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RimWorld => Mods => Unfinished => Topic started by: KnightsCross on September 04, 2014, 07:13:53 AM

Title: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 04, 2014, 07:13:53 AM
(http://s27.postimg.org/7wtq5minn/Untitled.png)
The Great War Under Development

GoodNews
(released: http://ludeon.com/forums/index.php?topic=6056.0 (http://ludeon.com/forums/index.php?topic=6056.0)

DevTeam
Lead Developer/Texture artist: KnightsCross
Tester: Bodog999

im also needing some modders in my TGWModTeam lets make it better shall we? just PM me if interested :)

Features
-Turn your colony to a WW1 French, German, British Astro Hangarian Fortress
-Defend against Non Stop Invasion Events
-Get help from your Canine Companion
-Complete WW1 Uniforms and equipments
-Use different Tactics to win incl. Gas Warfare, Artillery Support, Air Support and more[/size]
-TANKS! what do you know ahaha
[/color]

note: you need to create new world in order for the factions to work

under development
* - Finished
^ - In Progress

In the mod

Events
(^) - French Invasion
(^) - German Invasion
(^) - Artillery bombings

Factions
(*) - French Empire
(*) - German Empire
(*) - British Empire
(*) - Austria Hungary

Story Teller
(^) - Bismark (every 2 days there is invasion)

HeadGears
(*) -German Helmet w/ Gasmask - has imunity to exposure and poison gas
(*) -British/french Helmet - a helmet what do you know
(*) -Metro Helmet w/ gasmask (not WW1 related but its design is sooo awesome)
(*) -Foreign Legion Cap
(*) -Bosnian Cap

Uniforms
(*) - Custom WW1 coat (my design as i said give me some ideas)
(*) - French Foreign Legion uniform
(*) - Prussian uniform
(*) - british uniform
(*) -Bosnian Uniform (astro hangarian uniform)
(*) - German Vest (their heavily bullet proofed vest?? i think i saw a german wearing it)

Weapons
(*) - my X10 Rifles ;)
(^) - Lee enfield rifle
(*) - Ross Rifle w/ bayonet
(*) - Gewehr 98 rifle w/ bayonet
(*) - mp18 SMG
(^) - lewis gun LMG
(*) - luger

Artillerys
(*) - german nebelwerfer pretty much of it
(*) - Artillerys howitzer and such
(*) - Field Guns (act like mortar but more powerfull)
(^) - Artillery that fires poison gas(since WW1 is more on gas warfare)
(*) - Maxim Gun (manned)

Buildings
(*) - Barbwires
(^) - Trench
(*) - Flags (French, German, British, Austria)
(*) - Tents

Vehicles
(*) - Tanks. mwahaha well..

*well thats it give me some ideas ill release it soon

Gameplay Screenshots
(http://s7.postimg.org/ktdi2rogb/Untitled.png)
(http://s30.postimg.org/5e9ewjxyp/wat.png) (http://s24.postimg.org/lbephzjcl/image.png) (http://s28.postimg.org/3owi8x5hp/image.png) (http://s14.postimg.org/bs5kom8i9/Untitled.png)
Title: Re: [MOD] (ALPHA 6) WWI Kit (interested in world war I equipments?)
Post by: Xerberus86 on September 04, 2014, 09:12:58 AM
nice, converting my colony in a nazi-camp ^^....kills those inferior tribes-people (joking...not) ....can you also add german shepards?

as a german i look forward to this mod.
Title: Re: [MOD] (ALPHA 6) WWI Kit (interested in world war I equipments?)
Post by: KnightsCross on September 04, 2014, 10:34:40 AM
german shepards huh? i think someone is already making a mod called "K9" but not compatible with alpha 6, lets just wait for the guys to finish it, if not alright ill do it ;D . im still working on other things,

nazi camp... hmmmm thanks for the idea i think ill add some nazi camp related stuffs... MG Nest maybe
Screenshot of uniforms, artillerys and poisonous gas (its from traps mod but i will be making my own design of it ) will add barb wires soon
(http://s14.postimg.org/gnbo69jdt/watatat.png)
Title: Re: [MOD] (ALPHA 6) WWI Kit (interested in world war I equipments?)
Post by: Axel on September 04, 2014, 04:10:17 PM
Some weapon ideas:
Webley revolver- Sidearm
Mauser C96- Sidearm
Luger- Sidearm
Lee Enfield- Rifle
Ross Rifle- Rifle
Lee-Metford (although i'd think its the same as the Enfield but wutevs) - Rifle
Gewehr 98 - Rifle
MP18- Sub machine Gun
Lewis Gun- Light Machine Gun

