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RimWorld => Ideas => Topic started by: henk on August 15, 2014, 10:37:25 PM

Title: Assign colonists to stay in an area.
Post by: henk on August 15, 2014, 10:37:25 PM
I have two bases fairly far apart, one where I landed and the other where all of the metal mines are. Both bases are self-sustaining, with hydroponics, a cooking station, and beds. Unfortunately, my colonists keep walking between the bases any time there's work to be done in the other base that they can help with. They don't understand that they're assigned to a particular base.

Please give me a way to lay down a zone for a colonist so that it won't take work outside of that zone!
Title: Re: Assign colonists to stay in an area.
Post by: Dibblah on August 16, 2014, 05:02:25 AM
Yes please! that would be awesome!
Title: Re: Assign colonists to stay in an area.
Post by: ehh713 on August 16, 2014, 10:55:22 PM
Yes... this is much needed to keep colonists working when trying to ignore an invasion for specific colonists while the others fight. we need burrows
Title: Re: Assign colonists to stay in an area.
Post by: James009 on August 17, 2014, 09:27:40 PM
Dwarf Fortress has a feature that you can have people only work in certain areas and it works pretty damn well. I'd love to see something similar in Rimworld.
Title: Re: Assign colonists to stay in an area.
Post by: cj9999 on August 21, 2014, 02:43:37 PM
YES, Please
do this!

It is quite annoying to load the game after the raids when you realize that some your idiotic colonist went to repair turret into middle of gunfire.
Title: Re: Assign colonists to stay in an area.
Post by: Bruvvy on August 23, 2014, 11:25:47 PM
Yeah, this would be awesome if It was added :D
Title: Re: Assign colonists to stay in an area.
Post by: Bruvvy on August 24, 2014, 12:03:52 AM
ehh
Title: Re: Assign colonists to stay in an area.
Post by: MajorFordson on August 24, 2014, 01:23:14 AM
Perhaps a new type of Zone to assign colonists to? Or an item where you set the radius that a certain colonist can move within?
Title: Re: Assign colonists to stay in an area.
Post by: Matthiasagreen on August 27, 2014, 12:48:11 PM
Similar idea, but I would rather have a no-go zone, where you tell your people not to go. Don't want them to leave the base for a bit? Mark the entrance no go.
Title: Re: Assign colonists to stay in an area.
Post by: BetaSpectre on August 27, 2014, 12:53:54 PM
Work Zones would be nice
Title: Re: Assign colonists to stay in an area.
Post by: thefinn on August 27, 2014, 01:30:27 PM
Quote from: Matthiasagreen on August 27, 2014, 12:48:11 PM
Similar idea, but I would rather have a no-go zone, where you tell your people not to go. Don't want them to leave the base for a bit? Mark the entrance no go.

Yeah both would be great, I was thinking this today. The current system of the "home zone" constantly re-writing itself and you having to get in and change it every 5 seconds is completely annoying - just in order to stop your colonists going out past the blast doors.

Title: Re: Assign colonists to stay in an area.
Post by: BetaSpectre on August 28, 2014, 01:13:09 AM
Actually I prefer having multiple colonist specific home zones.

This allows the semblence of several colonies.
Title: Re: Assign colonists to stay in an area.
Post by: Damien Hart on August 28, 2014, 05:24:49 AM
Quote from: thefinn on August 27, 2014, 01:30:27 PM
Quote from: Matthiasagreen on August 27, 2014, 12:48:11 PM
Similar idea, but I would rather have a no-go zone, where you tell your people not to go. Don't want them to leave the base for a bit? Mark the entrance no go.

Yeah both would be great, I was thinking this today. The current system of the "home zone" constantly re-writing itself and you having to get in and change it every 5 seconds is completely annoying - just in order to stop your colonists going out past the blast doors.

Are you talking about the home zone auto generating around your buildings? You know you can toggle that off, right?
Title: Re: Assign colonists to stay in an area.
Post by: ( Tchey ) on August 28, 2014, 01:11:58 PM
I support that suggestion, it's almost a must have on advanced colony with big bad stuff waiting to kill my toons.