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RimWorld => Mods => Help => Topic started by: nicolasd1018 on August 17, 2021, 09:31:39 PM

Title: How do I access pawn Hediffs when making a mod?
Post by: nicolasd1018 on August 17, 2021, 09:31:39 PM
I'm trying to make a mod that adds in psi veneration to Ideology and I'm trying to get it to recognize whether or not a pawn has a psilink. How do I do this?
Title: Re: How do I access pawn Hediffs when making a mod?
Post by: RawCode on August 18, 2021, 01:04:55 AM
post whatever you did so far, xml, code, anything.

Title: Re: How do I access pawn Hediffs when making a mod?
Post by: nicolasd1018 on August 18, 2021, 09:33:35 AM
Here's everything I've done so far
https://drive.google.com/drive/folders/1VpTKyUsqSt1BCWxKIyFAV1zT4tq56REg?usp=sharing
Title: Re: How do I access pawn Hediffs when making a mod?
Post by: llunak on August 18, 2021, 02:59:44 PM
Just search decompiled sources for 'psylink'? Those methods in PawnUtility look like what you need.
Title: Re: How do I access pawn Hediffs when making a mod?
Post by: RawCode on August 18, 2021, 10:35:24 PM

using System;
namespace Psionic
{
    public class Class1
    {
    }
}


well, start from reading  (__ENTIRE__) modding wiki
https://rimworldwiki.com/wiki/Modding_Tutorials

modding is not something you can do in 5 minutes, you will need multiple hours to achieve "hello world" mod with your current skill level.