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RimWorld => Releases => Mods => Outdated => Topic started by: Lord Fappington on October 26, 2014, 04:47:10 PM

Title: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Lord Fappington on October 26, 2014, 04:47:10 PM
Modification: The Romance Mod
Version: 0.8
Last Updated: 8/25/2015

Background
Mod
I'm adding a modification to Rimworld that adds romance for pawns.  I hope this will add another layer of depth to the game which already is fantastically in depth.  The direction I'm taking with this is akin to the relationship matrix found in Crusader Kings II


Current Features and Progress



Changelog

v 0.8 - Updated for Alpha 12 -- only traits & lovemaking worktabs is implemented; will reimplement older features soon along with pawn pregnancy!

v 0.7 - Updated for Alpha 9b.

v 0.6 - New traits added per player request.

v 0.5 - Implemented tying of thoughts triggering to lovemaking activities.

v 0.4 - Updated traits again for A8; added encounters, sounds & thoughts.  Thoughts not fully implemented (need help tying thought triggering to jobdriver, like core's "Green Thumb"

v 0.3 - Validated A7 and A8 romance traits are compatible, continuing other features and ensuring their compatibility with A8.

v 0.2 - Quick push of fixes to current traits to implement +/- skills, and added 7 new traits

v 0.1 - Initial Release


Downloads, Discussion & Future Directions
DOWNLOAD:
LATEST VERSION FOR ALPHA 12 IS ATTACHED!
Earlier Romance Mods (https://www.dropbox.com/sh/5pioxxf5ozs43y2/AACJn4jieee6fxOITJQx8JzQa?dl=0)
PLACEHOLDER

In the short run, I'm going to fully expand modifying thought patterns and available love making types, as well as make the two interdependent on traits.  In other words, certain types of personalities will like or get bonuses from certain actions, or not have certain actions available to them (e.g., gruff lover loves doggy style, but would not consider missionary).  Currently, the Voyeur is an example of that, where he gets bonuses from fapping but cannot make love to others (prefers to watch).  Also, I'm going to fully implement the target pawn's thoughts and traits into the whole thing (currently it only considers the pawn that is selected for anything).

In the long run, I'm looking to expand this general framework to non-romantic activities (e.g., saving a fellow disabled colonist, feeding or healing a sick colonist, or other actions).  Let me know what you think would be interesting as well.

If you are interested in contributing or modding further PM me. 

I reserve no rights to the modification code.


Special thanks to the following
Haplo
Temeez
Alphalol
Mipen
Mrofa
Skullywag
Rikiki

Compatibility
Warning, back up saves as some users have experienced bugs!  Also, you may be required to generate a new world.  I did not when I tested it.

In extensive testing I've noted it is compatible with:

EdB Prepare Carefully & Interface
Clutter
Immersive
Recipe Nurse
Project Armory
Purple Ivy
Xtra Plants
Surgery Extended
ScratchPack
Miscellaneous
Norbals
Project Armory
Apparello
Extended Woodworking
Animal Hide Working


EDIT BY Lord Fap: Previous link removed.

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[attachment deleted due to age]
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Shinzy on October 26, 2014, 05:19:50 PM
Ohh! this should be the grapest ;D gnan keep any eye on this! not gna try until my current colony throws the towel in the corner for good

Oh and "Lord fappington - romance.rar" the best name for a file =P
maybe oughta be kept in the Unfinished mods section for now though! just saying! if it's only v0.1!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Smasher5523 on October 26, 2014, 05:43:25 PM
Can they bangarang and make children to work at the colony? or na
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: skullywag on October 26, 2014, 06:24:38 PM
You had me at "mouth to south".....
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: JuliaEllie on October 26, 2014, 06:30:18 PM
At the moment I only see 3 TraitDefs and a link to a porn page.. Would you please remove this?
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Lord Fappington on October 26, 2014, 06:59:51 PM
No problem-- added a link flippantly at the beginning that I did not test.  It's been removed!

apologies!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: The Uncanny Tranny on October 27, 2014, 12:08:10 AM
So wait, it's called "The Romance Mod" but all it has is random sex which then creates a relationship and eventually cheating/dumping?...
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Dragoon on October 27, 2014, 01:30:08 AM
This mod sounds.....interesting... ???
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: sidfu on October 27, 2014, 01:51:22 AM
mod only throws a error about the socal skill for me
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Dibblah on October 27, 2014, 05:02:40 AM
hmm..

This looks promising, will definitly be keeping an eye on this one.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: dotsnake on October 27, 2014, 05:39:04 AM
im new, so when you say "pawn" you mean colonist right? if that's the case, I am not seeing it. Ive been playing a while with this mod, so far, I don't see any love making. I have 3 guys and 3 girls, but no love making.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Lord Fappington on October 27, 2014, 08:06:23 AM
Quote from: dotsnake on October 27, 2014, 05:39:04 AM
im new, so when you say "pawn" you mean colonist right? if that's the case, I am not seeing it. Ive been playing a while with this mod, so far, I don't see any love making. I have 3 guys and 3 girls, but no love making.

Well, pawn could be raiders or visitors too, I suppose.

Right now I have a couple of traits -- I'll be updating more in my next version.  First, I'm focused on getting lovemaking in the next version, it's not currently implemented.

The way it looks like I'll have it work is as an additional job type, which will function like wardening; therefore, you'll be able to manually control it (to some extent after all we can't help who we love!). But you can also let it automate.  And no, there won't be any animations or sound effects (keeping in conformance with forum rules). 

Right now I have one type of lovemaking I'm testing (see above op) and a couple others I'm working in.  I'll release them all in 0.2

Just had a thought-- think it would be worth putting in a moodlet for others who walk in and witness a lovemaking couple?  I'm thinking based on their existing traits (sanguine, etc) it may have negative, positive or other... Repercussions).
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Romi on October 27, 2014, 08:27:34 AM
cool mod!I hope in the next update it would be added reproduction feature.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Ptolisgoodguy on October 27, 2014, 08:57:07 AM
(suggestion)
NEW EVENT: Prostitutes
A group of prostitutes arrive at the colony. they have sex with EVERYONE.
(I sound like an ass now don't I?  :-\)
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: MrOlder on October 27, 2014, 09:02:26 AM
Thank you my Lord. I shall not disappoint you.

Edit:    I just went on my save then, and Romance bugged my world out. I assume you have to start a new world with it but if you could put it as a note or try to reconstruct the bug and see what causes it that would be great.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: TheSilencedScream on October 27, 2014, 12:29:41 PM
"Mouth-to-south resuscitation" in a normal conversation.

Challenge accepted.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: skullywag on October 27, 2014, 01:01:19 PM
The words right? Not the action?
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: MaxtheINFINITE on October 27, 2014, 02:12:51 PM
Geez,i was DREAMING about one of my nano soldiers and a scientist actually like eachoter!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Lord Fappington on October 27, 2014, 08:08:40 PM
Quote from: skullywag on October 27, 2014, 01:01:19 PM
The words right? Not the action?

Either way, its comedy gold :)

@Mr Older:  I'll put a note in the OP, thanks for the report!  I tested it with a couple mods (i.e., extended surgery, clutter, TTM, extended stonework, natural terrains) in a previous save game/world and it seemed to work fine.

@Romi:  I'll see if we can arrange something like this.  I think "prostitutes" may be alittle too over-the-top; I'm thinking a native raiding event where they are lust crazed like in a squirrel drone event.

Also, spoiler alert: for next version, it may include some self-inflicted eroticism!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: StorymasterQ on October 27, 2014, 09:08:20 PM
Quote from: Lord Fappington on October 27, 2014, 08:08:40 PM
Also, spoiler alert: for next version, it may include some self-inflicted eroticism!

Finally living up to your forum handle?
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: MrOlder on October 28, 2014, 08:33:14 AM
Quote from: Lord Fappington on October 27, 2014, 08:08:40 PM
Quote from: skullywag on October 27, 2014, 01:01:19 PM
The words right? Not the action?

I found out what might of been causing the bug, I don't believe it was your mod, apologies.
I think I incorrectly installed the Fortifications mod... Sorry once again  :-\

@Mr Older:  I'll put a note in the OP, thanks for the report!  I tested it with a couple mods (i.e., extended surgery, clutter, TTM, extended stonework, natural terrains) in a previous save game/world and it seemed to work fine.

@Romi:  I'll see if we can arrange something like this.  I think "prostitutes" may be alittle too over-the-top; I'm thinking a native raiding event where they are lust crazed like in a squirrel drone event.

Also, spoiler alert: for next version, it may include some self-inflicted eroticism!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Coenmcj on October 30, 2014, 01:56:55 AM
I was expecting this to happen one day, It is made by Lewd-eon studios after all.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Tynan on October 30, 2014, 08:43:33 PM
Quote from: Coenmcj on October 30, 2014, 01:56:55 AM
I was expecting this to happen one day, It is made by Lewd-eon studios after all.

RimWorld? :p
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: StorymasterQ on October 30, 2014, 09:41:34 PM
Quote from: Tynan on October 30, 2014, 08:43:33 PM
Quote from: Coenmcj on October 30, 2014, 01:56:55 AM
I was expecting this to happen one day, It is made by Lewd-eon studios after all.

RimWorld? :p

Confirmed by dev: it's a world full of a-holes :p
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Coenmcj on October 30, 2014, 09:51:35 PM
Quote from: StorymasterQ on October 30, 2014, 09:41:34 PM
Quote from: Tynan on October 30, 2014, 08:43:33 PM
Quote from: Coenmcj on October 30, 2014, 01:56:55 AM
I was expecting this to happen one day, It is made by Lewd-eon studios after all.

RimWorld? :p

Confirmed by dev: it's a world full of a-holes :p

Slaughtering innocent tribals, selling the traders as much potato as humanely possible... forcing raiders to traverse insane killboxes... Guilty as charged!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Lord Fappington on October 31, 2014, 11:21:40 AM
Quote from: Tynan on October 30, 2014, 08:43:33 PM
Quote from: Coenmcj on October 30, 2014, 01:56:55 AM
I was expecting this to happen one day, It is made by Lewd-eon studios after all.

