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RimWorld => Releases => Mods => Outdated => Topic started by: ItchyFlea on October 10, 2014, 07:22:43 PM

Title: [MODPACK] (Alpha 8) The ScratchPack v1.26 (Upd: 12th Jan)
Post by: ItchyFlea on October 10, 2014, 07:22:43 PM
The ScratchPack v1.26



Description:
This is a modpack containing the most up-to-date versions of all my mods listed below. The name and idea for this pack was given to me by harpo99999.

This pack now works with the RimWorld Mod Manager & Launcher (http://rwlauncher.woubuc.be/). You can turn on and off each mod that is contained within this pack by using that Mod Manager.
RimWorld Mod Manager forum thread: Mod installer & auto-update tool - would you use it? (https://ludeon.com/forums/index.php?topic=8524.0)

Pack Contents:
Download:
Screenshots:
Post your screenshots in a reply below. Yours could be featured here as the official screenshots for this pack.
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.0
Post by: ghandhi_rules on October 10, 2014, 11:50:44 PM
Have to admit, I was disappointed this wasn't a mod to allow cosmetic surgery.
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.0
Post by: redhuntery on October 11, 2014, 11:25:49 AM
Quote from: ghandhi_rules on October 10, 2014, 11:50:44 PM
Have to admit, I was disappointed this wasn't a mod to allow cosmetic surgery.

I know dat feel bro.
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.01
Post by: ItchyFlea on October 13, 2014, 01:17:04 AM
Updated the pack to include the new update made to Modular Tables.
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.01
Post by: ImpulsiveZombie on October 13, 2014, 12:54:06 PM
Hey. It might just be on my side, but the target from Target Practice doesn't appear to be shootable? Right-clicking with Draft just makes the unit move to an adjacent square and doesn't show any sort of menu. Cheers.

[attachment deleted by admin: too old]
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.01
Post by: ItchyFlea on October 13, 2014, 03:40:40 PM
Quote from: ImpulsiveZombie on October 13, 2014, 12:54:06 PM
Hey. It might just be on my side, but the target from Target Practice doesn't appear to be shootable? Right-clicking with Draft just makes the unit move to an adjacent square and doesn't show any sort of menu. Cheers.
You don't right-click the target. You have to order the colonist to force-fire on it with the 'F' key.
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.01
Post by: ImpulsiveZombie on October 14, 2014, 03:20:00 PM
Quote from: ItchyFlea on October 13, 2014, 03:40:40 PM
You don't right-click the target. You have to order the colonist to force-fire on it with the 'F' key.
...Ah. So you do. Yep, I'm dumb.
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.02
Post by: ItchyFlea on November 17, 2014, 10:09:30 PM
Update:

Replaced the remaining two placeholder textures in Animal Rugs with proper textures for their respective animals. There are no other changes, so this update will work flawlessly with existing saves. Only difference is that the rugs with placeholder textures will now show the correct textures.
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.03
Post by: ItchyFlea on November 23, 2014, 09:24:01 PM
Update:

Updated the Animal Rugs component to reflect the new changes made to it.
This post contains info about those changes: https://ludeon.com/forums/index.php?topic=2569.msg76483#msg76483
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.03 (24th Nov)
Post by: harpo99999 on December 19, 2014, 05:38:49 PM
itchyflea, will you be updating the scratches for 8?
Title: Re: [MODPACK] (Alpha 7c) The ScratchPack v1.03 (24th Nov)
Post by: ItchyFlea on December 19, 2014, 07:48:47 PM
Quote from: harpo99999 on December 19, 2014, 05:38:49 PM
itchyflea, will you be updating the scratches for 8?
I can do.