You should look into making factions and having one be German and another be Brits and have them always be against each other. and if possible make an event where the factions try killing one another in the outskirts of your town.
Title: Re: [MOD] (ALPHA 6) WWI Kit (Want to turn your colony to a world war 1 theme?)
Post by: KnightsCross on September 05, 2014, 01:55:40 AM
Thanks for the weapons suggestions i dont know where to start though lol
rifles will take 2 shots on enemy to kill them yep made them stronger cause it reloads so freaking slow

adding factions will have you restart your colony cause its not compatible with the save data and it will make your colony a battlefield for them lol.. sooo ill just focus on adding more things buildings any idea on buildings? but sure ok ill add German and Brit/french Factions ill also make them to build bases somewhere not far from your colony

"Updates on the mod"
-Weapons is being textured Will be finished tomorrow
-French, british and german uniforms is also being textured
Title: Re: [MOD] (ALPHA 6) WWI Kit (Want to turn your colony to a world war 1 theme?)
Post by: Axel on September 05, 2014, 08:27:16 AM
Lol. Probably should start out with the rifles seeing as those were the most important.

Factions were just an idea. I always liked having factions just fight it out while "Bob" runs through the field stripping them of their clothing. Of course "Bob" would come back with head trauma but completely worth it. :'D (also on the glitter tech thread i think they figured out a way around that where you just had to remember the seed of the world. )

As for buildings I was going to say crematorium to burn dead bodies but we already have one. If anything you could try to make land mines.

PS. I love the metro helmet.
PSS. Hail Hydra!
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 05, 2014, 11:26:58 AM
still studying the game on how to add factions and their starting gears so it will look more like the great war .. when the fighting starts you might just want to sit on your camp and bomb them with the artillery ill be making

about mines ill be adding them also gas trigger bomb

-Siege Heil!!! to the Great War
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: a89a89 on September 05, 2014, 06:00:55 PM
Nazis were ww2
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Xerberus86 on September 05, 2014, 06:03:27 PM
Quote from: a89a89 on September 05, 2014, 06:00:55 PM
Nazis were ww2

thats right, now that you say it i notice the updated thread title saying ww1....^^there were no nazis.
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 05, 2014, 08:59:50 PM
Update on the mods guys :D
Just finished with the ff.
-Factions French, Germany, British (having a rough time Making the factions and their behavior so many errors) (refixing)
-Weapons (just the 2 rifles and 1 SMG)
-Uniform for all factions incl. gears
-Events Enemy invasions
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Bodog999 on September 06, 2014, 09:08:15 PM
Also quick note you DONT have to start again with your colony the only thing you need to do is create a new WORLD with the same SEED, as soon as the world is created factions will reset. NO NEED TO START OVER AGAIN! :D
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 06, 2014, 11:48:59 PM
Quote from: Bodog999 on September 06, 2014, 09:08:15 PM
Also quick note you DONT have to start again with your colony the only thing you need to do is create a new WORLD with the same SEED, as soon as the world is created factions will reset. NO NEED TO START OVER AGAIN! :D

really? lol didnt knew that... and btw are you also a modder if yes, i need help on pawn making cause i got the ff. error the pic on top of you. i cant release it yet with this shit on my mod  :-\
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Bodog999 on September 07, 2014, 05:11:58 AM
I am a modder but I'm very very bad. I could try to fix it but I dont know if I can fix it.

Edit: What I think the problem is is that the game tries to find graphs which arent there. Have you tried changing the graph paths? NOTE: If you are gonna do this, make backups :) I know how it feels when you put so much effort into something and then it breaks.
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 07, 2014, 06:21:56 AM
graph paths? im not really sure what it is.. lol if you can explain :P that would be helpfull anyway i think the problem is in the thinktree or the pawnkinds not sure. maybe you can check them? yes?
if you could fix it would really help finish the mod quickly.. ill ofcourse credit you for it ahah  :D

PS. peeps dont download the file its not yet done i dont recommend you to download it (for fixers only)

http://www.mediafire.com/download/l380h9517uj5z8p/The+Great+War+1.0.zip

EDIT: The Problem is Fixed
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Bodog999 on September 07, 2014, 07:25:15 AM
Graph paths are the "paths" the game goes to find a texture for example a muffalo has when walking to the left or right this graph path: Muffalo_Side I cant help you with the thinktree or pawnkinds very good I could give it a try.

