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RimWorld => Releases => Mods => Outdated => Topic started by: skullywag on October 27, 2014, 07:34:31 PM

Title: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: skullywag on October 27, 2014, 07:34:31 PM
As per discussion here:

https://ludeon.com/forums/index.php?topic=7131.0

Ive made this simple little mod, it contains a small torch, takes 1 log to build, glows for 5 minutes (editable in xml def) and lets of a small puff as it dies.

Enjoy!

Download SimpleTorch (https://www.mediafire.com/?athsbh8zsjicbr1)

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Title: Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
Post by: Igabod on October 27, 2014, 07:52:28 PM
well now you went and made me want to make a Tiki Torch for the game. And I already have several projects going. I'm going to go ahead and add in a tiki torch texture to my list of things to do when I get frustrated with my main project.
Title: Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
Post by: skullywag on October 27, 2014, 07:53:48 PM
feel free to beg steal and borrow all my code to do it. :)

I may add anims and more smokepuffs tomorrow if itll help?
Title: Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
Post by: vagineer1 on October 28, 2014, 10:40:24 AM
Great to see this made available for everyone.

On a side note, I don't mean to toot my own horn but this is the second mod created because of a thread I started. I believe the thread was titled: One Square Wide Tables, here is a link: https://ludeon.com/forums/index.php?topic=4301.msg42243#msg42243
Title: Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
Post by: skullywag on October 28, 2014, 12:52:27 PM
You toot away my friend. As much as every modder has a list of ideas 5 miles long theres always room for more and if this is the second one a modders built then you must be thinking like a modder....now i feel bad for you lol!
Title: Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
Post by: vagineer1 on October 28, 2014, 01:38:12 PM
Quote from: skullywag on October 28, 2014, 12:52:27 PM
You toot away my friend. As much as every modder has a list of ideas 5 miles long theres always room for more and if this is the second one a modders built then you must be thinking like a modder....now i feel bad for you lol!

I just came up with the ideas and apparently, people liked them enough that a modder decided to make them.
Title: Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
Post by: vagineer1 on October 30, 2014, 05:48:46 AM
Have you managed to fix the bug I mentioned in another thread? I have tried to make another set of torches but the bug still resides.
Title: Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
Post by: skullywag on October 30, 2014, 12:25:39 PM
The one where it doesnt build?

I put a reply on that thread. Ive retried it and i can build them totally fine. Can you try with no other mods?
Title: Re: [MOD] (Alpha 7) SimpleTorch - temporary light source
Post by: vagineer1 on October 30, 2014, 12:47:19 PM
Quote from: skullywag on October 30, 2014, 12:25:39 PM
The one where it doesnt build?

I put a reply on that thread. Ive retried it and i can build them totally fine. Can you try with no other mods?

I'll see what I can do. Give me a little while.
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: skullywag on December 17, 2014, 06:01:27 PM
Updated to A8.
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: BajtMe on December 18, 2014, 04:24:23 AM
Nice!  :) I would like to double the burn time but i am not sure which entry to change in the .xml.
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: iame6162013 on December 18, 2014, 04:28:44 AM
one question does this produce heat?
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: JuliaEllie on December 18, 2014, 04:42:20 AM
one question does this produce heat? will it blend??

edit:

<compClass>CompTempControl</compClass>

<energyPerSecond>20</energyPerSecond>


yes it does

edit2: produce heat.. Not sure if it will blend..

edit3:

apparently it DOES blend (https://www.youtube.com/watch?v=KdEVTqINi0s)
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: skullywag on December 18, 2014, 06:31:37 AM
The temp control is....temp im working on it. Half implemented. Bear with me.
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: skullywag on December 20, 2014, 09:09:23 AM
Updated this, now follows the campfires way of doing this so as to fit with core better, now lasts 9000 ticks (was 18000) due to the campfire last 40000 and this only taking 1 log, I felt the extra management balanced the lack of mats needed, heats to 15 and lights to 4 cells. Im really not sure what use this hasnow the campfires in but meh...
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: Dragoon on March 26, 2015, 08:50:23 PM
Can you update this to alpha 9? With the darkness mod and Latta's brightness mod together it is a good combo.
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: apljee on March 26, 2015, 08:58:46 PM
Quote from: Dragoon on March 26, 2015, 08:50:23 PM
Can you update this to alpha 9? With the darkness mod and Latta's brightness mod together it is a good combo.

I can just upload code from Project EONS - we already have torches. (And fairly great looking textures!)
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: Dragoon on March 26, 2015, 09:21:25 PM
Quote from: apljee on March 26, 2015, 08:58:46 PM
I can just upload code from Project EONS - we already have torches. (And fairly great looking textures!)

Please do.  :)
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: Latta on March 26, 2015, 09:22:19 PM
If that happens I'll add that to my recommended mod list for sure.
Title: Re: [MOD] (Alpha 8) SimpleTorch - temporary light source
Post by: skullywag on March 27, 2015, 05:37:52 AM
Ill update this eventually. Im goimg through my backlog and this was unimportant, it does however now have a larger mod to be part of thats incoming. So this thread will probably die and ill move the code over.