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RimWorld => Releases => Mods => Outdated => Topic started by: skullywag on September 23, 2014, 05:26:39 PM

Title: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on September 23, 2014, 05:26:39 PM
Quick mod, adds a few new types of storage for mealtrays, raw food, weapons, raw resources, medicine etc, I dont like my stuff sitting on the floor so...

they are simple copy & tweaks to the equipment rack nothing special. I might do some better textures eventually but these are functional.

I might add single square versions later on. If you think of anything else that needs storing let me know.

Download MoreStorage (https://www.mediafire.com/?z5927g3c8jrqnpl)



[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 6) More Storage
Post by: Angie on September 23, 2014, 05:59:40 PM
I so love this idea... hate "created/packaged" things on the floor, too. Will try it out when i get home from work!

Question- is there a way you could make containers for raw food look more like barrels/boxes than shelves when you play around with textures? Bins for produce/counters for meals :)
Title: Re: [MOD] (Alpha 6) More Storage
Post by: C. Fenderson on September 23, 2014, 06:50:54 PM
Seems nice.  I never use up the whole storage space I put in my 'restaraunt', and having these near the tables would be good.  I also kind of like the idea of buffet/catering tables, so good job there!
Quote from: Angie on September 23, 2014, 05:59:40 PM
I so love this idea... hate "created/packaged" things on the floor, too. Will try it out when i get home from work!

Question- is there a way you could make containers for raw food look more like barrels/boxes than shelves when you play around with textures? Bins for produce/counters for meals :)

I kind of like the idea of shelves.  Seems a little more realistic to me, but I guess I don't have room to talk with plans of adding metal growing on trees :D
Personally, I wouldn't mind seeing this turning into a mod with tons of options that do kind of the same thing, but look slightly different.  I like a little bit of clutter.

Best of luck to you, skullywag!  Not like I really need to say that.
Title: Re: [MOD] (Alpha 6) More Storage
Post by: Romi on September 25, 2014, 12:06:45 PM
This mod have big chances of succes in the future of alpha 7 if you would add shelves and more stuff.
Title: Re: [MOD] (Alpha 6) More Storage
Post by: Kilroy232 on September 26, 2014, 12:08:51 AM
Have you ever thought of making a refrigeration system for food that spoils?
Title: Re: [MOD] (Alpha 6) More Storage
Post by: skullywag on September 26, 2014, 06:59:38 AM
Quote from: Kilroy232 on September 26, 2014, 12:08:51 AM
Have you ever thought of making a refrigeration system for food that spoils?

Ive thought about it and its in "the plan" but that needs a DLL and time is something i dont have a lot of at the moment. Ill get to it eventually though.
Title: Re: [MOD] (Alpha 6) More Storage
Post by: Kilroy232 on September 26, 2014, 11:53:58 AM
You don't have to tell me, I am doing my modding between university classes :P
Title: Re: [MOD] (Alpha 6) More Storage
Post by: Necrosin on October 03, 2014, 04:00:38 AM
great idea. love this option.
Title: Re: [MOD] (Alpha 6) More Storage
Post by: skullywag on October 03, 2014, 05:24:15 AM
Updated to A7 grab it from:

https://github.com/Skullywag/Rimworld-Mods (download zip and grab the mod you need)
Title: Re: [MOD] (Alpha 7) More Storage
Post by: Zack_Wester on October 04, 2014, 09:47:29 AM
Can you make it so that the Storage uses Wood? or the new stuff system.
I dont have that mush metal on my plays as I play on flat woodlands... Lots of wood but not next to no metal.
Title: Re: [MOD] (Alpha 7) More Storage
Post by: skullywag on October 04, 2014, 04:53:58 PM
Im working on it. Stuff incoming.
Title: Re: [MOD] (Alpha 7) More Storage
Post by: Igabod on October 05, 2014, 04:14:21 AM
do these storage units protect food from being eaten by animals? and does it allow you to store more food in less space than a stockpile?
Title: Re: [MOD] (Alpha 7) More Storage
Post by: skullywag on October 05, 2014, 09:45:31 AM
Nope for now its simply decorative (like the equipment storage). Dealing with multiple item types in 1 tile is a difficult issue to work around.
Title: Re: [MOD] (Alpha 7) More Storage
Post by: bullet on October 07, 2014, 07:15:44 PM
Could you add additional storage for resources?
Title: Re: [MOD] (Alpha 7) More Storage
Post by: skullywag on October 07, 2014, 08:27:47 PM
Sure what would you like?
Title: Re: [MOD] (Alpha 7) More Storage
Post by: AHare on October 07, 2014, 08:44:51 PM
May I suggest something like this (http://www.hometowndumpsterrental.com/files/images/clutter-buster-dumpster.jpg) or this (http://media-cache-ec0.pinimg.com/236x/26/2d/91/262d916077a9077ea3bbf2628b173c7b.jpg)? The larger dumpster should be something like 2x3.
Title: Re: [MOD] (Alpha 7) More Storage
Post by: skullywag on October 07, 2014, 08:53:00 PM
I like it, ill add it as soon as I get a chance.
Title: Re: [MOD] (Alpha 7) More Storage
Post by: thrakkemarn on October 08, 2014, 03:27:40 PM
I love the textures and the idea behind this.

