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RimWorld => Ideas => Topic started by: MajorFordson on August 23, 2014, 12:58:21 AM

Title: Suggest A Personality Trait!
Post by: MajorFordson on August 23, 2014, 12:58:21 AM
Just a thread for people to dump ideas for personality traits to give colonists an even broader diversity!

A few to start off -

Bloodthirsty - Enjoys killing or causing pain to other creatures or colonists

Caveworld origin colonists don't get negative emotions from dark or cramped environments, and in fact favour being indoors or underground.

Vegetarian colonists who either don't want to eat meat or are biologically incapable.
Title: Re: Suggest A Personality Trait!
Post by: Shinzy on August 23, 2014, 04:28:44 AM
Coward!
Runs away in panic like as if on fire when gunshot lands near or when hostile pawn is within five squares or something like this!

Hyper
Really fast worker but switches his task priorities randomly
*Scrubbing toilets* "Ohooo!! let's go perform a brain surgery!"

Shy or Unsocial
Tries to avoid other colonists by all means, or just gets really awkward mood debuff
from socializing but gains something from seclusion

Messy
Generates loads more dirt and doesn't really care about ugly environment

Lazy - Dreamy
randomly puts tasks on hold for awhile and gets happy thoughts from being idle
Title: Re: Suggest A Personality Trait!
Post by: Bruvvy on August 23, 2014, 12:41:18 PM
Can't feel physical pain: Doesn't feel pain from injury's.
Title: Re: Suggest A Personality Trait!
Post by: Damien Hart on August 23, 2014, 12:57:17 PM
Inferiority complex:
always afraid of being inferior to others, [Name] works harder than most - sometimes too hard.

20% increased work speed, but has a 5% chance to fail a job.

It could also consume the resources used for failed crafting/construction jobs, but that might be a bit much.
Title: Re: Suggest A Personality Trait!
Post by: Quasarrgames on August 23, 2014, 06:40:15 PM
hyperintelligent:

learns all skills twice as fast

has +10 mental break threshold
Title: Re: Suggest A Personality Trait!
Post by: Ykara on August 23, 2014, 08:30:55 PM
Tough guy: Is still able to work if he's in extreme pain, gets no mood drops from injuries
Title: Re: Suggest A Personality Trait!
Post by: Tynan on August 23, 2014, 09:16:30 PM
This is awesome; I was going to put up this thread myself and you beat me to it!
Title: Re: Suggest A Personality Trait!
Post by: MajorFordson on August 23, 2014, 09:47:09 PM
Hooray :D

Early Bird - Colonist goes to be early but gets up early. Night Owl is the opposite.

Mentor - When idle, colonist will go and chat to others who are working which will assist them
Title: Re: Suggest A Personality Trait!
Post by: Clayton on August 23, 2014, 09:50:23 PM
Insomniac: Cant sleep even under the best circumstances
Hypersomniac: Sleeps more than needed

Title: Re: Suggest A Personality Trait!
Post by: Fruit loops on August 23, 2014, 11:09:34 PM
quick reflexes adds a +10 cover to the character where ever he is
Title: Re: Suggest A Personality Trait!
Post by: ithiliel on August 24, 2014, 02:30:46 AM
Ooo, this is awesome. :D


Pacifist: This character will fight if s/he has to, but prefers not to have a gun at his/her hip to remind him/her.
(Similar to Nudist, but gets a happiness bonus from not having a weapon equipped instead of not having clothing.)

Prudish: This character can't stand nudity... for him/herself, or anyone else.
(Gets a negative to happiness when around nude colonists or stripped corpses, and a stronger negative if nude themselves. Won't strip prisoners or corpses on principle.)

Techno-Fear: Bionic appendages just creep him/her out.
(Gets a negative to happiness if equipped with a prosthetic; forces the player to decide whether equipping this colonist with a bionic appendage is worth the happiness hit. And yes, the name is an Eddie Izzard reference.)

