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RimWorld => General Discussion => Topic started by: ParagonTerminus on September 21, 2014, 10:00:45 AM

Title: Your weirdest habits
Post by: ParagonTerminus on September 21, 2014, 10:00:45 AM
Surely everyone has them?

For example, I always tend to leave a small pack of deer/muffalo alive, just in case killing them all ensures they never return and my colonists starve to death.

What about you?
Title: Re: Your weirdest habits
Post by: RemingtonRyder on September 21, 2014, 12:24:00 PM
I try not to build on top of trees or plants but clear them out first to make sure I get as much berries/wood as I can, even if I don't really need them.
Title: Re: Your weirdest habits
Post by: BetaSpectre on September 21, 2014, 12:56:10 PM
All my buildings will be either circles or squares.
I always keep turrets facing towards the inside of my base.
I will always mine in 4 wide sections at a time.
I will only use nutrient paste dispensors.

-Circle buildings can have colonists ignore the doors to get inside without getting a debuff.
-Turrets facing in means enemy snipers can't do a thing
-Mining 4 x 4 at a time just looks nice
-N. Paste dispensers ensures that I know where my colonists can get food from without having to walk a mile for a snack.
Title: Re: Your weirdest habits
Post by: keylocke on September 21, 2014, 01:27:04 PM
* most of the people i recruit are cannibals, psychopaths, masochists, sanguine, nudist, etc (weird traits but manageable negative effects).
* i store the AI core where i store my potatoes.

Title: Re: Your weirdest habits
Post by: Spectre on September 21, 2014, 02:17:06 PM
- I always hand pick my first three colonists. A Vatgrown assassin, an Oaf and a Glitterworld surgeon named Spectre, Wraith and Banshee, after characters I've created. (Makes starting again a bit of a pain xD)

- I save pirates for my colony and save tribals to sell.

- I always mutter 'Goodnight sweet Prince' when I put a colonist out of their misery. (oddly I feel strangely compelled to kill animals that have been hit in my turret crossfire.)

- Despite doing nothing, I always put a plant pot in my bedrooms.

-When I survive a raid I thought would doom me, I always begin building a ship to get out of there. The ensuing resource shortage means the next raid ends me. Every. Time.

- I dislike solar panels.

- I have a irrational fear of boomrats.

- If one of my spacers turns out to be a traitor, if they survive the ensuing firefight I capture them, strip them, deprive them of conversation and food then let them starve to death or sell them to a slave ship, regardless how talented they are.

- I resort to cannibalism long before other meat sources run out.
Title: Re: Your weirdest habits
Post by: Mystic on September 21, 2014, 08:01:52 PM
Title: Re: Your weirdest habits
Post by: ITypedThis on September 21, 2014, 09:30:30 PM
Title: Re: Your weirdest habits
Post by: Zsword on September 21, 2014, 11:42:11 PM
Everything of import must be sectioned off in it's own room of sorts, even if it's a thing that doesn't necessarily need or want a roof. Tracking beacon and main stockpile? In a room perfectly fit for the stockpile and beacon. Outdoor growing area? Walled off. That random geothermal generator 50 miles out lightly supplementing my power grid? It has a room.

Oh, and every room has a light.
And most likely a plant pot
Except the hallways.
and everything is paved at all times, even if the 'paving' substance isn't necessarily 'pretty' or faster than the default. (Which, I don't know the pretty values of various floors.)
I don't acknowledge the existence of basic beds because Royal beds are better and metal is generally more plentiful. even if I'm in the plains of the forest
If I have color lights and carpeting, my prison has red for both.
Speaking of the prison, it's always a 10x10 room with 5 Royal beds along the two walls, a nutrient paste dispenser across from the door with 4 hoppers, with a long metal table and four chairs on each long side, with a light 2 squares in from both walls in each corner. The 4 beds in the back of the prison (by the Dispenser) are set to medical, unless I'm overflowing in prisoners.

