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RimWorld => General Discussion => Topic started by: Ink. on October 05, 2014, 01:01:54 PM

Title: Bullet in the brain
Post by: Ink. on October 05, 2014, 01:01:54 PM
So one of my girls took a bullet to the brain. She's practically useless now. Is there anything I can get and use on an operation on her or is it time for her to go?
Title: Re: Bullet in the brain
Post by: milon on October 05, 2014, 01:06:04 PM
Make her a cleaning maid?  Otherwise, it's organ harvest time.  (Note: Take only 1 kidney and 1 lung so you can still harvest the heart. You can't harvest organs from a dead pawn.)
Title: Re: Bullet in the brain
Post by: TheXIIILightning on October 05, 2014, 01:06:21 PM
Quote from: Ink. on October 05, 2014, 01:01:54 PM
So one of my girls took a bullet to the brain. She's practically useless now. Is there anything I can get and use on an operation on her or is it time for her to go?

Nope, at this point in the game there is nothing that you can do for her. Unless you want to have her slowly clean up your colony, it's better to simply operate on her to sell a few of her organs, or to keep her around in case a slaver ship shows up.
Title: Re: Bullet in the brain
Post by: Ink. on October 05, 2014, 01:09:56 PM
Disappointing. I have one of my Privates with the same problem. They've served the colony well.
Title: Re: Bullet in the brain
Post by: ZestyLemons on October 05, 2014, 01:22:58 PM
Actually, I'm pretty sure even with severe brain injuries, a colonist can wake up.

I remember someone posting a picture of some colonist that took an M16 bullet to the brain (-7) and eventually woke up.
Title: Re: Bullet in the brain
Post by: ShadowTani on October 05, 2014, 01:38:35 PM
From 3 HP remaining and up the brain injured person is able to continue working. However, they will be severely handicapped and slowed down, and you usually therefore just end up getting rid of them anyway. Among all the prosthetic's I think having the brain as the one thing that can't be recovered is actually pretty acceptable.
Title: Re: Bullet in the brain
Post by: RemingtonRyder on October 05, 2014, 01:59:19 PM
Hmm, I dunno about that.  I mean, I think that a cybernetic brain should be very hard to come by and expensive to boot, but not outside the bounds of possibility.
Title: Re: Bullet in the brain
Post by: Mathenaut on October 05, 2014, 02:08:54 PM
Can try going the SS13 route and using someone's brain to house an AI? lol
Title: Re: Bullet in the brain
Post by: ShadowTani on October 05, 2014, 02:29:18 PM
If you replaced a persons brain with an AI that person would be essentially dead and replaced anyway, at least according to my logic - I'd much rather have the opportunity to put that AI inside a mechanoid carcass instead.

With that said, I'm more in favor of neuroregeneration then, which is a real form of medicine being developed to treat brain injury. Something like that could be introduced to the game as well, where the treatment process would take a long time, but at least allowed for a slow and gradual regeneration of the brain. I still believe any damage to the brain should at least cause a hard loss of experience to all skills though. I'm in favor of consequences. Consequences is fun. x3
Title: Re: Bullet in the brain
Post by: Spectre on October 05, 2014, 02:30:15 PM
Quote from: Mathenaut on October 05, 2014, 02:08:54 PM
Can try going the SS13 route and using someone's brain to house an AI? lol

Was just about to post the same. The A.I core is rare and extremely expensive so why not? I usually have a few lying around anyway if I have no intention of leaving the planet.
Title: Re: Bullet in the brain
Post by: Ink. on October 05, 2014, 02:34:08 PM
I'm aware they can awake and work. But their abilities at that point are so much worse and they're so inefficient that to me it's easier to just kill them and sell their parts off. Got a big base and it's hard for them to efficiently work if they can hardly move.
Title: Re: Bullet in the brain
Post by: Geokinesis on October 05, 2014, 03:40:31 PM
I keep them around, they can do whatever slowly and be looked after by the others  :)
Title: Re: Bullet in the brain
Post by: christhekiller on October 05, 2014, 05:12:33 PM
Quote from: marvinkosh on October 05, 2014, 01:59:19 PM
Hmm, I dunno about that.  I mean, I think that a cybernetic brain should be very hard to come by and expensive to boot, but not outside the bounds of possibility.