I would highly recommend adding a Beauty value to these storage items (I tested it with 20 which seems to work, but anything 10 or higher would work, because it's then more beautiful than the floor). At Beauty 0 they depress the people working near them (each item gets averaged into the beauty of an area) which doesn't make sense - it should be a mood boost to have proper storage for your food and medicine!
Title: Re: [MOD] (Alpha 7) More Storage
Post by: James009 on October 08, 2014, 03:51:13 PM
Yeah, great mod. Thanks! I'm really enjoying the variety.

Perhaps we could have some 1X2 unique looking weapons/armor storage for our armories?
Title: Re: [MOD] (Alpha 7) More Storage
Post by: skullywag on October 08, 2014, 04:25:45 PM
Ill try some gun lockers or something, only so much i can do top down.

Also ill look into the beauty.
Title: Re: [MOD] (Alpha 7) More Storage
Post by: skullywag on October 08, 2014, 05:50:03 PM
Ive added a "Skip" (UK term not sure what you guys call em elsewhere), not 100% sure on the texture but im no artist so....

It only holds Raw Resources.

Also beauty has been changed as per the comment above, all bar the skip get 15 , which gets 5.

Edit - Gunrack added.

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Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: James009 on October 08, 2014, 06:35:44 PM
Wow, that was quick! Fantastic. Re-downloading now.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 08, 2014, 06:40:54 PM
ok heres the deal to everyone if you give me a texture and what you want it to hold and the size it is to be, Ill see if I can add it, it takes seconds, literally. Fire away!
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: James009 on October 08, 2014, 06:49:59 PM
Quote from: skullywag on October 08, 2014, 06:40:54 PM
ok heres the deal to everyone if you give me a texture and what you want it to hold and the size it is to be, Ill see if I can add it, it takes seconds, literally. Fire away!
Uhhh, something to hold clothing would be nice. A closet, clothing rack... idk. 1x2 would work (hell, 1x2 is probably the best size regardless).

Good luck!
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: thrakkemarn on October 08, 2014, 06:51:53 PM
Whoa sweet. Does the gunrack hold more than 2 weapons?
How about an armor stand like: (http://4imgs.com/306/x/jk493_FULL.jpg)

What do you need for the texture? Any topdown png image?
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 08, 2014, 06:52:28 PM
I might keep that as my first test of the "stuff" system and have a wardrobe that can be made from wood, metal, silver etc...

Gold wardrobes incoming! :)

Not today though...ive modded enough..time to play..oh its midnight lol!
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 08, 2014, 06:54:30 PM
Quote from: thrakkemarn on October 08, 2014, 06:51:53 PM
Whoa sweet. Does the gunrack hold more than 2 weapons?

No as stated above this is purely decorative, Tynan or another superior modder is gonna have to come up with a way of storing more than 1 item in a tile, Haplo did it with the nano chest but its quirky. (or i think it is anyway...its still clever as balls!)

and yeah a topdown png with transparent background, make sure each tile is 64x64 for ease of use. So a 2x1 would be 128x64.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: JonoRig on October 08, 2014, 07:08:33 PM
Can you allow the medicine cabinets to hold body parts, of create a new storage that looks like a fridge/cooling rack or something. Nothing too fancy, but I currently just have a "limb room" which is just metal tiles and dark walls to make it look cold
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 08, 2014, 07:15:08 PM
Hmm the limbs kind of are already in what look like cold storage boxes...so a fridge type thing would be the way to go I feel, its on the list.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Pandora on October 09, 2014, 07:43:51 PM
Quote from: skullywag on September 23, 2014, 05:26:39 PM
This does add medicine to a new category of "medical" though so be aware of that.

