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RimWorld => Releases => Mods => Outdated => Topic started by: Igabod on December 16, 2014, 06:37:46 PM

Poll
Question: Which feature do you find the most useful in this mod?
Option 1: E-Heated Floors
Option 2: Small Fan
Option 3: Small Heater
Option 4: Industrial Heater
Option 5: Industrial Cooler
Option 6: I use a a couple of them regularly (comment below to specify which ones please)
Option 7: I use them all equally
Title: [A13] [POLL] Temperature Control v2.41 May 2, 2016
Post by: Igabod on December 16, 2014, 06:37:46 PM
This mod adds several options for better controlling the temperature of your colony.

Currently included in this mod are:

A small fan for cooling off small rooms
A small heater for warming up small rooms
An industrial sized heater for warming up large areas
An industrial sized cooler for cooling off large areas
And Heated floors for when you just don't want to take up any space with a heater.

(http://i.imgur.com/kIqrLsa.png)
The Industrial Heater currently uses the same texture as the vanilla heater so it isn't showed in the screenshot.


Licensing: Use this in any mods or mod packs you want, modify or keep it as is. All I ask in return is a simple link to this thread in your credits somewhere.

Credit is due to the following people:

   Rilamus for doing the Fan and Small Heater textures.
   ItchyFlea for providing the core XML for the Fan and Small Heater
   Ded1 for suggesting the Industrial Heater
   KingOfAwesomnia for the EHeated Floors texture
   Rolf for suggesting the industrial cooler. Don't know why I didn't do it to begin with.
   Loki88 for updating to alpha 11 and 13 for me.


Change Log:

v1.0 - Initial release of both the electric powered heated floors and the non-electric heated floors as separate mods.
v2.0 - Added small fan, small heater, industrial heater.
v2.1 - Added industrial cooler.
v2.2 - Updated for Alpha 9.
v2.3 - Updated for Alpha 10.
V2.4 - Updated for Alpha 11 by Loki88.
V2.41- Updated for Alpha 13 by Loki88.

[attachment deleted by admin - too old]
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Iwillbenicetou on December 16, 2014, 06:43:38 PM
(http://s2.quickmeme.com/img/cc/cc4b04ffda9e2fa251d3e8da05cf720e2d25a1a73e7dcd9f0ebee11c213691f3.jpg)
Will tone down on the meme's, but heck, this mod is awesome, especially with no energy. Which try to add in if you can.
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: elStrages on December 16, 2014, 06:46:51 PM
Totally agree, definitely a good thing to have in, it will be useful with all that snow.
But I do feel you need to add some electrical usage, .5 per tile or something
Also the (even though im crap at images) I feel they are bit or an eye saw especially if you have loads.
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Ded1 on December 16, 2014, 06:51:56 PM
The ones in real life use electricity, just very little.  They work on the same principle as an oven, using copper wires under the floor tiles (usually wrapped in some heat resistant plastic) that have a very small charge sent through.  This causes them to heat up and in turn heat the tiles.  Only difference is the oven is designed to deal with FAR more heat and energy.
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Igabod on December 16, 2014, 06:58:46 PM
wow... wasn't expecting any replies immediately after posting this. Ok I'll get the electrical use ones in later on but will have both versions available for people to choose from. As for the textures, heh that's actually the subdued version of it. I originally had a red line around the outside but thought it was a bit too loud. I'll work on doing a whole slew of textures for floors soon since now I can do textures for them that are one tile wide instead of making one texture for an entire maps worth of tiles. Needless to say, this isn't going to be the only flooring tiles I do now. And if anybody wants to submit their own designs for this floor tile or any other, I'll gladly accept them and if they are used then you will be credited in the mod. The images only need to be 32x32 or 64x64 pixels so don't go too crazy on details.

As for the real life heated floor tiles, yes that's one design that is in heavy use today. But there are new technologies being unveiled every year that actually don't use electricity. I happen to have gone to a convention not long ago that had one prototype floor system that used the weight of the person walking on the floor to force air through air channels to heat the air. That's what inspired this idea.
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Ded1 on December 16, 2014, 07:41:55 PM
Cool.  I'm actually surprised that would produce enough heat though.  Doesn't seem like it would.
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: shadowstreaker on December 16, 2014, 07:58:20 PM
Would another version that uses steam directly be possible? like you can build a network of them from a steam vent and it'll warm up that whole network of them? Much like the way Romans were known to heat up houses and baths
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: securitycop on December 16, 2014, 07:59:50 PM
Quote from: Igabod on December 16, 2014, 06:58:46 PM
wow... wasn't expecting any replies immediately after posting this. Ok I'll get the electrical use ones in later on but will have both versions available for people to choose from. As for the textures, heh that's actually the subdued version of it. I originally had a red line around the outside but thought it was a bit too loud. I'll work on doing a whole slew of textures for floors soon since now I can do textures for them that are one tile wide instead of making one texture for an entire maps worth of tiles. Needless to say, this isn't going to be the only flooring tiles I do now. And if anybody wants to submit their own designs for this floor tile or any other, I'll gladly accept them and if they are used then you will be credited in the mod. The images only need to be 32x32 or 64x64 pixels so don't go too crazy on details.

As for the real life heated floor tiles, yes that's one design that is in heavy use today. But there are new technologies being unveiled every year that actually don't use electricity. I happen to have gone to a convention not long ago that had one prototype floor system that used the weight of the person walking on the floor to force air through air channels to heat the air. That's what inspired this idea.

GREAT JOB i like it but i too feel maby a little energy consumption not as much as R.L. but a much scaled down version

ethier way i will be using this mod!
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Igabod on December 16, 2014, 09:05:58 PM
Quote from: Ded1 on December 16, 2014, 07:41:55 PM
Cool.  I'm actually surprised that would produce enough heat though.  Doesn't seem like it would.

It wouldn't in just a normal house. It was intended for high traffic areas like lobbies of banks or something like that. But I figure in the future the technology will progress to a point where it'll be possible for use in homes too.

Quote from: shadowstreaker on December 16, 2014, 07:58:20 PM
Would another version that uses steam directly be possible? like you can build a network of them from a steam vent and it'll warm up that whole network of them? Much like the way Romans were known to heat up houses and baths

I don't know. That would be a tricky thing to do. This is basically a copy of the camp fire object that has been edited a bit to allow it to be built on and also not have the fire animation. I'll look into that, but I don't have much confidence that I'll be able to pull it off on my own. If I can then I'll certainly add that in, it sounds really neat.

And as for the texture, I've added a different version that is hopefully less of an eyesore than the other one. It is in the attachments for now and can replace the HeatedFloor.png file within Mods\HeatedFloors\Textures\Things\Building\Misc\ if you prefer it. A screenshot of it in game is also on the OP for now. If it gets better reviews than the other one then it will be included in the next update which will also include the electrically powered version. If it doesn't then I still have about 20 more to choose from that I just whipped up between my last post and this one, including a different wood floor texture than vanilla.
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Dave-In-Texas on December 16, 2014, 09:09:39 PM
so a single tile of this in each room keeps the entire room warm?
wow. way overpowered but very cool :)
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Igabod on December 16, 2014, 09:24:34 PM
Quote from: Dave-In-Texas on December 16, 2014, 09:09:39 PM
so a single tile of this in each room keeps the entire room warm?
wow. way overpowered but very cool :)

yeah, but one tile only puts out a small amount of heat per second (I think 0.5 per second iirc), so if you have just 1 tile it will take forever to actually warm the room up to 75. The more tiles, the faster it warms up. If it turns out to still be too powerful then I can always reduce the amount of heat per second per tile. Please leave any feedback from use in game since I'm not able to play as much while working on all my mod ideas.
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Dave-In-Texas on December 16, 2014, 09:57:19 PM
Quote from: Igabod on December 16, 2014, 09:24:34 PM
Quote from: Dave-In-Texas on December 16, 2014, 09:09:39 PM
so a single tile of this in each room keeps the entire room warm?
wow. way overpowered but very cool :)

yeah, but one tile only puts out a small amount of heat per second (I think 0.5 per second iirc), so if you have just 1 tile it will take forever to actually warm the room up to 75. The more tiles, the faster it warms up. If it turns out to still be too powerful then I can always reduce the amount of heat per second per tile. Please leave any feedback from use in game since I'm not able to play as much while working on all my mod ideas.

a very good point.  I'll be glad to give it a go :)   your insight on recent new technologies in the real world is also cool!
Title: Re: [Mod](A8) Heated Floors v1.0 Dec. 16, 2014
Post by: Iwillbenicetou on December 16, 2014, 10:18:11 PM
Let's see the other options, but I like the newer one definitely.
Title: Re: [Mod](A8) Heated Floors plus E-Heated Floors v1.0 Dec. 16, 2014
Post by: Igabod on December 16, 2014, 10:30:39 PM
Quote from: Dave-In-Texas on December 16, 2014, 09:57:19 PM
your insight on recent new technologies in the real world is also cool!