It'd be cool if it gave them, new, completely random, (maybe high level) traits. Since you're essentially scooping out everything that was them, and putting in something new
Title: Re: Bullet in the brain
Post by: Ink. on October 05, 2014, 06:36:11 PM
Quote from: christhekiller on October 05, 2014, 05:12:33 PM
Quote from: marvinkosh on October 05, 2014, 01:59:19 PM
Hmm, I dunno about that.  I mean, I think that a cybernetic brain should be very hard to come by and expensive to boot, but not outside the bounds of possibility.

It'd be cool if it gave them, new, completely random, (maybe high level) traits. Since you're essentially scooping out everything that was them, and putting in something new

Or make them even more of a potato than they currently are. So potentially, even if the target colonist doesn't /need/ a new one, it's a high risk -- potential high reward move. You acquire an expensive new brain, and you /might/ get a colonist whose traits/abilities make up for the investment or you make them more of a potato and get in the fetal position for that silver you just lost. Or is that going too far/too unbalanced?
Title: Re: Bullet in the brain
Post by: ITypedThis on October 05, 2014, 06:46:02 PM
I usually dress the colonist in a white cotton T-shirt and pants, dig them a grave (preferably on the beach, facing the sea), and have them euthanized and buried.

Let their suffering end.
Title: Re: Bullet in the brain
Post by: Lechai on October 05, 2014, 06:55:53 PM
This is Rimworld!

Stuff happens and it's up to YOU to sometimes make hard decisions.

Welcome to the Story of Rimworld.
Title: Re: Bullet in the brain
Post by: Mikhail Reign on October 06, 2014, 12:11:57 AM
Orion has served me well. A passion for cooking and growing, reasonable social and medical skill, forever an optimist and a taste for human flesh. During a raid she took a LMG round to the head. After a long sleep she woke up with a -7 impairment. While she was sleeping I removed a kidney and lung in anticipation of her either not waking up, or being euthanized.

But then, I had a thought, maybe she could still serve?

After a trial run being the warden (with a locked door, and butcher and cooking table inside - she provided her own meals from... uncooperative captives), and a brief stint as a medical hand (was always a grimace watching her slowly make her way over the the 'patient', who was not so voluntarily about to be an organ donor), she was moved to the storage room behind the kitchen. She would slowly make a few meals over the course of the day, or maybe go outside and plant some food.

Often she would get hungry on the way back - sometimes nearly starving (sometimes someone would take the last plate from the dinning room she had finally made it into and have to make a half day detour to the next room over) but she would never complain. Always the optimist.

Despite the fact that she never carries a weapon, she has even partaken in a few desperate last stands, slowly making her way inside to grab a rifle, to stand in the door way and cover everyone else as they fall back. Even racked up a couple of notches post-brain injury.

Eventually I put in a new door in the store room (that broke the symmetry to my base), specifically so she only had a 3 block walk to the dinner table and now she would actually get a decent amount of planting done. It was around this time (about 2 years in), that the colony noticed that. despite STILL running on a single lung an kidney, she had become a quiet a proficient farmer and cook. Since the base now was running in excess of some bionics everyone figured she had earned a break. A couple of new legs and arms later, and she was back up to 70% capability in mobility and manipulation, with dibs on the next set of eyes.. She doesn't quiet keep up with everyone, but it has made a noticeable improvement. Bet she wishes she had the upgrades before that tortoise ran her down and took her ear....
Title: Re: Bullet in the brain
Post by: keylocke on October 06, 2014, 03:19:20 AM
or there needs to be a new furniture called Digitized Brain Storage (about 1 tile size each), where each one can hold the brainz data of the colonist assigned to it. which can then be used to "reprogram" an AI for brain transplant.
Title: Re: Bullet in the brain
Post by: b0rsuk on March 04, 2015, 03:01:42 AM
Engie was quite possibly my best colonist, but she took a PWD bullet to the brain. Now she's 5/15. I thought about getting rid of her, or giving up. Another of my initial colonists, Vector the Kingpin, was smacked to death with a rifle. He lost a melee fight, and he was a 12 Melee brawler with a plasteel knife !!! I outmaneuvered an enemy and my tactics went to hell.