So this adds medical items that be crafted, or? I don't see a new category.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Kulverstukass on October 10, 2014, 12:40:07 AM
Quote from: skullywag on October 08, 2014, 06:52:28 PM
...a wardrobe...
Yes please.
Also, maybe it's variation for hats? Like this http://journalhome.ru/wp-content/uploads/2013/03/jhome222-2.jpg (http://journalhome.ru/wp-content/uploads/2013/03/jhome222-2.jpg)

Also, for all your storages - can you add, i'm not sure how to say it in english, "parental category", like in designated storages, when you may turn on and off all the weapons, resources etc. It's pain in the ass to turn everything off for just 1-2 actual items in every storage, as example, in Weapons category in Gun rack.

Maybe big iron box/barrel, or anything else, marked by radiation sign - for Uranium?
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 10, 2014, 04:38:01 AM
Sure the parent category thing bugs me also. Must be a flag I'm midsing somwhere. Ill figure it out. Also yes to the radioactive storage. Ill put it on the list.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Rikiki on October 10, 2014, 04:52:30 AM
Go look here (https://ludeon.com/forums/index.php?topic=2390.msg46536#msg46536) for a nice uranium container. :)
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 10, 2014, 05:03:02 AM
Quote from: Pandora135 on October 09, 2014, 07:43:51 PM
Quote from: skullywag on September 23, 2014, 05:26:39 PM
This does add medicine to a new category of "medical" though so be aware of that.

So this adds medical items that be crafted, or? I don't see a new category.

No this puts medicine in a new category of medical. This isn't needed now in A7 so I may remove it.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 10, 2014, 05:05:52 AM
Quote from: Rikiki on October 10, 2014, 04:52:30 AM
Go look here (https://ludeon.com/forums/index.php?topic=2390.msg46536#msg46536) for a nice uranium container. :)

Ill grab it. Ill also see if I can't make the rest match this style somewhat, I'm not great with art and mrofas stuff is pretty awesome.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 10, 2014, 08:32:00 AM
Quote from: Kulverstukass on October 10, 2014, 12:40:07 AM
Also, for all your storages - can you add, i'm not sure how to say it in english, "parental category", like in designated storages, when you may turn on and off all the weapons, resources etc. It's pain in the ass to turn everything off for just 1-2 actual items in every storage, as example, in Weapons category in Gun rack.

Actually looking into this it seems its a deficiency within the core game, you only get the parent if you add more than 1 category of thing to a storage,the vanilla equipment rack for example shows all weapons with no "all" button as it only allows "weapons" in it. I could add a dummy category or something but im not sure I like that.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 10, 2014, 08:48:55 AM
Added HazMat container using mrofas texture (credited). Also removed unneeded medical category.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: InfiniteRemnant on October 11, 2014, 05:01:25 PM
i would kinda like my kitchen to have refrigerators (fruit/vegetable/grain) and freezers (meat/dead animals), so stuff doesn't look like it's sitting out rotting, if you can do that.

the thing you already have in there looks more like a counter top.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 11, 2014, 06:12:37 PM
As i stated im no artist, ill do what I can.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Zeta Omega on October 11, 2014, 10:27:12 PM
Skully, love your mods but could you please link them to this page....My computer hates the sight you use to put them on. Its like it just rejects it
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 12, 2014, 05:22:42 AM
I'm sorry I refuse to believe that github has any issues on your pc. Its just a website and probably one of the most accessible I know of. If you have an problem give me the ACTUAL issue.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Peal on October 12, 2014, 08:55:54 AM
I think the equipment rack and this needs a dropdown interface where you can see all the content of the container!
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 12, 2014, 10:08:59 AM
It only holds 1 thing per tile as per the vanilla rack, im confused by what you mean...
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: InfiniteRemnant on October 12, 2014, 01:35:22 PM
Quote from: skullywag on October 12, 2014, 10:08:59 AM
It only holds 1 thing per tile as per the vanilla rack, im confused by what you mean...

