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RimWorld => Releases => Mods => Outdated => Topic started by: zinovics on October 07, 2014, 04:03:00 PM

Title: [MOD] alpha 7 More prosthetic body parts
Post by: zinovics on October 07, 2014, 04:03:00 PM
(http://i.imgur.com/KdpXU9f.png) (http://imgur.com/KdpXU9f)

Adds:
hook hand made with one metal
replacement prosthetic and bionic
hand
foot
shoulder
Motor skill brain implant - to rehabilitate brain damaged patients gives them higher movement, manipulation and consciousness so they aren't totally useless walking vegetables.

The operating doctor will also now gain medical xp when preforming surgery

open to ideas about balancing etc. not really sure about the numbers don't want it to be too enticing to farm transplants to level doctors.

Nexus Page (http://www.nexusmods.com/rimworld/mods/61/?)

Needs Recipe Nurse (https://ludeon.com/forums/index.php?topic=6640.0) to work.
To install drop the blood bank folder in your mods folder
-RimWorld\Mods
-When game launches find and turn on blood bank in the mods list.

Thanks to JuliaEllie the latest version of BodyBank no longer over writes the traderDef or the racesDef so it should be more compatible with other mods.



Some images
(http://i.imgur.com/zpDvUEwl.png) (http://i.imgur.com/dfKaatwl.png)

What i am thinking about next for this mod would be a drone core brain implant, transforms the patient into a worker just capable of manual labor (hauling and mining?) kills all their other skills and makes them have 0 loyalty so instantly recruit-able.

Another idea would be to add vaccines to the game speed up the immunization process. Not sure how exactly the game treats it is once immune to the flu you can never get it again or you have only gotten ride if it temporarily?

I also made an attempt at a blood transfusion system however that would require more then just the basic xml modding i think? and i have no idea how that's done.

xp gained from transplants

Heart -120
Liver -90
kidney -60
Lung -80
PegLeg -100
BionicEye -110
Bionicarm -120
Bionicleg -120
ProsthericArm -110
Denture -60
PowerClaw -110
ScytherKnife -110

xp gained form removal
BodyPart -60
Mechanoide -100  repair skill

euthanization
Euthanize -30
Shutdown -50  repair skill

HookHand -60
ProstheticHand -90
Pros.Shoulder -120
ProstheticFoot -80
BionicHand -110
BionicShoulder   -130
BionicFoot   -110

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Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: Zeta Omega on October 07, 2014, 04:04:31 PM
Oh more bionics, Im trying to make a fully mechanized human lol
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: Iwillbenicetou on October 07, 2014, 08:35:58 PM
And name him Zeta!
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: AverageAaron on October 07, 2014, 08:40:12 PM
Thank you. I now can now make the, we can rebuild him reference more  :)
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: Zeta Omega on October 07, 2014, 09:45:00 PM
Quote from: AverageAaron on October 07, 2014, 08:40:12 PM
Thank you. I now can now make the, we can rebuild him reference more  :)
We have the money and the Technology!
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: Romi on October 10, 2014, 07:48:03 AM
cool
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: zinovics on October 12, 2014, 09:48:33 PM
Moved this up to the original post thanks JuliaEllie kind of a noob at this :)

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Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: JuliaEllie on October 12, 2014, 10:42:14 PM
I like this but your mod overwrites the human race def which is a huge compatibility issue. To circumvent this issue I kindly ask you to use Recipe Nurse. (Link is in my signature) The only thing you have to do is to remove the RaceDef from your mod and include the Recipe Nurse link into your forum post. If you need further assistance feel free to send me a pm.

You can change your original post by clicking "modify" in the top right hand corner of your post.
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: Pandora on October 12, 2014, 11:17:21 PM
Quote from: JuliaEllie on October 12, 2014, 10:42:14 PM
I like this but your mod overwrites the human race def which is a huge compatibility issue. To circumvent this issue I kindly ask you to use Recipe Nurse. (Link is in my signature) The only thing you have to do is to remove the RaceDef from your mod and include the Recipe Nurse link into your forum post. If you need further assistance feel free to send me a pm.

You can change your original post by clicking "modify" in the top right hand corner of your post.