Edit: Alright I've looked into some files but I couldnt find anything wrong. You need to ask a modder with more experience than me Halpo and ItchyFlea could help you. Sorry I couldnt help you any further. :(
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 07, 2014, 08:05:15 AM
oooh graphics path ahaha i know em  ::) silly me, anyway nothing is really wrong with the mod its just the error that appears when my created pawn spawns its just annoying but everything runs well  :-\

thanks for trying anyways appreciate it very much  ;D
PS. are you a member of any mod team? cause im looking for some
Testers, Texture artist, and maybe an all around modder :P
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Bodog999 on September 07, 2014, 09:06:08 AM
I'm not a member of any mod team, would be cool to be part of yours :D I'm terrible at textures and my modding isnt the best but I could be a good tester :)
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 07, 2014, 10:09:51 AM
 Thank god I have found and fix the problem.. phew now my head hurts ahaha
Soo the mod continues..

@bodog999
Hey that would be nice alright
1st we need to trust each other. Yes by what
I'll need more info about ya mate contact me on my gmail account @ [email protected]
Send me all the infos I need to know :P afterwards well talk ill send you my fb let's chat there k? See ya tom my head hurts finding the error in the mod -.-
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Bodog999 on September 07, 2014, 10:37:29 AM
I agree that we need to trust eachother and that we need to know some stuff about eachother, but in these kind of situations I'm always very cautious I dont know you IRL and I dont know if you are a nice guy or well....a pervert? I will send you some info on your email but I'm not using my fb thats for IRL friends only.
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 07, 2014, 09:34:52 PM
i should be expecting you already sent me an email? yes? i havent receive anything lately..
and about the "fb" ok ill respect your privacy but we need good communication .. and by that pervert.. im 15 dude dont think of me with such creepy A$$ F*ck pervert on the internet.. sorry got butthurt by that anyways

looking forward working with ya
-SiegHeil GreatWar
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Bodog999 on September 08, 2014, 08:44:09 AM
I sent you an Email it might have took some days due to having slow internet or just an error occured. Ok I have to believe you that you are 15, sorry for saying that.
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Clayton on September 08, 2014, 05:18:40 PM
Just a heads up, the German National Socialist Party (Nazis) didn't come around until after WW1, nor did the Nazi prison camps.
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Ptolisgoodguy on September 08, 2014, 05:41:15 PM
the trench and barbed wire have been done in realistic weapons mod.
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 08, 2014, 09:08:42 PM
@clayton - yeah my mistake i just study the history of world war 1 im still correcting things incl.
factions, unit types , weapons, flags (yes ill add them for deco.)

@tolisgoodguy - oh i dont plan to steal them anyway.. im creating my own design similar to WW1 and i plan to make the trenches more realistic
but if you want that mod it would match well with my mod lels

@bodog999 - alright man welcome to the team
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Zeta Omega on September 11, 2014, 05:30:08 PM
*Suggestion* An AA turret? to shoot down drop pods possibly?
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: BetaSpectre on September 12, 2014, 07:42:28 PM
Gotta check out the mod.
Cheers!
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 12, 2014, 11:37:24 PM
@BetaSpectre
The Mod has been released check it in here
http://ludeon.com/forums/index.php?topic=6056.0

@Zeta Omega
great! idea ill work on that and see what i can do

~Cheers!

Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: Quasarrgames on September 14, 2014, 06:45:39 PM
AWESOME IDEA! LOVE THE TANKS!

I would like it more though if the enemy would build a massive seige camp on the other side of the map, and friendly and enemy troops would keep spawning every couple of days, and your job would be to capture the enemy's flag, or something like that.

or does it already do that?
Title: Re: [MOD] (ALPHA 6) The Great War (turn your colony to a world war 1 StrongHold)
Post by: KnightsCross on September 15, 2014, 12:52:16 AM
@Quassarrgames
you'll know everything about the mod in the link :)
it has been released visit here http://ludeon.com/forums/index.php?topic=6056.0 (http://ludeon.com/forums/index.php?topic=6056.0)

~cheers