oh... Well in that case never mind about the alternate texture i asked for. Thought these were actual containers... I'll find a different storage mod.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 13, 2014, 12:53:00 AM
Check out haplos misc mod for a nano storage container, its the best there is right now for storing lots of stuff in 1 tile, quirky but all we have currently.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Karnej on October 13, 2014, 10:49:24 PM
I'm probably missing something but when Alpha 7 came out this was one of the first mods I downloaded because of the medicine cabinet. I downloaded the newest version to get the skip and other new stuff now I can't seem to make a medicine cabinet. Is there a research for it or did it simply get removed. Otherwise thx for the awesome mod and support.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 14, 2014, 08:55:41 AM
Should still be there unless I broke it somehow. Ill check when I'm home.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 14, 2014, 03:06:50 PM
Just checked, its there in my version and there no difference between mine and the one on github...not sure what your issue is...what other mods you got? tried it with just that mod enabled?
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Karnej on October 15, 2014, 01:14:41 AM
I haven't yet. I'll try that tomorrow and let you know. I'm running the fuck TTM pack + patches, extended surgery, and more storage. On a side note, I stopped using more lights because my path lights just didn't light up at all so I'll try that by itself also and let you know for both.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 15, 2014, 03:26:13 AM
How very weird, if it doesn't work on their own (I'm playing with all my mods together so they should be good).You on a mac or anything?
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Peal on October 15, 2014, 07:19:29 AM
Ok than I guess I ment a dropdown for the nanostorage sorry for my retardnes
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Karnej on October 16, 2014, 01:51:52 PM
Sorry for the delay. I just tried you mod suite by itself on a new instance and it worked fine. Loaded up my normal mods and same thing, only things that loaded from More storage are the tray rack, food basket, skip, gunrack, and hazmat container. I know that a lot of things are gated behind research with TTM but I figure since it isn't an official patch that this wouldn't happen. I also researched everything that I figured it could be under just in case. I guess its one of the other mods that TTM patched in or maybe TTM itself. If you want me to test anymore just let me know. I'm going to keep using it anyways because everything else is still super useful. I didn't get the chance to check the path light yet in my personal modpack but it worked fine on the test world.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 16, 2014, 02:01:15 PM
hmm how wierd, wonder what TTM is doing, itd have to be something super weird...

Have you tried loading TTM first (dont enable my mods) then close reopen and enable mine?
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Karnej on October 16, 2014, 02:25:38 PM
Actually that seemed to work. I was originally loading them like they suggested on the TTM thread and loaded the extras first then the TTM suite. Thats super weird. I have a question if you have a sec and seem to know more than me :P. Is there any difference between loading the mods and going back to title screen then loading more mods, or  loading mods then quiting the game and starting it and loading more mods. If that makes sense.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on October 16, 2014, 03:44:48 PM
I always quit out, just to be sure, i only takes a second, but no i dont know which is right...I know you have to quit out to fix some texture errors some mods introduce so...
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Karnej on October 16, 2014, 04:41:53 PM
I gotcha. I just do the title screen thing but almost always have to relog because of textures like you said. Thanks for helping me fix my problem.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Igabod on November 11, 2014, 10:11:56 AM
So I've been playing with this mod a lot more lately and found it far more interesting to look at than stockpiles on the ground. I have noticed a need for 1x1 meal tray racks and raw food baskets though. I can easily cut the images in half and add them in myself but I figured I'd suggest it to you so you can possibly do this in the official version for the other users who aren't so savvy with modding.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on November 11, 2014, 12:09:00 PM
Ill add it to the improvement list for the mod. Thanks for the feedback.
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: Igabod on November 16, 2014, 10:11:23 AM
I've done a re-skin for the skip item. Where I'm from, construction materials are stored on wooden pallets for shipping and often left on those pallets until they are used. So I made a wooden pallet.

I simply replaced the skip.png with this image in my own copy of the mod. But then I noticed that the def files define the skip as a 3x2 item when the picture is done vertically making it a 2x3. This resulted in my pallet looking wrong and apparently is also why I saw a slight difference between the in-game skip and the texture within the textures folder. So I changed the def file to fix that to be 2x3.

