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RimWorld => General Discussion => Topic started by: Romi on October 01, 2014, 06:46:17 AM

Title: Awesome World Seeds
Post by: Romi on October 01, 2014, 06:46:17 AM
If you have any cool world seeds fell free to post it here so everyone can see and try it out! And if you find a world called first with "Ras" try it out,it may be a cool world.
If you don't know how to install this, here are the instructions:
1.Go to Start
2.Type %appdata%
3.Hit Enter, then up there you see AppData, click it,then click LocalLow,Ludeon Studios,RimWorld,then worlds and drag the rww file there.Done! Enjoy :D


[attachment deleted by admin: too old]
Title: Re: Awesome World Seeds
Post by: Romi on October 01, 2014, 06:53:50 AM
World Ras Alathfar:
Factions: 2 friendly outlanders
2 friendly tribes
1 hostile pirate team
Sadly i don't remember the seed, but the sav file is on the description :D
Title: Re: Awesome World Seeds
Post by: andyprogrammer on October 01, 2014, 12:29:15 PM
Try "andy" (without the quotes) on the new Alpha 7. Look familiar?? Kind of eerie.
Title: Re: Awesome World Seeds
Post by: Romi on October 01, 2014, 12:32:24 PM
Thanks right now i'm doing this!
Thanks for reply. :D
Title: Re: Awesome World Seeds
Post by: ItchyFlea on October 02, 2014, 08:09:04 AM
My current favourite world and location:

Game version: Alpha 7
Seed: 8awm
Size: 200x150
Good location: 6.93oE - 18.13oN
Screenshot of location: http://i.imgur.com/RfNQJc8.png
Completely enclosed except for a 1 block wide entrance to the west. Terrain is mountains and it comes with a southern coast. :D
Factions:
1 Outlander
2 Tribal
2 Pirate
Their relations towards you can vary, so their relations towards your colony based there may differ from their relations with my colony.
But along with the pirates being hostile, one of the tribals are also hostile towards me.
Title: Re: Awesome World Seeds
Post by: Romi on October 02, 2014, 08:27:25 AM
A cool map! You can estabilish a good defense there!Have you checked the factions yet?
Title: Re: Awesome World Seeds
Post by: Matthiasagreen on October 02, 2014, 08:55:11 AM
replying so I can check out that map later.
Title: Re: Awesome World Seeds
Post by: ItchyFlea on October 02, 2014, 08:56:05 AM
Quote from: Romi on October 02, 2014, 08:27:25 AM
A cool map! You can estabilish a good defense there!Have you checked the factions yet?
Forgot to add those. Editted my post to reflect them and their relations towards my specific colony. There is a chance you'd get them generated to be nice towards your colony, as their hostility is determined at map gen, not world gen.
Title: Re: Awesome World Seeds
Post by: Romi on October 02, 2014, 11:45:48 AM
Well actually is not that bad.Please check out my map,i don't know if is compatibile with alpha 7 but try.
Title: Re: Awesome World Seeds
Post by: ItchyFlea on October 02, 2014, 06:30:17 PM
Quote from: Romi on October 02, 2014, 11:45:48 AM
Well actually is not that bad.Please check out my map,i don't know if is compatibile with alpha 7 but try.
Since I'm not sure that worlds created in A6 would work correctly in A7, I pulled the world seed from the world file you posted (Seed: 1gd3) and had a quick look at the world. With the world size of 200x150, this spot looks pretty good (Tropical Rainforest biome, Mountains, Southern Coast): 3.73oE - 19.20oN
Title: Re: Awesome World Seeds
Post by: Romi on October 03, 2014, 08:11:26 AM
Thanks and when i click in my map to select location it don't work :/ so rimworld alpha 6 saves are not compatibile with 7.Well no problem i deleted it and i will search for another.If i find something cool i will let you guys know!Stay awesome!:D
Title: Re: Awesome World Seeds
Post by: Alitaria on October 03, 2014, 05:45:48 PM
So using the map seed andy as andyprogrammer suggested i found this beauty of a region located at 75.73E 11.73N
http://i.imgur.com/tNvbQd8.jpg
It's only accessible through a 2 wide gap to the west and has steam geysers fairly close by. 
The nearby factions foe me were 2 neutral outlander towns, 1 neutral tribe and 2 hostile pirate bands.