RimWorld? :p

Careful, ask and ye' shall receive ;)
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: AverageAaron on October 31, 2014, 10:01:41 PM
I... have no idea how to react to this mod  ???  :-\
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Viceroy on November 01, 2014, 09:18:20 AM
Now we just need a mod that adds more jobs and call it "Rimjobs"
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: MrOlder on November 01, 2014, 11:55:50 AM
Quote from: Viceroy on November 01, 2014, 09:18:20 AM
Now we just need a mod that adds more jobs and call it "Rimjobs"
RimJobs is a mod...
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: skullywag on November 01, 2014, 12:13:11 PM
SO gutted that names taken :(
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: wheezematic on November 01, 2014, 07:29:12 PM
Well, I guess that was inevitable. :-\ Surprised you have the romance mod before the nude mod, actually.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: Viceroy on November 01, 2014, 08:30:45 PM
Quote from: MrOlder on November 01, 2014, 11:55:50 AM
Quote from: Viceroy on November 01, 2014, 09:18:20 AM
Now we just need a mod that adds more jobs and call it "Rimjobs"
RimJobs is a mod...

Never happened upon it.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: MrOlder on November 02, 2014, 04:23:20 AM
Quote from: Viceroy on November 01, 2014, 09:18:20 AM
Now we just need a mod that adds more jobs and call it "Rimjobs"
Oh no it appears I cannot find it any more :/ Sorry to disappoint you
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Vas on November 04, 2014, 08:54:03 AM
Will this let you share bedrooms with each other with out the shared bedroom debuff?
Also, what about gay relationships?
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Lord Fappington on November 04, 2014, 08:51:40 PM
Quote from: Vas on November 04, 2014, 08:54:03 AM
Will this let you share bedrooms with each other with out the shared bedroom debuff?
Also, what about gay relationships?

Yes and yes :). I'll probably get in the latter before the former.  Looking at next sun for the next release.

Hope you've enjoyed the new traits!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Vas on November 04, 2014, 09:08:21 PM
I haven't tried it just yet.  I noticed some of the traits I used to use have been removed from the game however.  Kinda sucks.  :P  If you could also make it possible to use this with "EdB Prepare Carefully", that'd be nice.  I tend to play all my games with myself and a certain handsome guy I know, so it'd be great if I could start them out in a relationship as soon as they've landed and all.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Lord Fappington on November 04, 2014, 09:42:13 PM
Quote from: Vas on November 04, 2014, 09:08:21 PM
I haven't tried it just yet.  I noticed some of the traits I used to use have been removed from the game however.  Kinda sucks.  :P  If you could also make it possible to use this with "EdB Prepare Carefully", that'd be nice.  I tend to play all my games with myself and a certain handsome guy I know, so it'd be great if I could start them out in a relationship as soon as they've landed and all.

It currently works with EdB :)

Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: DirtyDusty on November 09, 2014, 06:58:26 AM
so... loving the Mod so far! whens the next release clocking in? :D
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: iomccoy on November 10, 2014, 03:07:10 PM
At the moment I have four ladies with positive bedroom traits. Am I correct in guessing that they're all straighter than a quiver full of arrows at the moment and that's why they're not getting together?  :P
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: DirtyDusty on November 11, 2014, 10:42:50 AM
none of the bombastic stuffs been added yet if im not mistaken
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: DirtyDusty on November 16, 2014, 04:11:04 AM
Did you like... Die?
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: AurOn2401 on November 16, 2014, 07:44:28 AM
Aieee, someone's a quick shot.
No Patience.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Goo Poni on November 16, 2014, 08:17:39 AM
Could make for an interesting mod if close colonists are allowed to share a bedroom without penalty. I could start making use of those Royal Beds.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: DirtyDusty on November 16, 2014, 08:20:59 AM
Enlisting in the Royal Marines commando, ain't got much time left as a civi haha so sorry guys if I come of a little quick on the comments.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: exodus on November 21, 2014, 08:36:19 PM
Link's dead.

My Liege of the Faps, could you please reupload? It would be appreciated.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: parkrw7 on November 21, 2014, 08:55:45 PM
404 - Attachment Not Found :'(
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Lord Fappington on November 22, 2014, 02:36:07 PM
Quote from: parkrw7 on November 21, 2014, 08:55:45 PM
404 - Attachment Not Found :'(

I've reuploaded another attached copy.  Let me know if it doesn't work!

Sorry all for the hiatus, I had some extensive and unexpected work travel that came up.  I'll be working on the next update now!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Vas on November 23, 2014, 01:36:53 AM
This doesn't seem to do anything at all.  I installed it, but nothing happened amongst my colonists that shown any sort of signs of it working.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Dragoon on November 23, 2014, 07:50:49 AM
currently this adds traits that increase/decrease prisoner recuritment chance and social skill no lovey stuff has been added yet (the trait descriptions are hilarious tho) the traits are like anyone other traits so random chance (unless you use the edb mod).
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Fifty Foot Ant on November 27, 2014, 12:42:37 AM
Please update this!  :-\
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.1 by Lord Fappington
Post by: NephilimNexus on November 29, 2014, 11:02:29 PM
Quote from: The Uncanny Tranny on October 27, 2014, 12:08:10 AM
So wait, it's called "The Romance Mod" but all it has is random sex which then creates a relationship and eventually cheating/dumping?...

Yes, so it exactly like real life.  Welcome to the Tinder Age.
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: WarlordToby on December 07, 2014, 02:46:52 PM
Will there be pregnancy for colonists? Also, i love your name!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: Lord Fappington on December 09, 2014, 09:47:47 PM
Quote from: WarlordToby on December 07, 2014, 02:46:52 PM
Will there be pregnancy for colonists? Also, i love your name!

Good question, right now, no-- in the future maybe?  Thats going to be a whole new depth of coding that I didn't have on the horizon.

Looking forward to getting the next version out-- with working and varied loveplay!  Not sure if I'll make it before A8 comes out; hopefully A8 won't cause significant reworks on my mod!
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: James009 on December 10, 2014, 07:41:53 PM
If you can successfully add to the "relationships mechanic" then more power to you.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.2 by Lord Fappington
Post by: keylocke on December 11, 2014, 05:27:46 AM
interesting.. i like where this is going.

2 girls 1 parka, anyone?  lololol... ;)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.2 by Lord Fappington
Post by: StorymasterQ on December 11, 2014, 07:36:00 PM
"I went to install this heater in her room, but I decided not to."
"Why's that?"
"She found other ways to stay warm."

Make for great stories, I'm sure.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.2 by Lord Fappington
Post by: Lord Fappington on December 11, 2014, 09:17:43 PM
Quote from: StorymasterQ on December 11, 2014, 07:36:00 PM
"I went to install this heater in her room, but I decided not to."
"Why's that?"
"She found other ways to stay warm."

Make for great stories, I'm sure.

This is a great idea; lovemaking creating warmth as well. 

However, for some of the ménage-à-[insert number of choice here] I'm trying to implement; this could create overheating situations...
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.2 by Lord Fappington
Post by: StorymasterQ on December 11, 2014, 09:20:29 PM
"A group of tribals has arrived. They are attacking immediately."

"DEATH BY SNU-SNU!"
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.2 by Lord Fappington
Post by: keylocke on December 11, 2014, 11:22:23 PM
lol. raider dropships have landed near your base and are attacking immediately.

prepare your "ludeon lubrications" for surprise secks.. trololol..
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.2 by Lord Fappington
Post by: Lord Fappington on December 11, 2014, 11:40:09 PM
Quote from: keylocke on December 11, 2014, 11:22:23 PM
lol. raider dropships have landed near your base and are attacking immediately.

prepare your "ludeon lubrications" for surprise secks.. trololol..

If memory serves me correctly, ludeon lubrications or something to that effect is a trader I've encountered...

merchant tradable items that modify the experience?
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.2 by Lord Fappington
Post by: keylocke on December 12, 2014, 12:02:09 AM
Quote from: Lord Fappington on December 11, 2014, 11:40:09 PM
If memory serves me correctly, ludeon lubrications or something to that effect is a trader I've encountered...

merchant tradable items that modify the experience?

yes. verily. probably lubes and secks toys. lol. (mwahahaha)

on a sidenote : perhaps add a "horny-ness" meter (some people are hornier than others) so the sexy-times isn't completely random.

ie : IF colonist A is "horny", THEN find another "horny" colonist and/or prisoner, ELSE IF no "horny" people available, THEN find a secks toy, ELSE blue ballz and go crazy..  :P
Title: Re: [MOD] (Alpha 7) The Romance Mod v0.2 by Lord Fappington
Post by: SleepyFox on December 13, 2014, 04:14:41 AM
Quote from: Goo Poni on November 16, 2014, 08:17:39 AM
Could make for an interesting mod if close colonists are allowed to share a bedroom without penalty. I could start making use of those Royal Beds.

Does this mean colonists will share a royal bed? I've only built them occasionally and my colonists seem to hoard it all to themselves. And who wouldn't? That king-sized uranium bed gives you such a nice, healthy glow when you sleep 8 hours in it.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: TheEpicNoob2014 on December 23, 2014, 11:18:31 AM
Add Guns+ to the compatability list. It works just fine :D. (not my mod :P)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.2 by Lord Fappington
Post by: Lord Fappington on December 23, 2014, 08:13:56 PM
Quote from: keylocke on December 12, 2014, 12:02:09 AM

yes. verily. probably lubes and secks toys. lol. (mwahahaha)

on a sidenote : perhaps add a "horny-ness" meter (some people are hornier than others) so the sexy-times isn't completely random.

ie : IF colonist A is "horny", THEN find another "horny" colonist and/or prisoner, ELSE IF no "horny" people available, THEN find a secks toy, ELSE blue ballz and go crazy..  :P

This is an excellent idea; I imagine putting tying this in with the "relationship system" where they filter through individuals they have stronger feelings for first, or exclusively for (those that have "morals") would be nice.

I think I may go in this direction, tipping a hat to you of course Keylocke
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: perci2112 on January 07, 2015, 10:52:34 AM
Warning, back up saves as some users have experienced bugs!
[/quote]
found something that might be a bug; when i opened my overview menu, it only had one of my colonists on it.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: Lord Fappington on January 07, 2015, 12:02:08 PM
Thanks Perci; I'll look into that. 

I'm so close to the next update!
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: perci2112 on January 07, 2015, 12:15:26 PM
Quote from: Lord Fappington on January 07, 2015, 12:02:08 PM
I'm so close to the next update!

yay :D can't wait for it :).

If Tynan added this mod as part of the core game, would you continue making mods, or make a mod which extends the relationship stuff; adding children etc. ?
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: Lord Fappington on January 07, 2015, 12:24:44 PM
I doubt he'd incorporate it; I'm not a pro coder nor is this conventional game content!

However, yes-- I'd probably work more on modding, this is my first rimworld foray. 

I'd probably build out the relationship system a bit (not to be implemented in this upcoming patch, just the bedroom antics part).