I'm a jack of all trades. I tend to learn a few interesting things about as many subjects as I can. My main focus in educating myself is in science, history, anthropology, archaeology, and botany as well as several other areas of interest.

Quote from: Iwillbenicetou on December 16, 2014, 10:18:11 PM
Let's see the other options, but I like the newer one definitely.

There is a third option in the E-Heated Floors I just uploaded. I'll work on getting a screenshot using all of my flooring tiles in one pic to give everybody a chance to see all the options. Some of them are pretty awful though. They look far better when zoomed in 1600x than they do in the game. I'll continue working on them though and I'll give everybody a chance to decide which one I use. And don't forget that you can submit your own textures and I'll use them if enough people like it. I fully support collaboration in all of my mods.

[edit to add] Screenshot added to OP
Title: Re: [Mod](A8) Heated Floors plus E-Heated Floors v1.0 Dec. 16, 2014
Post by: MFWIC on December 17, 2014, 01:07:09 AM
I actually use this to heat my workshop that's not attached to my house - though in principle it's not electrical elements in the floor - it's a network of 1/2th inch ID PEX tubing that the concrete floor was poured over, through which hot water is circulated.
Title: Re: [Mod](A8) Heated Floors plus E-Heated Floors v1.0 Dec. 16, 2014
Post by: Igabod on December 17, 2014, 05:44:55 AM
Well I just attempted to do electric cooled floors and had some pretty funny results that tell me I'm not going to be able to do it without writing a .dll file. And even then I don't know if it's possible. There is no way to set a min temp like you can for max temp with the camp fire. And I can't get rid of the blue square and red square like the ones on the cooler without making it stop cooling the room down. I'll look more into this after I take a break from staring at xml code though. As it looks for now though, I won't be doing a cooled version, though at least those don't really take up a build slot on the floor. I may make a fan object that can cool off a 5x4 room but doesn't use a bunch of electricity if I can figure out how to get rid of the red and blue boxes though. I will brainstorm more on this while I'm taking a break.

[edit to add] Although, upon thinking about it, maybe I don't need a min temp setting on this thing. I may try and see if putting alternating heating and cooling tiles in the room stabilizes it at 75 degrees. I would think that the cooling floors will continually work to cool the room down, but the heating tiles would continually work to heat it up until it is at 75 degrees. I'm not sure I like the idea of making people put both tiles in a room to keep the cooling tiles from reducing the temperatures to -200 F which does quickly kill any animals unlucky enough to get trapped in the room during the building process and I'm sure it would kill the colonists who get locked in by a maniacal player. This could be an interesting trap object, but I'm not interested in doing that just now.

[edit again to add] Nevermind, I did find a way to remove the red and blue squares. Still have the problem of not being able to set a minimum temperature, but I can do my fan idea now if I get around to it. If anybody has any suggestions on setting a minimum temperature please let me know.
Title: Re: [Mod](A8) Heated Floors plus E-Heated Floors v1.0 Dec. 16, 2014
Post by: KingOfAwesomnia on December 17, 2014, 12:50:20 PM
I love the idea, I've used it in my new game and it's pretty awesome. But, I didn't really like the textures so, since the advice in the original post is to lay actual flooring first and lay the heating over them, I decided to simply add some "heating marks" to the texture instead of having a full tile texture. I think it looks better this way, I've attached a screenshot and the texture I made, if anyone wants to use it. It's nothing special though, took me like 2 minutes or so to make :)

[attachment deleted due to age]
Title: Re: [Mod](A8) Heated Floors plus E-Heated Floors v1.0 Dec. 16, 2014
Post by: byondtester on December 17, 2014, 04:04:50 PM
Love it. Can you also make the reverse for hot surroundings?
Title: Re: [Mod](A8) Heated Floors plus E-Heated Floors v1.0 Dec. 16, 2014
Post by: Igabod on December 17, 2014, 04:16:01 PM
Quote from: KingOfAwesomnia on December 17, 2014, 12:50:20 PM
I love the idea, I've used it in my new game and it's pretty awesome. But, I didn't really like the textures so, since the advice in the original post is to lay actual flooring first and lay the heating over them, I decided to simply add some "heating marks" to the texture instead of having a full tile texture. I think it looks better this way, I've attached a screenshot and the texture I made, if anyone wants to use it. It's nothing special though, took me like 2 minutes or so to make :)

Not bad. I think that actually is the route I'm going to go with the E-heated floors. Though the texture I went with for that one is based off of a real life floor I've seen. It was basically just a clear sheet of plastic with blue zig-zags containing the electrical components. Though that texture is a lot more distracting than the one you have here. I'll probably go back and redo that texture but make it a little less intrusive.

Quote from: byondtester on December 17, 2014, 04:04:50 PM
Love it. Can you also make the reverse for hot surroundings?

I'm currently working on doing that, but it is a lot harder to do than the heated floors. The thing currently stopping it is that you can't set a minimum temperature, so the floors keep dropping the temp indefinitely. Quickly dropping the temp of the room to lower than -200F in one of my tests. If I can find a way to solve this issue you will have cooling floors.
Title: Re: [Mod](A8) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Igabod on December 19, 2014, 07:49:17 AM
Big additions to the mod. The name is now Temperature Control. It contains a small fan for cooling your bedrooms as well as a small heater for warming the same rooms. And it includes an industrial sized heater that can heat a room way more effectively than the vanilla heaters. For example, in my testing I built a room that was so big it required 3 industrial heaters to heat it, but 25 regular heaters couldn't maintain the temperature in that same room. This could possibly be used in setting up heat traps for your unsuspecting visitors or for enemies. Please delete the E-heated Floors mod if you plan on updating to this version.
Title: Re: [Mod](A8) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Viperlol on December 19, 2014, 07:53:10 AM
Fancy new update/mod, I love the idea for fans!
Title: Re: [Mod](A8) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Igabod on December 19, 2014, 08:04:26 AM
Quote from: Viperlol on December 19, 2014, 07:53:10 AM
Fancy new update/mod, I love the idea for fans!

Glad you like the new update. :) It wasn't really much work for me. ItchyFlea was already working on the fan and small heater when he heard that I was planning on doing those so he just gave me the XML he already had done. I only tweaked a few small things on that, got Rilamus to do the textures and threw in the XML for the Industrial heater. I really love when a mod comes together through the efforts of many people.
Title: Re: [Mod](A8) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Ded1 on December 19, 2014, 10:00:26 AM
Looks awesome and thanks for tossing me credit.  I didn't expect it for a small idea like that.  Oh and how much stronger is the new Industrial Heater?  I hope at least twice as strong if not more.
Title: Re: [Mod](A8) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: NotAnHiro on December 19, 2014, 07:20:27 PM
Sorry to be a bother, but is there a link for downloading the mod? I didn't see one.
Title: Re: [Mod](A8) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Igabod on December 19, 2014, 07:55:13 PM
Quote from: Ded1 on December 19, 2014, 10:00:26 AM
Looks awesome and thanks for tossing me credit.  I didn't expect it for a small idea like that.  Oh and how much stronger is the new Industrial Heater?  I hope at least twice as strong if not more.