Overall, pretty good world
Title: Re: Awesome World Seeds
Post by: Romi on October 03, 2014, 11:45:29 PM
cool map Alitaria!
Title: Re: Awesome World Seeds
Post by: Visitor000 on October 04, 2014, 04:57:40 AM
Alpha: 7
Seed: June



[attachment deleted by admin: too old]
Title: Re: Awesome World Seeds
Post by: Timber on October 04, 2014, 06:38:22 AM
Quote from: ItchyFlea on October 02, 2014, 08:09:04 AM
My current favourite world and location:

Game version: Alpha 7
Seed: 8awm
Size: 200x150
Good location: 6.93oE - 18.13oN
Screenshot of location: http://i.imgur.com/RfNQJc8.png
Completely enclosed except for a 1 block wide entrance to the west. Terrain is mountains and it comes with a southern coast. :D
Factions:
1 Outlander
2 Tribal
2 Pirate
Their relations towards you can vary, so their relations towards your colony based there may differ from their relations with my colony.
But along with the pirates being hostile, one of the tribals are also hostile towards me.

My god what a cool seed! Just begs for a colony!
Title: Re: Awesome World Seeds
Post by: Romi on October 04, 2014, 08:29:24 AM
Nice seed guys.I think i will make myself a colony on one of them :D
Title: Re: Awesome World Seeds
Post by: Alitaria on October 05, 2014, 08:47:34 PM
Quote from: ItchyFlea on October 02, 2014, 08:09:04 AM
My current favourite world and location:

Game version: Alpha 7
Seed: 8awm
Size: 200x150
Good location: 6.93oE - 18.13oN
Screenshot of location: http://i.imgur.com/RfNQJc8.png
Completely enclosed except for a 1 block wide entrance to the west. Terrain is mountains and it comes with a southern coast. :D
Factions:
1 Outlander
2 Tribal
2 Pirate
Their relations towards you can vary, so their relations towards your colony based there may differ from their relations with my colony.
But along with the pirates being hostile, one of the tribals are also hostile towards me.

There is also a Temperate Forest, mountains area with an eastern coast at 3.75E 48N
Comes with a Geothermal Vent on the beach
Title: Re: Awesome World Seeds
Post by: Romi on October 06, 2014, 07:26:48 AM
Well i would like to waste my time on the
beach with soda and energy!Thank you
Title: Re: Awesome World Seeds
Post by: Angie on October 06, 2014, 11:22:43 AM
I've been trying forever to find somewhere with mountains/large hills & coastal waters... mmmmm.
Title: Re: Awesome World Seeds
Post by: milon on October 06, 2014, 02:34:53 PM
Quote from: Angie on October 06, 2014, 11:22:43 AM
I've been trying forever to find somewhere with mountains/large hills & coastal waters... mmmmm.

Me too, until I found one and tried to build along the coast.  You can't build on shallow water (and fertilizer pumps do nothing to it), but pawns can walk across shallow water.  Which means building on the shore is a BAD idea - it's just another side to defend.
Title: Re: Awesome World Seeds
Post by: milon on October 07, 2014, 03:40:59 PM
Seed: THE WORLD IS SQUARE
Size: 200 x 150

Features: In the southeast corner is a single tile of mountainous jungle with a southern coast.  Debug coords (174, 11).  includes 2 beach geothermal vents and 2 small waterfront mountains.
Title: Re: Awesome World Seeds
Post by: ItchyFlea on October 07, 2014, 05:58:42 PM
Quote from: Encode on October 06, 2014, 04:45:02 PM
ItchyFlea, do the raiders appear on the right and bottom sides that are closed off from the rest of the map? If they were to siege from those sides, it would be a pain to dig a path to them, or maybe it is worst to leave them alone and let them die/clutter that side of the map...
The whole map is open. That area in the screenshot is only accessible through that tiny spot on the left.
Title: Re: Awesome World Seeds
Post by: spiritus80 on October 08, 2014, 04:50:52 PM
awsome landscapes

"poseidon" , "nova" , "elf"

Edited:

"dust"
Title: Re: Awesome World Seeds
Post by: UrbanBourbon on October 09, 2014, 05:55:03 AM
Quote from: milon on October 07, 2014, 03:40:59 PM
Seed: THE WORLD IS SQUARE
Size: 200 x 150