EDIT: Done. See OP for new download link and what mods the pack contains.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.1 (20th Dec)
Post by: PapaDookie on December 20, 2014, 12:24:19 AM
g'day mate. having issues with the woodworking section. all wood is showing missing texture red cross thingo for me. any idea's why ?
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.1 (20th Dec)
Post by: ItchyFlea on December 20, 2014, 05:13:35 AM
Quote from: PapaDookie on December 20, 2014, 12:24:19 AM
g'day mate. having issues with the woodworking section. all wood is showing missing texture red cross thingo for me. any idea's why ?
My bad. I forgot to include a texture from Extended Woodworking. I've fixed it and reuploaded the pack.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.2 (24th Dec)
Post by: ItchyFlea on December 23, 2014, 05:11:06 PM
Added Log Walls to the pack. Log Walls uses the stuff system, so those walls can be made from the new wood types contained within this pack.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.2 (24th Dec)
Post by: Dude1925 on December 23, 2014, 05:41:44 PM
This was posted tomorrow?*

*the topic said December 24 on December 23, for your information.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.2 (24th Dec)
Post by: ItchyFlea on December 23, 2014, 05:55:23 PM
Quote from: Dude1925 on December 23, 2014, 05:41:44 PM
This was posted tomorrow?*

*the topic said December 24 on December 23, for your information.
I live in New Zealand. Which is GMT+12.
For me right now is 11:55am, December 24th. :)
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.2 (24th Dec)
Post by: StorymasterQ on December 23, 2014, 08:36:25 PM
The responsibilities of being any amount of hours ahead of the US (http://christwire.org/2014/08/i-just-read-that-china-is-12-hours-ahead-of-america-why-didnt-they-warn-us-about-911/)
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.2 (24th Dec)
Post by: Everteal on December 23, 2014, 11:34:39 PM
Hey Itchy, is it possible to revamp the target practice dummy to be designated as "huntable"?
In such a way it would be considered as a job to "hunt" the target dummy instead of manually drafting colonists and keeping track of their nutrition/rest.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.2 (24th Dec)
Post by: Dude1925 on December 24, 2014, 09:31:21 AM
Quote from: ItchyFlea on December 23, 2014, 05:55:23 PM
Quote from: Dude1925 on December 23, 2014, 05:41:44 PM
This was posted tomorrow?*

*the topic said December 24 on December 23, for your information.
I live in New Zealand. Which is GMT+12.
For me right now is 11:55am, December 24th. :)

Right, I keep making this mistake. Need to remember that the US isn't the only place with time-zones.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.21 (28th Dec)
Post by: ItchyFlea on December 27, 2014, 04:43:58 PM
Updated the pack to include the changes I made to the RTG's mod.

Quote from: Everteal on December 23, 2014, 11:34:39 PM
Hey Itchy, is it possible to revamp the target practice dummy to be designated as "huntable"?
When I figure out how, yes.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.22 (29th Dec)
Post by: ItchyFlea on December 28, 2014, 09:09:25 PM
Updated the pack to include the new fence and fence gate added to Extended Woodworking.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.23 (1st Jan 2015)
Post by: ItchyFlea on December 31, 2014, 07:14:05 AM
Updated the pack to fix an issue with the fences from Extended Woodworking. They would support a roof when they shouldn't.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.24 (2nd Jan 2015)
Post by: ItchyFlea on January 01, 2015, 08:03:45 PM
Updated the pack to include the texture additions made to Animal Hide Working.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.25 (Upd: 10th Jan)
Post by: ItchyFlea on January 09, 2015, 05:28:06 PM
A new version is out that adds the large update made to Target Practise.
Title: Re: [MODPACK] (Alpha 8) The ScratchPack v1.26 (Upd: 12th Jan)
Post by: ItchyFlea on January 11, 2015, 03:44:19 PM
This pack now works with the RimWorld Mod Manager & Launcher (http://rwlauncher.woubuc.be/). You can turn on and off each mod that is contained within this pack by using the RimWorld Mod Manager & Launcher.

Simply click the arrow next to the mod name in the launcher, and from there turn off the mods you don't want activated when the pack is running in-game.