The industrial heater puts off a TON of heat per second. It is effective enough that 3 of them worked to heat up a room that was so big that 25 regular ones couldn't heat it.

Quote from: NotAnHiro on December 19, 2014, 07:20:27 PM
Sorry to be a bother, but is there a link for downloading the mod? I didn't see one.

The downloads are attached at the very bottom of the OP. You must be logged in to see them.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Igabod on December 19, 2014, 09:26:35 PM
I added a poll to this thread. I'm just curious which features everybody thinks are the most useful. There isn't really any point in answering if you don't feel like it. I'm just curious is all.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: NotAnHiro on December 19, 2014, 09:37:58 PM
Whoops, sorry about that.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Igabod on December 19, 2014, 09:58:46 PM
Quote from: NotAnHiro on December 19, 2014, 09:37:58 PM
Whoops, sorry about that.

Not a problem. A lot of people (including me) didn't know that when they downloaded their first mod. I hope you enjoy playing this game as much as me. :)
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Ded1 on December 19, 2014, 10:16:03 PM
So replying cause you said too, i use the heaters mainly but i also really only play in the Ice Sheet Biome so there is no need for anything to cool with.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Igabod on December 19, 2014, 10:25:02 PM
Quote from: Ded1 on December 19, 2014, 10:16:03 PM
So replying cause you said too, i use the heaters mainly but i also really only play in the Ice Sheet Biome so there is no need for anything to cool with.

Hah, yeah I have only played one game outside the Icesheet/Tundra/Boreal Forest area since A8 and that one was in a fairly cool Temperate zone. I will probably play an Arid zone next time I play though.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Ded1 on December 20, 2014, 03:20:34 AM
I hope that Tynan implements areas like volcanoes or lava flows (course you would need the ability to build bridges to get around the map then).  But that way we have zones of Extreme danger like the Ice Sheets, just on the opposite end of the temp spectrum.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Igabod on December 20, 2014, 03:40:50 AM
I'm more interested in him giving modders the ability to create new biomes. That is going to be a lot of fun.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Ded1 on December 20, 2014, 06:55:20 AM
Yeah that would be better tbh.  That way people can make dozens of new ones without him needing to work it out himself.  Though the ability to build stuff above liquid would be amazing
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Rolf on December 20, 2014, 07:37:37 AM
i think we need stronger cooling
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Ded1 on December 20, 2014, 08:08:34 AM
Im sure its in the works.  Something like what they have in Stargate Atlantis where it is basically like a fridge but it dumps the excess heat into another dimension.  S5E16 Brain Storm (http://stargate.wikia.com/wiki/Brain_Storm)
Title: Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
Post by: Igabod on December 20, 2014, 08:13:46 AM
Quote from: Rolf on December 20, 2014, 07:37:37 AM
i think we need stronger cooling

Your wish is my command. :) New update released, includes an Industrial Cooler. It's just using the same texture as the vanilla cooler the same way the industrial heater is recycling the vanilla heater graphics. If anybody wants to provide textures for them please by all means do.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Igabod on December 20, 2014, 08:42:37 AM
Updated the poll to include the new Industrial Cooler and reset the votes. Play the game for a while and then vote again. :)
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Rilamus on December 20, 2014, 09:30:29 AM
Hey, if you want them I darkened the Industrial Cooler texture and added a warning sign on  the  Industrial heater, I feel as though this makes them more "Industrial" 

[attachment deleted due to age]
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Igabod on December 21, 2014, 12:28:38 AM
Quote from: Rilamus on December 20, 2014, 09:30:29 AM
Hey, if you want them I darkened the Industrial Cooler texture and added a warning sign on  the  Industrial heater, I feel as though this makes them more "Industrial" 

Not bad. I was actually considering whether or not to make the industrial heater into a 2x1 object instead of 1x1 though. Not sure if I could do that with the cooler or not since it has the red and blue squares, don't know if those would expand with the object or not but I'll probably test that out. I don't know whether or not I should make them bigger though. I want to do it to make up for the fact that they are so much more powerful than the regular ones as well as to just make them look more powerful. But I am open to input from others on that.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Rilamus on December 21, 2014, 01:58:12 AM
Well if you do make the Industrial heater 2X1 here's a texture for it if you want it

[attachment deleted due to age]
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Rolf on December 21, 2014, 11:16:28 AM
Very Cool mod and thank you for the quick implementation of the industrial cooler i love them
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Loki88 on December 21, 2014, 03:04:22 PM
Awesome looking mod, going to give it a try later tonight. Are you considering expanding this to utilize different heat sources such as an industrial boiler? Something that would require a hopper for feed stock to burn but no power, but inefficient with fuel to balance it a bit?

Also what programs do you guys use to make textures? My coding ability is crap but I can give textures a whirl to see if I can be at least a bit helpful.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Rilamus on December 21, 2014, 06:41:16 PM
Well I've been using photoshop but if you don't wanna pay for it gimp is free and just as good 

Anyway it's nice to see so many people wanting to help each other out, RimWorld certainly has an amazing modding community. And that industrial boiler Loki is an amazing idea!
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Loki88 on December 21, 2014, 07:34:54 PM
Quote from: Rilamus on December 21, 2014, 06:41:16 PM
Well I've been using photoshop but if you don't wanna pay for it gimp is free and just as good 

Anyway it's nice to see so many people wanting to help each other out, RimWorld certainly has an amazing modding community. And that industrial boiler Loki is an amazing idea!

Thanks Rilamus! will be giving it a try to see if two years of tech design classes paid off or if I've forgotten everything :p

The boiler and my wood heating suggestions are just me being peculiar about heating, I grew up in the boonies and days long power outages were common in the winter so we heated with wood. By extension I don't think you could get more "boonies" then crash landing on some unknown planet so for me it just fits!
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Igabod on December 21, 2014, 07:49:58 PM
I guess I can try and do a wood burning heater that is mid-range between the vanilla heater and the industrial heater. That one will take a little more time to implement though. I've got a lot of things going on tonight.

As for the texture program, I'm using GIMP for all of my textures, but I also use Paint.net for some things like lightening/darkening an entire texture after it's already been made in GIMP. Paint.net is just a little more user friendly in it's layout and I only started doing textures in October. I've never actually done any artistic work before that. So it's really not that hard to do, just requires patience.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Loki88 on December 21, 2014, 08:34:00 PM
I will have a go at making a texture for the wood heater. Was also thinking of making a 2x1 texture for the industrial heater modeled off a torpedo heater unless you have one already, at 150,000+ BTUs IRL I'd say they're pretty industrial. As a benchmark, the furnace for my entire house is only 60k.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Igabod on December 21, 2014, 08:47:44 PM
Quote from: Loki88 on December 21, 2014, 08:34:00 PM
I will have a go at making a texture for the wood heater. Was also thinking of making a 2x1 texture for the industrial heater modeled off a torpedo heater unless you have one already, at 150,000+ BTUs IRL I'd say they're pretty industrial. As a benchmark, the furnace for my entire house is only 60k.

If you are willing to give it a go and make a texture I'm willing to use it if it looks good. I'm always open to people contributing.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Loki88 on December 22, 2014, 12:59:12 PM
This is what I could pull off this morning while getting used to using gimp. not sure what perspective you want since rimworld seems to use front on for some things, 3/4 top down for others, and top down for others still. will make a 3/4 version some time today hopefully. If you like this one, awesome, if not, suggestions for improvement would be greatly appreciated since this is my first crack at making a rimworld texture.