I also added in a small basket item which is just the regular food basket but cut in half. I did a sloppy job on that though so I'll not release it until I get it centered correctly and everything. That might be edited onto this message later or I may get to it next week.

Anyway, attached are my wooden pallet texture and the modified def file which fixes the aspect ratio differences and adds in the small basket. Use it if you want, or not. I made these for my own use but figured I'd share them with anybody else who wanted them.

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 7) More Storage - New skip and gunrack added
Post by: skullywag on November 16, 2014, 10:30:10 AM
Thanks, ill see if i cant adapt it into its own building called Pallet and fix my own texture so people then have the choice, ill credit you for the texture obviously.
Title: Re: [MOD] (Alpha 8) More Storage - New skip and pallet and gunrack added
Post by: skullywag on December 17, 2014, 05:56:21 PM
Updated to A8, added Igabods pallet. Enjoy!
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: john pretzel on December 18, 2014, 12:19:23 PM
This was needed in alpha 8. Places to store things. Thanks for sharing!
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: Dead_End_Road on December 18, 2014, 01:42:13 PM
I dunno if you can make it so that the temperature of the room is the same for the item placed in the storage?
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: skullywag on December 20, 2014, 08:40:04 AM
Quote from: Dead_End_Road on December 18, 2014, 01:42:13 PM
I dunno if you can make it so that the temperature of the room is the same for the item placed in the storage?

Not sure i understand you?
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: Niknud on December 20, 2014, 12:18:15 PM
I think he means if you have a empty corner in a refrigerated room and you put food baskets directly next to and above or below, so that the corner is boxed in by the baskets, that corner will not drop below freezing so the food next to it doesn't either.

My issue is how to move rotting food from the storage area.  Can you make a trash bin for that rotting food? 
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: skullywag on December 20, 2014, 02:21:12 PM
ah i see do equipment racks do this also?

ill look into a trash can, its something ive started a few times.
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: Dead_End_Road on December 21, 2014, 06:54:26 AM
Quote from: skullywag on December 20, 2014, 08:40:04 AM
Quote from: Dead_End_Road on December 18, 2014, 01:42:13 PM
I dunno if you can make it so that the temperature of the room is the same for the item placed in the storage?

Not sure i understand you?
Uh sorry, When you build one of your food storage items into a freezer the food in them don't stay frozen.
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: skullywag on December 21, 2014, 07:56:35 AM
really....wow..thats broken. ill do some investigation, this might be a limitation of the game.
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: Kilderon on December 21, 2014, 08:21:16 AM
I noticed that any object with <passability>Impassible</passability> takes on the property "Outside" if you mouse over it in game, thereby taking on whatever the outside environment's temperature is. Reading this bug made me curious and I'm fairly sure I've found at least a temporary work around for this issue.

Changing the passability of baskets to PassThroughOnly allowed it to be considered "inside" and take on the temperature of the room around it. And it's not really all that unrealistic either concerning baskets.

EDIT: Actually, I'm unable to replicate the original problem. Impassable baskets do register as outside, but the items inside seem to take the temperature of the room around it just fine for me. You can create basket walls though which creates separate rooms with divergent temperatures. Question: Did you build the basket on top of the blue tile that the cooler chills in your refrigerator, or use baskets to room it off? Because it'd act like a wall then, and... well block your refrigerator from cooling down.
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: Evul on December 21, 2014, 08:39:27 AM
I like it :)
I love customized storage! :)
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: shade88 on January 22, 2015, 06:44:53 PM
Quote from: Kilderon on December 21, 2014, 08:21:16 AM
I noticed that any object with <passability>Impassible</passability> takes on the property "Outside" if you mouse over it in game, thereby taking on whatever the outside environment's temperature is. Reading this bug made me curious and I'm fairly sure I've found at least a temporary work around for this issue.

Changing the passability of baskets to PassThroughOnly allowed it to be considered "inside" and take on the temperature of the room around it. And it's not really all that unrealistic either concerning baskets.

