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RimWorld => Releases => Mods => Outdated => Topic started by: JuliaEllie on December 11, 2014, 09:09:46 AM

Title: [A11] Canned Food - by JuliaEllie - A11Update (17.06.2015)
Post by: JuliaEllie on December 11, 2014, 09:09:46 AM
(http://i.imgur.com/DyX9qiU.png)


Hey everybody,

this is my new mod - it adds canned food which wont spoil pretty easy pretty straight forward.

Created on stream in about one hour. Thank you very much to everyone for watching :)

DOWNLOAD ME (https://www.dropbox.com/s/wz3m6v6llaz0iyz/Canned%20Food.zip?dl=0)
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: Dave-In-Texas on December 11, 2014, 09:30:46 AM
very cool.  just getting A8 on my pc; i want to try vanilla before adding mods but this is going to be one of the first
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: exbeer on December 11, 2014, 11:00:01 AM
even if you try vanilla, this shoude have been something in the game that is for shure and i rely  hope it do, or at least a refrige of some sorts, i know the cooler thing is in but , still. a colde storage or something . but as for now canned  food wont spil vanilla at all ,this is a wery must , having them make food often is taking awy building time :P
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: exbeer on December 11, 2014, 11:03:55 AM
i regret starting a new game now, sins this isent in A 7 :/ :( :( :(  but i need to finish the game , thats just me hehe
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: Avis on December 11, 2014, 04:39:16 PM
Sweet! I'll be grabbing this for my alpha 8 endeavors!
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: Niknud on December 11, 2014, 05:11:53 PM
Canned food does have a shelf life depending on what it is.  It is also one of the ways you can get botulism. 
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: JuliaEllie on December 12, 2014, 02:40:12 AM
Im happy you guys like it :) Sometimes its the small things which make a huge difference.

Welcome to RimWorld where shelf life doesnt exist and botox is the least likely thing to kill you (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png)
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: exbeer on December 12, 2014, 07:54:22 AM
indeed it is JuliaEllie... there is lots of other  things that can kill ya xD  and yes the little things, and yes i realy feel this have a palce in vanilla :) ide liek to se a poll on this mod to get it into the game :) make it so :)
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: exbeer on December 12, 2014, 07:54:51 AM
pluss bump :D
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: JuliaEllie on December 12, 2014, 08:29:31 AM
Im not going to propose this "officially" - it would make my own work as a modder obsolete BUT I would also not refuse.

If you guys really want this in vanilla you can propose it directly to Tynan via PM as he is always open to good suggestions - please dont spam him!
You can also make a thread in the suggestions forum (https://ludeon.com/forums/index.php?board=6.0).
The more - the more likely it is to happen but please refrain from spam!
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: millenium on December 12, 2014, 07:27:30 PM
Do you get the metal back when you open the can?
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: JuliaEllie on December 12, 2014, 07:33:27 PM
Quote from: millenium on December 12, 2014, 07:27:30 PM
Do you get the metal back when you open the can?

Nope. Or would you want to reuse a dirty can? :D also the benefit of non rotting food must cost a bit. You know.. balancing and stuff.. #justModderThings
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: Dave-In-Texas on December 14, 2014, 07:07:18 PM
Love this addition!

since raw meat and raw potato both have a nutrition of 10, i decided my colonists know how to capture the full nutritional value of the food and so upped the nutrition of the canned foods to 10 :)

edit:

Uh oh.   My colonists prefer the cans to the cooked simple meals. 

i fixed their preference for canned food by changing the type to MealAwful, incidentally changing the nutrition back to 5 just in case that was part of the problem.

now when they eat the cooked simple meals (made from canned food obv) they get the thought 'ate cooked canned food' for 2 and it stacks.
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: Iwillbenicetou on December 14, 2014, 09:29:04 PM
When I saw the photo, and I saw the bottom...
Don't worry, your secret's safe with me (put infinite power on)
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: JuliaEllie on December 15, 2014, 02:57:49 AM
Hehe I think thats what you get for staging your screenshots and then edit them sloppy (http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-ddc6e3a8732cb50f-25x28.png)
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: Dave-In-Texas on December 16, 2014, 02:51:25 PM
I was a bit confused and incorrectly thinking it was this mod messing up my nice 'ate a simple meal' thoughts (we used to get a small mood boost in a7 didn't we lol)

I finally looked and can see the thoughtdef for simple meal is gone/missing.   not being sure how to make a mod to just make this small change to the simple meal, i edited the appropriate files to give simple meals a small thought boost of 2.. and re-enabled this neat little mod :)
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: JoeysLucky22 on January 08, 2015, 04:18:12 PM
Quote from: Dave-In-Texas on December 16, 2014, 02:51:25 PM
I was a bit confused and incorrectly thinking it was this mod messing up my nice 'ate a simple meal' thoughts (we used to get a small mood boost in a7 didn't we lol)

Ah, I just started playing RimWorld at alpha 8 and was wondering why there would be a boost to eating canned foods and not a simple cooked meal. I do like how there is no mood boost to simple cooked meals as I feel that gives more value to "fine" and "lavish".

I created a more consistent art asset for the cans if anyone is interested:
(http://i.imgur.com/Al59nAP.png)

I also changed the mood boost of eating "raw" canned food to -1. I don't think there should be a positive mood boost as you're trading quality for shelflife.

