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RimWorld => Ideas => Topic started by: keylocke on December 03, 2014, 03:49:17 PM

Title: harvest bionics from corpses
Post by: keylocke on December 03, 2014, 03:49:17 PM
^title :

i understand not being able to harvest organs off from dead people. but bionic implants should still be harvestable, amirite?  ;D
Title: Re: harvest bionics from corpses
Post by: Wex on December 03, 2014, 06:01:23 PM
Yes, you are rite.
I already suggedted this.
Appearently, this would help the colony too much, and was excluded (you have to spend your silver on those bionics).
Also, stealing knife protusions from dead mechanoids would have been great, but alas...
Title: Re: harvest bionics from corpses
Post by: StorymasterQ on December 03, 2014, 07:56:00 PM
Well, if you have to spend silver to get bionics, how about a 'bionic part harvester' item that does what it says on the tin, and have that require silver to get/buy/create?
Title: Re: harvest bionics from corpses
Post by: REMworlder on December 03, 2014, 09:42:35 PM
That's kind of a cool idea, another piece of machinery to add to my crafting workshop/hospital.
Title: Re: harvest bionics from corpses
Post by: keylocke on December 04, 2014, 01:22:46 AM
Quote from: Wex on December 03, 2014, 06:01:23 PM
Appearently, this would help the colony too much, and was excluded (you have to spend your silver on those bionics).

but i have big plans for mah silvers, like making a great big silver longsword and calling myself the silver samurai! er i meant silver chairs.. i'm planning to make silver chairs and listening to angsty music..  ;D
Title: Re: harvest bionics from corpses
Post by: Wex on December 04, 2014, 02:17:32 AM
A not reusable device to harvest bionics from corpses could very well be the solution we were looking for.
That would make you spend your pretty silver and everyone is happy. Now all we need is convince Tynan.  ;D
Title: Re: harvest bionics from corpses
Post by: keylocke on December 04, 2014, 04:38:05 AM
i still think we should be able to just harvest bionics from corpses..

if we can take their weapons instead of buying/crafting weapons, why can't we just harvest their bionics? (the dead don't need them, and we can't just let it go to waste. aight?)
Title: Re: harvest bionics from corpses
Post by: Cimanyd on December 04, 2014, 05:41:08 AM
Quote from: Wex on December 03, 2014, 06:01:23 PM
Yes, you are rite.
I already suggedted this.
Appearently, this would help the colony too much, and was excluded (you have to spend your silver on those bionics).
Also, stealing knife protusions from dead mechanoids would have been great, but alas...

I don't really understand that. Not only does it not make any sense in-game (you can remove bionics from living people, but not dead ones, wouldn't it be the opposite if anything?), but the limit on bionics isn't silver, it's trader availability, and it will stay that way as long as bionics aren't craftable and traders only appear randomly. No matter how much silver you have, if that exotic goods trader has two bionic legs and a neurotrainer, or that food trader has an AI core, or you just aren't getting any traders at all and just a bunch of visits from friendly factions, you can't turn that silver into bionic eyes. And if someone with a bionic eye dies, that's one less bionic eye your colony can ever have. Permanently.

One good reason for it I can think of... if you could get the bionics back, a good strategy would be to just give someone a full set of bionics (both eyes, both arms, both legs), and whenever you fight, put them in power armor and send them at the enemy themselves. (Especially combined with brawler for melee, or careful shooter for a sniper, or trigger-happy for a minigun killer-of-everything.) The movement boost would make them plenty faster than enemy people even with the armor, and the sight and manipulation boosts would make them very good at both ranged and melee combat.