If anyone would actually like to use this feel free, if you have suggestions for improvement they are much appreciated from anyone with experience... or anyone at all actually :p

[attachment deleted due to age]
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: killergold88 on December 23, 2014, 08:40:03 AM
I really enjoy this mod and check it regularly, so thank you for a great great great mod. Gives some flare to an infant area of the game.
My input for the industrial things. I think they should be large. maybe 2x1 or 2x2 even. Thats my opinion. Something that looks like it should probably be outside. Maybe even consider that for the heater, make it similar to the cooler and make them walled.
It would be interesting to see if there is a way to code some of the furnaces like the crematorium to throw heat (even intense heat) as well, or some of the work stations like the slag smelter.

Suggestions for new ideas: In the vein of the wood burning stove, how about a fireplace?
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Rilamus on December 23, 2014, 09:42:10 AM
Really good textures Loki, Especially since you're not used to gimp. You should keep up the awesome work!

And Killergold, Igabod said that he was already planning on making the industrial heater larger and the cooler too (if possible)
but that fireplace idea is amazing.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Igabod on December 23, 2014, 10:33:11 AM
I've finally gotten around to looking into the wood burning heater/fireplace suggestion. It's not possible to do without a .dll and my C# skills just aren't good enough to do that myself. If I manage to get a C# guru who isn't too busy to help then I'll definitely add it in. But until then it's not going to be possible. I'll probably get around to updating this mod in the next few days with a larger sized texture for the industrial heater for sure and possibly the cooler if I can do it. I appreciate all the suggestions and will do everything I can to add them to this mod as soon as I can.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Loki88 on December 23, 2014, 12:14:04 PM
Thank you for looking into it igabod. Sucks that its not practical to implement but such is. Hopefully by the time it can be done my texturing ability will be up to snuff, cheers!
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: isblimidar on December 26, 2014, 04:22:24 AM
You should make the heated floot invisable. maybe make it visable when placing another heating or cooling element (kind off like when u place a electrical element)
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Anduin1357 on January 08, 2015, 04:09:48 AM
Now temperatures are underpowered thanks to this mod. :(
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Dave-In-Texas on January 08, 2015, 02:50:17 PM
I'm not sure why.. but an industrial heater I used for a tree-greenhouse in the frozen north (not quite tundra lol)  After 5 months I finally noticed it was consuming around a ton of, electricity, 6565 to be exact..  (+5188 to -1377)  i didn't notice anything in the description about it using quite THAT much electric!

I have another that is inside my base and it uses the declared 175w.

it might have something to do with outside being -24F and i want it to be 56F but...  thats a lot of power.  In fact it wiped out my hydro crop before i understood what  was wrong.   I looked at the thingdef and I don't see anything odd but then i'm not familiar with this aspect of modding.

I replaced that industrial heater with a pair of normal heaters to have about 6k electric :-p

I use a lot of mods: Core, EdBModOrder, EdBPrepareCarefully, EdBInterface, M&Co. Common, ED-Core, Miscellaneous_182b_HiRes, LessIncidentTrolling, Celing Light, CryptoHax, ED-LaserDrill, ED-OmniGel, ED-Plants24H, ED-Vent, M&Co. MMS, PowerSwitch, SimpleMedicineCraft, Floorspikes, XtraPlants, TemperatureControl, ScratchPack, EW - XP - ComPatch, AlphaTweaks, Rainbow Road, Turrets Pack, ED-Shields, ED-Embrasures, ED-AutoLoader, ED-Stargate, ED-VisibleRadius, Canned Food, and Vas's Hydroponics - Steel

edit: precision + information
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Igabod on January 08, 2015, 03:10:07 PM
Quote from: Dave-In-Texas on January 08, 2015, 02:50:17 PM
I'm not sure why.. but an industrial heater I used for a tree-greenhouse in the frozen north (not quite tundra lol)  After 5 months I finally noticed it was consuming around a ton of, electricity, 6565 to be exact..  (+5188 to -1377)  i didn't notice anything in the description about it using quite THAT much electric!

I have another that is inside my base and it uses the declared 175w.

it might have something to do with outside being -24F and i want it to be 56F but...  thats a lot of power.  In fact it wiped out my hydro crop before i understood what  was wrong.   I looked at the thingdef and I don't see anything odd but then i'm not familiar with this aspect of modding.

I replaced that industrial heater with a pair of normal heaters to have about 6k electric :-p

I use a lot of mods: Core, EdBModOrder, EdBPrepareCarefully, EdBInterface, M&Co. Common, ED-Core, Miscellaneous_182b_HiRes, LessIncidentTrolling, Celing Light, CryptoHax, ED-LaserDrill, ED-OmniGel, ED-Plants24H, ED-Vent, M&Co. MMS, PowerSwitch, SimpleMedicineCraft, Floorspikes, XtraPlants, TemperatureControl, ScratchPack, EW - XP - ComPatch, AlphaTweaks, Rainbow Road, Turrets Pack, ED-Shields, ED-Embrasures, ED-AutoLoader, ED-Stargate, ED-VisibleRadius, Canned Food, and Vas's Hydroponics - Steel

edit: precision + information

I have no clue what could be causing that. The Industrial Heater is a clone of the standard heater with higher numbers for energy cost and heat per second. Nothing in it should cause the energy cost to go any higher than what it is set to in the XML. All I can think of is that it is a bug within the game itself. I've never noticed that problem myself, but I'll do some focused testing to try and replicate it later today.
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: BeingBen on January 12, 2015, 08:40:56 PM
Was a little bit bored today with the start of classes, made this in my spare time. Thought you might like it.

(http://imageshack.com/a/img661/9955/hE6mgz.png)
(http://imageshack.com/a/img537/372/rsa0hX.png)

*figured I should add in this was a quick design for the industrial-heater* the fins are a little off i believe i need to redo it for a correct perspective angle
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: Igabod on January 12, 2015, 09:00:39 PM
Quote from: BeingBen on January 12, 2015, 08:40:56 PM
Was a little bit bored today with the start of classes, made this in my spare time. Thought you might like it.

(http://imageshack.com/a/img661/9955/hE6mgz.png)
(http://imageshack.com/a/img537/372/rsa0hX.png)

*figured I should add in this was a quick design for the industrial-heater* the fins are a little off i believe i need to redo it for a correct perspective angle

It does look nice. But the perspective is wrong. And if you are planning on making it rotatable it needs 3 different views. Front, Side, and Back views are needed. I appreciate the effort you put into doing this though, so thank you. :)
Title: Re: [Mod](A8)(POLL) Temperature Control v2.1 Dec. 20, 2014 New Industrial Cooler
Post by: xanatosxan on January 13, 2015, 05:43:05 AM
Commenting on the poll. I use the industrial coolers and small fans a lot because I tend to play a lot in arid shrub-lands and hotter climate area. They are a life saver during the hot seasons and definitely during heatwaves. I also use the industrial coolers in my prison area either using the exhaust heat to cook rioting prisoners into submission(or just for torture purposes when they were previously destructive to my to my base/colonists) or freezing them out which is effective when harvesting certain organs that may kill the prisoner or when needing to freeze rioting prisoners out(or inflicting frostbite on prisoners who again were very destructive prior to imprisonment). I and my colonists by extension are not very forgiving to those who would attack my colonies.  ;D  Seriously though, the mod has helped out in my games so thank you for putting together such an awesome mod. Would it be possible or even applicable to make an industrial fan to act as the small fan's industrial component? Just a final thought and suggestion but as I think on it that may very well be unnecessary and easily could unbalance the mod as a whole but I'll leave that up to you to decide.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 19, 2015, 12:45:09 AM
Updated for Alpha 9. Didn't need to make many changes to this to get it working. It seems Tynan was very kind to me for this update. My Xtra Plants and Biodiversity mods won't be so easy to update though. Aside from the .dll files needing to be updated, the XML is full of errors now too.

[edit to add] Also, voting on the poll has been reset. I'm interested in seeing if the results have changed.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Riftmaster on February 19, 2015, 01:36:21 AM
In A8 I commonly used small fan + small heater in my individual colonist rooms - thus keeping my colonists happy and comfortable when sleeping, so long as there was power.