That's all I got right now. I'll tihnk of more later. ^^
Title: Re: Your weirdest habits
Post by: C. Fenderson on September 21, 2014, 11:55:51 PM
Not sure if these are odd, but...
I probably have more quirks that turn up in all of my builds.  Again, not sure how 'weird' they are, but whatever.  I'll also randomly make nudist cannibal colonies and arrest everything that walks just for food.
Title: Re: Your weirdest habits
Post by: REMworlder on September 22, 2014, 12:46:35 AM
I like to cover my power lines with rubble-filled dump stockpiles.
Title: Re: Your weirdest habits
Post by: minami26 on September 22, 2014, 01:12:35 AM
I clear out space for construction even though you can just plop and place.

I dont use lights, cept for sunlamps near the hydroponics.

I like walling my colony so much the next raid ends me. Lol
Title: Re: Your weirdest habits
Post by: UrbanBourbon on September 24, 2014, 06:04:16 PM
- Haven't played in a while but the last time I did, I liked to build all walls out of stone. Power lines would hug the stone wall outside. Stoves and workstations happily took power through the stone wall. I'm not sure I'm able to build metal walls ever again.

- I store extra weapons in my colonists' bedrooms. I tell myself it's a wise move to keep a reserve in case I get more colonists, but it's most likely hoarding and a manifestation of my inability to let go of things.

- I don't build a battery room. Anyone who builds a battery room is a weirdo. There. That needed to be said. Feeling much better now.
Title: Re: Your weirdest habits
Post by: C. Fenderson on September 24, 2014, 07:29:20 PM
Quote from: UrbanBourbon on September 24, 2014, 06:04:16 PM
- Haven't played in a while but the last time I did, I liked to build all walls out of stone. Power lines would hug the stone wall outside. Stoves and workstations happily took power through the stone wall. I'm not sure I'm able to build metal walls ever again.

- I store extra weapons in my colonists' bedrooms. I tell myself it's a wise move to keep a reserve in case I get more colonists, but it's most likely hoarding and a manifestation of my inability to let go of things.

- I don't build a battery room. Anyone who builds a battery room is a weirdo. There. That needed to be said. Feeling much better now.
What, so you keep your batteries outside?  Or actually IN the rooms the colonists are in?  What if one of them explodes!
Title: Re: Your weirdest habits
Post by: UrbanBourbon on September 24, 2014, 07:51:33 PM
Quote from: C. Fenderson on September 24, 2014, 07:29:20 PM
What, so you keep your batteries outside?  Or actually IN the rooms the colonists are in?  What if one of them explodes!
I build a few batteries here and there. Mostly to make sure the stove is powered at all times. I just don't fill an entire room with batteries.
Title: Re: Your weirdest habits
Post by: Iwillbenicetou on September 24, 2014, 09:39:41 PM
I always go on God mode without helping myself... Wait, no.
I wall off my colony and create a killbox mainly of colonists, because I find turrets are easy to explode and pretty cheap. They also don't do much in my perspective.
I never reach endgame as I get bored or my game bugs out. Also my countless mods update.
I always build square buildings. I can't make a circle in rim world.
Title: Re: Your weirdest habits
Post by: stefanstr on September 25, 2014, 03:20:01 AM
Quote from: UrbanBourbon on September 24, 2014, 06:04:16 PM
- Haven't played in a while but the last time I did, I liked to build all walls out of stone. Power lines would hug the stone wall outside. Stoves and workstations happily took power through the stone wall. I'm not sure I'm able to build metal walls ever again.

This will become obsolete  with Alpha 7, as we will be able to build powered walls out of any material.
Title: Re: Your weirdest habits
Post by: Matthiasagreen on September 25, 2014, 10:07:37 AM
Even though I am a cave dweller, all my inside base has walls. usually wood.

I avoid power lines whenever possible

I only create three types of rooms. 5X6 bedrooms, 9X9 work rooms and storage rooms, and two wide hallways.

Because my cave bases have walls inside, I never mine out a whole room at a time. To avoid cave-ins that will probably never happen, I mine out a two my two parameter within each room, build wall of the room on the outside of the parameter, and then mine out the rest of the room.