That's possible as it is, of course, but not a good idea. If some mistake or an unlikely M24 shot kills the bionic monster, you've permanently lost six bionics, but if you could get them from the corpse you would just grab them and stick them on the next brawler/careful shooter/trigger-happy you have/get/recruit/buy. This way, you don't do that, because it's better to spread bionics around your colonists so some of them work/fight/move faster and if one dies you only lose one or two bionics.
Title: Re: harvest bionics from corpses
Post by: RawCode on December 04, 2014, 07:08:21 AM
Raiders should drop nothing.
Current loot system is very very bad and make trading\crafting somewhat obsolete.
Title: Re: harvest bionics from corpses
Post by: Wex on December 04, 2014, 07:31:27 AM
Quote from: RawCode on December 04, 2014, 07:08:21 AM
Raiders should drop nothing.
Current loot system is very very bad and make trading\crafting somewhat obsolete.
Actually, that is far more insensate that being unable to snatch bionics from corpses.
Snach because all you need is a sharp knife, if the "patient" is dead; any butcher could do that.
Raiders not dropping anything would grind the economy of the colony to an halt. If not causing losses.
Title: Re: harvest bionics from corpses
Post by: keylocke on December 04, 2014, 04:06:21 PM
yea, the option to trade/loot/craft stuff should all be given equal priorities.

there's nothing wrong with looting stuff you got from an enemy's corpse : you survived their assault, you've earned their loot.

there's nothing wrong with just crafting it either : you spend time and resources on it, you've earned the item.

and of course, there's nothing wrong with just buying it from a trader : you spend silver to buy it, you've earned that item.


1st = combat, 2nd = crafting, 3rd = trade. all 3 options are viable, you can even use all 3 options at the same time.

----------------

edit :

what it would be cool to have though is item durability : weapons, armors, bionics needs to be repaired by people with the "repair" task (it's just like repairing damaged walls, everything is done automatically)

also, i like the EMP and solar flares to affect bionics and mechs too. that would be fun (and utterly devastating to my elite cyborg troopers).   :o
Title: Re: harvest bionics from corpses
Post by: giannikampa on December 07, 2014, 01:49:56 PM
I approve the ideas of keylocke.
If you don't die you become very rich in rimworld.
As for now in the name of balance things you can afford become valuable just because they are missing.
it would be great if even after 5 years you had not enought silver to buy all the bionics an exotic trader was selling.
This is the direction for keeping balanced the game, not just preventing you from spending your earnings.
So welcome to some superexpensives ways to have bionics, as well as anything else. Maybe bionics has a maintenance cost in plasteel and electric power over time.
And welcome to more traders with more goods but that wil buy at even less prices your goods.
And welcome to new events that have a cost in silver (bribe raiders at the cost of 10k, call for a trader at the cost of 3k and things like these)
Title: Re: harvest bionics from corpses
Post by: Drahkon on December 10, 2014, 02:33:51 PM
Items already have durability, just make removal/recovery decrease it, and let it be repaired for a cost at a workstation. At less than 20% durability it's unusable.
Title: Re: harvest bionics from corpses
Post by: mega on December 16, 2014, 11:22:34 PM
Honestly, make all items have a quality attribute. When harvesting a bionic from a corpse, maybe a 50% chance of a loss of one quality level, or some other mechanic.

I also think this would solve some of the more guns and clothes than people I seem to encounter.
Title: Re: harvest bionics from corpses
Post by: rizay on December 17, 2014, 03:44:16 PM
Yeah it is very anoying losing your bionic limbs.
Title: Re: harvest bionics from corpses
Post by: jakendrick3 on December 17, 2014, 04:06:27 PM
Here are my thoughts:

Bionics:
Even a person with 30% brain function would be able to remove a bionic limb. You cut like 2 inches ABOVE the bionic part and then bring it to a doctor/crafter to have them remove the excess flesh. Idk about eyes though. Maybe not them

Organs:
The OP mentioned understanding not being able to harvest organs. I don't understand this at all. Your organs dont just shrivel up and die the second you do. You should definitly be able to harvest them.
Title: Re: harvest bionics from corpses
Post by: Telarin on December 17, 2014, 04:17:22 PM
I agree that you should be able to remove bionics from corpses as well as harvesting organs from freshly dead humans, however, I think there should be a few caveats:

1) You have a chance to damage or destroy the bionics or organs, based on the medical skill of the colonists performing the tasks.

2) In the case of organs, the older the corpse, the less likely you should be to get a fully functioning organ. In reality, organs need to be harvested within a few hours of death at the most.

3) Selling harvested organs (or any organs for that matter) should result in negative thoughts similar to selling a prisoner.