Edit:  Be interesting to see how that changes with the A9 updates.

Must test.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Keymaster89 on February 19, 2015, 05:06:14 AM
I used a lot centralized industrial heaters in A8... i used a combo of 6 to regulate my whole mountain wide base temperature...
I'm glad u added also industrial cooler... i will also use them a lot in A9! My actually condition for keep my base cool during summer was 30+ cooler stacked togheter in 3 parallel rows, all pointing a separate corridor with a vent facing the outside... the vent corridors reach teperatures like 150-160 C°... this is really inefficient...
I really like the concept of the vents but they kinda didn't work properly... if u have a row of 3 rooms connected togheter with vents i noticed that if u put an heat source in the far left/right room, the room at the opposite side will struggle to equalize to the other 2... i don't know why this happen... i also tried to put multiple vents in opposite orientation, it seems it helped a little bit but the problem isn't solved... i'm missing something?
Thanks for the work anyway... this mod is essential ^^

Also... can i suggest couple ideas?
1. Geotermal Heat Distribution System (a.k.a. GHDS). it's a new version of geogen that produce less power compared to the standard one, but u could generate heat with/or electrical power... it could have the power of *insert-number-here* industrial heaters, resulting in more efficient heat and power generation. The power generation could be fixed but i think it will be cooler (hehehe heat joke ^^) if it will produce less power accordingly to the heat generation active or not, heat on-less power, heat off-fullpower.
2. Fridges. Simple, a 2x1 machine that will keep for a relatively low power cost couple stacks of food always under 0 C. They may have also an internal battery to fight little power shortage.
3. Termal conservative doors. i noticed that anytime i open my fridge room, the temp goes suddendly up 1-2 C... it is kinda annoying... A specific heat conserving door i think is in order...
4. Central Thermal Control. This is a really advanced machine. When active it use a fair amount of power, but can regulate all other machine that alter temperature, shutting them off automatically when not needed instead of make them go low power mode.
5. Open/close vents. The ability to simply shut the vents to prevent their funcion when not needed.
6. Termal excursion dampeners. Those act like batteries for heat, they equalize with the current temperature really slowly releasing heat, or absorbing it, while doing so.

Hope u like it ^^
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 19, 2015, 10:00:03 AM
Quote from: Keymaster89 on February 19, 2015, 05:06:14 AM
I used a lot centralized industrial heaters in A8... i used a combo of 6 to regulate my whole mountain wide base temperature...
I'm glad u added also industrial cooler... i will also use them a lot in A9! My actually condition for keep my base cool during summer was 30+ cooler stacked togheter in 3 parallel rows, all pointing a separate corridor with a vent facing the outside... the vent corridors reach teperatures like 150-160 C�... this is really inefficient...
I really like the concept of the vents but they kinda didn't work properly... if u have a row of 3 rooms connected togheter with vents i noticed that if u put an heat source in the far left/right room, the room at the opposite side will struggle to equalize to the other 2... i don't know why this happen... i also tried to put multiple vents in opposite orientation, it seems it helped a little bit but the problem isn't solved... i'm missing something?
Thanks for the work anyway... this mod is essential ^^

Also... can i suggest couple ideas?
1. Geotermal Heat Distribution System (a.k.a. GHDS). it's a new version of geogen that produce less power compared to the standard one, but u could generate heat with/or electrical power... it could have the power of *insert-number-here* industrial heaters, resulting in more efficient heat and power generation. The power generation could be fixed but i think it will be cooler (hehehe heat joke ^^) if it will produce less power accordingly to the heat generation active or not, heat on-less power, heat off-fullpower.
2. Fridges. Simple, a 2x1 machine that will keep for a relatively low power cost couple stacks of food always under 0 C. They may have also an internal battery to fight little power shortage.
3. Termal conservative doors. i noticed that anytime i open my fridge room, the temp goes suddendly up 1-2 C... it is kinda annoying... A specific heat conserving door i think is in order...
4. Central Thermal Control. This is a really advanced machine. When active it use a fair amount of power, but can regulate all other machine that alter temperature, shutting them off automatically when not needed instead of make them go low power mode.
5. Open/close vents. The ability to simply shut the vents to prevent their funcion when not needed.
6. Termal excursion dampeners. Those act like batteries for heat, they equalize with the current temperature really slowly releasing heat, or absorbing it, while doing so.

Hope u like it ^^

I like all those ideas, but most of them seem way beyond my current skill level to implement. I might look into building the geothermal heater thing but can't promise it will be as advanced as you describe it. As for the vents, this mod doesn't include them at all, they are part of 2 other mods. And now there is even less need to include them since temperature now equalizes through walls, doors, floors, and roofs apparently.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Keymaster89 on February 19, 2015, 12:15:02 PM
Quote from: Igabod on February 19, 2015, 10:00:03 AM
I like all those ideas, but most of them seem way beyond my current skill level to implement. I might look into building the geothermal heater thing but can't promise it will be as advanced as you describe it. As for the vents, this mod doesn't include them at all, they are part of 2 other mods. And now there is even less need to include them since temperature now equalizes through walls, doors, floors, and roofs apparently.

Ups sorry... didn't know about the vents... i just picked up 2 modpack and sticked in my A8 client... i thought was yours ^^'
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 19, 2015, 04:50:24 PM
Quote from: Keymaster89 on February 19, 2015, 12:15:02 PM
Quote from: Igabod on February 19, 2015, 10:00:03 AM
I like all those ideas, but most of them seem way beyond my current skill level to implement. I might look into building the geothermal heater thing but can't promise it will be as advanced as you describe it. As for the vents, this mod doesn't include them at all, they are part of 2 other mods. And now there is even less need to include them since temperature now equalizes through walls, doors, floors, and roofs apparently.

Ups sorry... didn't know about the vents... i just picked up 2 modpack and sticked in my A8 client... i thought was yours ^^'

Ah, yeah if it was in a mod pack then it's not mine. Only one person has seen fit to include one of my mods in a mod pack but then he closed that thread.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: MadsMartinMadsen on February 20, 2015, 04:00:33 AM
First thanks for the mod, great work and I enjoy having it a lot.

On the poll you asked to tell what we used most.
For me it is:
small heater and small fan.
I love them in the individual colonist rooms.

And the industrial cooler too, but not as much.

The rest I honestly don't use very much.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: hagnat on February 20, 2015, 04:21:09 PM
i don't know if this was suggested or not, but one thing i would love to create is air ducts, which would allow me to place the AC/Heaters in one spot and direct the airflow to rooms in my base
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: SpatialNeeds on February 20, 2015, 05:59:59 PM
I routinely use the industrial systems; they're efficient, economical, and aesthetically pleasing.  They're also quite lore friendly, as what space age technologically advanced species would be wholly reliant on space heaters for climate control? =/
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 20, 2015, 06:04:55 PM
Quote from: hagnat on February 20, 2015, 04:21:09 PM
i don't know if this was suggested or not, but one thing i would love to create is air ducts, which would allow me to place the AC/Heaters in one spot and direct the airflow to rooms in my base

It has been suggested, and I like the idea. But that is a bit too far beyond my abilities to implement. There is a mod which adds vents to the game, but I'm not sure if it has been updated for the new alpha yet or not.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: shade88 on February 21, 2015, 04:34:06 PM
Quote from: Igabod on February 20, 2015, 06:04:55 PM
Quote from: hagnat on February 20, 2015, 04:21:09 PM
i don't know if this was suggested or not, but one thing i would love to create is air ducts, which would allow me to place the AC/Heaters in one spot and direct the airflow to rooms in my base

It has been suggested, and I like the idea. But that is a bit too far beyond my abilities to implement. There is a mod which adds vents to the game, but I'm not sure if it has been updated for the new alpha yet or not.
If you're talking about the Central Heating mod, the modder didn't update it themselves, but someone did post a hotfix for A9.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Humort on February 22, 2015, 11:33:51 PM
Я был бы рад, если автор этого мода, сделал бы систему центрального отопления, боле логичную и экономную..., которая бы работала по стенам, как провода, от единого центра отопления, (который бы работал от электричества, газа, пара, или простых дров)....
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 22, 2015, 11:46:09 PM
Quote from: Humort on February 22, 2015, 11:33:51 PM
Я был бы рад, если автор этого мода, сделал бы систему центрального отопления, боле логичную и экономную..., которая бы работала по стенам, как провода, от единого центра отопления, (который бы работал от электричества, газа, пара, или простых дров)....

