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RimWorld => Mods => Topic started by: Vampiresbane on October 24, 2022, 04:27:25 PM

Title: Mods that create new quests? Are there any?
Post by: Vampiresbane on October 24, 2022, 04:27:25 PM
I've seen the likes of Caravan Adventures]https://rimworldbase.com/caravan-adventures-mod/]Caravan Adventures (https://rimworldbase.com/caravan-adventures-mod/) and RimQuest]https://rimworldbase.com/rimquest-mod/]RimQuest (https://rimworldbase.com/rimquest-mod/), but I'm not seeing any mods that add entirely new quest types.

I'm considering making a new quest type, but I was wanting to look at the code of existing mods so I knew, on basic level, how to construct it. 
Title: Re: Mods that create new quests? Are there any?
Post by: mr_teterew on November 17, 2022, 11:59:43 AM
I'm making one, and by the way documenting the process. Not sure I will ever publish that, so here is the draft. Probably it helps at least a bit.
https://docs.google.com/document/d/1i0KWBHlcQ3y0fQJBhVs9n7iZ9b751DcE2A4iZN1T5Yo/edit?usp=sharing
Title: Re: Mods that create new quests? Are there any?
Post by: llunak on November 26, 2022, 02:58:53 AM
I'm not sure if that's what you want, but there's "Go Explore!".

And you can also simply look at the game itself for how it does it (wiki has decompiling source section).
Title: Re: Mods that create new quests? Are there any?
Post by: Vampiresbane on December 01, 2022, 10:29:12 AM
Quote from: llunak on November 26, 2022, 02:58:53 AM
I'm not sure if that's what you want, but there's "Go Explore!".

And you can also simply look at the game itself for how it does it (wiki has decompiling source section).

This is extremely helpful. When I'm done publishing the other mod I just finished coding I'll look through this in more detail. 

From my initial glance you mention each quest has a predetermined map associated with it.  How does that work and how does it determine what allies/ enemies to spawn?