Features: In the southeast corner is a single tile of mountainous jungle with a southern coast.  Debug coords (174, 11).  includes 2 beach geothermal vents and 2 small waterfront mountains.
Geothermal vents are spawned randomly on the map when a new game is started. They're not tied to the world seed. Sadly. I found out this the hard way. Also, the enemy faction locations aren't tied to the seed either.
Title: Re: Awesome World Seeds
Post by: milon on October 09, 2014, 08:20:55 AM
Didn't know that about the geo's.  Bummer.
I knew about the enemy factions - every time you generate a world, it'll give you random pirate/tribe/outlander numbers and locations.  Ah well.

(Please tell me someone caught the really obvious seed reference, or else I'll feel really old.)
Title: Re: Awesome World Seeds
Post by: Angie on October 09, 2014, 09:18:40 PM
Seed: Angiebaby (heh)
Centrish- jungle 72.34 & 20

Nice central area & East coast, vents a plenty, gold ore right there and plenty of easy ways to section yourself off from invaders

[attachment deleted by admin: too old]
Title: Re: Awesome World Seeds
Post by: Romi on October 10, 2014, 07:20:13 AM
Happy to see everyone post awesome seeds here.Good work everybody!I will try to help as well when i have free time.:D
Title: Re: Awesome World Seeds
Post by: Zack_Wester on October 10, 2014, 08:49:50 AM
Any one know of an way to get an complete blank map like only grass tiles so that I can use debug mode to build an city or something (probably using douses of mods to fill it), no rocks, dirt, animal, water trees, vent mountains, items.
Title: Re: Awesome World Seeds
Post by: milon on October 11, 2014, 09:53:08 AM
Short of map file editing, you can't get rid of any of that stuff.  It all generates automatically.  The closest you can come using only the game would be to select a desert at a medium elevation (not sea level, and not mountains) that's well away from mountains and coast.  Use the elevation view to help with that.  You'll still have trees, plants, rock, dirt, vents, items, etc.
Title: Re: Awesome World Seeds
Post by: Panzer on October 14, 2014, 05:29:55 AM
Seed: 925f

Heavy rain (5000mm+) jungle area in the east, for those of you that enjoy that monsoon feeling :)
Title: Re: Awesome World Seeds
Post by: decomg on October 24, 2014, 07:44:40 PM
Seed: starwars
89.60 E - 21.33 N
Size: 200x150




[attachment deleted by admin: too old]
Title: Re: Awesome World Seeds
Post by: Romi on October 25, 2014, 02:06:52 AM
Wow that could be the best map i've seen so far!I can't wait to play on this map with some cool mods.Thanks decomg!
Title: Re: Awesome World Seeds
Post by: decomg on October 25, 2014, 07:29:37 AM
Quote from: Romi on October 25, 2014, 02:06:52 AM
Wow that could be the best map i've seen so far!I can't wait to play on this map with some cool mods.Thanks decomg!

;)
Title: Re: Awesome World Seeds
Post by: Romi on October 26, 2014, 04:15:51 AM
sadly there is a well known bug that don't allow seeds to stay still.they randomize everytime.If you have the map you just post it.there is no otherway to find this cool map.
Title: Re: Awesome World Seeds
Post by: Timber on October 26, 2014, 11:42:42 AM
Quote from: Romi on October 26, 2014, 04:15:51 AM
sadly there is a well known bug that don't allow seeds to stay still.they randomize everytime.If you have the map you just post it.there is no otherway to find this cool map.
Wait what? When did this happen?
Do you really mean that the maps are random every time?
Title: Re: Awesome World Seeds
Post by: Romi on October 26, 2014, 12:50:31 PM
yes :/ you can check it out your self seed randomize don't work anymore and every time you get another map.
Title: Re: Awesome World Seeds
Post by: StorymasterQ on October 26, 2014, 09:55:26 PM
Another map *name* perhaps, but the map itself should generate from the seed fine.
Title: Re: Awesome World Seeds
Post by: voodoodad on October 26, 2014, 10:13:40 PM
I can verify that it's working as intended. Same seed generates the same map every time.
Title: Re: Awesome World Seeds
Post by: Romi on October 27, 2014, 08:26:42 AM
At me is not working :(
Title: Re: Awesome World Seeds
Post by: Reysuke on October 27, 2014, 07:44:14 PM
Quote from: StorymasterQ on October 26, 2014, 09:55:26 PM
Another map *name* perhaps, but the map itself should generate from the seed fine.
Same for me. Seed is always same Map. Just name changes ^^
Title: Re: Awesome World Seeds
Post by: Romi on October 28, 2014, 10:10:17 AM
Well i think there are many random bugs.
Title: Re: Awesome World Seeds
Post by: milon on October 28, 2014, 04:35:33 PM
The name, the number (I think) of factions, and the type (for sure!) of factions all change each time a given seed & size is specified.  When location is selected and a new colony is begun, Geothermal locations (for sure) and misc. resources (I think) are randomized.