Google Translate says: I would be glad if the author of this mod would make a central heating system, logical and economical Bole ... which would work on the walls, as the wires from a single center heating (which would work on electricity, gas, steam, or simple wood) ....

What I understand from that is you want a single heater that will heat the whole base with wall conduits. I'm afraid I don't have the programming abilities to do that and it isn't possible in XML as far as I know. It would be really cool though. I'd definitely implement it if I knew how.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Humort on February 23, 2015, 01:23:30 AM
Quote from: Igabod on February 22, 2015, 11:46:09 PMНасколько я понимаю, вы хотите одного, что нагреватель нагреет всю базу стеновые проходы. Я боюсь, что я не имею способности программирования делать, что и это не возможно в XML, насколько я знаю. Было бы очень здорово, хотя. Я определенно хотел бы реализовать, если бы я знал, как.

Тогда, давайте устроим, мозговой штурм? Ведь должны же быть возможности, воплотить это.
*Допустим, если сделать так?
1) Труба - которая проводит "тепло", но не греет.
2) Котельная - которая отапливается, и является поставщиком "тепла".
3) Батарея - которая принимает "тепло" и обогревает помещение.
Собственно "тепло", является аналогом электричества, но имеет другие функции...
Ну и соответственно, котельная имеет свой определённый предел, что требует при необходимости, достраивать дополнительные котельные...

p.s Это как вариант, может вам что-то понравится, или вы сможете что-то придумать на основе моих идей, если у вас это получится, я буду очень рад, так как смогу играть с ещё большим удовольствием)
p.p.s Извините меня, за использование русского языка в описании, но таким образом, у меня больше уверенности, что меня понимают, нежели я коряво буду переводить через переводчики...
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 23, 2015, 01:37:33 AM
Quote from: Humort on February 23, 2015, 01:23:30 AM
Quote from: Igabod on February 22, 2015, 11:46:09 PMНасколько я понимаю, вы хотите одного, что нагреватель нагреет всю базу стеновые проходы. Я боюсь, что я не имею способности программирования делать, что и это не возможно в XML, насколько я знаю. Было бы очень здорово, хотя. Я определенно хотел бы реализовать, если бы я знал, как.

Тогда, давайте устроим, мозговой штурм? Ведь должны же быть возможности, воплотить это.
*Допустим, если сделать так?
1) Труба - которая проводит "тепло", но не греет.
2) Котельная - которая отапливается, и является поставщиком "тепла".
3) Батарея - которая принимает "тепло" и обогревает помещение.
Собственно "тепло", является аналогом электричества, но имеет другие функции...
Ну и соответственно, котельная имеет свой определённый предел, что требует при необходимости, достраивать дополнительные котельные...

p.s Это как вариант, может вам что-то понравится, или вы сможете что-то придумать на основе моих идей, если у вас это получится, я буду очень рад, так как смогу играть с ещё большим удовольствием)
p.p.s Извините меня, за использование русского языка в описании, но таким образом, у меня больше уверенности, что меня понимают, нежели я коряво буду переводить через переводчики...

Thanks to Google, I am no longer bothered when people speak other languages. As long as you don't mind clarifying some points where Google fails to provide a good translation occasionally then there shouldn't be any problems.

As for your suggestions, almost all of that requires a .dll to make it work. A .dll requires C# programming skills which I don't have. I can make edits to C# code, sometimes, but I'm not skilled enough to write an entire program from start to finish.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Humort on February 23, 2015, 01:48:39 AM
Quote from: Igabod on February 23, 2015, 01:37:33 AM
As for your suggestions, almost all of that requires a .dll to make it work. A .dll requires C# programming skills which I don't have. I can make edits to C# code, sometimes, but I'm not skilled enough to write an entire program from start to finish.

Тогда, давайте попробуем упростить это всё?

К примеру, таким образом:
1) Создать предмет, который может встраиваться в стену, и нести источник тепла от электричества?
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 23, 2015, 01:54:40 AM
Quote from: Humort on February 23, 2015, 01:48:39 AM
Quote from: Igabod on February 23, 2015, 01:37:33 AM
As for your suggestions, almost all of that requires a .dll to make it work. A .dll requires C# programming skills which I don't have. I can make edits to C# code, sometimes, but I'm not skilled enough to write an entire program from start to finish.

Тогда, давайте попробуем упростить это всё?

К примеру, таким образом:
1) Создать предмет, который может встраиваться в стену, и нести источник тепла от электричества?

A wall heater is probably pretty easy to do. I'll put that on my list of things to do for the next update.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Humort on February 23, 2015, 02:07:25 AM
Quote from: Igabod on February 23, 2015, 01:54:40 AMA wall heater is probably pretty easy to do. I'll put that on my list of things to do for the next update.
А вы можете сделать такой предмет, который мог бы просто, соединить эти обогреватели на расстоянии? Без потребления электроэнергии?

p.s. Я позже объясню всю идею, мне просто, нужно знать уровень ваших возможностей)
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 23, 2015, 02:20:25 AM
Quote from: Humort on February 23, 2015, 02:07:25 AM
Quote from: Igabod on February 23, 2015, 01:54:40 AMA wall heater is probably pretty easy to do. I'll put that on my list of things to do for the next update.
А вы можете сделать такой предмет, который мог бы просто, соединить эти обогреватели на расстоянии? Без потребления электроэнергии?

p.s. Я позже объясню всю идею, мне просто, нужно знать уровень ваших возможностей)

Linking several heaters to each other or to another distant item isn't possible in XML. I could easily make them not use electricity, but that's very overpowered.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Humort on February 23, 2015, 02:32:22 AM
Quote from: Igabod on February 23, 2015, 02:20:25 AM
Linking several heaters to each other or to another distant item isn't possible in XML. I could easily make them not use electricity, but that's very overpowered.

Понятно, тогда давайте зайдём с другой стороны...
Можете ли вы сделать так, чтобы стены, могли нагреваться от нагревателя?
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 23, 2015, 02:38:21 AM
Quote from: Humort on February 23, 2015, 02:32:22 AM
Quote from: Igabod on February 23, 2015, 02:20:25 AM
Linking several heaters to each other or to another distant item isn't possible in XML. I could easily make them not use electricity, but that's very overpowered.

Понятно, тогда давайте зайдём с другой стороны...
Можете ли вы сделать так, чтобы стены, могли нагреваться от нагревателя?

I'm not sure what you mean by "Can you make sure that the wall could be heated by the heater?". Why would the wall need to be heated by the heater?
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Humort on February 23, 2015, 02:49:04 AM
Quote from: Igabod on February 23, 2015, 02:38:21 AM
I'm not sure what you mean by "Can you make sure that the wall could be heated by the heater?". Why would the wall need to be heated by the heater?

Это, принцип печного отопления, то есть, отопление помещения, за счёт прогрева стен а не воздуха.
Минус  - дольше обогревается помещение
Плюс - дольше держится температура
Ну и соответственно, это решит проблему отопления больших колоний...

p.s. По факту:
В игре - воздух -> тепло -> стены
Я предлагаю Стены -> тепло -> воздух
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 23, 2015, 02:58:47 AM
Quote from: Humort on February 23, 2015, 02:49:04 AM
Quote from: Igabod on February 23, 2015, 02:38:21 AM
I'm not sure what you mean by "Can you make sure that the wall could be heated by the heater?". Why would the wall need to be heated by the heater?