Then I'd like to make some more mods where I focus on traits.  I enjoy writing their descriptions and it'd be fun to add some where they are earned through character activities over time.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: perci2112 on January 07, 2015, 12:28:00 PM
i've currently got a colony, and i feel sorry for one of my colonists, she's 16, but is a devout lover. the only male of my colony is 37, a sexual dynamo, and is named 'love'. the antics of my colony is certainly going to be interesting with this mod
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: StorymasterQ on January 07, 2015, 07:34:30 PM
Quote from: perci2112 on January 07, 2015, 10:52:34 AM
Warning, back up saves as some users have experienced bugs!

found something that might be a bug; when i opened my overview menu, it only had one of my colonists on it.

Is it perhaps this (https://ludeon.com/forums/index.php?topic=8874.0)?
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: perci2112 on January 08, 2015, 12:29:12 PM
Yeah. I thought it was a bug associated with the Romance mod, maybe it's just a general bug. thanks for the link StorymasterQ
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: Deshar on January 12, 2015, 01:18:33 PM
Good to read that it's close to the next update ;) I can't wait.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.3 by Lord Fappington
Post by: perci2112 on January 14, 2015, 09:15:31 AM
Lord F.

Maybe once you've added lovemaking, maybe you could add the hornyness and sx toys idea that was mentioned in a previous reply to this thread.

I can't wait for the updates :)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Lord Fappington on January 25, 2015, 11:15:44 PM
updated per OP.  :D
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Kolljak on January 26, 2015, 12:09:09 AM
I ran into a slave ship called Hyper Lubricants .... poor guys.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Lord Fappington on January 26, 2015, 09:10:01 AM
Quote from: Kolljak on January 26, 2015, 12:09:09 AM
I ran into a slave ship called Hyper Lubricants .... poor guys.

how'd the update work for you?
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Iwillbenicetou on January 26, 2015, 12:48:17 PM
1. Is it ok if I deleted some of the sounds? I don't like some of them.
2. Where do you get these sounds?!
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Lord Fappington on January 26, 2015, 12:54:25 PM
Quote from: Iwillbenicetou on January 26, 2015, 12:48:17 PM
1. Is it ok if I deleted some of the sounds? I don't like some of them.
2. Where do you get these sounds?!

1.  If you delete the sounds you will get error throws that might crash the game-- there is a no sound version (sound files are replaced with mute noises) in the dropbox if you prefer to not have sounds. 

If you wanted to keep some but not others you could mix and match the sound folder files from each downloads I suppose.

2.  I made all the sounds from free sound clips (heh, no thats not my voice  :P)-- if you're interested Audacity is a pretty cool and free program to do mashups and makeups of new sounds.  I'd be happy to help others on their mods if there is a sound component.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Iwillbenicetou on January 26, 2015, 12:56:50 PM
Nice 8)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Igabod on January 26, 2015, 02:17:57 PM
Quote from: Lord Fappington on January 26, 2015, 12:54:25 PM
Quote from: Iwillbenicetou on January 26, 2015, 12:48:17 PM
1. Is it ok if I deleted some of the sounds? I don't like some of them.
2. Where do you get these sounds?!

1.  If you delete the sounds you will get error throws that might crash the game-- there is a no sound version (sound files are replaced with mute noises) in the dropbox if you prefer to not have sounds. 

If you wanted to keep some but not others you could mix and match the sound folder files from each downloads I suppose.

2.  I made all the sounds from free sound clips (heh, no thats not my voice  :P)-- if you're interested Audacity is a pretty cool and free program to do mashups and makeups of new sounds.  I'd be happy to help others on their mods if there is a sound component.

If you've got the spare time would you mind doing some sounds for the new animals in the Biodiversity (https://ludeon.com/forums/index.php?topic=9532) mod? Right now all of them sound way wrong since they're using the same sounds as the default animals, so dogs and wolves sound an awful lot like squirrels. I don't remember which sounds in particular I used for the others, but with the dogs and wolves it's super obvious that it's the wrong sound.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Lord Fappington on January 26, 2015, 03:22:47 PM
Quote from: Igabod on January 26, 2015, 02:17:57 PM
Quote from: Lord Fappington on January 26, 2015, 12:54:25 PM
Quote from: Iwillbenicetou on January 26, 2015, 12:48:17 PM
1. Is it ok if I deleted some of the sounds? I don't like some of them.
2. Where do you get these sounds?!

sure!

1.  If you delete the sounds you will get error throws that might crash the game-- there is a no sound version (sound files are replaced with mute noises) in the dropbox if you prefer to not have sounds. 

If you wanted to keep some but not others you could mix and match the sound folder files from each downloads I suppose.

2.  I made all the sounds from free sound clips (heh, no thats not my voice  :P)-- if you're interested Audacity is a pretty cool and free program to do mashups and makeups of new sounds.  I'd be happy to help others on their mods if there is a sound component.

If you've got the spare time would you mind doing some sounds for the new animals in the Biodiversity (https://ludeon.com/forums/index.php?topic=9532) mod? Right now all of them sound way wrong since they're using the same sounds as the default animals, so dogs and wolves sound an awful lot like squirrels. I don't remember which sounds in particular I used for the others, but with the dogs and wolves it's super obvious that it's the wrong sound.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Dragoon on January 26, 2015, 03:50:48 PM
How can you tell if the lovemaking gave them a bonus? (Do they need a sexual trait for it to be good?)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Lord Fappington on January 26, 2015, 03:57:04 PM
Quote from: Dragoon on January 26, 2015, 03:50:48 PM
How can you tell if the lovemaking gave them a bonus? (Do they need a sexual trait for it to be good?)

Currently it doesn't; I've hit a weeklong snafu where I couldn't link the jobdriver (rimworld c# lingo) to the trait.  Its very similar to the way Green Thumb works.  In order to do it I need the Green Thumb sourcecode, because I can't decompile it from the core sourcecode DLL.  I wanted to let people play with it while I wait for someone to help me with that final workaround.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Dragoon on January 26, 2015, 04:58:07 PM
Aww oh well thanks for telling  XD
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: kelle123456 on January 30, 2015, 06:39:09 PM
Hehe they should be able to fap...
And do stuff.....Hehe!
(Fap fap fap)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Lord Fappington on January 30, 2015, 06:41:14 PM
Quote from: kelle123456 on January 30, 2015, 06:39:09 PM
Hehe they should be able to fap...
And do stuff.....Hehe!
(Fap fap fap)

They can!  Test it out!  Working on linking traits to make em functional tonight
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.4 by Lord Fappington [Updated Jan 25 2015]
Post by: Lord Fappington on January 31, 2015, 04:53:46 PM
Quote from: Igabod on January 26, 2015, 02:17:57 PM



If you've got the spare time would you mind doing some sounds for the new animals in the Biodiversity (https://ludeon.com/forums/index.php?topic=9532) mod? Right now all of them sound way wrong since they're using the same sounds as the default animals, so dogs and wolves sound an awful lot like squirrels. I don't remember which sounds in particular I used for the others, but with the dogs and wolves it's super obvious that it's the wrong sound.

I've made your sounds, check em out

Download from Dropbox  (https://www.dropbox.com/home/Rimworld)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: dareddevil7 on January 31, 2015, 06:11:56 PM
this has to be the strangest thing i've ever noticed, there are no nude mods for rimworld... very strange indeed
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: Lord Fappington on January 31, 2015, 06:36:05 PM
Quote from: dareddevil7 on January 31, 2015, 06:11:56 PM
this has to be the strangest thing i've ever noticed, there are no nude mods for rimworld... very strange indeed

you could just RP and refuse to add clothes to anyone...
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: dareddevil7 on January 31, 2015, 08:23:57 PM
the fact that when a pawn faps it gives them a negative thought it makes me unsure whether I want to have the lovemaking job on
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: Igabod on January 31, 2015, 08:31:20 PM
Quote from: dareddevil7 on January 31, 2015, 08:23:57 PM
the fact that when a pawn faps it gives them a negative thought it makes me unsure whether I want to have the lovemaking job on

The fact that I'm about to post these suggestions as a serious one and not a joke is just funny in and of itself. But anyway, there should be a couple traits that relate to fapping which would change the mood thought value to a positive or a negative one. Chronic Fapper: gets a positive moodlet. Prude (or something like that) that gets a slight negative moodlet. And maybe another one which would negate the thought all together for those mid-range people who neither see anything wrong with it but don't really do it all that much. Though that would probably be just someone with neither of the other two traits. I haven't actually looked at this mod yet because I have been waiting for it to be a bit more complete. So you may already have a trait like one of those and I just don't know about it.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: Lord Fappington on January 31, 2015, 09:00:05 PM
Quote from: dareddevil7 on January 31, 2015, 08:23:57 PM
the fact that when a pawn faps it gives them a negative thought it makes me unsure whether I want to have the lovemaking job on

I've already began to implement that Igabod, voyeurs get a bonus mood from fapping and can't enjoy lovemaking with anyone else.  Conversely everyone else gets a big bonus from lovemaking with others and a slight negative for lonesome fapping with their work-calloused hands
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: perci2112 on February 02, 2015, 02:04:24 PM
Lord F.

Next stop sex toys and Erotic traders? That'd be interesting if you included a fantasist perk; the colonist prefers to fantasize about lovemaking with another colonist rather than actual lovemaking
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: Sion on February 03, 2015, 06:14:44 PM
This is a thought that hit me as I was reading the description, I don't know if it is helpful in anyway, but I'll just leave it here.

Each colonist chooses a random number lets say between 0 & 20, it may be static or changeable over time (I don't know).
A colonist would like another more when the difference between their random numbers are small.
It doesn't matter where on the scale (0 to 20) the numbers are, just the difference between the numbers.
The scale could for example represent how good they are at romance (0 = no skill, 20 = legendary).
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: Dragoon on February 03, 2015, 09:20:00 PM
Quote from: Sion on February 03, 2015, 06:14:44 PM
This is a thought that hit me as I was reading the description, I don't know if it is helpful in anyway, but I'll just leave it here.

Each colonist chooses a random number lets say between 0 & 20, it may be static or changeable over time (I don't know).
A colonist would like another more when the difference between their random numbers are small.
It doesn't matter where on the scale (0 to 20) the numbers are, just the difference between the numbers.
The scale could for example represent how good they are at romance (0 = no skill, 20 = legendary).


hmm I thought social would affect those stats.  I kinda prefer that over random chance.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: Lord Fappington on February 03, 2015, 11:17:48 PM
Quote from: Dragoon on February 03, 2015, 09:20:00 PM
Quote from: Sion on February 03, 2015, 06:14:44 PM
This is a thought that hit me as I was reading the description, I don't know if it is helpful in anyway, but I'll just leave it here.

