Ludeon Forums

RimWorld => Ideas => Topic started by: Robitski on November 07, 2013, 04:38:44 PM

Title: Colony Log
Post by: Robitski on November 07, 2013, 04:38:44 PM
You can disable/enable this at any time in the options, but at the end of each day (when enabled), I guess at midnight, the game pauses and you're prompted to write a log of the day. Any casualties are automatically logged in the 'summary' at the bottom of the log. It will also be saved as a .txt file so you can post it elsewhere.

I just think it's a cool idea, although it'd need a GUI and quite a lot of code. Just a suggestion :L
Title: Re: Colony Log
Post by: Antares [UK] on November 07, 2013, 04:48:05 PM
I am not technical, but under one of the recent updates in Minecraft, Mojang added a "Diary" object, which allows you to keep quite an extensive ".txt" log. Either way, I like the colonial log idea.
Title: Re: Colony Log
Post by: ShootyFace on November 07, 2013, 04:58:33 PM
Stardate 2530, 17:30 : Berry the oaf punched a Muffalo.

I would love this sort of thing. When your colony gets wiped out, it would be fun to be able to go over a log of all the happenings.
Title: Re: Colony Log
Post by: Nukeman0 on November 07, 2013, 04:59:31 PM
It would have been a nice touch to the game considering the focus the storytelling and relationships to the characters. You could get some sweet products out of it :)
Title: Re: Colony Log
Post by: Darkfire9825 on November 07, 2013, 05:14:23 PM
Great idea - whats the point of a story if there's no way to re-experience it?
Title: Re: Colony Log
Post by: SharpKris on November 07, 2013, 06:02:32 PM
i'm not sure if i'm right but i think he said a log would really increase the FPS rate or something
Title: Re: Colony Log
Post by: Darkfire9825 on November 08, 2013, 01:57:43 AM
The game already keeps track of who is dead. If it could sort dead colonists from dead pirates at the end of the day, that would be a start.