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RimWorld => Releases => Mods => Outdated => Topic started by: Slowtapus on October 13, 2014, 06:37:47 AM

Title: [MOD] [ALPHA 7] Slowtapus Mods
Post by: Slowtapus on October 13, 2014, 06:37:47 AM
Power Solutions

Update! Mod now contains: A High Efficiency Battery (HEBattery), RTG (Radioisotope Thermoelectric Generator), Anti-Matter Generator and Ceiling Lamp.

(http://i.imgur.com/wU73S5P.jpg)

All of the power is gated behind the Power Solutions tech. The ceiling lamp is unlocked along with colored lights.

*The ceiling lamp: A) Looks like a ceiling lamp B) Consumes only 50W. Same construction cost as a normal lamp. So it is sort of a direct upgrade from the normal lamp.
*The HE Battery is a slightly lower health, higher efficiency and more expensive, battery.
*The RTG is a power source that can be made anywhere and requires no special circumstances. It produces 250w and costs 10 Uranium and 40 Plasteel.
*The Anti-matter Generator costs 140 Plasteel and 60 Uranium, has a hefty construction time, and explodes when destroyed. However it, like the RTG, requires no special circumstances and can be built anywhere (where buildings can be built). It produces 1250w of power.



I am very open to feedback and suggestions. If there are any problems let me know. I'm new to this but I'll do my best to help.
I'd also greatly enjoy collaborating with someone.

Also thanks to all the modders who make mods! I enjoy many of them and they make the experience much more fun.


Security Solutions

Currently just adds a tar floor that greatly slows down anyone going over it. May do more with this, may not.

Note: Mod is in attachments

[attachment deleted by admin: too old]
Title: Re: [MOD] [ALPHA 7] Slowtapus Mods Currently: Power Solutions
Post by: Minato on October 13, 2014, 09:44:09 AM
What highter efficiency does?
Title: Re: [MOD] [ALPHA 7] Slowtapus Mods Currently: Power Solutions
Post by: Slowtapus on October 13, 2014, 10:41:37 AM
Quote from: Minato on October 13, 2014, 09:44:09 AM
What highter efficiency does?

Whenever you use a battery and power goes in to it the battery only stores x% of that power where x is the efficiency. So a higher efficiency battery will charge faster on the same amount of power than a low efficiency one.

I have tested it now and this proves true. The HE Battery, when run on the same amount of power, charges faster. Especially useful with anything that doesn't provide constant power such as solar panels. Since it means you have a higher fraction of the day's excess energy to get you through the night.
Title: Re: [MOD] [ALPHA 7] Slowtapus Mods Currently: Power Solutions
Post by: redhuntery on October 17, 2014, 05:52:20 PM
I have a suggestion , a crystal generator , Crystals can be found through trading ships.
Title: Re: [MOD] [ALPHA 7] Slowtapus Mods Currently: Power Solutions
Post by: Slowtapus on October 18, 2014, 12:36:30 AM
Quote from: redhuntery on October 17, 2014, 05:52:20 PM
I have a suggestion , a crystal generator , Crystals can be found through trading ships.


Why a new resource instead of something already in the game?

PS: I have been stumped on .dll modding stats in to implants in a compatible way and have given up on that for now. So I will be putting my effort back in to xml mods.