Это, принцип печного отопления, то есть, отопление помещения, за счёт прогрева стен а не воздуха.
Минус  - дольше обогревается помещение
Плюс - дольше держится температура
Ну и соответственно, это решит проблему отопления больших колоний...

p.s. По факту:
В игре - воздух -> тепло -> стены
Я предлагаю Стены -> тепло -> воздух

Ah, you're suggesting a new way of doing the heating thing. But that would require some major programming in a .dll file. I can't do anything that isn't in the game already. I can only slightly alter things that already exist. Making a heater that embeds into a wall is easy because I can just copy the cooler that already exists but make it push heat instead of cold. You have some interesting ideas but they are way too ambitious for my skills.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Humort on February 23, 2015, 03:16:12 AM
Quote from: Igabod on February 23, 2015, 02:58:47 AM
Ah, you're suggesting a new way of doing the heating thing. But that would require some major programming in a .dll file. I can't do anything that isn't in the game already. I can only slightly alter things that already exist. Making a heater that embeds into a wall is easy because I can just copy the cooler that already exists but make it push heat instead of cold. You have some interesting ideas but they are way too ambitious for my skills.

(По этому, я и ищу точки соприкосновения, мне проще передать идею в руки человека, который хочет что-то сделать, чем стучать в закрытую дверь)

Я заметил то, что прогрев стен, уже осуществлён в игре, но отопление, до сих пор, действует от обратного, то есть, возможность обогревать стены присутствует, главное, понять, с какой стороны, подойти к решению этой проблемы...

p.s. Я пока по ломаю голову, по тестирую то что уже есть в игре, и как возникнут более простые идеи воплощения, обязательно отпишусь, для продолжения мозгового штурма)
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Otterlover5 on February 23, 2015, 12:33:11 PM
So which download do I use if I want all of them. Do I have to download the separate files and put them in my mods folder?
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 23, 2015, 01:03:25 PM
Download TemperatureControlV2.2.7z (https://ludeon.com/forums/index.php?action=dlattach;topic=8223.0;attach=6648) for the most up to date version. The others are all from the Alpha 8 version of the game and will not work with A9.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Otterlover5 on February 23, 2015, 01:54:49 PM
Quote from: Igabod on February 23, 2015, 01:03:25 PM
Download TemperatureControlV2.2.7z (https://ludeon.com/forums/index.php?action=dlattach;topic=8223.0;attach=6648) for the most up to date version. The others are all from the Alpha 8 version of the game and will not work with A9.
Ok, thx
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Otterlover5 on February 23, 2015, 02:13:18 PM
Another question what happened to the heated floors I just downloaded the mod
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 23, 2015, 02:21:57 PM
Quote from: Otterlover5 on February 23, 2015, 02:13:18 PM
Another question what happened to the heated floors I just downloaded the mod

They are there. You must research them though. Something that fancy doesn't just come without some work. I'll be adding research requirements to the industrial coolers too in the next update. I meant to do that in the first place but forgot about it through a couple updates.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Otterlover5 on February 23, 2015, 02:56:55 PM
Ah that's a good Idea stop people from being too op from the beginning by having them not die fo freezing.
Quote from: Igabod on February 23, 2015, 02:21:57 PM
Quote from: Otterlover5 on February 23, 2015, 02:13:18 PM
Another question what happened to the heated floors I just downloaded the mod

They are there. You must research them though. Something that fancy doesn't just come without some work. I'll be adding research requirements to the industrial coolers too in the next update. I meant to do that in the first place but forgot about it through a couple updates.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on February 23, 2015, 04:07:27 PM
Quote from: Otterlover5 on February 23, 2015, 02:56:55 PM
Ah that's a good Idea stop people from being too op from the beginning by having them not die fo freezing.

The heated floors are just the most advanced form of heating, there are still several other heaters that can be used at the beginning, including the vanilla heater and the camp fire and the small heater. Just don't start out with huge rooms, either that or place a few heaters in there if you are having problems with keeping the temp at comfortable levels.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Jaxter on March 09, 2015, 02:58:51 PM
I feel that the mod needs vents you should see if there is a way you could make a patch to work with Redist Heat [https://ludeon.com/forums/index.php?topic=11056.0]
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on March 09, 2015, 07:52:47 PM
Quote from: Jaxter on March 09, 2015, 02:58:51 PM
I feel that the mod needs vents you should see if there is a way you could make a patch to work with Redist Heat [https://ludeon.com/forums/index.php?topic=11056.0]

I don't know what you want me to do... it already works as is with that mod. I just tested it by building a large room with an industrial heater from this mod and two smaller rooms with vents into that room and then bumped the temperature up to 88 on the heater and the temp in all 3 rooms raised equally. That was using the basic vent and not the active vent, but I'm sure it still works. Unless you can provide me with specific things that aren't working I can't do anything to make the mods any more compatible than they already are.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Jaxter on March 10, 2015, 08:09:52 AM
Thats odd, whenever I tick the mark for the both of them and hit ok it just closes...
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Latta on March 10, 2015, 08:39:04 AM
Temperature Control and RedistHeat has no reason to conflict. I tried it just now.
Though concept might overlap, you can use this on this and that on that, like coolers/heaters from this and vents from RedistHeat.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Jaxter on March 10, 2015, 09:47:30 AM
I may just need to search for any imperections in my local data, thanks for telling me it works for you guys.

EDIT: It appears that your mods have to have their peices-parts put in the correct folders, your XML files arent in their correct designations and dont work from just a file extract of the source you offer.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on March 10, 2015, 08:41:32 PM
Quote from: Jaxter on March 10, 2015, 08:09:52 AM
Thats odd, whenever I tick the mark for the both of them and hit ok it just closes...

Not sure what is causing that, I've never seen any mod cause that to happen. It's unlikely that it is caused by my mod though since I only alter XML.

Quote from: Jaxter on March 10, 2015, 09:47:30 AM
I may just need to search for any imperections in my local data, thanks for telling me it works for you guys.

EDIT: It appears that your mods have to have their peices-parts put in the correct folders, your XML files arent in their correct designations and dont work from just a file extract of the source you offer.


I don't know what you're talking about here. XML files don't have to follow any folder structure beyond being put into the Defs folder. Everything works exactly the way I packaged it. If you're still having troubles then I am going to need more info to be able to help you fix the problem. Could you possibly walk me through every step you take to cause the error to  occur?
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Jaxter on March 10, 2015, 09:12:22 PM
1] Download your file from here
2] Extract all files straight into rimworld mods folder [using 7zip]
3] Launch game, tick the thing in mods area of menu [it usually says no data in the info panel]
4] start colony and check for ANY signs of non-vanilla parts [finds none]
5] check inside the folder for the mod itself, find all the XMLs on the first screen and place them into their corresponding folders
6] check in the game's mod menu [about panel works now]
7] repeat step 4 [same results and or crash]
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: Igabod on March 10, 2015, 09:41:50 PM
okay, that sounds like maybe a corrupted download or a problem with the unzipping process. Try re-downloading the file (after deleting the folder from your mods folder) and doing it again. The file and folder structure is definitely not messed up in the .7z file I uploaded.
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: slaveofpeon on March 11, 2015, 01:44:15 AM
In regards to the poll, I tend to not use the fan or heated floors, mostly because i get by just fine by tossing one of the coolers and one of the heaters in a room and set them to the same temp. Its a great concept for both items, but i tend to just go overkill on them and it works fine for me. I'm still new to it, so I may not understand efficiency values to them and I am too casual to know what i would be looking at if i opened the mod files, so forgive me if I am noobish about not using those two for some awesome benefit idk about. 