Mods\Canned Food\Defs\ThoughtDefs\thoughterinos.xml

  <li>
     <label>Ate canned food</label>
     <description>I ate some food directly from a can today. It didn't taste too bad but it wasn't the best.</description>
     <baseMoodEffect>-1</baseMoodEffect>
  </li>


I removed the ThoughtDef to "cooked" canned food as well so it's the same as eating a "simple" meal.
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: shhfiftyfive on February 03, 2015, 04:24:40 PM
i like the concept of this mod. the purpose i am seeking is to use this as a replacement for the nutrient meal paste dispenser in the prison. (not for regular colonist consumption)

a meal that doesn't spoil. and doesn't cause such a negative mood penalty. (i can set a prisoner food stockpile that doesn't need freezing.)

i think the added cost of the craft is balanced (costs twice as much raw food to craft compared to meal paste + 1 steel each) and for your efforts you get rewarded with less mood penalty for your prisoners.

what joeyslucky22 has done sounds really good. and the art looks nice.
Title: Re: [MOD] [ALPHA 8] Canned Food - by JuliaEllie (11.12.2014)
Post by: JuliaEllie on February 04, 2015, 12:13:16 AM
Thank you very much. I might also put the texture in the A9 update.
Title: Re: [MOD] [ALPHA 9] Canned Food - by JuliaEllie - A9Update (19.02.2015)
Post by: JuliaEllie on February 19, 2015, 06:37:14 AM
(http://i.imgur.com/aIajqg0.png)

UPDATERINO
Title: Re: [MOD] [ALPHA 9] Canned Food - by JuliaEllie - A9Update (19.02.2015)
Post by: Voideka on February 28, 2015, 03:07:56 AM
Could you split this into Canned Meat and Canned Vegetables? As it stands Canned Food is listed under vegetarian ingredients no matter the contents. I haven't tested, but I would think that means you can't currently use meat that you've canned in a fine meal (it requires meat and vegetables to make), so if you auto-can all your meat you'd never be able to make a meal better than simple.

Also I noticed my colonists will sometimes eat canned food even though I have a ton of simple meals sitting around.
Title: Re: [MOD] [ALPHA 9] Canned Food - by JuliaEllie - A9Update (19.02.2015)
Post by: f0xh0und696 on April 27, 2015, 12:11:09 AM
will this be updated to alpha 10, I loved this mod
plz update
Title: Re: [MOD] [ALPHA 11] Canned Food - by JuliaEllie - A11Update (17.06.2015)
Post by: JuliaEllie on June 17, 2015, 03:09:24 PM
UPDATERINO!!

(http://i.imgur.com/fpjAsEr.png)
Title: Re: [MOD] [ALPHA 11] Canned Food - by JuliaEllie - A11Update (17.06.2015)
Post by: nmid on June 17, 2015, 03:52:40 PM
ty!
I think this was in the Overhaul mod pack, I did like using the concept.
Trying it out in my initial A11 run through :).
Title: Re: [MOD] [ALPHA 11] Canned Food - by JuliaEllie - A11Update (17.06.2015)
Post by: essi2 on June 17, 2015, 04:57:43 PM
Cool little mod.
Title: Re: [A11] Canned Food - by JuliaEllie - A11Update (17.06.2015)
Post by: hopeseekr on July 04, 2015, 06:51:11 PM
Can you please provide me a download link for Alpha 10? I'm not going to upgrade any time soon, particularly if A11 is the last major overhaul. I *really* <3 my kill rooms ;-)
Title: Re: [A11] Canned Food - by JuliaEllie - A11Update (17.06.2015)
Post by: nmid on July 04, 2015, 09:20:05 PM
Hi,
I have posted earlier and I've said that I really like this idea.
I appreciate your effort in making this mod, ty.

On using this, I observed a few things..
-----------------
The food calculations / efficiencies don't scale up, unless I am missing something.

10 Raw food + 1 metal ore = 10 cans.  It has a 85% nutrition + 2% Joy.
On the other hand, a simple meal takes 10 raw food for 75% nutrition + 3% joy.

If I eat raw food, I use (7 raw food for 35% nutrition).
If I eat a meal, I use (10 raw food for 75% nutrition).
If I eat a can, I use (2 raw food for 85% nutrition).

Also to confirm, you eat 2 cans in 1 go?
I wasn't able to find maxNumToIngestAtOnce in the XMLs.
I only observed it by checking in game.
-----------------
Next, canned food is classified as raw vegetarian food in the category menu.
This means that canned food is used to prepare meals :(

My dilemma is that canned meal is either a way to preserve food (life) but meant to be used for further cooking, or a meal (with increased nutrition, but can't be used for cooking). We should decide between one of the two uses.
-----------------
Finally, don't mind me.. but can you please tidy up the xml a bit. It would be really helpful to read it easier :).
-----------------
Title: Re: [A11] Canned Food - by JuliaEllie - A11Update (17.06.2015)
Post by: milon on November 07, 2015, 12:46:36 AM
Since JuliaEllie has discontinued her mods (https://ludeon.com/forums/index.php?topic=7260.0), I updated this one to A12 and posted it in another thread (https://ludeon.com/forums/index.php?topic=16788.0).  I integrated some of the feedback presented here.  Let me know (in my thread) what you think!