I don't like having anything in a bedroom besides a bed and a light.

There are probably more I can't think of right now.
Title: Re: Your weirdest habits
Post by: ParagonTerminus on September 25, 2014, 02:24:42 PM
Here's one I have:

Whenever I choose my starter colonists, I try to get at least one male and female of similar ages and then decree that they shall be a couple and then weave it into the story.
Title: Re: Your weirdest habits
Post by: C. Fenderson on September 25, 2014, 06:37:51 PM
Quote from: Matthiasagreen on September 25, 2014, 10:07:37 AM
I don't like having anything in a bedroom besides a bed and a light.
You just reminded me, I love having an equipment rack in my bedrooms.  That might change due to a new mod I have that adds in 'shelves' for medical items, which I'll probably be using instead because of the medical beds in every bedroom.
Title: Re: Your weirdest habits
Post by: Rahjital on September 27, 2014, 02:14:57 PM
- I always build a town, even when it would be clearly more advantageous to bury into a mountain, and the town has to have at least 5 tiles wide streets, and has to have large and vulnerable gates in the outer walls. 

- One building in said town can only have one purpose. A granary for storing food and a warehouse for other things, mess hall for eating, hospital for the wounded, etc. Two buildings are never joined together unless they share their purpose. Aesthetics also win over practical design.

- No solar panels and (almost) no batteries. The colony is powered entirely by geothermal generators and only critical pieces of equipment get their own battery to ensure they run in the event of power shortage. 

- I insist on playing the game like Jagged Aliance instead of tower defense when the raids come. Waiting for the raiders to get slaughtered in a killbox is boring, using tactics and outmaneuvering them is not.

- I believe mountain colonies are harder to defend.
Title: Re: Your weirdest habits
Post by: Calistyn on September 27, 2014, 06:39:23 PM
- I don't use hallways. All rooms open immediately into the next, with only a door as separation is necessary. (Prison, for instance.)

- The research bench is always outside.

- I never use killboxes. The run and fight style is far more entertaining to me.

- I always play on 'large hills' maps.

- I flatly refuse to research shipbuilding.

- I will accept no colonist unable to do dumb labor, including captured prisoners.
Title: Re: Your weirdest habits
Post by: Rainbowlicious on September 27, 2014, 07:05:23 PM
I tend to make bedrooms BIG, like huge... and filled with a bed, lamp and carpet.

I also tend to make my bedrooms inside a mountain and EVERYTHING else outside. Prisons are usually inside a mountain, though.

I name my colonists special names but the colonists tend to be subordinate to the all mighty ______ who was bought from a slaver.

I rarely use geothermal power.
Title: Re: Your weirdest habits
Post by: Ptolisgoodguy on September 27, 2014, 07:48:11 PM
I Rescue people and never sell no matter what but I tend to put less useful people on the front lines.

Instead of executing limbless people I let them go psychotic then kill them because it doesn't give the negative buff of executed a prisoner
Title: Re: Your weirdest habits
Post by: PookyJM on September 28, 2014, 10:18:26 PM
-If I can afford the metal, red carpet is for work area, green for bedroom, blue for passage/road
-I build most of my base in a montain and the 1st room is always a 9x9 loby the serve as my dinning room
-I use the "create no roof region" button to look for big open area inside a mountain. If there is, its gonna be the location of my spaceship.
-The outdoor part of my base get an big attention on what is growing there: I usualy let only berry bush
-My designated cook is renamed Sanji  :)
-I dont like bateries, they discharge with balls of flame, if I can, I only use geothermal generator and micromanage the hell out of my electric output
Title: Re: Your weirdest habits
Post by: EarthyTurtle on September 29, 2014, 01:12:54 AM
-I like to give my colonists nice big 9x9 rooms... Because they work hard and deserve to have their own table, lamp, royal bed, private weapons cache.
-If a colonist is permanently bed ridden, or has a major disability (like a shot to the brain that didn't kill them) I still keep them alive.
-With the exception of prison rooms & bedrooms, buildings/rooms in my colony do not have doors.
-My kill zones are always lit with multi-coloured lights... So raiders can die thinking it's Christmas :D.
-I like to make pathways around the map so it's easier for other colonies to travel through my territory.
-I use red lights for combat rooms, blue lights for living quarters, green lights for production facilities and white lights for corridors. Unlit rooms are power facilities.
-I like to give my colonists seats to sit on while they work and benches.
-I usually build a nice prison for my prisoners before I build nice rooms for my colonists.
-I hold funeral services for my colonists. I drag my colonists out and give them a day off work to gather around the deceased's grave.