Each colonist chooses a random number lets say between 0 & 20, it may be static or changeable over time (I don't know).
A colonist would like another more when the difference between their random numbers are small.
It doesn't matter where on the scale (0 to 20) the numbers are, just the difference between the numbers.
The scale could for example represent how good they are at romance (0 = no skill, 20 = legendary).


hmm I thought social would affect those stats.  I kinda prefer that over random chance.

I agree dragoon.  Anyone making a lets play with the mod?
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: dareddevil7 on February 07, 2015, 06:11:58 PM
Quote from: Lord Fappington on February 03, 2015, 11:17:48 PM
Quote from: Dragoon on February 03, 2015, 09:20:00 PM
Quote from: Sion on February 03, 2015, 06:14:44 PM
This is a thought that hit me as I was reading the description, I don't know if it is helpful in anyway, but I'll just leave it here.

Each colonist chooses a random number lets say between 0 & 20, it may be static or changeable over time (I don't know).
A colonist would like another more when the difference between their random numbers are small.
It doesn't matter where on the scale (0 to 20) the numbers are, just the difference between the numbers.
The scale could for example represent how good they are at romance (0 = no skill, 20 = legendary).


hmm I thought social would affect those stats.  I kinda prefer that over random chance.

I agree dragoon.  Anyone making a lets play with the mod?
Not filming it because my recording stuff is crap
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: 200Down on February 08, 2015, 12:13:00 AM
Quote from: Igabod on January 31, 2015, 08:31:20 PM
Quote from: dareddevil7 on January 31, 2015, 08:23:57 PM
the fact that when a pawn faps it gives them a negative thought it makes me unsure whether I want to have the lovemaking job on
Chronic Fapper
^
^
My stomach hurts from laughing soo hard at that one... damn you!  Man a dare you to add "chronic fapper" as an actual skill. I double.. no triple dog dare ya!

I think you need to go for all out laughs ;D  RW could use some funny and you guys may be the the ones to do it.
God....., they all look like they would fit in a South Park episode anyways. Could  just imagine the lil dude fappin away...... starts his room on fire... then out of commission for the next fight... sooooo much funny to be had.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.5 by Lord Fappington [Updated Jan 31 2015]
Post by: Lord Fappington on February 08, 2015, 09:32:58 AM
Quote from: 200Down on February 08, 2015, 12:13:00 AM

the fact that when a pawn faps it gives them a negative thought it makes me unsure whether I want to have the lovemaking job on
Chronic Fapper
[/quote]
^
^
My stomach hurts from laughing soo hard at that one... damn you!  Man a dare you to add "chronic fapper" as an actual skill. I double.. no triple dog dare ya!

I think you need to go for all out laughs ;D  RW could use some funny and you guys may be the the ones to do it.
God....., they all look like they would fit in a South Park episode anyways. Could  just imagine the lil dude fappin away...... starts his room on fire... then out of commission for the next fight... sooooo much funny to be had.
[/quote]

Ask and ye shall receive!  New update with chronic fapping trait and commensurate thought added
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: 200Down on February 08, 2015, 12:28:06 PM
Bahahaha
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: dareddevil7 on February 08, 2015, 12:34:24 PM
idea "do it like they do on the discovery channel"
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: 200Down on February 08, 2015, 01:03:47 PM
Quote from: dareddevil7 on February 08, 2015, 12:34:24 PM
idea "do it like they do on the discovery channel"

Funny but something their children's, children's, children's, children wouldn't even be aware of is the only thing.  May wanna stick with made up stuff. But hey, it's his mod so more power to him! Just saying hahaha

Oh, and after thinking about it for a bit. Maybe not a "skill" but a disease you could catch. Donno what you would catch it from but alpha9's booze should open up the options a bit. Fappington's disease?.... maybe some options there :)

So what exactly is the time period of RimWorld. Or do we even have one? Sure it's future but just how far in the future... something less vague may help.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: dareddevil7 on February 08, 2015, 03:57:50 PM
Quote from: 200Down on February 08, 2015, 01:03:47 PM
Quote from: dareddevil7 on February 08, 2015, 12:34:24 PM
idea "do it like they do on the discovery channel"

Funny but something their children's, children's, children's, children wouldn't even be aware of is the only thing.  May wanna stick with made up stuff. But hey, it's his mod so more power to him! Just saying hahaha

Oh, and after thinking about it for a bit. Maybe not a "skill" but a disease you could catch. Donno what you would catch it from but alpha9's booze should open up the options a bit. Fappington's disease?.... maybe some options there :)

So what exactly is the time period of RimWorld. Or do we even have one? Sure it's future but just how far in the future... something less vague may help.
Sentient Robot Hiveminds and Stasis and commercial space ships and drop pods owned by all
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: 200Down on February 08, 2015, 05:45:22 PM
Kinda makes you wonder why there are deseases at all with all that insanely advanced tech available.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Lord Fappington on February 08, 2015, 06:41:19 PM
Quote from: 200Down on February 08, 2015, 05:45:22 PM
Kinda makes you wonder why there are deseases at all with all that insanely advanced tech available.

I don't think I'll be expending effort to make diseases.  My next step is to add in the relationships, which will add a lot to the story.  Hopefully it will also limit who can love make with who, except for people that have certain traits (e.g., gruff lover). 

I want to expand it too beyond "romance" to encompass thing a like rescuing another, making there meals, healing them back to health.  All of this leading to platonic relationships as well.

While the topic is rich for jokes ( and I fully embrace them) I see a lot of great, more serious content in this mods future.  In fact, once it gets relationships past romance I may rename the mod.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Dragoon on February 09, 2015, 02:07:44 AM
How will relationships work (by that I mean can we as player prevent/encourage relationships if we don't want them to happen again in the prevention of mother son/father daughter thing) ?

I ask because if you have 1 person for doctoring then they of course are going to be bringing them food so you know...  :-[
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Crazytoast42 on February 09, 2015, 05:48:28 PM
With the mod installed, my pawns really don't do anything with each other, just by themselves. Did I install it wrong or am I doing something wrong? I have lovemaking enabled so... not sure what I messed up.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Dragoon on February 10, 2015, 12:19:36 AM
Quote from: Crazytoast42 on February 09, 2015, 05:48:28 PM
With the mod installed, my pawns really don't do anything with each other, just by themselves. Did I install it wrong or am I doing something wrong? I have lovemaking enabled so... not sure what I messed up.

You have to manually make them do it. Just click on one pawn and right click on another and it will show you your options.  8)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Crazytoast42 on February 10, 2015, 06:25:15 PM
Ah, darn, I thought it'd make them automate having fun. Kind of a pain to have to prioritize it and still they don't seem satisfied sometimes.
Still, the mod is rather cool in concept, and even kinda cool in application!~
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Dragoon on February 11, 2015, 01:38:49 AM
Quote from: Crazytoast42 on February 10, 2015, 06:25:15 PM
Ah, darn, I thought it'd make them automate having fun. Kind of a pain to have to prioritize it and still they don't seem satisfied sometimes.
Still, the mod is rather cool in concept, and even kinda cool in application!~

Well the reason is because there is a lot of risk of pawns who you DON'T want getting it on  like family.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Crazytoast42 on February 12, 2015, 06:19:18 PM
Touche, touche. That would be quite not-good.
Still, having lovemaking on and then somebody wants to jack it for a whole day because RNG gods is kinda iffy. I do appreciate the mod, though, it's really interesting. I'll admit I've shipped my colonists before, this just makes it easier.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: szypkiyakwonsz on February 12, 2015, 06:26:33 PM
Same for me, I would love to somehow assign them and just let them "do the job". Manual picking is fun at the beginning, but after some time I'd prefer letting them do the fun automatically. I am fully aware of possibility of awkward situations that could take place, but manual "binding" one colonist to another would be much better than asking Big Joe to hump his one-eyed legless girlfriend each time.

Although I love the idea of setting lovemaking as a work and possibility to priorytize it, my underground harem lost the point and became a fapcave.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Lord Fappington on February 12, 2015, 10:53:34 PM
Quote from: szypkiyakwonsz on February 12, 2015, 06:26:33 PM
Same for me, I would love to somehow assign them and just let them "do the job". Manual picking is fun at the beginning, but after some time I'd prefer letting them do the fun automatically. I am fully aware of possibility of awkward situations that could take place, but manual "binding" one colonist to another would be much better than asking Big Joe to hump his one-eyed legless girlfriend each time.

Although I love the idea of setting lovemaking as a work and possibility to priorytize it, my underground harem lost the point and became a fapcave.
That's good feedback, I'll work on that moving forward
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Zandor on February 13, 2015, 02:14:00 AM
He talked about a love web you can make the web interactive so that you can mark some one as family or yes or no to love making with x-pawn y-pawn etc...
Who knows maybe there are people out there that think it would be funny for incest relationships, I am waiting for this to be come more complete so that its automated, have full use of two pawns in the Royal useless bed, and children. Maybe even a new ending where you chose not to build the ship and take off but survive for 30 years and become a full auto colony, when you can start up a new colony and get traders and visitors from your old colony.
Be like I know Matt he was always in the hydroponics room fapping in the corner giving the berries his special kind of growth serum.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Dragoon on February 13, 2015, 03:51:04 AM
Quote from: Zandor on February 13, 2015, 02:14:00 AM
I know Matt he was always in the hydroponics room fapping in the corner giving the berries his special kind of growth serum.

What...the....fuck...?
(http://ct.fra.bz/ol/fz/sw/i49/5/3/19/frabz-OH-GOD-OH-JESUS-CHRIST-NO-58961f.jpg)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: dareddevil7 on February 15, 2015, 06:14:59 PM
im kinda surprised there wasn't a HUGE update to this yesterday
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: popster99 on February 16, 2015, 04:57:56 AM
that pic its says soo much in the 6 words it uses
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Dragoon on February 16, 2015, 08:50:21 AM
Why does having them uh..do stuff not effect them both? Like I told um I don't know Alice to much to south on frank (?) it only gave her the bonus.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Lord Fappington on February 16, 2015, 04:07:47 PM
Quote from: Dragoon on February 16, 2015, 08:50:21 AM
Why does having them uh..do stuff not effect them both? Like I told um I don't know Alice to much to south on frank (?) it only gave her the bonus.

Because the man is so prodigious in size, she gets all the satisfaction.  On a serious note tho:

Ya I want that in too; attempted to code it in but it proved a little bug ridden; its in the works tho :)
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: szypkiyakwonsz on February 18, 2015, 06:42:57 PM
Damn, I just thought of Mouth to South so unforgetable that my artist would feel obliged to make a sculpture about it.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: perci2112 on February 19, 2015, 06:43:58 AM
Well Lord F, A9 is out. Time to get the coding hat on lol.
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: Lord Fappington on February 19, 2015, 09:54:45 PM
Quote from: perci2112 on February 19, 2015, 06:43:58 AM
Well Lord F, A9 is out. Time to get the coding hat on lol.

