Can some one look over this and tell me if they see any mistakes and also i plan on putting fire damage for fist here or would i have to put the flame damage def in another def file?
<AbilityDef ParentName="PsycastBase">
<defName>Firefist</defName>
<label>Firefist</label>
<description>A fire punch from the Mera Mera no Mi.</description>
<level>1</level>
<iconPath>UI/Abilities/FireFist</iconPath>
<hotKey>Misc1</hotKey>
<statBases>
<Ability_EntropyGain>8</Ability_EntropyGain>
<Ability_PsyfocusCost>0.02</Ability_PsyfocusCost>
<Ability_Duration>120</Ability_Duration>
</statBases>
<verbProperties>
<warmupTime>0.25</warmupTime>
<range>2</range>
<targetParams>
<canTargetSelf>False</canTargetSelf>
<canTargetAnimals>True</canTargetAnimals>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>FireFist</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
<applicableToMechs>False</applicableToMechs>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
</li>
</comps>
</AbilityDef>