Beyond that, it should pretty much be all the same.
Title: Re: Awesome World Seeds
Post by: Romi on October 29, 2014, 08:09:21 AM
Yeah
Title: Re: Awesome World Seeds
Post by: Cpt.Fupa on October 30, 2014, 07:45:56 AM
Skyalert32 and tacos are good seeds
Title: Re: Awesome World Seeds
Post by: StorymasterQ on October 30, 2014, 08:20:23 PM
Quote from: skyalert32 on October 30, 2014, 07:45:56 AM
Skyalert32 and tacos are good seeds

Mmm, taco tree...
Title: Re: Awesome World Seeds
Post by: UrbanBourbon on November 02, 2014, 06:55:13 AM
DRY MAPS, MINIMAL RAINFALL, which means minimal white noise from the rain.

Seed: MrsJenkinsIsHot
World size: the smallest possible (150x112)

On the world map, there's a large-ish desert on the western coast. There you'll find several sites with 90-200mm rainfall. 96mm 88mm was the lowest I spotted. Enjoy the drought.

Here's couple:
20.71E --- 28.57N  (96mm rainfall)
20.71E --- 26.43N  (88mm rainfall)
Title: Re: Awesome World Seeds
Post by: KugelBlitz on November 02, 2014, 11:44:06 AM
Quote from: ItchyFlea on October 02, 2014, 08:09:04 AM
Game version: Alpha 7
Seed: 8awm
Size: 200x150
Good location: 6.93oE - 18.13oN
Awesome location! It took me forever to find because it was way over in the corner of the map and I don't know how to zoom in to the corners.
Title: Re: Awesome World Seeds
Post by: ozzymud on November 02, 2014, 04:24:05 PM
Just tried recreating a world a friend of mine has. Used the same seed for the for the world and same coords on the same size map. The general terrain is exactly the same. But the coolest part of his save is a thermal vent right next to a mountain that fills the whole east side of the map. It is not on mine though? I guess those are random on gen and not part of the seed?

world info
name:Algol Ksora (This name seems to be random each time the seed is used)
size: 400, 300
seedString: w3cv

save info:
size: 250,250
worldCoords: 196,26 (57.27E,6.93N)

Generated the colony several times and the vents were random each time. Still a very nice seed as the lower area only has 2 openings (over the lake and one more to the north) for access to a huge mountain. Blows to have to re-roll 3 characters over and over to try and get that vent back :P

Quote from: KugelBlitz on November 02, 2014, 11:44:06 AM
Awesome location! It took me forever to find because it was way over in the corner of the map and I don't know how to zoom in to the corners.

For me it works by scrolling in/out with the mouse wheel and useing the direction keys between the main keys and keypad to move around.
Title: Re: Awesome World Seeds
Post by: skullywag on November 03, 2014, 04:20:09 AM
If you are jyst gonna reroll over and over why not go dev mode and place the geyser where you want, seems silly to waste all that time. Granted you will have more geysers on the map then but ehh....
Title: Re: Awesome World Seeds
Post by: UrbanBourbon on November 03, 2014, 07:22:31 AM
Quote from: skullywag on November 03, 2014, 04:20:09 AM
If you are jyst gonna reroll over and over why not go dev mode and place the geyser where you want, seems silly to waste all that time. Granted you will have more geysers on the map then but ehh....
Because randomness is part of the entertainment. What the player wants is acceptable randomness followed by an acceptable challenge. It's not fun if there's no challenge, or if the challenge is unpleasant. And there's no challenge if you have full control, since assuming full control is the polar opposite of surrendering yourself to acceptable randomness. There's a reason why the starting colonist screen has a button named 'Randomize' instead of 'Tweak colonist properties', just as there's a reason that the saved games can be fully edited simply with a text editor.