Updated!  Enjoy!
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on February 19, 2015, 10:57:27 PM
download 1 hour after it was updated :D!
Title: Re: [MOD] (Alpha 8) The Romance Mod v0.6 by Lord Fappington [Updated Feb 08 2015]
Post by: millenium on February 19, 2015, 11:01:25 PM
Quote from: Lord Fappington on February 16, 2015, 04:07:47 PM
Quote from: Dragoon on February 16, 2015, 08:50:21 AM
Why does having them uh..do stuff not effect them both? Like I told um I don't know Alice to much to south on frank (?) it only gave her the bonus.

Because the man is so prodigious in size, she gets all the satisfaction.  On a serious note tho:

Ya I want that in too; attempted to code it in but it proved a little bug ridden; its in the works tho :)

wouldnt it be possible to take the conversation code and modify it for this purpose taking the values for good conversation and so on and using it for the events.

my understanding of the code is limited (i learn by osmosis). but since parties in the conversation gain the bonuses and detriments from the activity using this as a basis for the events could be a step in the right direction.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: SupremeSoviet on February 20, 2015, 05:33:07 AM
Will the colonists be able to have kids in this mod? Since they implimented old age it seems only natural.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on February 20, 2015, 10:22:09 AM
Quote from: SupremeSoviet on February 20, 2015, 05:33:07 AM
Will the colonists be able to have kids in this mod? Since they implimented old age it seems only natural.

Well it has been requested but that is gonna need a lot of coding and the creator it still working on some other aspects so don't expect it to be added in a months time lol. If you need example of why it would be hard ask and I shall guess ( I wanna see if i am on the point or not XD) .

Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: raimpstage on February 21, 2015, 01:43:47 PM
This just made my day, http://gyazo.com/817f825ec335caccc9a72ac7574747a9 .

Which obviously led to this http://gyazo.com/d458278a670572e6fcb6a97cbe12e9b5 .

I ain't even mad. Thanks for a good laugh =D
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on February 22, 2015, 06:41:03 PM
Will you add in a new trait
Inexperienced

I not much for descriptions but you know when someones not had a lot of sex before but they aren't bad err it's attractive in it's own way
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: LemonCookie on March 02, 2015, 11:30:37 AM
Is being able to have sex with animals an intended feature?
Because I had one of my colonists rape a hare doggystyle just now. It was in shock so it was easy to catch
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: T-Wrecks on March 06, 2015, 07:06:25 PM
I added this mod to my fairly extensive mod list, but something strange happened. The mod worked fine except it stopped me from being able to tell my colonists to do something directly while not drafted. I don't know whether that's an issue with the mod or a conflict with others. I just thought I would mention it.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: CodyRex123 on March 06, 2015, 08:20:28 PM
Its probably this mod, i just did the same and now i can't order my colonist to even use a comm console.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: daft73 on March 06, 2015, 08:28:11 PM
Quote from: T-Wrecks on March 06, 2015, 07:06:25 PM
I added this mod to my fairly extensive mod list, but something strange happened. The mod worked fine except it stopped me from being able to tell my colonists to do something directly while not drafted. I don't know whether that's an issue with the mod or a conflict with others. I just thought I would mention it.
...To be more certain try to add mods one at a time to see what causes such bugs. Mods can be silly like that, adding lots of mods can cause unforeseen issues. ;)
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on March 08, 2015, 11:12:07 AM
Is there a way to make back stories that disable social (which makes no sense to me but whatevs) not disable lovemaking?
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: benben471 on March 22, 2015, 11:00:17 AM
Quote from: daft73 on March 06, 2015, 08:28:11 PM
Quote from: T-Wrecks on March 06, 2015, 07:06:25 PM
I added this mod to my fairly extensive mod list, but something strange happened. The mod worked fine except it stopped me from being able to tell my colonists to do something directly while not drafted. I don't know whether that's an issue with the mod or a conflict with others. I just thought I would mention it.
...To be more certain try to add mods one at a time to see what causes such bugs. Mods can be silly like that, adding lots of mods can cause unforeseen issues. ;)
I'm having a similar issue, I think its because of the fact that both this mod and one that I am using both add prioritizing of objects, maybe they overwrite each other's prioritizations?

EDIT: the only mods that use the same defs on my list are Minus's extended surgery and bionics mod and  the mechanical defence 5 mod.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: benben471 on March 22, 2015, 03:17:11 PM
Quote from: benben471 on March 22, 2015, 11:00:17 AM
I'm having a similar issue, I think its because of the fact that both this mod and one that I am using both add prioritizing of objects, maybe they overwrite each other's prioritizations?

EDIT: the only mods that use the same defs on my list are Minus's extended surgery and bionics mod and  the mechanical defence 5 mod.

UPDATE: after going through the process of disabling the mods one at a time, making a new colony and seeing if the issue was fixed, I came to the end of the list; only the romance mod and the core game were left ticked and the issue persisted. I am using the most recent version without sounds.
UPDATE EDIT: just realized i had v 0.4 downloaded 0_0
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: AllenWL on March 23, 2015, 12:22:59 AM
Eh, two questions.

1. How will this effect a game that is already on-going?
and
2. Can anyone tell me what this mod does in a nutshell? Slightly confused as to what it does.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on March 23, 2015, 03:11:15 AM
Quote from: AllenWL on March 23, 2015, 12:22:59 AM
1. How will this effect a game that is already on-going?
and
2. Can anyone tell me what this mod does in a nutshell? Slightly confused as to what it does.

1.It does not require a new game.

2. It add the ability for pawns (the people) to have sex currently you make them do it and it's still in the works you have lovemaking( which is affected by social skill) and if you have the colonists uh...do stuff then the one assign to do it will get the bonus and not them both unfortunately. They are currently trying to add relationships.

That the player will hopefully be able to select who they get with or at least be able to say no to select pawns.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: AllenWL on March 23, 2015, 05:22:52 AM
Does the bonus improve their mood? Then I might consider getting the mod.
My colonists are slowly going insane from all their difficulties.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on March 23, 2015, 07:47:39 PM
Quote from: AllenWL on March 23, 2015, 05:22:52 AM
Does the bonus improve their mood? Then I might consider getting the mod.
My colonists are slowly going insane from all their difficulties.

It does and ti can repeated if need be but you have to make them do ti to avoid things that might break rp or whatever fan fiction (if your going for it anyway)
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: AllenWL on March 24, 2015, 12:35:53 AM
Eh, I'll try it!
Edit: I don't want the sounds, but the most recent version seems to have no soundless version. help?
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: PastXight on March 26, 2015, 08:59:40 PM
Quote from: Lord Fappington on October 26, 2014, 04:47:10 PM
Modification: The Romance Mod
Version: 0.7
Last Updated: 2/19/2015

Background
Mod
I'm adding a modification to Rimworld that adds romance for pawns.  I hope this will add another layer of depth to the game which already is fantastically in depth.  The direction I'm taking with this is akin to the relationship matrix found in Crusader Kings II


Current Features and Progress


  • Romance Traits.  Pawns can have natural abilities (i.e., good or bad) towards lovemaking that attract or detract other pawns.
    [10 traits currently implemented, will expand as relationship system rolls out.  Will take requests.]

  • Lovemaking Control.  Control pawns through enabling or disabling lovemaking worktype; also I've coded it to only permit lovemaking by colonist selection.  No unintended RP breaking moments where brother makes love to sister or dad faps in front of the family.
    [Fully Implemented]

  • Romantic Encounters.  Pawns can have romantic encounters, some more erotic than others which will boost or reduce relationships amongst colonists. 
    [Currently implemented, planning bed-specific activities after rollout of relationship system]

  • Romantic Thoughts.  Pawns will have thoughts based on their romantic encounters.  Additionally, their thoughts may change (for better or worse) dynamically due to their traits. 
    [Currently implemented, expanding affected traits.]

  • Relationships.  Pawns that have "romantic" encounters will have increased affections towards one another -- social impacts increased by talking and negative impact upon death of those they have encounters with. [Currently reviewing tie-in with core code]

  • Relationship Web.  Pawn romantic encounters will have effects not only on those participating but others as well.  For example, if one pawn is in a relationship with another person, but has an encounter with another, the left out person may feel animosity towards their partner's new lover.
    [Currently researching tie-in with core code]


Changelog

v 0.7 - Updated for Alpha 9b.

v 0.6 - New traits added per player request.

v 0.5 - Implemented tying of thoughts triggering to lovemaking activities.

v 0.4 - Updated traits again for A8; added encounters, sounds & thoughts.  Thoughts not fully implemented (need help tying thought triggering to jobdriver, like core's "Green Thumb"

v 0.3 - Validated A7 and A8 romance traits are compatible, continuing other features and ensuring their compatibility with A8.

v 0.2 - Quick push of fixes to current traits to implement +/- skills, and added 7 new traits

v 0.1 - Initial Release


Downloads, Discussion & Future Directions
DOWNLOAD:Latest version and earlier Romance Mods (https://www.dropbox.com/sh/5pioxxf5ozs43y2/AACJn4jieee6fxOITJQx8JzQa?dl=0)
NOTE: If you prefer to not have funny sex sounds, there is a non-sound, standalone version listed

In the short run, I'm going to fully expand modifying thought patterns and available love making types, as well as make the two interdependent on traits.  In other words, certain types of personalities will like or get bonuses from certain actions, or not have certain actions available to them (e.g., gruff lover loves doggy style, but would not consider missionary).  Currently, the Voyeur is an example of that, where he gets bonuses from fapping but cannot make love to others (prefers to watch).  Also, I'm going to fully implement the target pawn's thoughts and traits into the whole thing (currently it only considers the pawn that is selected for anything).

In the long run, I'm looking to expand this general framework to non-romantic activities (e.g., saving a fellow disabled colonist, feeding or healing a sick colonist, or other actions).  Let me know what you think would be interesting as well.

If you are interested in contributing or modding further PM me. 

I reserve no rights to the modification code.


Special thanks to the following
Haplo
Temeez
Alphalol
Mipen
Mrofa
Skullywag
Rikiki

Compatibility
Warning, back up saves as some users have experienced bugs!  Also, you may be required to generate a new world.  I did not when I tested it.

In extensive testing I've noted it is compatible with:

EdB Prepare Carefully & Interface
Clutter
Immersive
Recipe Nurse
Project Armory
Purple Ivy
Xtra Plants
Surgery Extended
ScratchPack
Miscellaneous
Norbals
Project Armory
Apparello
Extended Woodworking
Animal Hide Working


EDIT BY Lord Fap: Previous link removed.