Because I'm absolutely paranoid about drop pods...
-My whole colony is basically 1 big building. Everywhere is roofed and nothing is exposed to sunlight.
-My trade beacon is always placed outside my colonies walls. So if raiders drop they still drop outside my colony. (Everytime they do drop I laugh loudly going 'haha you fell for it!')
-If I have to build a ship I do so in a 16x16 space I set aside for tree growing. I also cover it with a roof, leaving only a 2 wide gap to make it look like hanger doors.

Quote from: PookyJM on September 28, 2014, 10:18:26 PM-I dont like bateries, they discharge with balls of flame, if I can, I only use geothermal generator and micromanage the hell out of my electric output
^ what he said :P. I'll even go as far as to turn off my entire colony just to use the remaining juice to power my turrets during a fight.
Title: Re: Your weirdest habits
Post by: Jaxxa on September 29, 2014, 01:23:43 AM
Quote from: TinnedEpic on September 29, 2014, 01:12:54 AM
Because I'm absolutely paranoid about drop pods...
-My whole colony is basically 1 big building. Everywhere is roofed and nothing is exposed to sunlight.

Cant Drop pods punch through the roof?
Title: Re: Your weirdest habits
Post by: EarthyTurtle on September 29, 2014, 01:57:14 AM
haven't had it happen yet. I assume not while there is still large open spaces around they can land on.
Title: Re: Your weirdest habits
Post by: Coenmcj on September 29, 2014, 07:29:12 AM
Quote from: PookyJM on September 28, 2014, 10:18:26 PM
-My designated cook is renamed Sanji  :)

Nice, ever name your colony "going merry"?
Title: Re: Your weirdest habits
Post by: keylocke on September 29, 2014, 12:08:53 PM
Quote from: PookyJM on September 28, 2014, 10:18:26 PM
-If I can afford the metal, red carpet is for work area, green for bedroom, blue for passage/road

-woot. i also color code my base.
red is for defensive areas, green is for community areas, blue is for private rooms, stone floors are for fire buffer
Title: Re: Your weirdest habits
Post by: ParagonTerminus on October 02, 2014, 01:56:48 AM
Quote from: keylocke on September 29, 2014, 12:08:53 PM
Quote from: PookyJM on September 28, 2014, 10:18:26 PM
-If I can afford the metal, red carpet is for work area, green for bedroom, blue for passage/road

-woot. i also color code my base.
red is for defensive areas, green is for community areas, blue is for private rooms, stone floors are for fire buffer

Count me in on the color-code train!

Blue carpets for colonist rooms, red lights for storages, and green lights for the runway I always build outside the spaceship hangar.
Title: Re: Your weirdest habits
Post by: Raufgar on October 02, 2014, 03:24:43 AM
Quote from: ParagonTerminus on October 02, 2014, 01:56:48 AM
Quote from: keylocke on September 29, 2014, 12:08:53 PM
Quote from: PookyJM on September 28, 2014, 10:18:26 PM
-If I can afford the metal, red carpet is for work area, green for bedroom, blue for passage/road

-woot. i also color code my base.
red is for defensive areas, green is for community areas, blue is for private rooms, stone floors are for fire buffer

Count me in on the color-code train!

Blue carpets for colonist rooms, red lights for storages, and green lights for the runway I always build outside the spaceship hangar.

Blue carpets for colonist rooms, Red carpet for da prison, Green for common areas (yes, even passageways). I usually build into mountains so I smooth the heck out of everything (yes, even passageways).