On the other hand, I do wish the steam geysers would adhere to seed and be fixed locations in the world, instead of generating randomly every time. Steam geysers are a highly strategic element, perhaps even more important than the terrain. Steam geyser location is a game changer. To have steam geysers generate randomly almost defeats the purpose of having a recorded seed, since a good steam geyser location can compensate for the shortcomings of a boring or a difficult terrain, while a poorly placed steam geyser can make an otherwise great map to be an annoying, difficult or an uninteresting one.

I bet players would use more solar energy, and thereby be more willing to let go of steam geysers, if battery explosions didn't occur. I know I would. Or maybe the steam energy needs a downside, such as fluctuating output, changed daily or weekly. Mwahaha!
Title: Re: Awesome World Seeds
Post by: Matthiasagreen on November 03, 2014, 10:04:56 AM
Quote from: UrbanBourbon on November 03, 2014, 07:22:31 AM
Quote from: skullywag on November 03, 2014, 04:20:09 AM
If you are jyst gonna reroll over and over why not go dev mode and place the geyser where you want, seems silly to waste all that time. Granted you will have more geysers on the map then but ehh....
Because randomness is part of the entertainment. What the player wants is acceptable randomness followed by an acceptable challenge. It's not fun if there's no challenge, or if the challenge is unpleasant. And there's no challenge if you have full control, since assuming full control is the polar opposite of surrendering yourself to acceptable randomness. There's a reason why the starting colonist screen has a button named 'Randomize' instead of 'Tweak colonist properties', just as there's a reason that the saved games can be fully edited simply with a text editor.

On the other hand, I do wish the steam geysers would adhere to seed and be fixed locations in the world, instead of generating randomly every time. Steam geysers are a highly strategic element, perhaps even more important than the terrain. Steam geyser location is a game changer. To have steam geysers generate randomly almost defeats the purpose of having a recorded seed, since a good steam geyser location can compensate for the shortcomings of a boring or a difficult terrain, while a poorly placed steam geyser can make an otherwise great map to be an annoying, difficult or an uninteresting one.

I bet players would use more solar energy, and thereby be more willing to let go of steam geysers, if battery explosions didn't occur. I know I would. Or maybe the steam energy needs a downside, such as fluctuating output, changed daily or weekly. Mwahaha!

This mod (https://ludeon.com/forums/index.php?topic=6939.0) has a very nice addition to power called a geothermal extractor. You can put it anywhere, instead of depending on the map generator. It costs 600 metal and 100 plasteel and takes 50X longer than the regular geothermal to build (which has already been increased by 10X) it also requires research to unlock it and makes slightly less power. I feel like the costs and the tradeoffs make it perfect as an endgame power source that you have to work for, but satisfies my need for symmetry. 
Title: Re: Awesome World Seeds
Post by: jimoc on November 15, 2014, 08:59:37 AM
So ben spending the past week here on the forums patiently waiting for payday :P
Just bought the game a few minutes ago and generated a world
Normal size and Seed was
Carbon Monoxide
and heres the result at location 20.27 E 17.60 N
Perfectly defensible mountain home at the bottom left with 2 very close geysers and 2 more within working distance.
One short wall needed to block off the top entrance of the centre section leaving the only way in for the bad guys through the marshland .
First things to do are cut my way into the enclosed area at the bottom, enclose the two closest geysers and get my base up and running before the bad guys attack.
http://i.imgur.com/N7VPwsV.png (http://i.imgur.com/N7VPwsV.png)
Title: Re: Awesome World Seeds
Post by: Romi on November 15, 2014, 09:27:32 AM
Wow that's a very lucky caught jimoc!Thank you for sharing it with us!
Title: Re: Awesome World Seeds
Post by: Goo Poni on November 15, 2014, 11:01:54 AM
Quote from: jimoc on November 15, 2014, 08:59:37 AM
So ben spending the past week here on the forums patiently waiting for payday :P
Just bought the game a few minutes ago and generated a world
Normal size and Seed was
Carbon Monoxide
and heres the result at location 20.27 E 17.60 N
Perfectly defensible mountain home at the bottom left with 2 very close geysers and 2 more within working distance.
One short wall needed to block off the top entrance of the centre section leaving the only way in for the bad guys through the marshland .
First things to do are cut my way into the enclosed area at the bottom, enclose the two closest geysers and get my base up and running before the bad guys attack.
http://i.imgur.com/N7VPwsV.png (http://i.imgur.com/N7VPwsV.png)

