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RimWorld => Releases => Mods => Outdated => Topic started by: RemingtonRyder on October 01, 2014, 02:03:44 AM

Title: [MOD] (Alpha 6) No Turret (V 1.0.0 / 01.10.2014/ In Testing)
Post by: RemingtonRyder on October 01, 2014, 02:03:44 AM
Over on the suggestions board, someone mentioned removing the improvised turret entirely to see how things go.

WARNING

This will make all your killboxes based on Improvised Turrets useless.  I strongly suggest you test this mod with a new game.

Changelog

v1.0.0: Initial release.
v1.0.1: Fixed research project part of the mod.

Funny thing.  It's not as easy to remove something entirely as it is to replace it, so that's what I did.  Instead of a turret in Security, you now have an armoured wall with 900 HP.  It costs 16 metal per block, however, and it doesn't visibly link (yet) with other walls.

It does not inherit the (what I think is) weakness to explosives defined for walls.  Maybe I will have to add that back at some point, at a reduced rate.

Gun Turret Cooling research is replaced with a project to give the armoured wall fire resistance.

If anyone wants to take a crack at doing a better texture, feel free. :)

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Title: Re: [MOD] (Alpha 6) No Turret (V 1.0.0 / 01.10.2014/ In Testing)
Post by: Romi on October 01, 2014, 06:35:56 AM
Well actually the turrets are useless so this mod change nothing for me.
Title: Re: [MOD] (Alpha 6) No Turret (V 1.0.0 / 01.10.2014/ In Testing)
Post by: Jaxxa on October 01, 2014, 08:07:49 AM
You don't speak for everyone.
While personally I wont be trying this mod, that does not mean that no one will enjoy it.

It was specifically requested in another thread as something that people wanted to try out.
Title: Re: [MOD] (Alpha 6) No Turret (V 1.0.0 / 01.10.2014/ In Testing)
Post by: Britich on October 01, 2014, 08:26:01 AM
Im on year 2 of my latest game and I never use turrets a New wall might be worth using though cos I normally build a 5 thick wall around my village.
Title: Re: [MOD] (Alpha 6) No Turret (V 1.0.0 / 01.10.2014/ In Testing)
Post by: Rahjital on October 01, 2014, 01:37:56 PM
It would be great if the difficulty ramp-up or at least raid size was decreased, as without turrets there is no bait raiders can shoot at instead of your colonists.

Quote from: Romi on October 01, 2014, 06:35:56 AM
Well actually the turrets are useless so this mod change nothing for me.

Then you haven't discovered the impunity with which a properly built turrets can mow down raids. ;)