Additionally there should be a workshop and appropriate techs to craft and repair your own prosthetics, starting with just simple prosthetics with the first level of research and advancing to more complicated bionics.

Some kind of AI assist implant to help boost the brain function of colonists with damaged brains would be nice too. Obviously this would not restore full function, but should be able to help a colonist with partial mental capacity perform better.
Title: Re: harvest bionics from corpses
Post by: tommonius on December 17, 2014, 08:32:26 PM
Quote from: Drahkon on December 10, 2014, 02:33:51 PM
Items already have durability, just make removal/recovery decrease it, and let it be repaired for a cost at a workstation. At less than 20% durability it's unusable.

A fantastic idea! I think this would balance bionic parts out nicely, maybe we would need some kind of workbench to repair the broken bionical parts with additional metal/ toolkit/ wiring could we make.
Title: Re: harvest bionics from corpses
Post by: Jane Doe Chainsaw on December 17, 2014, 09:56:55 PM
Quote from: keylocke on December 04, 2014, 04:06:21 PM
what it would be cool to have though is item durability : weapons, armors, bionics needs to be repaired by people with the "repair" task (it's just like repairing damaged walls, everything is done automatically)

This is a decent workaround, I think. You could scale the repair costs of the bionic repairs depending on the size of the attacking force, to represent how much action it saw during the combat. Take to workshop table, repair for x amount of steel, call it a day. Making the bionics scarce until later raids would also keep from disturbing early game balance.

Quote from: Telarin on December 17, 2014, 04:17:22 PM
I agree that you should be able to remove bionics from corpses as well as harvesting organs from freshly dead humans, however, I think there should be a few caveats:

1) You have a chance to damage or destroy the bionics or organs, based on the medical skill of the colonists performing the tasks.

2) In the case of organs, the older the corpse, the less likely you should be to get a fully functioning organ. In reality, organs need to be harvested within a few hours of death at the most.

3) Selling harvested organs (or any organs for that matter) should result in negative thoughts similar to selling a prisoner.

All of this is solid. I agree whole-heartedly.
Title: Re: harvest bionics from corpses
Post by: _alphaBeta_ on December 23, 2014, 02:14:18 PM
So the 19 December change log entry says:
QuoteProperly disallowed harvesting body parts or bionics from corpses.

I'm not understanding why, other than Tynan is seeing this as exploitative. Even then, there's so much time between traders, and the correct kind of traders, that bionic parts are difficult to come by. This holds true for very rich colonies as was said previously since all the silver in the world doesn't increase the trader visits.

I agree with the previous suggestions about deceased time and extraction skill etc. playing a role in possibly compromising the bionic body part. Ideally, I'd take this into account and allow live organ harvesting as well with an additional multiplier that makes it very difficult to accomplish unless you have an absolute expert doctor.

I can think of numerous stories than can be generated from organ (natural or bionic) harvesting. At least a part of your favorite colonist can live on or save someone's life if they should perish. etc.

I'm disappointed to see this ability go honestly.
Title: Re: harvest bionics from corpses
Post by: keylocke on December 23, 2014, 03:50:25 PM
i think that was coz tynan considered bionic harvesting as a bug rather than a feature. perhaps coz organ harvest can fully be exploited on dead people. (since what is already dead may never die, even if player decides to harvest all organs)

nevertheless, i still agree that doctor skills should have an effect on success rate of harvesting/implanting organs/bionics from a live pawn. i think it should also be applied when operating on a fresh corpse (but with a penalty), since there's this easy distinction between fresh and rotting corpse anyways.

the probability of operation failure plus the negative mood colonists get from organ harvest, should be enough to balance out the benefits from harvesting from the dead.
Title: Re: harvest bionics from corpses
Post by: 2rok on December 23, 2014, 05:34:52 PM
I think harvesting organs and operations should simply take more time, skill and people to do. Wouldn't it be cool if you needed one doctor to do a simple medical treatment but  if you wanted to say replace a heart you'd need a proper room, multiple surgeons and machinery.

Also preserving the organs could be a job at a crafting table, and the organs could have some sort of quality dependent on the person who worked on them. Then the organs could spoil if not properly cooled/stored. That would stop exploits and make a proper industry out of it at the same time, if you wanted your colony to go that way...