I'd like to use this mod but I don't see a RaceDef, the only thing that relates to Race is Races_Humanoid. Has RaceDef already been removed in 1.3?
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: JuliaEllie on October 12, 2014, 11:22:55 PM
Races_Humanoid is the race definition technically its a ThingDef but I refer to it as RaceDef because it defines the race :D
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: Pandora on October 12, 2014, 11:23:36 PM
So delete it and everything should play nice together?
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: JuliaEllie on October 12, 2014, 11:32:19 PM
At least on the implant side it SHOULD work. The mod also overwrites trader deffs but theres no quick and easy workaround for this at the moment. Apothecarius injects the trader stuff via .dll so that shouldnt be a big issue unless you play with another mod which also overwrites the traders but thats none of my business :D
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: Pandora on October 12, 2014, 11:35:40 PM
I deleted it and it seems to be ok. I play with:

Apothacrius
More Bionic Parts
EbBInterface & Prepare Carefully
ED - Core, Embrasures, Personal/Shields
More Storage/ Weapons
Body Bank
and of course New Recipe Nurse.

All seem to be working together. This is the only mod that overwrites the trader deffs, so everything should be ok.

*Update*
Just found a Bionic hand along side a Technology Chip so traders seem to be working.
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: JuliaEllie on October 13, 2014, 06:26:42 AM
Quote from: Pandora135 on October 12, 2014, 11:35:40 PM
I deleted it and it seems to be ok. I play with:

Apothacrius
More Bionic Parts
EbBInterface & Prepare Carefully
ED - Core, Embrasures, Personal/Shields
More Storage/ Weapons
Body Bank
and of course New Recipe Nurse.

All seem to be working together. This is the only mod that overwrites the trader deffs, so everything should be ok.

*Update*
Just found a Bionic hand along side a Technology Chip so traders seem to be working.

Thats good so compatibility works great with New Recipe Nurse :D I love it when a plan comes together.
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: NetBlaise on October 24, 2014, 09:30:47 AM
cool mod.. does this work with all the other body mods?  I've seen a few mods liek this.. not sure if i can use them all at the same time....
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: JuliaEllie on October 24, 2014, 09:35:26 AM
Quote from: NetBlaise on October 24, 2014, 09:30:47 AM
cool mod.. does this work with all the other body mods?  I've seen a few mods liek this.. not sure if i can use them all at the same time....

Any mod using NewRecipeNurse should be compatible.
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: zinovics on October 24, 2014, 11:57:18 AM
If the mod use recipe nurse then yes, other wise maybe.
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: MrOlder on October 26, 2014, 07:23:59 AM
I'm going to build a Droid army and take over the forums >:D
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: Minus on October 27, 2014, 01:32:31 AM
Hey there, just noticed that this mod sounds a lot like Extended Surgery and Bionics (https://ludeon.com/forums/index.php?topic=6528). Do you plan to go in a different direction with this mod for the next update?
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: zinovics on October 27, 2014, 08:51:27 AM
QuoteHey there, just noticed that this mod sounds a lot like Extended Surgery and Bionics. Do you plan to go in a different direction with this mod for the next update?

I have super limited knowledge of how to mod and made this mod because though it was absurd that you needed to amputate an arm to fix a scared hand and wanted to learn something about modding in the process. So i don't plan on adding any game expanding features i.e. a surgery table any crafting etc. at least not without hep form someone else. This mod also I guess does not deviate to much from the base game keeping the playing experience close to vanilla.

I am happy to add what ever my mod has and extended surgeries mod or your surgery mod don't have to them respectively, in the interest of improving everyone's game play experience.

In terms of stuff i think would be cool to add would be vaccination and a method for immunization not sure if the game keeps track of who has developed immunity to individual viruses. By extension the infection rates and their mortality would be increased, up to now I have never lost anyone to any virus infection.
I also think that amping up the blood loss severity as now it seems that 30% blood loss means nothing, when you should be unconscious at least. Maybe linking blood loss % to the consciousness health div. This would also need a blood transfusion system to balance it.
Some of the stuff i am thinking about but again i have absolutely no idea how this would be modded in.
Title: Re: [MOD] alpha 7 More prosthetic body parts
Post by: exelsiar on November 13, 2014, 02:29:31 PM
Just so you know your mod conflicts with Simple Medicine Craft (https://ludeon.com/forums/index.php?topic=6652.0). The only effect from this conflict I have seen is being unable to perform any surgeries.
I'll leave this same message on their topic post too :)