EDIT: Actually, I'm unable to replicate the original problem. Impassable baskets do register as outside, but the items inside seem to take the temperature of the room around it just fine for me. You can create basket walls though which creates separate rooms with divergent temperatures. Question: Did you build the basket on top of the blue tile that the cooler chills in your refrigerator, or use baskets to room it off? Because it'd act like a wall then, and... well block your refrigerator from cooling down.

I was able to recreate the problem once, when I placed a storage container in the room before building the cooler. The temperature cooled around the container, but selecting the cooler showed the container was an island of dead air, unaffected by it. I fixed it by destroying and re-constructing the container.
Title: Re: [MOD] (Alpha 8) More Storage - New skip, pallet and gunrack added
Post by: skullywag on January 23, 2015, 03:21:46 AM
hmm so calculation of cells to change temperature only takes into account objects that are not impassable on placement of a heater/cooler and no update....interesting...could be classed as a bug...kind of
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on February 18, 2015, 06:37:00 PM
updoooooooted to alpha 9.

Removed skip as it was crap and i found myself not using it and was always using igabods pallet so....yeah its gone....need a texture for the food baskets if anyones up for it.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Voideka on February 21, 2015, 04:57:01 PM
Could you make something to store cloth/leather? That's one of the few things in my base sitting on the floor now, aside from body parts.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on February 21, 2015, 05:09:19 PM
Sure, any ideas?
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Igabod on February 21, 2015, 05:30:41 PM
Quote from: skullywag on February 18, 2015, 06:37:00 PM
updoooooooted to alpha 9.

Removed skip as it was crap and i found myself not using it and was always using igabods pallet so....yeah its gone....need a texture for the food baskets if anyones up for it.

I actually used the skip for holding metal, plasteel, and occasionally gold. And I used the pallet for holding wood and stone blocks. The texture for the skip could use some touching up by someone with more talent in that area than either of us has. But I felt that it still had it's place in my colonies. As for the baskets, I tried my hand at it but was unable to come up with anything better than you have. I might try again soon though cause I feel like my skills have progressed somewhat since I tried last time.

[edit to add] Also, your subject still says new skip...
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on February 21, 2015, 05:43:49 PM
if you got use out of it who am i to remove it, will readd.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Igabod on February 21, 2015, 05:48:22 PM
Quote from: skullywag on February 21, 2015, 05:43:49 PM
if you got use out of it who am i to remove it, will readd.

Cool, thanks. I still haven't been able to play more than one game since a9 was released. But this mod will definitely be used once I get done updating my mods and get to actually play again. I only have 1 more mod to update (biodiversity) and that will be done either tonight or tomorrow.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Voideka on February 21, 2015, 06:24:01 PM
Quote from: skullywag on February 21, 2015, 05:09:19 PM
Sure, any ideas?
Normally in factories cloth is stored in spools, but it would look silly to have stacks of cloth sitting on a spool. Just some sort of small bin or basket would be good I suppose, maybe something like this http://i.imgur.com/AD3VDLT.jpg , though it wouldn't really look the same from above.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: akiceabear on February 23, 2015, 12:23:01 PM
Could you please possible mirror this on DropBox or another non-Media Fire source? In my experience it's one of the least reliable file servers, at least in Asia...
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on February 23, 2015, 12:25:54 PM
Managing 2 uploads is annoying. Im hoping to get it all back on my github but i get complaints about that as well....ugh...
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Humort on February 25, 2015, 04:25:37 PM
Yes, this mod, just what I was looking for, however, lacks the ability Russify mod, and the problem arises that it is impossible to choose their own material to create these items. If, as a separate option, you could make a simple Cabinet with a fully extended functionality, as in stock, I would be happy.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on February 25, 2015, 04:31:01 PM
are you saying you want the buildings suffified so they can be made from silver, gold etc? and you want a building that holds everything? ill happily do that but what do you suggest as the building type.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Famous Shoes on February 25, 2015, 07:18:07 PM
I've been unable to get the pawns to take meals from the tray racks. Left alone, they ignore the meals. If a pawn is selected and a rack/meal right-clicked the message displayed is "no path" (as it does when a player-locked door is in the way.) Anyone else seeing that (or perhaps it's a mod conflict?)
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on February 25, 2015, 07:31:43 PM
im using em right now without issue, got a screeny of the setup?
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Humort on February 25, 2015, 10:41:17 PM
Quote from: skullywag on February 25, 2015, 04:31:01 PMare you saying you want the buildings suffified so they can be made from silver, gold etc? and you want a building that holds everything? ill happily do that but what do you suggest as the building type.
M-m-m, apparently the translator incorrectly translates this will try to describe what I would like to see.