I personally would have sealed off the marshlands and used that chokepoint near the unsheltered geyser. With purposefully inaccurate guns, that would be a great opportunity to spread the damage all around when raids come. Upon closer inspection, there is a one tile gap in the rocky outcrop north of the unsheltered geyser which would make an even better chokepoint due to being a natural funnel. Then you could use painfully accurate guns and even the misses are likely to still hit something. Free sandstone when your colonists erode the chokepoint with volleyed gunfire.


EDIT:
Is there any disadvantage to generating a full sized world? It's a little harder to precisely click map tiles but it seems as if a smaller world generation is just a fraction of what you would've gotten from a full size generation, based on my extremely anecdotal evidence of using the same seed to generate small maps then big maps and seeing entire identical landmasses.
Title: Re: Awesome World Seeds
Post by: insanevizir on November 15, 2014, 12:33:42 PM
Seeds: 2sexxy4u
Biggest wolrd possible.

Found a lot of good maps on this one. been using for a few games now. This world has all possible biomes, even the ones not implemented yet.
Title: Re: Awesome World Seeds
Post by: Goldberger on November 28, 2014, 08:32:03 AM
Quote from: ItchyFlea on October 02, 2014, 08:09:04 AM
My current favourite world and location:

Game version: Alpha 7
Seed: 8awm
Size: 200x150
Good location: 6.93oE - 18.13oN
Screenshot of location: http://i.imgur.com/RfNQJc8.png
Completely enclosed except for a 1 block wide entrance to the west. Terrain is mountains and it comes with a southern coast. :D
Factions:
1 Outlander
2 Tribal
2 Pirate
Their relations towards you can vary, so their relations towards your colony based there may differ from their relations with my colony.
But along with the pirates being hostile, one of the tribals are also hostile towards me.

I been trying to find a better location than that but its impossible. That is just a amazing location. Only irritating thing about finding the location is when you have to use wasd to scroll the map. Sadly i can't just sit back and only use mouse when trying to find a good map. A shame there is not a option to quick view the starting location on a mini window or something similiar without having to start a new game to see whats in that spot tough.
Title: Re: Awesome World Seeds
Post by: Griffijl on January 12, 2015, 05:02:12 PM
No image sadly, but I found a good one
"just give me a good world all (insert F word here)ing ready".
Yes, that actually worked.
Nice closed off mountain region at 79.47E, 30.40N
Title: Re: Awesome World Seeds
Post by: milon on January 12, 2015, 05:40:15 PM
@ Griffijl, what world size did you generate?  That has an important impact on the co-ords used.  ;)
Title: Re: Awesome World Seeds
Post by: Snowpig on January 13, 2015, 05:10:58 AM
If you are using the icesheet-mod, try

Seed: 8887
Size: 400x300

just highlight temperatures and find your cold spot  ;)
Title: Re: Awesome World Seeds
Post by: Enjoyment on January 18, 2015, 04:28:49 AM
I found this one...

World size: 200x150. Seed: Enjoyment (yeap, exactly as my nickname 8))

Specs of landing zone are here:
(http://imghost.in/thumbs/2015-01/18/p43pjtghjup492he734njgc4o.png) (http://imghost.in/?v=2015-01-18_p43pjtghjup492he734njgc4o.png)

View of landing zone (map size is 250x250):
(http://imghost.in/thumbs/2015-01/18/36gz4bh8c1ach1q53s8ixliwi.png) (http://imghost.in/?v=2015-01-18_36gz4bh8c1ach1q53s8ixliwi.png)

And it is the best map I've ever get (and I played many, maaany maps) for non-challenge game - it is closed to all sides by one mountain, except one way in the east 16 squares
wide...

