I'm not sure if I'll be able to do anything about the trees, but the blueberries I can look into.
The birds will look odd as they are using placeholder textures. They will be replaced with proper textures at some point in the future. :)

Now that A7 is out, an update for this will come soon.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Kolljak on November 05, 2014, 09:09:31 AM
Quote from: ItchyFlea on October 01, 2014, 04:46:52 PM
Quote from: Igabod on October 01, 2014, 09:55:47 AM
-snip-
Thanks. :)

I'm not sure if I'll be able to do anything about the trees, but the blueberries I can look into.
The birds will look odd as they are using placeholder textures. They will be replaced with proper textures at some point in the future. :)

Now that A7 is out, an update for this will come soon.

Do you know if this works with 7 or do we have to wait for you to update?
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: ItchyFlea on November 05, 2014, 02:54:10 PM
Quote from: Kolljak on November 05, 2014, 09:09:31 AM
Do you know if this works with 7 or do we have to wait for you to update?

This would need to be updated. Unfortunately I won't be updating this. However if anybody else wishes to take on the task of updating this mod, they can. I'll even post a link in the OP to their version.
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Kolljak on November 05, 2014, 04:25:30 PM
Try to hand it off to the people of TTM [Tech Tree Minami]
Title: Re: [MOD] (Alpha 6) More Biomes v0.95
Post by: Rikiki on November 06, 2014, 03:27:56 AM
QuoteTry to hand it off to the people of TTM [Tech Tree Minami]

What for? Tynan said it will be in Alpha 8 :)
QuoteThe good news is that the next release will at least feature boreal forest and tundra biomes