Title: Re: harvest bionics from corpses
Post by: Bappy1988 on December 23, 2014, 06:57:10 PM
How about a happiness penalty (squeamish trait) for using second-hand bionics.

If a corpse has "Bionic leg" harvesting it gives you "Second-hand bionic leg" which has a smaller buff than a new one.
Harvesting "Second-hand bionic leg" gives you "Faulty bionic leg" which has no buff at all.
Harvesting "Faulty bionic leg" gives you a generic prosthetic which cannot then be harvested itself.

This allows several benefits;
You don't immediately loose your entire bionic buffs when someone dies.
You can benefit to some degree from bionics harvested from dead raiders.
Availability of bionics increases as traders can sell you second hand bionics for a reduced price.
You don't end up with a totally ridiculous army of 50x R-4 equipped super-soldiers.
You still have to be conservative with your use of bionics.
Much much simpler/cheaper to implement in code than crafting tables, special disposable bionic removal items etc.
Additional story telling if you accidentally give someone a second hand... hand... when they have the 'squeamish' trait - maybe they could instantly go on mental break as soon as they come round from surgery or with a little extra code suffer frequent bouts of nausea and vomit everywhere requiring clean up and making them eventually die of starvation unless you remove the bionics lol

lots of ways to implement the (IMO) more feasible option of recycling bionics without it becoming unbalanced in the game.
Title: Re: harvest bionics from corpses
Post by: 166_MMX on May 12, 2015, 12:46:57 PM
Quote from: keylocke on December 03, 2014, 03:49:17 PM
^title :

i understand not being able to harvest organs off from dead people. but bionic implants should still be harvestable, amirite?  ;D

+1

Although I am aware that bumping old topics is discouraged I just wanted to emphasize that I am looking forward to see this implemented. Also for simple prosthetics. Just didn't want to create a duplicated post about the same topic.
Title: Re: harvest bionics from corpses
Post by: Mikhail Reign on May 12, 2015, 01:17:10 PM
How about bionics harvested from the dead only result in some plasteel - and then make bionics craftable from plasteel? One dead leg wouldn't give enough plasteel to make a new leg, but 2 or 3 would.

This way you don't get to just keep freely reusing the same parts, but a dead guy with a bionic arm is actually worth something.

As a tangent - how fuckin awesome would ledgendary power claws be?
Title: Re: harvest bionics from corpses
Post by: Hayhorse on May 12, 2015, 10:28:00 PM
For all of you newbs on this page, it used to be a thing were you could remove bionics from corpses but was removed in alpha 9 due to a bug that allowed you to infinitely harvest non-damaged bionics as the coding for health would not update after death. So no. It will not be added back into the game. If it was it likely wont be until the full release when Tynan goes over ALL of the code to see what he could fix and ONLY then might it be brought back. Also if you are losing bionic limbs, more specifically full bionic super solders you are just terrible at the game. Unless it is a horde of squirrels or tortoises.
Title: Re: harvest bionics from corpses
Post by: Hayhorse on May 12, 2015, 10:30:18 PM
Also if you really want to be able to craft and harvest bionic there are mods.
Title: Re: harvest bionics from corpses
Post by: Kegereneku on May 13, 2015, 03:45:05 AM
Considering how hard it is to buy bionic (if you even get traders), I think it worth asking Tynan if he can't solve or get around that bug.

I don't imagine it making too easy to get bionic, unless I somehow never noticed all raid had bionic user.
Title: Re: harvest bionics from corpses
Post by: Turtle Dude on May 13, 2015, 12:21:21 PM
I would agree to being able to take bionics from dead should be possible, or at the most be able to get metal, from them if cremated.
Title: Re: harvest bionics from corpses
Post by: Adamiks on May 13, 2015, 12:33:22 PM
This (https://ludeon.com/forums/index.php?topic=12923.0) guy already working on it.
Title: Re: harvest bionics from corpses
Post by: Toggle on May 13, 2015, 10:50:43 PM
Never fear, the redditor is here. A suggestion was posted in a reddit suggestions thread concerning this, Tynan replied why he doesn't want it. Here it is http://www.reddit.com/r/RimWorld/comments/35pwuw/typical_tuesday_suggestion_thread_may_12_2015/cr6pwje or you can see it below.