Techno-Joy: This character dreams of being part robot someday.
(Gets a bonus to happiness if equipped with a prosthetic. It might be worth letting this colonist take a bullet or two so that they can get the robo-legs of their dreams.)

Charismatic: This character is so much fun to talk to!
(The "had social chat" bonus is increased for both this colonist, and the one s/he is talking to. May not apply to Psychopaths.)

Boring: This character will chat with others, but it seems like no one cares...
(The "had social chat" bonus doesn't appear for the one s/he is talking to. Can still get a bonus if others are talking to them, including Charismatics.)

Hot-Natured: This character overheats easily, and prefers cooler temperatures.
(Gets a negative to happiness in warm climates while outdoors in the sun. Bonus in cool climates while outdoors at night or in snow/rain.)

Cold-Natured: This character chills easily, and prefers warmer temperatures.
(Gets a negative to happiness in cool climates while outdoors at night or in snow/rain. Bonus in warm climates while outdoors in the sun.)

Allergic to X: This character is allergic to x... better keep him/her away.
(Gets negatives if eating/wearing what they're allergic to. Might be a temporary hit to health if it's a food allergy, or a permanent hit to health as long as the colonist is wearing the allergen.)

Cultured: Decor matters... and to this character, it matters that much more.
(Gets a stronger effect from environment beauty/ugliness.)

Oblivious: Is that blood on the floor? Or a soft red carpet? This character didn't notice, and doesn't care.
(Gets no effect from environment beauty/ugliness.)
Title: Re: Suggest A Personality Trait!
Post by: Col_Jessep on August 24, 2014, 04:34:33 AM
Squeamish: This dorf can't stand the sight of blood. Can't do rescuing tasks, carry or burn bodies, will get negative thoughts from seeing wounded dorfs (friendly or enemy).

Moody: Happiness will get random buffs or debuffs.

Ascetic: Only eats tiny morsels of raw, uncooked veggies; gets a happiness bonus from it.

Glutton: Overeats every meal (eats 2 meals). Gets unhappy thoughts from anything lower than fine meals.

Narcissist: Hoards apparel in his/her room and randomly switches cloths and cancels work tasks to do so. Will get a large happiness buff for a short while though.

Talkative: Bonus on social, will use the com console to talk to friendly factions instead of working for 2 or 3 hours per day. (Friendly factions will very slowly increase their relation to your colony.)

Monk: Will get unhappy thoughts from violence but will never go berserk. Instead he/she will withdraw to her/his room to meditate. Bonus on medical skills and social.

Battle monk: Bonus un unarmed combat and medical skill. No debuff from violence but will meditate and train for 2 hours after waking up in his room. Cannot go berserk.

Helper syndrome: Will treat patients even if he is badly wounded. Only severe blood loss will make him search treatment himself.

Ludeonist: Creates very happy thoughts but people stop working for 3 days every month. Food consumption is lowered to 50% during that time.


Cat nut: Will be constantly depressed because there are no cats in RimWorld yet!   ,,,^..^,,,~
Title: Re: Suggest A Personality Trait!
Post by: muffins on August 24, 2014, 07:45:47 AM
Stalker - occasionally abandons all work to follow another colonist around, causing negative thoughts for the victim.

Creepy - causes negative thoughts to anyone who has a social chat with this person.

Conspiracy theorist - Will only wear tin-foil hats, even if better helmets are available.

Neat freak - will always do a little bit of cleaning before going to bed. Gets extra negative thoughts from dirty environments.

Magpie - Loves shiny things and receives positive thoughts from seeing metal walls, or from hauling metal ore. Will tend to 'borrow' metal items with which to decorate his/her room with.
Title: Re: Suggest A Personality Trait!
Post by: Coenmcj on August 24, 2014, 09:13:05 PM
Cultist - Ritualises and worships the Psychic drone, attempts to force the 'gift' on others.