The simplest implementation - in "Equipment rack" to introduce the possibility "Stockpile".I understand the idea of a primitive and simple, but this is exactly what I am interested in.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Famous Shoes on February 26, 2015, 12:11:44 AM
Quote from: skullywag on February 25, 2015, 07:31:43 PM
im using em right now without issue, got a screeny of the setup?

Thanks, I'll bet I've some conflict then with another mod. See attached.

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Malaras on February 28, 2015, 03:01:00 PM
I can't get them to put anything in the tray storage.



[attachment deleted due to age]
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on February 28, 2015, 03:45:28 PM
hmmm, can you guys list your mods...ive got quite a large mod list but dont see the issue so im hoping theres one in your list that I dont use, if 1 of you dont mind could you also try with just this mod enabled to be 100% sure its a mod conflict.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Malaras on February 28, 2015, 03:52:58 PM
Industrialisation
MoreStorage
Stonecutting Tweak
Then mod I made, that just adds bionic hands.

All the mods I use atm. And i'll start a new game. to test.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Malaras on February 28, 2015, 04:17:52 PM
Ok weird, working in the new game with all mods loaded, Guess need new game for it to work?
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on February 28, 2015, 05:35:47 PM
huh...you shouldnt it just adds a building with a storage set to the category of "meal" theres very little that can go wrong with it, it must be another mod doing something funky.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Malaras on February 28, 2015, 05:41:02 PM
Well I tried it at first with just this mod loaded, Then enabled other 3-4? one by one and it works. /shrug lol
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: kelwyn2 on March 03, 2015, 01:09:07 AM
Here's an alternative basket if you want it.

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 03, 2015, 02:51:33 AM
WANT! I might greyscale it if you dont mind as im making everything stuff based so itll change colour depending what its made out of.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 04, 2015, 04:19:33 PM
Can anyone do me some kind of hamper to hold fabrics and leathers? if possible black and white with shading as ill be stuffifying it, ill happily make the mask for it.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: kelwyn2 on March 04, 2015, 09:56:11 PM
haven't tested in game, might suck. either way.

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 05, 2015, 03:04:29 AM
Ha thats exactly what i tried to draw. Knew what i wanted in my head but couldnt get the look. Good work! Consider yourself credited in the next release. :)
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: elStrages on March 05, 2015, 04:18:31 AM
I really like the concept of this mod, but feel its a little redundant when you get the same effect from just putting down a storage zone.  Is there a way to add a stack count bonus as this wopuld make the mod a hell of a lot more appealing.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 05, 2015, 04:21:11 AM
Thus is purely a beaitification mod. If I could do temporary stack counts I think id be classed a god. Isnt that the holy grail of all our storage mod problems? I mean im more than willing to add it if i can.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: elStrages on March 05, 2015, 04:37:04 AM
What about an internal storage system in the item. Which could then show an icon on top of the item in it when something is present and added counter.
This would probably be a whole new mod to be honest haha, turn them into a storage box really.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 05, 2015, 05:56:45 AM
Problem is when something is added to a literal container its removed from all the stats and stuff. As an example a builder would refuse to build something due to no available materials. I coukd not render the item when its "on" the container but then how do i show what its holding....its a difficult issue and one thats plagued modders. Haplo and Mipen both have storage devices that store items internally and they both have this issue, due to only 1 stack being visibke (75) anything requiring more than 75 mats wont be built as pawns dont know of the other stuff in the container.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: test_account on March 28, 2015, 04:52:08 PM
Hey. So in the interest of my need to micromanage things, I'm trying to make a version of the locker that is only 1x1. I just took the locker graphic and cut it in half, since I'm only doing this for personal use or whatever I don't particularly mind that it gets kind of warped.
I'm having a problem though where the "small locker" furniture can't be targeted with a click, so you can't set what goes into it or anything like that.
Don't suppose you could tell me where I screwed up?