"TynanSylvesterLead"
"This isn't allowed because it would destroy the game balance. Fictionally, bionics are so advanced that they're essentially part organic and they 'die' when the host dies. Never-installed bionics are manufactured in a 'frozen' state, but once installed they can't be taken out."
Title: Re: harvest bionics from corpses
Post by: keylocke on May 14, 2015, 12:46:41 AM
Quote from: Z0MBIE2 on May 13, 2015, 10:50:43 PM
"TynanSylvesterLead"
"Never-installed bionics are manufactured in a 'frozen' state, but once installed they can't be taken out."

ah, i thought we could still harvest bionics from live people or was it only available for simple-prosthetic? also, should we at least still be able to harvest prosthetics from dead people?
Title: Re: harvest bionics from corpses
Post by: Adamiks on May 14, 2015, 07:10:43 AM
Quote from: Z0MBIE2 on May 13, 2015, 10:50:43 PM
Never-installed bionics are manufactured in a 'frozen' state, but once installed they can't be taken out."

But.... We CAN remove bionics parts from live people so.... i don't really see a point in this reply.
Title: Re: harvest bionics from corpses
Post by: TLHeart on May 14, 2015, 10:14:11 AM
A living organ can be harvested from a living person, a living bionic part can be harvested from a living person, once the person dies, no more harvesting.

We the players see how important a bionic part is, and want it. I can see how it would be very hard to keep the game balanced if we could harvest the bionics from the dead raiders.
Title: Re: harvest bionics from corpses
Post by: Adamiks on May 14, 2015, 11:33:20 AM
Quote from: TLHeart on May 14, 2015, 10:14:11 AM
A living organ can be harvested from a living person, a living bionic part can be harvested from a living person, once the person dies, no more harvesting.

We the players see how important a bionic part is, and want it. I can see how it would be very hard to keep the game balanced if we could harvest the bionics from the dead raiders.

1. Bionics are bionics, if they are "real" bionics, not only "enchanced natural limb" then they should can be harvested even from corpses. How bionic part can "die" even when they don't have flesh, blood and their owners don't feel pain on bionic parts?

2. Raider with bionic part? This is very rare. And if Tynan want to have this balanced so why he can't remove raiders with bionic parts and add possibility to remove bionic parts only from colonists (pawns couldn't have bionic parts on spawn).

3. If players can't remove bionics parts then they will just load autosaves if for example they "bionic guy" will die.
Title: Re: harvest bionics from corpses
Post by: TLHeart on May 14, 2015, 01:15:43 PM
Quote from: Adamiks on May 14, 2015, 11:33:20 AM
Quote from: TLHeart on May 14, 2015, 10:14:11 AM
A living organ can be harvested from a living person, a living bionic part can be harvested from a living person, once the person dies, no more harvesting.

We the players see how important a bionic part is, and want it. I can see how it would be very hard to keep the game balanced if we could harvest the bionics from the dead raiders.

1. Bionics are bionics, if they are "real" bionics, not only "enchanced natural limb" then they should can be harvested even from corpses. How bionic part can "die" even when they don't have flesh, blood and their owners don't feel pain on bionic parts?

2. Raider with bionic part? This is very rare. And if Tynan want to have this balanced so why he can't remove raiders with bionic parts and add possibility to remove bionic parts only from colonists (pawns couldn't have bionic parts on spawn).

3. If players can't remove bionics parts then they will just load autosaves if for example they "bionic guy" will die.

read what tynan said,"
"TynanSylvesterLead"
"This isn't allowed because it would destroy the game balance. Fictionally, bionics are so advanced that they're essentially part organic and they 'die' when the host dies. Never-installed bionics are manufactured in a 'frozen' state, but once installed they can't be taken out.""