After reading UrbanBourban's story about the ancient ship and the cult he built around it, I did some thinking about it and would love to see some sort of ritualist or cultist trait which makes sort of worship the things that kill those incapable of handling the "gift"
Title: Re: Suggest A Personality Trait!
Post by: Shinzy on August 25, 2014, 04:32:33 AM
Quote from: Coenmcj on August 24, 2014, 09:13:05 PM
Cultist - Ritualises and worships the Psychic drone, attempts to force the 'gift' on others.

After reading UrbanBourban's story about the ancient ship and the cult he built around it, I did some thinking about it and would love to see some sort of ritualist or cultist trait which makes sort of worship the things that kill those incapable of handling the "gift"

Some sort of fanatic would be nice! though I'd prefer the subject of their fanatisicm would be somewhat more randomly linked to something over time

Like cult of worship of that one colonist who has cooking skill above 14
or cult of holy squirrels or the said ancient ship part

and if the specific object/animal/person is destroyed/eaten/killed
the one with the trait would flip out

ooh and maybe the fanatic could try to convert others into the religion =P
people with lower social skill could be susceptible to his/her charms
Edit: these 'followers' wouldn't obviously lose their minds over their 'god' being destroyed, though. Just minor mood debuff

"Lo and hold as the cult of battery was driven to insanity when the circuits overloaded that fateful day"

AND god forbid if *anyone* dare harvest the holy potatoes
Title: Re: Suggest A Personality Trait!
Post by: Coenmcj on August 25, 2014, 05:05:24 AM
Quote from: Shinzy on August 25, 2014, 04:32:33 AM
Quote from: Coenmcj on August 24, 2014, 09:13:05 PM
Cultist - Ritualises and worships the Psychic drone, attempts to force the 'gift' on others.

After reading UrbanBourban's story about the ancient ship and the cult he built around it, I did some thinking about it and would love to see some sort of ritualist or cultist trait which makes sort of worship the things that kill those incapable of handling the "gift"

Some sort of fanatic would be nice! though I'd prefer the subject of their fanatisicm would be somewhat more randomly linked to something over time

Like cult of worship of that one colonist who has cooking skill above 14
or cult of holy squirrels or the said ancient ship part

and if the specific object/animal/person is destroyed/eaten/killed
the one with the trait would flip out

ooh and maybe the fanatic could try to convert others into the religion =P
people with lower social skill could be susceptible to his/her charms
Edit: these 'followers' wouldn't obviously lose their minds over their 'god' being destroyed, though. Just minor mood debuff

"Lo and hold as the cult of battery was driven to insanity when the circuits overloaded that fateful day"

AND god forbid if *anyone* dare harvest the holy potatoes

This needs to be done.

God forbid, you forget the most holiest of items!
That one turret!
Title: Re: Suggest A Personality Trait!
Post by: Rahjital on August 25, 2014, 05:36:35 AM
Didn't Tynan say something about implementing religions as their own separate thing? No need to have it in traits if that is true. It would definitely be fun if different factions ad different kinds of deities, such as outlanders worshipping the Sun, space pirates a Cthulhu knock-off and tribals whatever technology they don't understand.


To get back on topic:

Trigger-happy - Can shoot guns faster than others but is less accurate

Eagle eye - More accurate when using ranged weapons, but takes more time to line up shots

Martial artist - Deals less damage in melee strikes, but has much greater chance to stun the foe
Title: Re: Suggest A Personality Trait!
Post by: Shinzy on August 25, 2014, 08:22:45 AM
Quote from: Rahjital on August 25, 2014, 05:36:35 AM
Didn't Tynan say something about implementing religions as their own separate thing? No need to have it in traits if that is true. It would definitely be fun if different factions ad different kinds of deities, such as outlanders worshipping the Sun, space pirates a Cthulhu knock-off and tribals whatever technology they don't understand.