But she can contribute. She's tolerable at stonecutting and few people have time to do that. She can cook a meal. In really tough times she was feeding patients. She can sow, there's always more fields to take care of. The best thing she's cold-tolerant, so I don't really have to heat up her stonecutter cabin.

You can do a few things to help. Place the cripple's bed in the workshop room. Place a critical 1-tile food stockpile in there. Place wooden floors on her common paths to speed up walking.
Title: Re: Bullet in the brain
Post by: Vexare on March 04, 2015, 03:42:09 AM
Quote from: ZestyLemons on October 05, 2014, 01:22:58 PM
Actually, I'm pretty sure even with severe brain injuries, a colonist can wake up.

I remember someone posting a picture of some colonist that took an M16 bullet to the brain (-7) and eventually woke up.

By 'woke up' do you mean goes back to being completely normal again with improved stats and abilities?

My best medic took a bullet to the brain and was a vegetable wandering around doing next to nothing for quite awhile and she DID "wake up" after about a week I guess...but she was never quite the same. It was sad but I actually love this because it made her life and death much more memorable. After she 'woke up' from her near catatonic state, she was very slow and mentally retarded in everything. As others have suggested, we made her into the colony's cleaning maid until she got shot again by moving too slowly during a raid and we finally just put her out of her misery (euthanize option). :( RIP little weeble!
Title: Re: Bullet in the brain
Post by: ZestyLemons on March 04, 2015, 08:25:24 AM
Quote from: Vexare on March 04, 2015, 03:42:09 AM
Quote from: ZestyLemons on October 05, 2014, 01:22:58 PM
Actually, I'm pretty sure even with severe brain injuries, a colonist can wake up.

I remember someone posting a picture of some colonist that took an M16 bullet to the brain (-7) and eventually woke up.

By 'woke up' do you mean goes back to being completely normal again with improved stats and abilities?

My best medic took a bullet to the brain and was a vegetable wandering around doing next to nothing for quite awhile and she DID "wake up" after about a week I guess...but she was never quite the same. It was sad but I actually love this because it made her life and death much more memorable. After she 'woke up' from her near catatonic state, she was very slow and mentally retarded in everything. As others have suggested, we made her into the colony's cleaning maid until she got shot again by moving too slowly during a raid and we finally just put her out of her misery (euthanize option). :( RIP little weeble!

By 'wake up' I mean become conscious. Any colonist that takes injuries or the brain is permanently handicapped by their injuries, as brain injuries instantly scar and never heal. Eyes also instantly scar, but you can obviously replace those.
Title: Re: Bullet in the brain
Post by: Zuban Artig on March 04, 2015, 08:51:34 AM
Some of the bionic and cyber mods have stuff you can mend a broken brain with. It's not removing the brain and putting in an AI core, but leaving the rest of the brain in, and put a computer inside too, to assist somehow.
The Cyberstorm mod has something like that for example.
Title: Re: Bullet in the brain
Post by: CodyRex123 on March 04, 2015, 10:04:46 AM
I think if you add bionic parts, their speed can be increase to AT least the normal.
Title: Re: Bullet in the brain
Post by: Ykara on March 04, 2015, 10:22:18 AM
I never sell my colonists nor do I euthanize them. If someone gets shot in the brain, I normally do nothing and let do the work they have done before. Only if the colonist was a cook or a doctor I replace them with other colonists. And as soon as possible I craft them brain implants (I always play modded).