Raiders with bionic parts is quite common in my games, and if they are alive, I remove them for my needs, give the raider a peg leg, and release, or release them without an arm...

people are going to cheat the game, reload saves, no matter what tynan does. Not a valid reason to change the story Tynan has wrote, that bionics DIE due to being part organic. It is up to the individual person to accept the mistake that got their dude killed, or say, I will just reload, and go on like it never happened. 
Title: Re: harvest bionics from corpses
Post by: Kegereneku on May 14, 2015, 01:57:25 PM
From what I understand Tynan wrote that rule because he couldn't solve the problem before (when it gave infinite part)

So I also see no reason to not ask him again if he can't try to solve the problem AND reduce the number of bionic-raider.
Right now the only alternative is to cheat because it take forever to get a Trader and the price are astronomical. (I know there's way of making easy money, but I don't want to have to rely on them as standard procedure)

I can deal with losing a colonist. But losing a colonist PLUS a item worth another colonist ? No way. And yet many of us want character with at least 2 bionics (arm, legs, eyes)
Title: Re: harvest bionics from corpses
Post by: TLHeart on May 14, 2015, 03:06:15 PM
well kegereneku, you have made the choice to not generate an income for your colony, to be able to purchase bionics... that is your choice. Does not mean Tynan needs to change the game, he has given you options, which you have chosen to not pursue.

I have colonists with 1, 2, 3, or more bionics... in my 30 colonist game... I sell simple meals to be able to afford all those bionics... No mods in that game.

I try to not kill any raider that has a bionic part, but mass melee attack, so that I can recover the bionics. Almost every raid from the snipers army has members with bionics.

Yes it is painful to loose a colonist with a bionic part, but that is the chance we take when they fight. Part of the risk reward of the game. If bionics were easy, the game would be very easy, and loose replayability.
Title: Re: harvest bionics from corpses
Post by: hector212121 on May 14, 2015, 03:06:44 PM
Did anyone consider the chance that bionics are like Bioware in shadowrun, and contain actual biological material?

As such being dead would make the bionics dead.

Perhaps add more expensive Cybernetics that are slightly more effective, can be harvested, but take twice as much to buy?
Title: Re: harvest bionics from corpses
Post by: Toggle on May 14, 2015, 10:02:21 PM
Quote from: TLHeart on May 14, 2015, 10:14:11 AM
A living organ can be harvested from a living person, a living bionic part can be harvested from a living person, once the person dies, no more harvesting.

We the players see how important a bionic part is, and want it. I can see how it would be very hard to keep the game balanced if we could harvest the bionics from the dead raiders.

Pretty much that, yeah. And people wanted an answer, so I gave em an answer.
Title: Re: harvest bionics from corpses
Post by: ARiA1089 on May 16, 2015, 09:26:03 AM
why not just have a really low chance to get the bionic back? if you ail you get a bit of plasteel or somet say maybe a 10% chance to get the bionic (higher chance with someone that has good medical and repair skill for instance) since i opened some ancient crypto sleep caskets and out came 5 guys with bionic limbs that i wanted
Title: Re: harvest bionics from corpses
Post by: giannikampa on August 08, 2016, 06:13:28 AM
Did anybody argued that bionics could need components+plasteel for installing and for repairing when damaged? And the medic performing surgery and repairing to have a minimum skill in crafting too?

And having to visit power sokets to recharge energy or they will go half efficency? (of course raiders would spawn at 100% charge and the battery last for 2-3 days to have raids work the same as they actually do)
-Pawn go for the job "recharge bionics", same as patient. I find it doable if the medbeds have to be attached to powerline and  have the power socket embedded in them so it'll look as the pawn is resting while power is drained from the circuit-

And solar flares affect bionics to half efficency?

And EMP damage drains energy from the part (then half efficency)?

I can imagine a new balance where you won't like having that many bionics because they are expensive to maintain or impossible at all.
Title: Re: harvest bionics from corpses
Post by: cultist on August 08, 2016, 09:52:41 AM
Quote from: ARiA1089 on May 16, 2015, 09:26:03 AM
why not just have a really low chance to get the bionic back? if you ail you get a bit of plasteel or somet say maybe a 10% chance to get the bionic (higher chance with someone that has good medical and repair skill for instance) since i opened some ancient crypto sleep caskets and out came 5 guys with bionic limbs that i wanted