There's religions listed on the kickstarter thing
'Fanatic' still needs to be a trait =P cause it's way more extreme than just basic believer
Title: Re: Suggest A Personality Trait!
Post by: Ykara on August 25, 2014, 09:43:57 AM
Vegetarian - Gets a high mood drop from eating meat

Masochist - Gets a mood boost from being injured
Title: Re: Suggest A Personality Trait!
Post by: UrbanBourbon on August 25, 2014, 09:55:20 AM
Introvert & extrovert (scale) - Gets a bonus or a penalty from social interactions.
Strong & weak (scale) - Modified melee damage. Modified movement speed penalty from wearing heavy items.
Sturdy & fragile (scale) - Modifed hitpoints for the various bones and organs.
Collects rifles/shotguns/pistols/heavy weapons - -5 mood penalty if no favorite item near the assigned bed. No penalty if one favorite item near the bed. +5  mood bonus if two favorite items near the bed.
Insomniac - Moves slower all the time but sleeps less. (=slower sleep bar depletion or faster refill)
Sleepyhead - Needs more sleep. (=slower sleep bar refill)
Agoraphobic - Reversed mood bonuses and penalties from room sizes. -10 from spacious interiors and open spaces. +10 from very cramped quarters.
Hydrophobic - Mood penalties from being near water.
Afraid of squirrels/boomrats/muffalos/deer - If attacked by the feared animal, gets an immediate but temporary mental break (panic), regardless whether the attack hits or not. Panic lasts as long as the colonist is targeted by the creature. Alternatively, could possibly use the same mechanic as being set on fire, just with a non-visible counter and no flames or damage involved.
Squirrel/boomrat/muffalo/deer hunter - A specific hunting preference. Extra damage against the chosen animal species.
(The above two need checks against each other in order to prevent muffalo hunters who are afraid of muffalos... or do they?)
Diabetic - Colonist needs sustenance frequently. Colonist aims to eat at 50% fullness. Goes into shock at 20% fullness, at which point needs medical assistance. (I'd suggest an informative notification if this happens)
Mute - Doesn't talk. Ever. Permanently lost speaking ability. (unless fixed with some sort of potential surgery in the future)
Deaf - (you get the idea)
Blind - (you get the idea)


(I came up with these as well but I later realized these are more professions, not so much traits)
Lumberjack/lumberjill - Cuts trees twice as fast. (needs consideration if otherwise not being able to do plantwork at all)
Ex-cop - Higher chance to incapacitate with any attack. (is this applicable in Alpha 6, now that we have complex anatomies?)
Warden (or Psychologist) - Flat +10% bonus chance to recruitment attempts.
Constructor - +20% hitpoints to non-electrical buildings and objects constructed by this colonist.
Electrician - +20% hitpoints to electrical buildings and objects constructed by this colonist. Increased fire resistance. (objects will have various flammabilities in the future, right?)
Firefighter - Beats out flames in a record time.
Title: Re: Suggest A Personality Trait!
Post by: RemingtonRyder on August 25, 2014, 11:29:08 AM
Hypochondriac - sometimes this colonist will go lie on a medical bed to get treated even though there's nothing wrong with them.
Title: Re: Suggest A Personality Trait!
Post by: Somz on August 25, 2014, 05:47:36 PM
I have only one:

Mentally challenged.
Doing random things, refusing to shoot but charging on enemies instead, sometimes eating raw food instead of meals, attacking objects randomly, would get lost and could hardly finish any task.

Would be pretty hard to implement, and would be pretty annoying but that's the point... ^^
Title: Re: Suggest A Personality Trait!
Post by: BetaSpectre on August 25, 2014, 05:50:33 PM
Zombie

This character wants Brains NOW NOW NOW!!!
Title: Re: Suggest A Personality Trait!
Post by: SteelHeart on August 25, 2014, 07:54:17 PM
I think I have a few to add.

Oblivious: (Colonist) seems to have no knowledge of the world around them.
               doesn't feel pain and won't suffer a mental break, but they cant benefit or suffer from ugly/pretty things or social chats.

Strange: (colonist) just has something about them that makes them seem off.
              no one will talk to this colonist. this also applies to prisoners, so they would be basically impossible to recruit.