And I tried this a couple of times - with correct params, you allways get exactly this landing sight, though world's name will be different each time (but who cares of it?)
Title: Re: Awesome World Seeds
Post by: RemingtonRyder on January 23, 2015, 08:43:17 PM
Here's a world I generated earlier:
Seed: subzero
Size: 350 x 262

(http://marvinkosh.omniloth.net/wp-content/uploads/2015/01/screenshot19_reduced.png)

Alhague.rww (https://www.dropbox.com/s/sqlfjtu4bvhk58k/Alhague.rww?dl=0)

Enjoy! :)
Title: Re: Awesome World Seeds
Post by: Romi on January 23, 2015, 11:04:01 PM
wow very cold
Title: Re: Awesome World Seeds
Post by: Ryukenss on January 24, 2015, 10:58:31 AM
I need Alpha 8 seeds, anyone got those?
Title: Re: Awesome World Seeds
Post by: milon on January 24, 2015, 11:50:29 AM
I think map generation has remained pretty much the same since it was first introduced.  Any seed listed here should work.  Most likely.
Title: Re: Awesome World Seeds
Post by: Kaballah on March 25, 2015, 10:07:07 PM
Quote from: MarvinKosh on January 23, 2015, 08:43:17 PM
Here's a world I generated earlier:
Seed: subzero
Size: 350 x 262

Ahahahah -89C I have to try this!
Title: Re: Awesome World Seeds
Post by: skellitor301 on March 28, 2015, 01:39:36 AM
Quote from: milon on October 11, 2014, 09:53:08 AM
Short of map file editing, you can't get rid of any of that stuff.  It all generates automatically.  The closest you can come using only the game would be to select a desert at a medium elevation (not sea level, and not mountains) that's well away from mountains and coast.  Use the elevation view to help with that.  You'll still have trees, plants, rock, dirt, vents, items, etc.

I've tried the seed by ItchyFlea for A8 when his was A7, same spawn and everything, didnt really get the same map as he did
Title: Re: Awesome World Seeds
Post by: Latta on March 28, 2015, 04:25:15 AM
Here goes another cold I've played before.
Seed: mak31337
Size: 350
(http://i797.photobucket.com/albums/yy260/urty5656/screenshot1_3.png)
Title: Re: Awesome World Seeds
Post by: Kolljak on April 22, 2015, 07:09:44 PM
Found an amazing see for Alpha10

Seed : 2obx

Appearance : stretches across the whole map and has plenty of land in all biomes resembles greece or broken landmass look.
Title: Re: Awesome World Seeds
Post by: Lakuna on May 20, 2016, 05:49:34 PM
I generated a world that spells out the number 41. Only 1 below 42. Now I have something to work on...

Seed:
creative.mods

[attachment deleted by admin - too old]
Title: Re: Awesome World Seeds
Post by: b0rsuk on May 20, 2016, 06:40:02 PM
And now for something completely different...

In alpha13, set map size to 400x300.
Use the seed: bfg9000
You will find a rather impressive extreme desert. There are spots with 27*C january temperature.
Title: Re: Awesome World Seeds
Post by: Shurp on May 20, 2016, 07:54:29 PM
Are there any Cyberdemons stomping about there? :)
Title: Re: Awesome World Seeds
Post by: HolyWinter on May 20, 2016, 09:23:09 PM
Personally my favorite mods seeds (Without quotes) are...

"Rimworld"
"Alpha"
"Omega"

Not your typical seeds but I think still very cool.
Title: Re: Awesome World Seeds
Post by: Vaporisor on May 20, 2016, 11:44:07 PM
Quote from: b0rsuk on May 20, 2016, 06:40:02 PM
And now for something completely different...

In alpha13, set map size to 400x300.
Use the seed: bfg9000
You will find a rather impressive extreme desert. There are spots with 27*C january temperature.

Extreme deserts!  Love em.  Not instakilling but challenges of winter.  Grow sun hydroponics during winter, fallow for summer!
Title: Re: Awesome World Seeds
Post by: laser_man6 on May 22, 2016, 09:52:07 AM
Quote from: yaplash on May 20, 2016, 05:49:34 PM
I generated a world that spells out the number 41. Only 1 below 42. Now I have something to work on...