Do I have to create  a new colony? I already have a good one going with only 2 colonist.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on March 26, 2015, 09:20:51 PM
No you do not have to make a new colony.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: perci2112 on March 27, 2015, 02:18:05 PM
Lord F. You might want to have a look into the code, the mod is preventing players from giving undrafted commands to their pawns.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on March 27, 2015, 08:11:32 PM
Actually that most likely a conflict with another mod i am not getting any errors and I have a ton of mods.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: perci2112 on March 29, 2015, 11:17:08 AM
It's deffs the romance mod. I created a new colony in god mode and i had the same problems (before and after i turned on god mode)
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: LustrousWolf on April 05, 2015, 04:41:47 PM
So when the pawns, "go to bed together" does a tiny colonist appear after a while or not?
Also what might the 10 implemented traits be? :o
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: perci2112 on April 05, 2015, 06:17:51 PM
Quote from: LustrousWolf on April 05, 2015, 04:41:47 PM
So when the pawns, "go to bed together" does a tiny colonist appear after a while or not?
Also what might the 10 implemented traits be? :o
Sadly I don't think Lord F. has added children or reproduction to the mod as the mod is mainlt a romance mod. If the devs did add a reproduction feature into the game (highly doubtful they will) then i'm sure Lord F. would incorporate it into the mod.

As for the 10 traits, I know Sexual Dynamo and Wet Noodle are the most common, there are two others i've come across, one may be abrasive lover (I think that's one, I haven't used the mod due to a small bug in A9). the other six are ones I haven't come across during the limited use of the mod in A9 (I used it in A8 but never had much variance on the traits)
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on April 06, 2015, 01:11:44 AM
Quote from: LustrousWolf on April 05, 2015, 04:41:47 PM
So when the pawns, "go to bed together" does a tiny colonist appear after a while or not?

Well it's actually being worked first LF is working on relationships first.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: LustrousWolf on April 06, 2015, 06:18:10 AM
Quote from: Dragoon on April 06, 2015, 01:11:44 AM
Quote from: LustrousWolf on April 05, 2015, 04:41:47 PM
So when the pawns, "go to bed together" does a tiny colonist appear after a while or not?

Well it's actually being worked first LF is working on relationships first.

Yeah thats fine :) making children must be really hard to code and work with and stuff :P
So is the only person that knows all of the 10 traits LF? and what they do, not just the names?
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Vega_Kotes on April 06, 2015, 04:25:46 PM
Quote from: LustrousWolf on April 06, 2015, 06:18:10 AM
Yeah thats fine :) making children must be really hard to code and work with and stuff :P
So is the only person that knows all of the 10 traits LF? and what they do, not just the names?

If I'm not mistaken these are the 10 traits and their effects.

1.Chronic Fapper. Social -1, Social Chat Impact -5%, Recruit Prisoner Chance -2.5%.

2. Devout Lover. Social +1, Social Chat Impact +10%, Recruit Prisoner Chance +2.5%.

3. Flirtatious. Social +2, Social Chat Impact +10%, Recruit Prisoner Chance +5%.

4. Free Bird. Social +1, Social Chat Impact +10%.

5. Gruff Lover. Social +1, Social Chat Impact +10%.

6. Jealous Prone. Social -1, Social Chat Impact +10% (not actually sure if it is a plus but it was listed as such)

7. Poor Frame. Social -1, Social Chat Impact -10%, Recruit Prisoner Chance -5%, Move Speed -0.05 c/s, Global Work Speed -10%.

8. Sexual Dynamo. Social +4, Social Chat Impact +25%, Recruit Prisoner Chance +10%.

9. Well Endowed. Social +1, Social Chat Impact +10%, Recruit Prisoner Chance +5%, Move Speed + 0.05 c/s, Global Work Speed +10%.

10. Wet Noodle. Social -2, Social Chat Impact -10%, Recruit Prisoner Chance -10%.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: filippe999 on April 10, 2015, 07:07:34 AM
Interesting, with this can colonists breed? if yes then i can fnally turn off my ai assembly machine from MAI
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on April 10, 2015, 01:07:52 PM
Quote from: filippe999 on April 10, 2015, 07:07:34 AM
Interesting, with this can colonists breed? if yes then i can fnally turn off my ai assembly machine from MAI

No and please at least read 2 or 3 pages back before asking XD
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: LustrousWolf on April 10, 2015, 02:13:32 PM
Quote from: Vega_Kotes on April 06, 2015, 04:25:46 PM
Quote from: LustrousWolf on April 06, 2015, 06:18:10 AM
Yeah thats fine :) making children must be really hard to code and work with and stuff :P
So is the only person that knows all of the 10 traits LF? and what they do, not just the names?

If I'm not mistaken these are the 10 traits and their effects.

1.Chronic Fapper. Social -1, Social Chat Impact -5%, Recruit Prisoner Chance -2.5%.

2. Devout Lover. Social +1, Social Chat Impact +10%, Recruit Prisoner Chance +2.5%.

3. Flirtatious. Social +2, Social Chat Impact +10%, Recruit Prisoner Chance +5%.

4. Free Bird. Social +1, Social Chat Impact +10%.

5. Gruff Lover. Social +1, Social Chat Impact +10%.

6. Jealous Prone. Social -1, Social Chat Impact +10% (not actually sure if it is a plus but it was listed as such)

7. Poor Frame. Social -1, Social Chat Impact -10%, Recruit Prisoner Chance -5%, Move Speed -0.05 c/s, Global Work Speed -10%.

8. Sexual Dynamo. Social +4, Social Chat Impact +25%, Recruit Prisoner Chance +10%.

9. Well Endowed. Social +1, Social Chat Impact +10%, Recruit Prisoner Chance +5%, Move Speed + 0.05 c/s, Global Work Speed +10%.

10. Wet Noodle. Social -2, Social Chat Impact -10%, Recruit Prisoner Chance -10%.


Thank you so much :) I think I will be getting this mod soon now :P
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: perci2112 on April 14, 2015, 01:32:21 PM



Thank you so much :) I think I will be getting this mod soon now :P
[/quote]
Be careful as there is a small bug in the mod right now
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: archknight on April 14, 2015, 02:51:31 PM
i would like to say i dont not know if its suppose to do it but likely not but sometimes even the female colonists "fap" i find this weird since you know they dont have the "equipment" to do so just wanted to point it out but yeah apart from that nice mod aaannd yeah cant wait for the next update
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: perci2112 on April 15, 2015, 05:00:09 AM
Quote from: archknight on April 14, 2015, 02:51:31 PM
i would like to say i dont not know if its suppose to do it but likely not but sometimes even the female colonists "fap" i find this weird since you know they dont have the "equipment" to do so just wanted to point it out but yeah apart from that nice mod aaannd yeah cant wait for the next update

women can use their hands as well.. not that i'm saying anything
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Dragoon on April 15, 2015, 07:15:02 AM
Quote from: perci2112 on April 15, 2015, 05:00:09 AM
Quote from: archknight on April 14, 2015, 02:51:31 PM
i would like to say i dont not know if its suppose to do it but likely not but sometimes even the female colonists "fap" i find this weird since you know they dont have the "equipment" to do so just wanted to point it out but yeah apart from that nice mod aaannd yeah cant wait for the next update

women can use their hands as well.. not that i'm saying anything

He means in order to "fap" you'd need the male reproduction organ.....lol "slicking" I think is the female version XD
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Redshadow on April 16, 2015, 06:58:42 AM
A10's out. This mod's main... 'feature', could happen without intervention, and fulfill the new 'joy' requirement
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Trynt on June 05, 2015, 03:34:56 AM
I wish this could be updated to Alpha 10, because when I tried it, it just makes the game crash. It's a shame too since it sounds like an interesting mod.
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Iwillbenicetou on July 28, 2015, 11:51:27 AM
*bump* looks like a good mod, but should be updated :D
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Hmaverick on August 15, 2015, 10:32:46 PM
For some reason, this mod crashes even when only it and core is activated. The map loads and as soon as the first or third pod lands, it crashes. Any ideas why?

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: harpo99999 on August 16, 2015, 01:04:17 AM
probable cause is that the mod is for a9 (two alpha's ago) and therefore incompatable with a11d that you were attempting to run it in.
and yes I also would like mr flappington to update the mod, but it looks like (s)he  has flapped off somewhere
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Lord Fappington on August 19, 2015, 08:19:28 PM
Quote from: harpo99999 on August 16, 2015, 01:04:17 AM
probable cause is that the mod is for a9 (two alpha's ago) and therefore incompatable with a11d that you were attempting to run it in.
and yes I also would like mr flappington to update the mod, but it looks like (s)he  has flapped off somewhere

After a big hiatus, I am fappy to say I'm back.  I will update the mod to be compatible with the next update.  Looks like with the new code for animal babies, I can fuse my romance mod with the new tynan-coded capabilities to make some real life consequences with "romance" heh heh heh...

stay tuned!
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: Coenmcj on August 20, 2015, 12:48:43 AM
It worked! The summoning attempt worked! :D
Title: Re: [MOD] (Alpha 9) The Romance Mod v0.7 by Lord Fappington [Updated Feb 19 2015]
Post by: StorymasterQ on August 20, 2015, 01:06:59 AM
YAY!
Title: Re: [MOD] (Alpha 12) The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Sarasvatia on August 26, 2015, 01:13:16 AM
What am I suppose to download? There's no V0.8 in the dropbox or is it not updated to be compatible with A12 yet?
Title: Re: [MOD] (Alpha 12) The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Lord Fappington on August 26, 2015, 08:14:17 AM
Quote from: Sarasvatia on August 26, 2015, 01:13:16 AM
What am I suppose to download? There's no V0.8 in the dropbox or is it not updated to be compatible with A12 yet?

It's an attachment on the post (when your logged in its at the bottom of the post) will update Dropbox tonight.
Title: Re: [MOD] (Alpha 12) The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Sarasvatia on August 26, 2015, 12:15:04 PM
Oh ok thanks I didn't see that down there.
Title: Re: [MOD] (Alpha 12) The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: dareddevil7 on August 26, 2015, 03:48:11 PM
This is going to need to be moved to releases or something
Title: Re: [MOD] (Alpha 12) The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Lord Fappington on August 26, 2015, 09:22:56 PM
Quote from: Sarasvatia on August 26, 2015, 12:15:04 PM
Oh ok thanks I didn't see that down there.

That's what she said...?  :'(
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Coenmcj on August 26, 2015, 10:10:13 PM
Quote from: Lord Fappington on August 26, 2015, 09:22:56 PM
Quote from: Sarasvatia on August 26, 2015, 12:15:04 PM
Oh ok thanks I didn't see that down there.