  <ThingDef ParentName="BuildingBase">
    <defName>GunRackSmall</defName>
    <eType>BuildingComplex</eType>
    <label>Small locker</label>
    <thingClass>Building_Storage</thingClass>
    <graphicPath>Things/Building/Furniture/GunRackSmall</graphicPath>
    <graphicClass>Graphic_Single</graphicClass>
    <altitudeLayer>Waist</altitudeLayer>
    <passability>Impassable</passability>
    <castEdgeShadows>true</castEdgeShadows>
    <statBases>
      <MaxHealth>100</MaxHealth>
      <WorkToMake>580</WorkToMake>
      <Flammability>1.0</Flammability>
      <Beauty>15</Beauty>
    </statBases>
    <description>Haulers carry weapons and apparel here for storage.</description>
    <size>(1,1)</size>
    <costList>
      <Steel>7</Steel>
    </costList>
    <graphicOverdraw>true</graphicOverdraw>
    <killedLeavings>
      <ChunkSlagSteel>1</ChunkSlagSteel>
    </killedLeavings>
    <filthLeaving>BuildingRubble</filthLeaving>
    <building>
      <fixedStorageSettings>
        <priority>Important</priority>
        <allowances>
          <categories>
            <li>Weapons</li>
            <li>Apparel</li>
          </categories>
        </allowances>
      </fixedStorageSettings>
    </building>
    <inspectorTabs>
      <li>ITab_Storage</li>
    </inspectorTabs>
    <designationCategory>Furniture</designationCategory>
    <staticSunShadowHeight>0.5</staticSunShadowHeight>
    <itemSurface>true</itemSurface>
    <designationHotKey>=</designationHotKey>
  </ThingDef>


EDIT: Turns out I'm a dummy and tried to test it without a building base. That's important. Now if I could just figure out how to keep it from stretching.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 28, 2015, 07:41:25 PM
Make an image 64x64 px and turn graphic overdraw to false or extend the canvas to 192x192 px and leave it true. Think that would do it.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: test_account on March 29, 2015, 03:11:50 AM
Ah, thank you. Now my guys can have spare outfit sets in their houses, complete with all the little apparello add-ons, without the need for me to mess around with forbidding things like a maniac.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 29, 2015, 05:28:00 AM
I have been thinking of splitting all these into single cells for a while, itll happen at somepoint.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Master Bucketsmith on March 29, 2015, 03:12:59 PM
Still purely cosmetic or can you keep meals frozen?
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 29, 2015, 05:02:58 PM
Its cosmetic but i believe meals on racks in a freezer still freeze, do they not?
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Igabod on March 29, 2015, 05:09:27 PM
Quote from: skullywag on March 29, 2015, 05:02:58 PM
Its cosmetic but i believe meals on racks in a freezer still freeze, do they not?

They still work for me. I store all meals on those meal storage racks in the freezer.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Master Bucketsmith on March 30, 2015, 02:41:41 AM
Okay, but if it's just cosmetic, I might as well keep them on the floor in a separate freezer room.
Thanks though. :)
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 30, 2015, 03:49:00 AM
If you like your meals on the floor sure. :)
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Ozy on March 30, 2015, 05:07:30 PM
Quote from: skullywag on March 30, 2015, 03:49:00 AM
If you like your meals on the floor sure. :)
Yep it's definitely a great addition to me. I actually was quiet surprised there were racks for weapons but the floor is good enough for food. :)
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Master Bucketsmith on March 31, 2015, 05:18:32 AM
Quote from: skullywag on March 30, 2015, 03:49:00 AM
If you like your meals on the floor sure. :)
Well, the game is just lacking proper storage at the moment. I'm not keen on 'wasting' resources on purely cosmetic constructions when the vanilla option does the job as well. :P
I'd just love to see constructions with inventories... Imagine that.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on March 31, 2015, 07:30:11 AM
Modders are getting there, im deffo gonna look into it when I see a solution thats viable, theres a couple in the community that are close.
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: Malaras on April 26, 2015, 09:29:06 AM
Updating for A10? or does it still work?
Title: Re: [MOD] (Alpha 9) More Storage - New skip, pallet and gunrack added
Post by: skullywag on April 26, 2015, 10:28:13 AM
Go grab the A10 version from my omnipack thread.