I think this is a great example of why you should not be able to harvest bionics from corpses. If they are supposed to be rare and valuable, potentially getting 5 at once is a problem. In the late game, raiders with bionics are not uncommon. In previous Alphas (where it was possible), a large attack meant a huge pay-off because you could harvest 3-4 bionics and make a ton of money, or use them to greatly improve your pawns.
Title: Re: harvest bionics from corpses
Post by: keylocke on August 08, 2016, 12:37:22 PM
i lurve it when someone necroes one of my old threads.  ;D

anyways, as for the topic. iirc, bionics also increases colony wealth and if what mzbear said was true in another thread, a 3232 worth of wealth = 1 colonist = 40 additional threat. meanwhile, 35 threat = at 1 additional raider.

so since most bionics cost around 1.5k or more, that means that a pair of bionics could potentially increase the base threat by 40. (of course actual threat fluctuates based on the ramp up. ie : the length of time you took casualties)

i think it's possible that the potential increase in threat would balance out the accumulation of bionics so it evens out in the end.
Title: Re: harvest bionics from corpses
Post by: SpaceDorf on August 08, 2016, 12:54:49 PM
It is an important thread.

Following the logic that Bionics are half-biological and die with the user, I think they should be harvesteble until the corpse is rotten, while losing hit points the same rate the host body does.

The question becomes now if they are self-repairing ( healing ) when installed into a living body or are no longer usable when hit points reach zero ..

On top of that if it has biological parts, those could become infected like any other body part when shot and not treated properly. Resulting in the loss of hit points of the component.

Title: Re: harvest bionics from corpses
Post by: PotatoeTater on August 09, 2016, 01:30:53 PM
Quote from: keylocke on December 03, 2014, 03:49:17 PM
^title :

i understand not being able to harvest organs off from dead people. but bionic implants should still be harvestable, amirite?  ;D

According to the game lore, as written by Tynan, bionics fuses with the person they are installed on. After death, the bionics will not refuse with a new host. That is why they are only one uses, once added to a person, they change to match only their DNA and body type.
Title: Re: harvest bionics from corpses
Post by: SpaceDorf on August 09, 2016, 04:58:00 PM
That makes no sense at all, since you can harvest nearly everything from a living body and slam it frankenstyle in anybody around without concern for genetics, bloodtype and all the other fuss about organ transplants, the same goes with bionics ..

i had a cybereye that changed users without complains  .. first time i accidently installed it into a prostophobe with a shout out eye .. i deinstalled it again after noticing .. stumped at first i noticed his prostophile wife,  I extracted her right eye,
stuffed it in the now happy prostophobe and gave her the cybereye .. what a happy pair ..

i understand tynans train of thought, that the metal adapts to perfectly fit the user, and in most rpg-lore ( at least pen&paper )  implants and cybernetic prosthetics are always crafted to fit the user perfectly, but there still is a 2nd hand market ..
which of course suffers of performance and balance issues.
still a used cyberleg is still better than a brand new wooden stick ..
Title: Re: harvest bionics from corpses
Post by: cultist on August 10, 2016, 09:46:32 AM
Quote from: SpaceDorf on August 09, 2016, 04:58:00 PM
That makes no sense at all, since you can harvest nearly everything from a living body and slam it frankenstyle in anybody around without concern for genetics, bloodtype and all the other fuss about organ transplants, the same goes with bionics ..

i had a cybereye that changed users without complains  ..

Changing users isn't the problem. The problem is that active bionics rely on the host. If the host dies, the implant dies with the host. I like to imagine it's a standard that was implemented to prevent the customers of bionics corporations from being violently murdered for their bionics. Or to prevent technology from falling into enemy hands if a soldier with bionics is killed.

You can (and should?) argue with the lore as much as you want, but at the end of the day the lore is just fluff. The actual reason for bionics breaking when you kill the host is game balance.
Title: Re: harvest bionics from corpses
Post by: winddbourne on August 10, 2016, 12:21:05 PM

For game balance INSTALLING a bionic body part should be a lot harder than simply getting one. If you aren't buying these parts from a traveling doctor with a full operating theater you should have to BUILD a sanitary hospital complete with plenty machines, IV drips, special beds . . . and of course you need a doctor with a certain minimal skill.