Compulsive Cursing: for what ever reason, (colonist) just won't stop swearing!
                             50% chance to double the effect of a social chat due to a funny curse, 50% chance to make a social chat a debuff.
Title: Re: Suggest A Personality Trait!
Post by: Zeta Omega on August 26, 2014, 04:19:36 PM
I want some of the old ones back like gunslinger or artificial limbs. 
Title: Re: Suggest A Personality Trait!
Post by: Darth Fool on August 26, 2014, 05:04:25 PM
Telepathic: provides psionic protection bonus to fellow colonists
Psionic: attacks raiders happiness with a psionic penalty.
Gear Head: gains happiness from being around mechanoids (dead or alive...more if alive).
Carnivore: mood drop from eating vegetables.
Pet Lover: Gains bonus to happiness from being around live animals.
Skull Collector:  Gains bonus to happiness from being around dessicated corpses.
Hypochondriac:  Will occupy medical beds even when not sick/injured and demand treatment.(oops someone beat me to this... so... ++)
Absent Minded:  Will from time to time stop what they are doing and go do something else (ignoring priorities).
Independent:  Has his/her own set of priorities which you can not change.
Tag Along:  Will try to do whatever activity the nearest person is doing.
Berserker:  When freshly injured will go into psycho-rampage.  Automatically comes out of psycho rampage once nobody in sight is still standing.
Groupie:  Gains happiness bonus when sharing bedroom and bogi when sleeping alone.
Clonophobic:  Fears that they are a clone.  Attacks anyone with a similar name.  Happiness penalty when socializing with clones.
Ambidextrous:  Can wield two weapons with aiming penalty.
Title: Re: Suggest A Personality Trait!
Post by: SSS on August 26, 2014, 10:30:10 PM
Cool thread. I didn't read all of the posts in-depth, but here are a few I thought of:

Technophobe/Extreme Technophobe: Has a minor/major happiness debuff when using more advanced technology (nutrient paste dispenser, comms console, EMP mortar, etc.). Perhaps this would be restricted to tribals?

Weak-willed/Spineless: Suffers mental breaks easier than most (+5/+10, counterpart to steadfast and Iron-willed).

Ambidextrous: Can use both limbs equally well. Lessened debuff for a damaged or lost arm. Possible minor buff to aiming.

Fruitarian: Will only eat berries/agaves and meals derived from them. Alternatively, allow them to eat other foods with a minor/major happiness debuff.

Hemophilia: Bleeds easily and more severely.

Green Thumb: Minor happiness boost when growing (regardless of skill).

Hunter: Minor happiness boost when hunting (regardless of skill).

+1 to Insomniac and Hypersomniac
Title: Re: Suggest A Personality Trait!
Post by: Fruit loops on August 27, 2014, 12:29:36 AM
Clean freak: LARGE decrease of mood if it is not clean and a semi large bonus from it being clean
(bad person for new colonys good person for veteran colonys)
Title: Re: Suggest A Personality Trait!
Post by: Dead Videos on August 27, 2014, 04:11:30 PM
Quote from: ithiliel on August 24, 2014, 02:30:46 AM

Hot-Natured: This character overheats easily, and prefers cooler temperatures.
(Gets a negative to happiness in warm climates while outdoors in the sun. Bonus in cool climates while outdoors at night or in snow/rain.)

Cold-Natured: This character chills easily, and prefers warmer temperatures.
(Gets a negative to happiness in cool climates while outdoors at night or in snow/rain. Bonus in warm climates while outdoors in the sun.)


these would be more accurately called Hot-Blooded and Cold-Blooded, in animals these are massive differences in body temperatures, in humans its 1-2 degrees, but it certainly makes a difference, for example in real life i'm hot blooded, according to my doctor, my body hovers around 99.8° fahrenheit whereas the human average is 98.6° as a result i very much prefer cold temperatures, when the rest of my family ( especially my mother, she is cold blooded by about 1.5°) gets cold and will add a layer of clothing or long pants i prefer shorts and short sleeved t-shirts even down to about 50° it really doesn't bother me, but i despise the heat. and feel hot even at a mere 70° fahrenheit. sorry if this is off topic but i feel accuracy with these things is important.
Title: Re: Suggest A Personality Trait!
Post by: Terramorphus on August 27, 2014, 08:22:02 PM
Pyromaniac- Loves fire and explosions! Mood buff when around wildfires, furnaces, explosions, or when equipped with a grenade/molotov. Refuses to put out fires, and will even randomly start fires.