That's what she said...?  :'(
Awww there, there.... *Mother voice* It's not the size that matters.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Joeman9833 on August 26, 2015, 10:57:05 PM
YAY YOU'RE BACK! I missed your mod. And glad to have you back!
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Too-DAMN-Much on August 27, 2015, 03:59:37 AM
interesting mod, would be cool if i could always get cannibals when both parents are as well, makes it easier to clean up the vomit from the addition colonists lol.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: The13thRonin on August 27, 2015, 04:57:11 AM
STIs... *Cough*... STIs...
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: maxfire on August 27, 2015, 05:15:31 AM
Friendzone feature?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: ToTee on August 27, 2015, 06:12:58 AM
Where is download the Alpha 12 mod?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Coenmcj on August 27, 2015, 06:28:45 AM

Quote from: ToTee on August 27, 2015, 06:12:58 AM
Where is download the Alpha 12 mod?

Quote from: Lord Fappington on August 26, 2015, 08:14:17 AM
Quote from: Sarasvatia on August 26, 2015, 01:13:16 AM
What am I suppose to download? There's no V0.8 in the dropbox or is it not updated to be compatible with A12 yet?

It's an attachment on the post (when your logged in its at the bottom of the post) will update Dropbox tonight.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: sociallyawkwardsurvivor on August 28, 2015, 09:41:19 PM
I'm browsing the defs file, it's interesting. Where did you look up these def definitions?  Like is there a key somewhere that lists the trait defs, or did you decompile a core file? If so, which file?  I'm itching to create a totally emotionless unbreakable trait so I can stop making "iron-willed steadfast psychopathic" clones/androids and free up slots for other traits. :)
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Tatte on August 29, 2015, 04:51:20 AM
So how goes the A12 version? I really like the idea of this mod, but just wondering what it does as of A12? Thanks!
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Roll on August 29, 2015, 11:59:36 AM
Yeah. How is the progress? It's a fun mod to play with.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Ninefinger on August 29, 2015, 01:07:41 PM
Quote from: Tatte on August 29, 2015, 04:51:20 AM
So how goes the A12 version? I really like the idea of this mod, but just wondering what it does as of A12? Thanks!

Quote from Lord Fappington "v 0.8 - Updated for Alpha 12 -- only traits & lovemaking worktabs is implemented; will reimplement older features soon along with pawn pregnancy!"

;)
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Tatte on August 29, 2015, 05:12:47 PM
Quote from: Ninefinger on August 29, 2015, 01:07:41 PM
Quote from: Tatte on August 29, 2015, 04:51:20 AM
So how goes the A12 version? I really like the idea of this mod, but just wondering what it does as of A12? Thanks!



Quote from Lord Fappington "v 0.8 - Updated for Alpha 12 -- only traits & lovemaking worktabs is implemented; will reimplement older features soon along with pawn pregnancy!"

;)

So what he is saying is that the lovemaking thing doesn't actually do anything as of current update?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Coenmcj on August 30, 2015, 05:04:48 AM
Quote from: Tatte on August 29, 2015, 05:12:47 PM
Quote from: Ninefinger on August 29, 2015, 01:07:41 PM
Quote from: Tatte on August 29, 2015, 04:51:20 AM
So how goes the A12 version? I really like the idea of this mod, but just wondering what it does as of A12? Thanks!

When you somehow bring back a legend from the grave, you can't expect them to have everything working on Day one :P

Quote from Lord Fappington "v 0.8 - Updated for Alpha 12 -- only traits & lovemaking worktabs is implemented; will reimplement older features soon along with pawn pregnancy!"

;)

So what he is saying is that the lovemaking thing doesn't actually do anything as of current update?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Thesilentwolf on September 03, 2015, 05:00:26 PM
Lord Fappington, I want to say that all my attention is focused on the progress of this mod, which is actually really really interesting. The current features implemented are good, but what is coming next is distrupive, meaning it will be one of the greatests mod ever done for Rimworld, according to me. SO I really encourage you to finish soon this mod! I think I'm not the only one! TY
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Zarfurt on September 03, 2015, 05:52:53 PM
is there a download for the alpha 12 version of this mod yet?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: harpo99999 on September 03, 2015, 06:29:32 PM
Quote from: Zarfurt on September 03, 2015, 05:52:53 PM
is there a download for the alpha 12 version of this mod yet?
did you check the BOTTOM of the first post on the first page for an attachment?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Venatos on September 04, 2015, 05:02:44 PM
i´ve been thinking.... to get 2 colonists to join the same activity is pretty hard. maybe you could borrow from the medical-code. it is possible to make a status like "bad back" and have it effect junger people more intensly. then borrow a sickness like "flu" and have people with the "lovemaking" job treat it.
im not sure it is possible without code-access, but maybe a status like "sexualy active" that gets less servier with age, can make a colonist suseptible to a illness "horny" that gets treated by "lovemaking".
it might not be possible at the moment to seperate horny from flu and/or doctor from lovemaker without code-access though....
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Venatos on September 04, 2015, 09:29:22 PM
ok, i´ve been looking through the files and twisting my brain for the last few hours...
there realy seams to be no way to keep doctors from pleasuring lovemakers and! no way to keep lovemakers from treating patients when using the automated getsick>gettreatment stuff....
2 possible ways:
1. adding a surgery-recipy and letting the doctors handle it. here it should also be possible to make it a human "condition" that gets worse over time and gets "dealt with" only to reapear a few days later. but it has to be manualy asigned by the player as a surgery.

2. making it a new recipy for a royal bed or something and making one of the ingredients a "human". the lovemaker should catch the nearest human and do his work, since human is a definition under "things" just like everything else. maybe one could use some code that is normaly used in a surgery-recipy to add the whole human "condition" thing....

i dont know, im too tired, i might revisit this tomorow....
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: TheGentlmen on September 05, 2015, 01:34:40 PM
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Iwillbenicetou on September 12, 2015, 09:23:31 PM
I can't get them to love each other D:
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: warexd on September 15, 2015, 05:36:06 PM
0.8 Release? Is this joke? Mod NOT working! Where's DLL in Assemblies folder and other Defs xmls? Release... LOL
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: SmallEquine on September 21, 2015, 03:20:18 AM
Quick, question. Does this work with same sex couples?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Holy_tape on September 25, 2015, 09:51:53 AM
It doesn't work at all right now I think. Only the worktabs and traits are updated, and they are useless
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: MultiDavid on September 26, 2015, 10:27:52 PM
Quote from: Holy_tape on September 25, 2015, 09:51:53 AM
It doesn't work at all right now I think. Only the worktabs and traits are updated, and they are useless
That is correct, well, at least its a start.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: antonius1993 on September 27, 2015, 11:10:44 AM
I am a noob here, can you help me?
Where I can dawnload a full version of this mod?
I dawnloaded an attachment, but game doesn't displayed that folder as a mod.What i did wrong?
The version of game is 12 Alpha.
I also dawnloaded older older versions of this mod,but when i starts gane with them it get crashed.
Can you say to me, what things I need to do to start the game with this mod?
I really don't understand
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: harpo99999 on September 27, 2015, 06:09:02 PM
the attachment zip just needs to be extracted into your mods folder for the game (this folder might be in the hidden localapps folder(I suggest reading the readme.txt for rimworld to help locate exactly where the mods, world & saves folders are)), THEN in the menu of the game click on the mods button and then enable the mods you want(NOTE the 'CORE' mod NEEDS to be the first loaded)
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: antonius1993 on October 06, 2015, 01:05:50 PM
Who have some informantion about mod? How soon should we seen a real pregnant and birth ?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: ratlord13 on October 15, 2015, 08:47:48 AM
I can not access the attachment when will it be available
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: harpo99999 on October 15, 2015, 06:34:28 PM
Quote from: ratlord13 on October 15, 2015, 08:47:48 AM
I can not access the attachment when will it be available
I have just re-downloaded the attachment from the original post. you might be being blocked by your antivirus or isp or country
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: ratlord13 on October 16, 2015, 08:56:21 AM
I can not find where to click on it, nothing happens when I mouse over the paper clip icon
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: harpo99999 on October 16, 2015, 05:33:31 PM
it is the NAME next to the paperclip that is the download
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Mr50k on October 27, 2015, 06:04:49 PM
could not get this mod to work i am playing rimworld alpha 12. where do i get the 8.0 version i can only find 7.0
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Dragoon on October 28, 2015, 02:30:47 AM
Quote from: Mr50k on October 27, 2015, 06:04:49 PM
could not get this mod to work i am playing rimworld alpha 12. where do i get the 8.0 version i can only find 7.0

https://ludeon.com/forums/index.php?action=dlattach;topic=7112.0;attach=9440
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Erumaaro on November 04, 2015, 08:37:13 PM
@Dragoon:
Thx for the link.

@Lord Fappington:

Great Mod, Lovely name.
I get the feeling: 'This should have been in the game.'
/as well as the feeling that my exclamation mark and parantesises aren't working.../

-my thoughts/suggestions:

-you could add an animated texture to the bed to simulate without going 'all-out' whats happening, like sims-2.

-the sounds of lovemaking could propagate through certain types of walls and thus 'arouse' certain pawns, who are trying to sleep...


-children are a MUST:
they can learn/be taught ->improved competence
inheritable stats/traits

-concerning incest:
a-priory the starter-colonists are strangers, family-wise, so only newly born pawns and maybe tribe members are concerned
but after all, you know... shit happens...
so it wouldn't be unthinkable, if after a raid only 2 sibling would remain, and after a few weeks they decide to cross the line.
besides, how is this 'closeness' evaluated, and when do they give a damn about it, i mean, cousins are fair game i guess...but it might depend on culture.

-just for completion sake:
bi-sexual orientation
transgender variations: she-male,male-she,herm
sex-change via surgery,drugs,diseases if you're crazy...
this could require additional body-parts, which would allow being shot in the d*** and a cybernetic replacement for before-mentioned organ...
these body-parts could have values assigned to them, in order to determine sizes.
That would remind me of 2 NSFW Flash-games: Corruption of Champions/Trials in Tainted Space...