It shouldn't be the PART that the problem. Grabbing a bionic arm off a corpse can be done with a hacksaw . . . but making sure all the rotted flesh and bone are scrubbed from it, disinfecting it, and actually hooking it back onto one of your colonists . . . THAT should be a task of epic proportions.

It also opens up new trading possibilities. The traveling bionic parts merchant may not be carrying exactly what you need but he can clean the scrap parts you've harvested for a nominal fee, and for even more money he can put them into one of your colonists.

Sure if it's not hand crafted to fit you might have performance problems but you can't tell me that fast eddy the bio parts sales man is bringing eyes and such specifically fit to MY colonist in his wagon. Nor does it make sense that the parts are programmed to "die" as any such "lore" would simply result in black market doctors and hackers over riding the kill switches within a decade of them being installed. A security system is only as good as the person it's going up against.
Title: Re: harvest bionics from corpses
Post by: SpaceDorf on August 12, 2016, 02:14:36 PM
And doctors should effing NOT destroy bionic parts when the botch the installation ...  >:(
Title: Re: harvest bionics from corpses
Post by: Pax_Empyrean on August 12, 2016, 03:18:02 PM
Quote from: SpaceDorf on August 12, 2016, 02:14:36 PM
And doctors should effing NOT destroy bionic parts when the botch the installation ...  >:(
It is literally impossible to underestimate the competence of Rimworld doctors. These are people who, upon attempting to attach a peg leg, can decapitate their patient. A routine examination consists of a man walking into the medical wing past the rest of the colony chanting "TWO MEN ENTER, ONE MAN LEAVES" where Dr. Kenshiro greets him with "You are already dead."
Title: Re: harvest bionics from corpses
Post by: BlackSmokeDMax on August 12, 2016, 03:39:38 PM
Quote from: Pax_Empyrean on August 12, 2016, 03:18:02 PM

It is literally impossible to underestimate the competence of Rimworld doctors. These are people who, upon attempting to attach a peg leg, can decapitate their patient. A routine examination consists of a man walking into the medical wing past the rest of the colony chanting "TWO MEN ENTER, ONE MAN LEAVES" where Dr. Kenshiro greets him with "You are already dead."

Thank you! Holy shit, thank you! What a great laugh I just had.
Title: Re: harvest bionics from corpses
Post by: SpaceDorf on August 12, 2016, 04:47:52 PM
Quote from: BlackSmokeDMax on August 12, 2016, 03:39:38 PM
Quote from: Pax_Empyrean on August 12, 2016, 03:18:02 PM

It is literally impossible to underestimate the competence of Rimworld doctors. These are people who, upon attempting to attach a peg leg, can decapitate their patient. A routine examination consists of a man walking into the medical wing past the rest of the colony chanting "TWO MEN ENTER, ONE MAN LEAVES" where Dr. Kenshiro greets him with "You are already dead."

Thank you! Holy shit, thank you! What a great laugh I just had.

Me too, even it was just sadness about the truth in your words
Title: Re: harvest bionics from corpses
Post by: Kegereneku on August 13, 2016, 02:52:45 AM
Another idea for balance :
Installing a Bionics require Components.
And you don't get any when removing one.

That way you can't spam them (assuming they were common in the first place) and you might in fact be better selling them. That's important in a game where you usually have to spam clothes or sculpture to have any sort of income. (in short we lack high-value scavenged items for trading)
Title: Re: harvest bionics from corpses
Post by: SpaceDorf on August 13, 2016, 12:12:25 PM
Quote from: Kegereneku on August 13, 2016, 02:52:45 AM
Another idea for balance :
Installing a Bionics require Components.
And you don't get any when removing one.

That way you can't spam them (assuming they were common in the first place) and you might in fact be better selling them. That's important in a game where you usually have to spam clothes or sculpture to have any sort of income. (in short we lack high-value scavenged items for trading)

Make that Glitterworld Medicine and I am game :)
Title: Re: harvest bionics from corpses
Post by: MeowRailroad on August 13, 2016, 04:22:15 PM
Or both, maybe the bionic needs components to join the limb properly and medicine is needed to seal the wound.