Tree Hugger- Loves plants and trees excessively. Mood buff when around plants and trees, debuff when building with wood or when witnessing plants/trees getting cut down. Refuses to cut/harvest plants or chop down trees.

Space Enthusiast/Space Hater- Loves/Hates the thought of being in space. Mood Buff/Debuff when around spaceship parts, intensified when constructing them. Space Haters will refuse to enter cryopods, must be put in while incapacitated. Space Enthusiast will jump into first available pod and will not exit unless pod is destroyed.
Title: Re: Suggest A Personality Trait!
Post by: ComradeCrimson on August 30, 2014, 01:52:21 AM
Suffers PTSD: Has post traumatic stress disorder and may suffer mental breakdowns at loud noises, such as meteors or lightning. (or actual explosions.)

Tiger Woods Syndrome/Sex Addict: Has greater happiness during sex. Is unhappy if not having coitus.

Former stormtrooper clone: Has terrible accuracy and has a learning penalty to their shooting skill.

Chubbychaser: Is attracted to overweight characters of the opposite gender. (Unless they are homosexual, then they like overweight people of the same gender.)

Sterile: Incapable of having children

Homosexual: Likes the same gender.

Alcoholic: Tends to be drunk a lot.

Sadist: Enjoys inflicting pain. Is attracted to masochists.

Masochist: Enjoys receiving pain and getting hurt. Is attracted to sadists.

Asexual: Not remotely interested in sex. Unhappy if having it.

Necrophiliac: Will get excited and happy around corpses.

Senile: Forgets what they are doing from time to time.

Liquid's Arm: Will go on a rampage if shot or wounded in the arm. (Metal Gear Solid reference here.)

Wannabe Pirate: Wants one eye. Permanent happiness boost if they have one eye.


I'm aware some of these were mentioned before. My own versions of them.

For added shits and giggles, I am one of these on the list. Guess which :D
Title: Re: Suggest A Personality Trait!
Post by: Shinzy on August 30, 2014, 04:55:05 AM
Quote from: ComradeCrimson on August 30, 2014, 01:52:21 AM
Suffers PTSD: Has post traumatic stress disorder and may suffer mental breakdowns at loud noises, such as meteors or lightning. (or actual explosions.)

Tiger Woods Syndrome/Sex Addict: Has greater happiness during sex. Is unhappy if not having coitus.

Former stormtrooper clone: Has terrible accuracy and has a learning penalty to their shooting skill.

Chubbychaser: Is attracted to overweight characters of the opposite gender. (Unless they are homosexual, then they like overweight people of the same gender.)

Sterile: Incapable of having children

Homosexual: Likes the same gender.

Alcoholic: Tends to be drunk a lot.

Sadist: Enjoys inflicting pain. Is attracted to masochists.

Masochist: Enjoys receiving pain and getting hurt. Is attracted to sadists.

Asexual: Not remotely interested in sex. Unhappy if having it.

Necrophiliac: Will get excited and happy around corpses.

Senile: Forgets what they are doing from time to time.

Liquid's Arm: Will go on a rampage if shot or wounded in the arm. (Metal Gear Solid reference here.)

Wannabe Pirate: Wants one eye. Permanent happiness boost if they have one eye.


I'm aware some of these were mentioned before. My own versions of them.

For added shits and giggles, I am one of these on the list. Guess which :D

Oh you don't need to hide it! ..We *all* want to be pirates!
OR is you a commie!!..oh that's not.. on the list
Former stormtrooper?

