The ScratchPack v1.26
Description:This is a modpack containing the most up-to-date versions of all my mods listed below. The name and idea for this pack was given to me by harpo99999.
This pack now works with the RimWorld Mod Manager & Launcher (http://rwlauncher.woubuc.be/). You can turn on and off each mod that is contained within this pack by using that Mod Manager.
RimWorld Mod Manager forum thread: Mod installer & auto-update tool - would you use it? (https://ludeon.com/forums/index.php?topic=8524.0)
Pack Contents:
- Extended Woodworking (https://ludeon.com/forums/index.php?topic=7893.0)
- Modular Tables (https://ludeon.com/forums/index.php?topic=4320.0)
- Animal Hide Working (https://ludeon.com/forums/index.php?topic=2569.0)
- Right Tool For The Job (https://ludeon.com/forums/index.php?topic=6666.0)
- Target Practise v2.0 (https://ludeon.com/forums/index.php?topic=2158.0)
- RTG's (https://ludeon.com/forums/index.php?topic=8338.0)
- Stonecutting Tweak (https://ludeon.com/forums/index.php?topic=7887.0)
- Log Walls (https://ludeon.com/forums/index.php?topic=8494.0)
Download:- The ScratchPack v1.26 (http://www.mediafire.com/download/efs7a1k9m96i2ef/A8_ScratchPack_v1.26.7z)
Screenshots:Post your screenshots in a reply below. Yours could be featured here as the official screenshots for this pack.
Have to admit, I was disappointed this wasn't a mod to allow cosmetic surgery.
Quote from: ghandhi_rules on October 10, 2014, 11:50:44 PM
Have to admit, I was disappointed this wasn't a mod to allow cosmetic surgery.
I know dat feel bro.
Updated the pack to include the new update made to Modular Tables.
Hey. It might just be on my side, but the target from Target Practice doesn't appear to be shootable? Right-clicking with Draft just makes the unit move to an adjacent square and doesn't show any sort of menu. Cheers.
[attachment deleted by admin: too old]
Quote from: ImpulsiveZombie on October 13, 2014, 12:54:06 PM
Hey. It might just be on my side, but the target from Target Practice doesn't appear to be shootable? Right-clicking with Draft just makes the unit move to an adjacent square and doesn't show any sort of menu. Cheers.
You don't right-click the target. You have to order the colonist to force-fire on it with the 'F' key.
Quote from: ItchyFlea on October 13, 2014, 03:40:40 PM
You don't right-click the target. You have to order the colonist to force-fire on it with the 'F' key.
...Ah. So you do. Yep, I'm dumb.
Update:
Replaced the remaining two placeholder textures in Animal Rugs with proper textures for their respective animals. There are no other changes, so this update will work flawlessly with existing saves. Only difference is that the rugs with placeholder textures will now show the correct textures.
Update:
Updated the Animal Rugs component to reflect the new changes made to it.
This post contains info about those changes: https://ludeon.com/forums/index.php?topic=2569.msg76483#msg76483
itchyflea, will you be updating the scratches for 8?
Quote from: harpo99999 on December 19, 2014, 05:38:49 PM
itchyflea, will you be updating the scratches for 8?
I can do.
EDIT: Done. See OP for new download link and what mods the pack contains.
g'day mate. having issues with the woodworking section. all wood is showing missing texture red cross thingo for me. any idea's why ?
Quote from: PapaDookie on December 20, 2014, 12:24:19 AM
g'day mate. having issues with the woodworking section. all wood is showing missing texture red cross thingo for me. any idea's why ?
My bad. I forgot to include a texture from Extended Woodworking. I've fixed it and reuploaded the pack.
Added Log Walls to the pack. Log Walls uses the stuff system, so those walls can be made from the new wood types contained within this pack.
This was posted tomorrow?*
*the topic said December 24 on December 23, for your information.
Quote from: Dude1925 on December 23, 2014, 05:41:44 PM
This was posted tomorrow?*
*the topic said December 24 on December 23, for your information.
I live in New Zealand. Which is GMT+12.
For me right now is 11:55am, December 24th. :)
The responsibilities of being any amount of hours ahead of the US (http://christwire.org/2014/08/i-just-read-that-china-is-12-hours-ahead-of-america-why-didnt-they-warn-us-about-911/)
Hey Itchy, is it possible to revamp the target practice dummy to be designated as "huntable"?
In such a way it would be considered as a job to "hunt" the target dummy instead of manually drafting colonists and keeping track of their nutrition/rest.
Quote from: ItchyFlea on December 23, 2014, 05:55:23 PM
Quote from: Dude1925 on December 23, 2014, 05:41:44 PM
This was posted tomorrow?*
*the topic said December 24 on December 23, for your information.
I live in New Zealand. Which is GMT+12.
For me right now is 11:55am, December 24th. :)
Right, I keep making this mistake. Need to remember that the US isn't the only place with time-zones.
Updated the pack to include the changes I made to the RTG's mod.
Quote from: Everteal on December 23, 2014, 11:34:39 PM
Hey Itchy, is it possible to revamp the target practice dummy to be designated as "huntable"?
When I figure out how, yes.
Updated the pack to include the new fence and fence gate added to Extended Woodworking.
Updated the pack to fix an issue with the fences from Extended Woodworking. They would support a roof when they shouldn't.
Updated the pack to include the texture additions made to Animal Hide Working.
A new version is out that adds the large update made to Target Practise.
This pack now works with the RimWorld Mod Manager & Launcher (http://rwlauncher.woubuc.be/). You can turn on and off each mod that is contained within this pack by using the RimWorld Mod Manager & Launcher.
Simply click the arrow next to the mod name in the launcher, and from there turn off the mods you don't want activated when the pack is running in-game.