Howdy boys and girls,
Anyone know the freq. of trade ships entering the sector?
Its been about 4 cycles on CC with nary a visit from the travelling class, could there be a hard limit to how long she operates the events or am I just bloody unlucky?
Do you got a powered communications set?
If you do maybe you are unlucky.
At the moment we are also trying to determine if there is a problem with traders atm.
They might have become broken in the last build somehow.
I will test this when i get home later.
Two power Comms sets from cycle 6 to current, cycle 13 without a visit.
Had plenty of visits prior to that.
I have noticed that I haven't had a Flare -or- an eclipse in a while either....
Here's hoping it is luck, I -HATE- those things, but the collection of over 120 weapons is looking sad without owners
i am having trouble trading, basically i get the message SoandSo ship is there but i cannot find any interface which shows me how to trade
Quote from: princey1205 on November 05, 2013, 05:45:15 AM
Howdy boys and girls,
Anyone know the freq. of trade ships entering the sector?
Its been about 4 cycles on CC with nary a visit from the travelling class, could there be a hard limit to how long she operates the events or am I just bloody unlucky?
Same thing here, it's sad because I got 5k food to sell :(
Quote from: w00d on November 05, 2013, 07:42:02 AM
i am having trouble trading, basically i get the message SoandSo ship is there but i cannot find any interface which shows me how to trade
Have you built a Comms Console? When you get that message, send a settler (with social skills) to use the console.
I'm getting the same issue. It's been ~3 cycles and nobody's come around.
This for me is the reason why I'm starting a new colony, as without trade ships, I can't get more colonists, just fight off raiders and hope I don't kill them
Just chiming in here. I am having the same issue. No traders/slavers for a long time. Raiders keep coming but their numbers do not increase.
Quote from: nomadseifer on November 05, 2013, 12:04:53 PM
Just chiming in here. I am having the same issue. No traders/slavers for a long time. Raiders keep coming but their numbers do not increase.
This pretty much sums up exactly what's going on with me. Are we all using Cassandra Classic?
I have the exact same problem. In the start I got a lot of trade ships, but now I must have played 6-7 cycles with none. The only events I get is boomrat, wandering trader and raiders. I play CC too. Gets pretty repetitive.
I played my first game on cassandra classic and saw the same behavior. I had maybe 1 trade ship in the 14 days I lasted before sniper raiders ended my game.
i played my second on Phoebe Friendly after being wiped out and had a trade ship available almost at all times. At one point I had three available to trade with.
I've had the same problem. I notice the trade ships stop showing up after my colony reached a population of 10. Once I lost a few colonist trade ships started to show up again. My guess is that the AI story teller doesn't want colonies to pass the population to go to high.
Just to clarify, this is build 250 everyone is talking about correct?
253b has a fix "Fixed a serious bug in Cassandra which was blocking events at high populations."
I had the same issue, but after downloading the new version my old colony suddenly had a trader visit. I suppose this is what fixed the problem.
im new to this whole thing. willow, where do i download the new version, and will i lose my base?
Quote from: litlbear on November 08, 2013, 12:15:24 PM
im new to this whole thing. willow, where do i download the new version, and will i lose my base?
The new versions should be updated on SendOwl as they're cleared for release, atm 253c is in testing and, to my knowledge, can only be accessed by members of the DevTeam. The fix should be updated on SendOwl soon if it hasn't been already.
And sadly yes. Unfortunately at the moment when Rimworld is updated; because it's so early in the Alpha stage, you can't return to a save from the previous versions. You would have to build a new base :(
I commiserate with the serious city-builders and reiterate that backers must realise this is a VERY EARLY work in progress and the fact that it's as functional as it is already is only because of Tynan's work ethic.