PS:
you might wanna take look at Beeing-Female, a Skyrim-Mod, for inspiration.
link:http://www.loverslab.com/files/file/1284-beeingfemale/
There are other serious/resonable adult mods at LoversLab, but you have to dig a little...
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Dragoon on November 05, 2015, 12:43:14 AM
Quote from: Erumaaro on November 04, 2015, 08:37:13 PM
-snip-
Glad to help. Some of the questions/suggestions you asked/stated have been actually answered.
1. Babies are planned but there is a lot that goes into it and it's not exactly at the top of the list. Not easy working out how to not make it overpowered but not useless.
2. Before the updates pawns could "get busy"with either gender (and species as it could be used on animals and mechanoids) did not matter.
3. Incest has been addressed. Since you can control them (or at least influence them) it's up to the player weather they do or don't the reason is simply some people want it to happen some don't.
4. I have to ask why bother the animated texture thing? I mean they don't have (visible) hands or legs or anything. If he made a sound version he also have to make a version without sounds since not everyone likes hearing that.  If thats not a good reason remember many of us are not the only ones in the house you know?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Erumaaro on November 05, 2015, 08:14:34 AM
i only meant moving sheats or something along those lines.
nothing explicit at all...
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Blanky on November 13, 2015, 06:01:54 PM
Is the mod even still alive? It's been almost three months since the latest update.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: iame6162013 on November 13, 2015, 06:08:45 PM
He was "Last Active: October 03, 2015, 06:53:02 PM",
he might, but it could be that it is indeed dead, all we know is that we must wait. But then again it should work on A12, so only the hard stuff needs to be updated.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Blanky on November 13, 2015, 09:22:23 PM
I'm aware of the compatibility part, it's just that it's been so long since the last update and it rarely brought anything with it. A little upsetting if they "update" the mod to have fewer content than it originally had, then stop working on it for the rest of their life(s). I'd love to see more potential that this mod will bring to the game if they're continuing on working on the mod. It's only a matter of time until the game is updated again to where even this mod will become obsolete again.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: iame6162013 on November 14, 2015, 03:41:18 AM
Quote from: Blanky on November 13, 2015, 09:22:23 PM
I'm aware of the compatibility part, it's just that it's been so long since the last update and it rarely brought anything with it. A little upsetting if they "update" the mod to have fewer content than it originally had, then stop working on it for the rest of their life(s). I'd love to see more potential that this mod will bring to the game if they're continuing on working on the mod. It's only a matter of time until the game is updated again to where even this mod will become obsolete again.
They might be adding it in to the base game though..
https://ludeon.com/forums/index.php?topic=16843.0
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: mokonasakura on November 14, 2015, 05:53:53 AM
I do not understand how to download. The only link that is under download is "earlier romance mods" and that brings me to drop box with multiple files one of which has to do with biodiversity.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: iame6162013 on November 14, 2015, 05:58:06 AM
Quote from: mokonasakura on November 14, 2015, 05:53:53 AM
I do not understand how to download. The only link that is under download is "earlier romance mods" and that brings me to drop box with multiple files one of which has to do with biodiversity.
The download link for the latest version is on the bottom of the page, and attachment, look below his text.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: AllenWL on November 14, 2015, 07:16:37 AM
How does this work exactly?
I don't see anything new other then the 'lovemaking' at the priorities tab and new traits. Other than those, nothing changed, and I can't do anything new.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Blanky on November 14, 2015, 09:44:23 PM
Quote from: iame6162013 on November 14, 2015, 03:41:18 AM
Quote from: Blanky on November 13, 2015, 09:22:23 PM
I'm aware of the compatibility part, it's just that it's been so long since the last update and it rarely brought anything with it. A little upsetting if they "update" the mod to have fewer content than it originally had, then stop working on it for the rest of their life(s). I'd love to see more potential that this mod will bring to the game if they're continuing on working on the mod. It's only a matter of time until the game is updated again to where even this mod will become obsolete again.
They might be adding it in to the base game though..
https://ludeon.com/forums/index.php?topic=16843.0

That sounds nice, this mod would probably be obsolete as a result... but it's probably still good news.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: dizzyval on December 04, 2015, 02:09:11 AM
so what is biodiversity does???
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: TunaKaan on December 12, 2015, 01:07:10 PM
İs İt Possible To Have Babies And Grow Them Up English İs Not Mine Main Language So İ Didnt Understand'ed İt Someone Can Tell Me Please?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Montesat on December 12, 2015, 09:04:15 PM
Where is the latest mod? The latest I see is v0.7, not v0.8.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Defection on December 13, 2015, 03:17:53 PM
Is it maybe possible to make the colonists in relationship sleep together in same bed, like  those king/queen size beds?? And maybe have some thought boost for sleeping with loved one :) ....
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: harpo99999 on December 13, 2015, 03:21:52 PM
Quote from: Montesat on December 12, 2015, 09:04:15 PM
Where is the latest mod? The latest I see is v0.7, not v0.8.
I suggest looking at the BOTTOM of the OP. if you are logged in you should see an attachment that has over 1800 downloads, it IS the 0.8 version of the mod
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Montesat on December 13, 2015, 03:49:00 PM
Wait a minute, you mean  Rimworld_Romance_Mod_A12_RevA.rar is v0.8? but it shows up as v0.6.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Darkmark8910 on December 28, 2015, 07:51:25 PM
O Lord Fappington, please, PLEASE make a trait called Fabulous... :D
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: CtrlFU on January 17, 2016, 10:17:54 AM
I don't suppose there is a way to get 0.7 to work with A12d is there?
When starting a new game, it keeps crashing as soon as all the colonists appear. A mono.dll access violation.

I just discovered this mod, and I hope this doesn't stay dead for too long. Its been dead nearly half a year.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: harpo99999 on January 17, 2016, 04:51:32 PM
Quote from: CtrlFU on January 17, 2016, 10:17:54 AM
I don't suppose there is a way to get 0.7 to work with A12d is there?
When starting a new game, it keeps crashing as soon as all the colonists appear. A mono.dll access violation.

I just discovered this mod, and I hope this doesn't stay dead for too long. Its been dead nearly half a year.
in the original post, the latest version is attached at the BOTTOM of the post in tiny text, and the post states that the latest is v.8 not the a11 v.7 version
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: CtrlFU on January 17, 2016, 06:16:32 PM
I know. But I'm using 0.7 because it has all the features.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: blackbr937 on January 19, 2016, 06:00:33 PM
installed the mod but not much happens during the game, have to do something else and activate the mod?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Carlyscarlet on April 10, 2016, 10:22:03 PM
So is this mod dead?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Darkmark8910 on April 10, 2016, 10:43:09 PM
I sure hope this isn't dead; this mod will be PERFECT with A13!!!
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Kolljak on April 10, 2016, 10:57:19 PM
Never was a real fan of this mod do to it having bad files in it when it first came out.... but as for its continuation since lord fappington hasnt been on since october 2015 im asuming its discontinued unless anyone can get permission to take it over.... i just think its a odd mod that doesnt belong in rimworld. if yah gotta fap theirs better places to do it then a game mod.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Dragoon on April 10, 2016, 11:17:39 PM
Quote from: Kolljak on April 10, 2016, 10:57:19 PM
Never was a real fan of this mod do to it having bad files in it when it first came out.... but as for its continuation since lord fappington hasnt been on since october 2015 im asuming its discontinued unless anyone can get permission to take it over.... i just think its a odd mod that doesnt belong in rimworld. if yah gotta fap theirs better places to do it then a game mod.

Ouch seems a bit harsh. Also this is not for "fapping" (can't tell if you're making a joke) The mod allowed you're pawns to do some "lovin" though you had to tell them to do it. I would not say it doesn't belong in rimworld (which is rude, as that could be also be said about anything that is modded in). Quite frankly if they updated I think it would be interesting to see how the traits like well endowed or harsh lover, or Voyeurism (I'm can't remember the exact names) are handled due to the new relationships that are in alpha 13.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Yonan on April 10, 2016, 11:37:27 PM
This looks like a logical extension to the relationship system, would be a shame to not have it implemented, but MIA dev doesn't bode well.  Ahh well.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Coenmcj on April 11, 2016, 06:22:53 AM
Lord Fappington has had extended leaves of absence before, stay optimistic guys. :)

Hell, Minami26 came back, I'm sure the good Lord can't stay away for long. ;)
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: StorymasterQ on April 11, 2016, 08:35:51 PM
He must have been fapping.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Kolljak on April 12, 2016, 10:41:52 AM
Im just saying all it seems to do is add sex sounds... since "Make lovin" is already in vanilla.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Dragoon on April 12, 2016, 04:59:53 PM
Quote from: Kolljak on April 12, 2016, 10:41:52 AM
Im just saying all it seems to do is add sex sounds... since "Make lovin" is already in vanilla.

That is because the NEW alpha has "lovin" the previous versions did not. This mod allowed the previous alpha's pawns to "make lovin". You know, back when people were all like this is rim world not sim world because you know the game is automatically the sims if you have your pawns actually think about each other and not only thinking about the people they have killed and or butchered.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: spatula on April 13, 2016, 07:13:20 PM
Would be cool to see this mod evolve to expand the current relationship system... add things like:
- one night stands with visiting guests
- stages of dating (casual, rimflix and chill, getting serious, serious, hopeless) that just present more humour/depth
- affairs events, love triangles, polygamy, levels of kinkiness, orientations that all create more unique relationship cocktails
- long lost ex-lover events where an ex suddenly appears to extract revenge, or a chemical release in the air causing a phermonal increase in lust and fertility for all exposed... or maybe a colonist matures/works out and suddenly blossoms into a beauty...
- joy objects of a more, ahem, adult nature (but also normal swings would be neat), heart shaped beds and such (and weapons a la saints row IV)

I think there's still good reasons to have a mod to expand this side of the game - it would be neat to see some more variables and traits that affect how the characters perceive each other... and perhaps ways to influence this - like giving the user tools to develop counter-traits (ie. as a side-effect of gaining "acceptance of others" trait the "marriage counseling workbench", Joe and Susie not only improved their own fractured relationship, but also learned to stop harassing Stomp for his bizarre orientation towards boomalopes/tribals-if-the-former-was-too-dark).  Would definitely make for more interesting stories!
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Kolljak on April 13, 2016, 07:14:39 PM
I can agree with that... have a mod to expand on the relationship system not just lovin but other stuff such as cheating and jealousy... and more thing.
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: Arigas on April 14, 2016, 03:05:12 AM
Quote from: Kolljak on April 13, 2016, 07:14:39 PM
cheating
I know for a fact that affairs happen. Two of my starting slaves were married, the one had an affair and eventually married the third. Talk about an awkward situation!
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: raduro on August 22, 2016, 08:48:32 AM
Where is the llink for version 12 ?
Title: Re: [A12] The Romance Mod v0.8 by Lord Fappington [Updated August 2015]
Post by: AtomicRavioli on August 22, 2016, 11:04:56 AM
Quote from: raduro on August 22, 2016, 08:48:32 AM
Where is the llink for version 12 ?

It was attached to the post, and consequently removed due to age... This mod is dead