I have little battery caches, usually in those randomly gen'ed ancient buildings outside my colony. Colonist rooms are on a separate circuit. Most of my colonists get R-4 Charge Rifles if I can get them. This turned out to be a bad idea one time when 5 raiders all armed with M-24s pod-dropped into my fledging colony and 1-shot'ed most of my main combatants. One second, everyone was pulling out their R-4s and running for cover, next second 5 out of 8 were dead...
Title: Re: Your weirdest habits
Post by: keylocke on October 02, 2014, 05:29:26 AM
another weird habbit of mine, is building with stone for almost EVERYTHING..
('coz stone nevah burns baby!)  nyahaha..

"beauty" is reserved for the golden prisoner beds and dining tables.. but everything else? stone!
Title: Re: Your weirdest habits
Post by: ITypedThis on October 02, 2014, 12:40:18 PM
Quote from: keylocke on October 02, 2014, 05:29:26 AM
another weird habbit of mine, is building with stone for almost EVERYTHING..
('coz stone nevah burns baby!)  nyahaha..

"beauty" is reserved for the golden prisoner beds and dining tables.. but everything else? stone!

You're not "stoning" hard enough! The only things in my colonies that aren't made of stone, can't be made of stone!
Title: Re: Your weirdest habits
Post by: ascdren on October 02, 2014, 01:48:54 PM
wood floor EVERYWHERE!!!, no beds yet, don't worry sleep on the wood floor, no table? don't worry eat off the wood floor. no farm? don't worry WOOD FLOOR/
Title: Re: Your weirdest habits
Post by: keylocke on October 13, 2014, 04:17:33 PM
when i build space ships.. i actually want them to look like a spaceship.   ;D

Title: Re: Your weirdest habits
Post by: wolfman1911 on October 13, 2014, 06:34:31 PM
-Beds are arranged with the headbord against the wall, opposite the door, always.
-I usually choose carpet colors based on my mood, but one color will be residences, another will be work areas, and the third might be the prison, or whatever else I come up with.
-I always start my colony with a single building with three to five beds for my colonists to sleep in. In almost every case, that building later becomes either my prison or sick bay.
-FLower pots.
-I build battery rooms. Eight batteries in a room with enough open space that they can be circled. I will put in a door, but no lights.
-I don't really make killboxes, so much as I try and claim as much territory as possible. I plant my base behind choke points that are covered by turrets with their own power source and battery backup, though usually that doesn't get done until I'm fairly happy with the size of my base.
-I always try to claim an almost complete stone ruin and dump bodies there, so that when it is full I can torch them all with molotovs.
Title: Re: Your weirdest habits
Post by: Igabod on October 13, 2014, 10:01:15 PM
Before I got around to making my own texture for lamps I used to put them directly in front of the door and pretend they were ceiling lights. Now that they actually look like lamps I place them in logical places, like next to beds or in the corner or right next to the door, depending on which one fits the room better.

Also before I retextured them, I used to place a single tile of carpet under colored lamps that matched the color of the lights so I could tell which one was which color even when the power was out.

I always pause the game immediately as soon as it starts, before the colonists in the drop pods land, and set up all the stockpiles and zones I will use through the entire game (though occasionally I end up changing the locations of my stockpiles when I find a better place to build my base or something).

I use five 4x4 stockpiles each dedicated to one resource, including metal, stone blocks, wood, plasteel, and cloth.

My raw food is always in a 4x4 square right in front of the stove.

I always set everybody to a priority 1 in the following jobs: Firefighting, Doctoring, Patient, Cooking, Plant Cutting, Hauling, Cleaning, and sometimes crafting once I have several craft tables. Their primary passion skills are set to priority 2, secondary passions are priority 3. And everything else is set to a 4. Though sometimes these need a little temporary tweaking if something is getting neglected but that stops being a problem once I get to 6 colonists.

I almost never hunt unless I get a blight followed by a mass food disappearance due to rotting.

I never grow potatoes. Berries look nicer and they sell for more if you have them to spare, which I usually have a large garden and rely on selling berries for the early game.