Seed:
creative.mods

42 "The Answer To Life, The Universe And Everything"
Title: Re: Awesome World Seeds
Post by: Lakuna on May 22, 2016, 10:22:42 AM
Quote from: laser_man6 on May 22, 2016, 09:52:07 AM
Quote from: yaplash on May 20, 2016, 05:49:34 PM
I generated a world that spells out the number 41. Only 1 below 42. Now I have something to work on...

Seed:
creative.mods

42 "The Answer To Life, The Universe And Everything"

Exactly.
Title: Re: Awesome World Seeds
Post by: Zombiegamer on August 02, 2016, 01:20:19 AM
Cross-posting from another thread. Coastal Mountain Seeds. (https://ludeon.com/forums/index.php?topic=22670.0)

Original accreditation to (https://www.reddit.com/r/RimWorld/comments/4vkew9/in_honor_of_the_steam_release_i_went_searching/) /u/vudkan from Reddit. (https://www.reddit.com/user/Vudkan)

Imgur image gallery. (http://imgur.com/a/Kmt4i)

Coordinates in Dev Mode:
Debug coords: (72, 111)
viper (tundra): 38.40 E 59.20 N

Debug coords: (5, 89)
viper (temperate): 2.67 E 47.47 N

Debug coords: (38, 111)
torment (tundra): 20.27 E 59.20 N

Debug coords: (129, 14)
potato (tropical): 68.80 E 7.47 N

Debug coords: (50, 1)
otto (arid): 26.67 E 0.53 N

Debug coords: (55, 57)
mcfly (temperate): 29.33 E 30.40 N

Debug coords: (87, 38)
matt (temperate): 46.40 E 20.27 N

Debug coords: (2, 125)
loyal (tundra): 1.07 E 66.67 N

Debug coords: (63, 58)
jackie (desert): 33.60 E 30.93 N

Debug coords: (133, 60)
crica (temperate): 70.93 E 32.00 N

Debug coords: (178, 87)
canto (boreal): 94.93 E, 46.40 N

Debug coords: (116, 97)
alex (tundra/ridiculously defendable): 61.87 E 51.73 N
Title: Re: Awesome World Seeds
Post by: Katavrik on September 06, 2016, 11:35:23 AM
Found one very narrow place between mountains:
A15c, seed: "ferret". 200x150.
spot: 52.27 E  36.27 N (Debug: 98, 68), 250x250 auto.
Picture: https://drive.google.com/open?id=0BwQAwAFNaDy1eERrQld4bVJKQXM
Title: Re: Awesome World Seeds
Post by: kebabsoup on September 19, 2016, 01:24:04 PM
I'm sure someone else has already tried this in A15, but it's really worth reporting!

Seed: harambe (size default) 

You get one of these gorgeous "island" world maps.
(http://i67.tinypic.com/244r0x0.jpg)

And there are interesting spots like 66.67°E - 43.20°N for a defensible coastal large hills in moderate climate. Newbie friendly! (I just started playing on it)

EDIT: play on 300x300 to position mountainous formation in the center
Title: Re: Awesome World Seeds
Post by: RandomGirl on September 19, 2016, 05:45:54 PM
I'd post the starting area I lucked out on if I knew how. The colony is set up against a MASSIVE mountain, with not one, not two, but three thermal vents right nearby, which means once you research that you'll have tons of available power. There are two paths through the mountains that come up towards the colony, both of which I've set up with walls and turret bunkers, so raiders get torn to shreds before they get close to the colony itself. Easily defended, tons of space to grow, and more or less immune to sieges due to 90% of the colony being under the mountain. :)
Title: Re: Awesome World Seeds
Post by: Serenity on September 19, 2016, 05:48:34 PM
Geysers unfortunately are not part of the map seed. Load that map again and they will be elsewhere :s
Title: Re: Awesome World Seeds
Post by: SzQ on January 15, 2018, 12:19:18 PM
I know it's old topic but...
Something for fortress builders. Very small opening at one edge. Dig a dozen or so tiles to the up and right to enter large locked area.
Seed: black
Coordinates: 30,73N 28,29E
Size: 300x300 (first large)
(https://i.imgur.com/xbbYmjf.jpg)
(https://i.imgur.com/4LZjxBg.jpg)
Title: Re: Awesome World Seeds
Post by: Romi on January 26, 2018, 10:12:52 AM
Holy muffalo this thread it's so old xD
I just stumbled upon it!
also awesome seeds, these maps are so good for making defenses.