Ludeon Forums

RimWorld => Ideas => Topic started by: Teiwaz on November 07, 2013, 02:20:10 AM

Title: Workaholics, and happiness vs fear.
Post by: Teiwaz on November 07, 2013, 02:20:10 AM
Just another thought form my last couple days of playing:

It would be nice if colonists took care of their happiness in the same way that they do their other needs. There have been a couple times where my colonists, especially when working on major excavations, have worked themselves to near mental breaks because they won't take time off from environments that they hate until they have to go eat or sleep. I end up having to disable their mining job entirely to get them to go have a rest or do something they like more, such as farming. I don't think I should have to micromanage job settings minute to minute like this, it doesn't seem like that is the intended use of the jobs screen, correct?

However, I'd suggest that they only take breaks on their own if their fear level isn't enough to keep them loyal. This way, if you're running a horrible slave colony where everyone is loyal through fear, they'll work harder and be miserable. But if they're there because they're happy there, they should be more free to take breaks when they get unhappy from working too much.
Title: Re: Workaholics, and happiness vs fear.
Post by: ThomasA on November 07, 2013, 02:29:11 AM
+1
I like this idea, of course manually priorizing a task should always work, even if they are taking a break :-)
Title: Re: Workaholics, and happiness vs fear.
Post by: starlight on November 07, 2013, 08:14:46 AM
Quote from: Teiwaz on November 07, 2013, 02:20:10 AM
Just another thought form my last couple days of playing:

It would be nice if colonists took care of their happiness in the same way that they do their other needs. There have been a couple times where my colonists, especially when working on major excavations, have worked themselves to near mental breaks because they won't take time off from environments that they hate until they have to go eat or sleep. I end up having to disable their mining job entirely to get them to go have a rest or do something they like more, such as farming. I don't think I should have to micromanage job settings minute to minute like this, it doesn't seem like that is the intended use of the jobs screen, correct?

However, I'd suggest that they only take breaks on their own if their fear level isn't enough to keep them loyal. This way, if you're running a horrible slave colony where everyone is loyal through fear, they'll work harder and be miserable. But if they're there because they're happy there, they should be more free to take breaks when they get unhappy from working too much.

+1