I don't build a prison until after I have a working kitchen/dining room and a room for each colonist and a geothermal generator.

I avoid solar generators like a more deadly disease than the plague is in the game currently. If I get a map with less than 2 geysers within close proximity to each other I exit back to main menu and try again.

I try to avoid building any kind of defenses until the raids start getting harder to hold off. Then I start by building sandbags in positions where I will eventually build turrets. Then I build one turret and build sandbags in a location between that turret and my base. Eventually the difficulty ramps up enough that I have to build walls and then a maze into the entrance with single holes in the wall that get filled as soon as any hostile activity is detected.

I've never once launched a spaceship and sent a colonist off the planet. I've built a fully functional space ship but didn't want to quit playing so I never used it. Eventually mechs got me. Now the only ship part I build is the reactor for the extra power it gives you.

I flat out refuse to recruit prostophobes or psychically sensitive/hypersensitive people. If one of them joins my colony due to that random event happening I stand him in front of a wall and have my other colonists execute him. I'm thinking of adding a blindfold item to the game just so this is even more fun.

I downloaded the animal husbandry mod and keep a family of turtles in their own walled off area where I deliver berries to them all the time with their own designated stockpile for food. I don't kill them and I try my hardest to protect them from being killed by mortar shells from the enemy too. I've even resorted to digging into a mountain to build them their own bunker while my colonists were living out in the open in wood huts still. Occasionally I remove the door to their room and let the babies out to run free. Usually some will refuse to leave and I send someone to tame them and add them to the domesticated turtles. I get really sad whenever the event that makes them goes mad happens and my turrets have to take them out.

And that's about all the odd habits I can remember right now. Hope it was at least a little entertaining.
Title: Re: Your weirdest habits
Post by: Flater on October 16, 2014, 07:45:23 AM
I only started played three days ago but have already clocked 20hrs+ on the game. I think I'm addicted.

Title: Re: Your weirdest habits
Post by: richeygator on October 16, 2014, 10:44:57 PM
1.I have 1. large power grid
2.no battery rooms-no battery's can touch
3.I always keep a few battery's disconected for "emergency power"
4.1 colonist is always me
4.5.he always has a deluxe room/weapon
5.I only grow potato's
6.i never hunt
7.I don't build hallways-just sub-rooms of a large room
8.I wall everything-even outdoor farms
9.I don't use hydroponics
10.I use wood floors as a boundary for my wood walls-for fireproofing

Wow,I have alot
Title: Re: Your weirdest habits
Post by: StorymasterQ on October 17, 2014, 03:52:07 AM
Fireproofing wood walls with wood floors? Isn't that slightly...counterproductive? Try two rows of concrete floors, much better.
Title: Re: Your weirdest habits
Post by: Cimanyd on October 17, 2014, 04:00:51 AM
Quote from: StorymasterQ on October 17, 2014, 03:52:07 AM
Fireproofing wood walls with wood floors? Isn't that slightly...counterproductive? Try two rows of concrete floors, much better.
Floors don't burn.
Title: Re: Your weirdest habits
Post by: StorymasterQ on October 17, 2014, 04:03:28 AM
Quote from: Cimanyd on October 17, 2014, 04:00:51 AM
Quote from: StorymasterQ on October 17, 2014, 03:52:07 AM
Fireproofing wood walls with wood floors? Isn't that slightly...counterproductive? Try two rows of concrete floors, much better.
Floors don't burn.
Well that's just silly. Did not know that. I guess wood floor would be better, then. Beautiful for the colonists, too.
Title: Re: Your weirdest habits
Post by: richeygator on October 17, 2014, 05:26:01 AM
Quote from: StorymasterQ on October 17, 2014, 04:03:28 AM
Well that's just silly. Did not know that. I guess wood floor would be better, then. Beautiful for the colonists, too.
im pretty sure i do it JUST because i can,
part of the god complex that I DONT HAVE

or i just like to imagine the conversation that(in universe) lead to this
steve: >:( our wooden walls keep burning down!
steve:  ??? maybe if we used the 1500 stone blocks we have
Urist mcbuilder: just put some more wood around it and this time lay it down :P
Title: Re: Your weirdest habits
Post by: keylocke on October 17, 2014, 07:31:03 AM
Quote from: richeygator on October 17, 2014, 05:26:01 AM
steve: >:( our wooden walls keep burning down!
steve:  ??? maybe if we used the 1500 stone blocks we have
Urist mcbuilder: just put some more wood around it and this time lay it down :P

then their wooden walls got insta-killed by a direct mortar hit..