Aw gee I don't even know!
The wannabe pirate made me think of all those 'Wannabe real life barbie' peoples

A trait with some kind of lust to reform their bodies entirely to resemble something random
and then tries to amputate themselves accordingly
"I wanan be a centipede irl!"
Title: Re: Suggest A Personality Trait!
Post by: jere8184 on August 30, 2014, 09:42:02 PM
how about an old trait for old colonist that gives them bad moving, bad working, bad sight and any thing else being old and frail generally gives you the opposite for the young 
Title: Re: Suggest A Personality Trait!
Post by: FreedomFighters on August 30, 2014, 11:06:41 PM
New Traits:
Vegan: Only Eats Plants
Meat Lover: Mood boost from eating meat
Socialite: Social Talk Mood Boost Increased
Casanova: Social Talk Mood Boost Increased Drastically to the Opposite Gender
Loner: Social Talk Mood Boost Decreased
Sadist: Does not care if people die but people are disturbed at lack of emotion
Achiever: Feels good if idle after completing a work
Pyrrhic: Feels sorrow even after completing a work
Mechanoid Lover: Feels sorrow if attacking Mechanoids
Technophobic: Feels good if attacking Mechanoids but feels small sorrow for having to use implants now, goes away after a while
Jerk: Will complain about everything, to the others annoyance
Awesome: Fighting while others are spectating will admire him/her
Moron: Priorities go the opposite
Title: Re: Suggest A Personality Trait!
Post by: ComradeCrimson on August 31, 2014, 02:32:39 AM
Quote from: Shinzy on August 30, 2014, 04:55:05 AM
Oh you don't need to hide it! ..We *all* want to be pirates!
OR is you a commie!!..oh that's not.. on the list
Former stormtrooper?

Aw gee I don't even know!
The wannabe pirate made me think of all those 'Wannabe real life barbie' peoples

A trait with some kind of lust to reform their bodies entirely to resemble something random
and then tries to amputate themselves accordingly
"I wanan be a centipede irl!"

I am not hiding I am a flat out full on Communist, that's a given.

As for a pirate... as cool as an eyepatch would be and as much as I sound like one, not too keen over it.

I'll just plain out say I am a fond admirer of plus size ladies ;3

As for more traits!

Jingo: Is very hostile and angry to any visitors to the colony, regardless if they are friendly or not and may attack them.

Redneck: Is happy if blowing stuff up/shooting a firearm, but unhappy if researching something/incapable of.

Bolemic: Will puke up their food after eating it, and cause messes.

Aqauphobic: Is afraid of bodies of water and drowning. Will not swim.

Title: Re: Suggest A Personality Trait!
Post by: LordBloodpool on August 31, 2014, 07:30:19 AM
This is clearly a good idea, but don't you think we ought to be sorting out the effects for the traits that already exist in game rather than trying to add even more on top of them? Come to think of it, do we even have a list of the existing traits in game?
Title: Re: Suggest A Personality Trait!
Post by: Damien Hart on August 31, 2014, 09:53:16 AM
Quote from: LordBloodpool on August 31, 2014, 07:30:19 AM
This is clearly a good idea, but don't you think we ought to be sorting out the effects for the traits that already exist in game rather than trying to add even more on top of them? Come to think of it, do we even have a list of the existing traits in game?

http://rimworldwiki.com/wiki/Traits (http://rimworldwiki.com/wiki/Traits)
Title: Re: Suggest A Personality Trait!
Post by: Fruit loops on August 31, 2014, 07:43:17 PM
Back stabber /greedy bastard
high chance to be revealed as traitor


Quote from: LordBloodpool on August 31, 2014, 07:30:19 AM
This is clearly a good idea, but don't you think we ought to be sorting out the effects for the traits that already exist in game rather than trying to add even more on top of them? Come to think of it, do we even have a list of the existing traits in game?


Uhhh....  :o
Title: Re: Suggest A Personality Trait!
Post by: IWannaChaos on August 31, 2014, 11:20:06 PM
There's a list of at least some of them in the 2 xml files in '\Rimworld\Mods\Core\Defs\TraitDefs'. Not really a list but you can see the traits and there effects at a glance.