Hello, very new player here. This is my very first colony and my main worker/miner person just got her leg blown off when the turret she was standing next to blew up. She is in a medical bed and has no injuries other than a missing leg. Is she out of the game forever or will she be able to hobble around once she has healed up a bit more?
Thanks
In Alpha 6 she will be stuck in the bed. A7 will have prosthetic legs to help out but for now might as well give her the old yeller treatment.
ah I see, thankyou. I guess I'll just restart I haven't played this game very long anyways.
tell her that alpha 7 is coming and keep telling her the wonderous things that will, happen, as you slowly put her to sleep. it needed to be done, for she will sadly never see it
Now may I ask another question so as not to make a new thread? Is there a way to recruit travelers without bludgeoning them over the head and then keeping them prisoner?
Quote from: water on September 21, 2014, 12:02:17 AM
Now may I ask another question so as not to make a new thread? Is there a way to recruit travelers without bludgeoning them over the head and then keeping them prisoner?
None, any attempt to "recruit" (forcefully) a member of another faction will result in open war. You'll have to stick to spacers and recruiting downed hostiles for the foreseeable future.
At the risk of being the most annoying person on the forum; what's a "spacer"?
Spacers are a hidden faction that the people who crash down in pods belong to.
Spacer is the faction of the event that another drop pod crash landed nearby and if anyone survived that he/she will be in need of medical attention.
That event is unfortunately rather seldom. But when it comes, the spacers are the easiest to imprison and convince to become a member of your colony. And they don't become an enemy of your colony by doing that. :)
Quote from: water on September 21, 2014, 11:33:01 AM
At the risk of being the most annoying person on the forum; what's a "spacer"?
(http://rs1img.memecdn.com/i-amp-039-m-not-saying-aliens-made-this-meme-but_o_1542359.jpg)
Quote from: Haplo on September 21, 2014, 12:05:13 PM
Spacer is the faction of the event that another drop pod crash landed nearby and if anyone survived that he/she will be in need of medical attention.
That event is unfortunately rather seldom. But when it comes, the spacers are the easiest to imprison and convince to become a member of your colony. And they don't become an enemy of your colony by doing that. :)
Not only is the event random, but it is also tied to your population limit, which is tied to the Storyteller that you are playing under. (Quick note in terms of how many people you can have : Randy > Cassandra > Phoebe)
Really? Phoebe has a lower pop than Cassy? I figured she'd have the higher of the two, considering she is the 'base builder' who wants to see a colony grow, I figure she'd be all about making a MASSIVE fortress of 20-30 people bustling about their daily lives.
Quote from: Zsword on September 21, 2014, 11:25:49 PM
Really? Phoebe has a lower pop than Cassy? I figured she'd have the higher of the two, considering she is the 'base builder' who wants to see a colony grow, I figure she'd be all about making a MASSIVE fortress of 20-30 people bustling about their daily lives.
Nope, you want massively populated colony, go Randy :) You want massive colony with 3 peeps, go Phoebe. Just so you know, Phoebe on high difficulty will still pod drop mechanoids on your colonists.
Quote from: Raufgar on September 22, 2014, 12:21:38 AM
Quote from: Zsword on September 21, 2014, 11:25:49 PM
Really? Phoebe has a lower pop than Cassy? I figured she'd have the higher of the two, considering she is the 'base builder' who wants to see a colony grow, I figure she'd be all about making a MASSIVE fortress of 20-30 people bustling about their daily lives.
Nope, you want massively populated colony, go Randy :) You want massive colony with 3 peeps, go Phoebe. Just so you know, Phoebe on high difficulty will still pod drop mechanoids on your colonists.
Actually, they are identical with a desired minimum of 3, max of 11, and a critical of 16, while Randy is min 3, max 16, critical 50.
Basically, that means that between desired min/max, recruitment is normal difficulty, random joiners and drop pod crashes happen at regular frequency. After desired max, recruitment becomes harder, and joiners/drop pods become exceedingly rare/non-existant. At critical population, recruitment becomes nearly impossible (if not actually impossible).
This is kind of along the same line of legs being blown off, what effects does having a destroyed kidney do to a character. My main miner when crazy and we had to shoot him. Thankfully he didn't die and was reintroduced into the colony a little later but his kidney is gone now. I think it says something like blood filtration is poor but I have no idea what that means in the game.
Thanks.
Quote from: water on September 24, 2014, 07:21:44 AM
This is kind of along the same line of legs being blown off, what effects does having a destroyed kidney do to a character. My main miner when crazy and we had to shoot him. Thankfully he didn't die and was reintroduced into the colony a little later but his kidney is gone now. I think it says something like blood filtration is poor but I have no idea what that means in the game.
Thanks.
If I had to guess I think it would mean that he's more susceptible to getting ill when diseases are introduced in A7. Pretty sure at the moment it doesn't do anything other than perhaps minimise their max hp.
I've noticed that some of the organ destruction in A6 doesnt seem to do anything yet. I've had several colonists with blown off jaws or destroyed stomachs. Even though it lists "Eating" as "None" they still don't starve to death.
Quote from: Shaithis on September 24, 2014, 01:57:24 PM
I've noticed that some of the organ destruction in A6 doesnt seem to do anything yet. I've had several colonists with blown off jaws or destroyed stomachs. Even though it lists "Eating" as "None" they still don't starve to death.
People feed them?
same I have this on my let's play no way to kill them off :(
Quote from: christonian on September 24, 2014, 05:21:29 PM
same I have this on my let's play no way to kill them off :(
You can kill colonists. Draft them, click on their weapon and press on the bed ridden colonist. They'll shoot them.
Or sell them for profit. There's a mood impact either way.
Quote from: milon on September 24, 2014, 07:26:52 PM
Or sell them for profit. There's a mood impact either way.
I think there is a mood penalty for anyone who see's the ally being shot, but I've used this method to kill prisoners and it doesn't incur the same global mood penalty that they get when you select execution.
Selling them becomes impossible when you have enough colonists that the slave traders keep coming. I personally do the following in the case of useless colonists.
Set bed to prisoner (colonists needs rescue)
draft other colonist
Arrest useless colonists
Set prisoner settings to not receive food or chat
I am pretty sure this avoids all negative buffs except for seeing a dead body, but I bury or cremate them quickly. It has been a while since I have done this, so I could be wrong.-
I wish when a leg got blown off you could see it on the map. You could also pick it up and serve it with potatoes if you wanted to.