Title: Re: Your weirdest habits
Post by: BassMonroe on October 17, 2014, 08:26:17 AM
I like to have one guy who just does all the hunting for my colony, he gets all the best stuff and usually is the guy with the best shooting (Killing animals = training).

Also my power grids normally consist of multiple battery rooms but with a space in between each battery in case of a fire - learnt that lesson the hard way when a metal wall exploded in A5 and caused my whole battery room to burn down.
Title: Re: Your weirdest habits
Post by: redhuntery on October 18, 2014, 12:03:21 AM
Quote from: keylocke on September 21, 2014, 01:27:04 PM
* most of the people i recruit are cannibals, psychopaths, masochists, sanguine, nudist, etc (weird traits but manageable negative effects).
* i store the AI core where i store my potatoes.

Glados ?!?
Title: Re: Your weirdest habits
Post by: Damien Hart on October 18, 2014, 04:49:50 AM
I collect hearts, and decorate the dining room/common room with them.

It's okay though, they're usually from the enemy.
Title: Re: Your weirdest habits
Post by: EBrown on October 18, 2014, 02:44:18 PM
I typically build all walls out of wood to begin with. I also build all doors that are on the exterior of buildings out of metal.

The prison is converted to Stone entirely as soon as I can afford. Stone Beds, Stone Floor, Stone Walls, Stone Doors.

Later I slowly replace the remaining exterior walls with stone, and the exterior doors with stone.

All interior walls are wood and all interior doors are wood.

Beds are always wood (except the prison beds.)

I try to avoid solar generators as much as possible. This forces me to locate all steam geysers early in the game so I can make an appropriate attack plan. All my geothermal generators are surrounded by a building, and a build a concrete floor around them and a path of concrete to them.

Anyone that attacks my colony and survives is captured/arrested and then I harvest what organs I can. (Typically a kidney, lung and heart or liver, since the final one kills them.) The organs are subsequently sold.

I typically have an "initiation" routine for all new colonists. Typically I have them act as hauler/cleaner monkeys until the base is clean. Then they are initiated. I do typically choose a colonist that acts on behalf of myself. He doesn't get much special treatment though, other than the best gun typically.

I grow loads and loads of food, and cotton. I don't grow devilstrand anymore. (Just not worth it in my opinion.)

Thanks,
EBrown
Title: Re: Your weirdest habits
Post by: keylocke on October 18, 2014, 03:29:56 PM
Quote from: redhuntery on October 18, 2014, 12:03:21 AM
Quote from: keylocke on September 21, 2014, 01:27:04 PM
* most of the people i recruit are cannibals, psychopaths, masochists, sanguine, nudist, etc (weird traits but manageable negative effects).
* i store the AI core where i store my potatoes.

yea. i call that room, the enrichment center.. in space!

Glados ?!?
Title: Re: Your weirdest habits
Post by: Thorin on October 21, 2014, 02:46:06 AM
Quote from: EBrown on October 18, 2014, 02:44:18 PM
I do typically choose a colonist that acts on behalf of myself.

I do this too but then got kidnapped, while I had my attention on the other side of the map. Killing off a Mech-pod had a bit more priority.

My other habit: my pawns who can haul: have a devilstrand cowboy hat. The pawns who can't either have none or the light blue one (forgot the name).
Title: Re: Your weirdest habits
Post by: Igabod on October 21, 2014, 04:40:20 PM
Quote from: Thorin on October 21, 2014, 02:46:06 AM
My other habit: my pawns who can haul: have a devilstrand cowboy hat. The pawns who can't either have none or the light blue one (forgot the name).

Not a bad idea. I usually use Edb's prepare carefully mod along with apparello and set mine up with appropriate clothing for their jobs. The construction worker and miner get hardhats and the  social dude gets a fedora or a beret sometimes. The gardener gets overalls and a cowboy hat. I usually make 4 starting colonists just so I can see all the different outfits. Sometimes if I'm anticipating a lot of fighting (like on an open map with no mountains) then I set everybody up with normal clothes but the light power armor helmets or some other protective headgear from apparello, and then I color code the helmets for which ones are the best fighters. My best shooter always has a bright red helmet, the next best gets yellow, then green, then blue. Of course this all falls apart once I have more than my starting 4 guys. But I do switch the helmets out between colonists, giving the top 4 shooters the color coded helmets and the rest get whatever I can scavenge off the raiders.
Title: Re: Your weirdest habits
Post by: Redclaw on October 22, 2014, 04:07:14 AM
-I make Cryo labs (I have the desire to put my colonists in stasis then use a Robot colonist mod to make a Skynet colony, Also I bury the Cryo pods :-X)
-I make all my permanent buildings 11x11
-I like watching them build stuff on 3x speed

Title: Re: Your weirdest habits
Post by: Sepkan on October 22, 2014, 09:55:28 AM
Quote from: Igabod on October 21, 2014, 04:40:20 PM
Quote from: Thorin on October 21, 2014, 02:46:06 AM
My other habit: my pawns who can haul: have a devilstrand cowboy hat. The pawns who can't either have none or the light blue one (forgot the name).
the  social dude gets a fedora
Title: Re: Your weirdest habits
Post by: Stan-K on October 27, 2014, 08:39:28 PM
I avoid standardising buildings, each room/building should be unique. Except for carpet colour, that must be standardised. Red carpet for bedrooms, blue for the hospital, green for the rest.

Furthermore no colonist or prisoner gets killed (except when they try to escape, or to try out new features). With 3/10th of a brain they can still board the ship when I build it.
Title: Re: Your weirdest habits
Post by: Igabod on October 27, 2014, 09:18:41 PM
Quote from: Stan-K on October 27, 2014, 08:39:28 PM
With 3/10th of a brain they can still board the ship when I build it.
Excellent news for Paris Hilton (or insert other famous idiot)!
Title: Re: Your weirdest habits
Post by: H_D on October 28, 2014, 06:20:42 AM
I have couple of squirrels in my main base.
Title: Re: Your weirdest habits
Post by: Igabod on October 28, 2014, 08:44:16 AM
Quote from: H_D on October 28, 2014, 06:20:42 AM
I have couple of squirrels in my main base.

lol who doesn't? I mean besides all the dirt loving dwarves.
Title: Re: Your weirdest habits
Post by: H_D on October 29, 2014, 11:43:40 AM
Quote from: Igabod on October 28, 2014, 08:44:16 AM
lol who doesn't? I mean besides all the dirt loving dwarves.

I'm dirt loving dwarf and I kill every animal nearby except those squirrels.
Title: Re: Your weirdest habits
Post by: Wex on October 29, 2014, 11:51:32 AM
I change colonist hands with powerclaws as soon as they lose a digit. If the hand is wholly gone they get a knife protusion.
Title: Re: Your weirdest habits
Post by: skullywag on October 29, 2014, 01:21:18 PM
I ALWAYS turn snow on in december. I will reload a save if i forget.
Title: Re: Your weirdest habits
Post by: Matthiasagreen on October 29, 2014, 01:22:18 PM
Quote from: skullywag on October 29, 2014, 01:21:18 PM
I ALWAYS turn snow on in december. I will reload a save if i forget.


How do you do this? Mod or dev tool?
Title: Re: Your weirdest habits
Post by: skullywag on October 29, 2014, 01:22:59 PM
Dev tool change weather
Title: Re: Your weirdest habits
Post by: Smasher5523 on October 29, 2014, 07:14:18 PM
I use god mode too often..