I enjoy the mod thoroughly and just wanted to say, as of yet, I have had no bugs, everything works well and as expected (least i assume that the slight fluctuations in temp that i notice is from doors or walls losing the heat and not bounce around from the mod)

Good work!
Title: Re: [Mod](A9)(POLL) Temperature Control v2.2 Feb. 18, 2015
Post by: LanMc on March 29, 2015, 11:32:35 AM
Per your Poll Request:

I use the heaters and fans often - in colonist's private rooms.  I use the industrial heater and industrial cooler for larger rooms and I use the industrial coolers for creating a refrigerated room for food storage. 

Love your mod!  Love that I can heat and cool equally.  Thanks bunches!
Lan
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: Igabod on April 15, 2015, 11:01:57 PM
This mod has now been updated for Alpha 10. I haven't had time to fully test it in a game yet so there might be bugs. Please report any problems so I can fix them quickly.
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: joescoolpub on April 18, 2015, 11:00:56 AM
I used the small fan and heater in bedrooms mostly, and the industrial ones are very useful as well. I personally don't use the heater floors but that's probably just me.
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: Eisenwulf on May 04, 2015, 02:16:43 PM
Any compatibility issues with other mods? I am curious about this mod, but I do have a long list of mods when I play RW. (I like the idea of heated floors  :) )
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: Igabod on May 04, 2015, 06:08:49 PM
Quote from: Eisenwulf on May 04, 2015, 02:16:43 PM
Any compatibility issues with other mods? I am curious about this mod, but I do have a long list of mods when I play RW. (I like the idea of heated floors  :) )

None reported so far and I am unaware of any that might even possibly conflict.
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: Igabod on June 11, 2015, 02:21:14 PM
Alpha 11 is out and I'm settled in to my new home in Georgia. I still don't have time to actually play the game just yet cause I have a lot of things to take care of such as getting my drivers license and car registration transferred from Texas to Georgia and things of that nature. So the updates for all of my mods won't be coming out quite as quickly as they have in the past. You can help me in this by testing the alpha 10 version to see if it works as is or if it pops up with some errors. Also if anybody wants to do the update work for me and upload it in a comment on this thread then that will help get the updates out even faster and you will be mentioned in the credits of course.
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: LanMc on June 14, 2015, 05:37:01 PM
Quote from: Igabod on June 11, 2015, 02:21:14 PM
Alpha 11 is out and I'm settled in to my new home in Georgia. I still don't have time to actually play the game just yet cause I have a lot of things to take care of such as getting my drivers license and car registration transferred from Texas to Georgia and things of that nature. So the updates for all of my mods won't be coming out quite as quickly as they have in the past. You can help me in this by testing the alpha 10 version to see if it works as is or if it pops up with some errors. Also if anybody wants to do the update work for me and upload it in a comment on this thread then that will help get the updates out even faster and you will be mentioned in the credits of course.

Here is hoping you settle in nicely!  And can get back to us soon!!!  If I could mod I would help, but I am still learning.  Can't enjoy my play without this mod...  Really love this mod!!!

Thanks!!
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: Loki88 on June 19, 2015, 12:38:22 PM
A11 Update.
Gave the industrial heater a red glow to discern it from vanilla and added an industrial cooler research project at the same RP cost as the industrial heating project. Also changed the transmits power on the industrial cooler to match the vanilla cooler so it will plug itself in to a near by cable instead of needing to be directly wired.

I added those because they seemed to make sense but if you want things reverted to original let me know Iggy!

Cheers!

[attachment deleted due to age]
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: Igabod on June 19, 2015, 01:11:08 PM
Quote from: Loki88 on June 19, 2015, 12:38:22 PM
A11 Update.
Gave the industrial heater a red glow to discern it from vanilla and added an industrial cooler research project at the same RP cost as the industrial heating project. Also changed the transmits power on the industrial cooler to match the vanilla cooler so it will plug itself in to a near by cable instead of needing to be directly wired.

I added those because they seemed to make sense but if you want things reverted to original let me know Iggy!

Cheers!

Thanks, I was meaning to add the research project for the cooler a few updates back but I kept forgetting it until after I posted the update. The other changes sound good to me too. Your help is much appreciated.
Title: Re: [Mod](A10)(POLL) Temperature Control v2.3 Apr. 15, 2015
Post by: LanMc on June 19, 2015, 06:04:14 PM
Whoo Hooo!  Totally rocking!  Thanks bunches for the Alpha 11!!!
Title: Re: [Mod](A11)(POLL) Temperature Control v2.4 June. 20, 2015
Post by: Igabod on June 20, 2015, 06:28:42 PM
Alpha 11 update has been officially uploaded. All thanks to Loki88 for doing the work for me while I have been busy with real life.
Title: Re: [Mod](A11)(POLL) Temperature Control v2.4 June. 20, 2015
Post by: Rolf on June 21, 2015, 06:55:07 PM
Hey i wanted to ask if its possible to make like heat/steam pipes to vent the hot air from the coolers to another room
Title: Re: [Mod](A11)(POLL) Temperature Control v2.4 June. 20, 2015
Post by: Igabod on June 21, 2015, 08:11:37 PM
Quote from: Rolf on June 21, 2015, 06:55:07 PM
Hey i wanted to ask if its possible to make like heat/steam pipes to vent the hot air from the coolers to another room

Yep, it is possible. It has actually already been done in a couple different mods if I'm not mistaken. I don't know if those have been updated for a11 yet or not though. I won't be doing that myself though since it requires a .dll and I don't have the skill necessary to do that.
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Rolf on June 22, 2015, 03:35:02 PM
kk but thx for the reply ^^
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: zoranjoza on August 19, 2015, 07:28:24 AM
How does eletric heated floor works? I mean how much temperature rise it provide? I have room of 5x5 and i put 1 heated floor square in midle of room, nothing happens. Temeperature still same. So how much i need?
Whats the formula-math?
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Igabod on August 19, 2015, 11:53:20 PM
Quote from: zoranjoza on August 19, 2015, 07:28:24 AM
How does eletric heated floor works? I mean how much temperature rise it provide? I have room of 5x5 and i put 1 heated floor square in midle of room, nothing happens. Temeperature still same. So how much i need?
Whats the formula-math?

I'm really not sure how well any of these work in the current version of the game. I haven't been able to play the last 2 alphas of this game because of a major life change for me recently (moved from Texas to Georgia and started a new life). But these tiles are certainly not intended to heat an entire room with just 1. I designed them to be placed under furniture really. In previous alphas I just put these under all the furniture in a room and it worked. They put off a small amount of heat constantly but stop heating the room up when it gets to a comfortable temperature (and in ideal situations they maintain the room at that temperature).
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: confusedwings on August 31, 2015, 06:28:49 AM
any change for the update to Alpha 12?
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Igabod on August 31, 2015, 02:32:47 PM
Quote from: confusedwings on August 31, 2015, 06:28:49 AM
any change for the update to Alpha 12?

The update to A12 is coming, slowly but surely. First I have to get past the excitement phase of being able to play the game again. I have a lot of new content that I haven't seen yet (everything since A9 is new to me). And then I have to relearn the modding side again. But this mod will be updated. Just be patient please.
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: LanMc on September 01, 2015, 12:36:57 PM
Yay!  Welcome back and do have fun catching up!!!
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: jerome736 on September 20, 2015, 03:09:24 PM
Any updates? Still patiently waiting for my advanced cooler  :'(
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: jerome736 on September 24, 2015, 07:13:00 PM
I've made a temporary update that's compatible with Alpha 12d and I've attached it here with Igabod's permission until he is able to work on his.

*I did not test the E-Heated floors as its not something I use.

[attachment deleted due to age]
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Shabazza on December 28, 2015, 10:54:31 AM
How strong are those heaters/coolers compared to their vanilla counterparts?
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: tigg on April 08, 2016, 11:54:23 PM
Quote from: Shabazza on December 28, 2015, 10:54:31 AM
How strong are those heaters/coolers compared to their vanilla counterparts?

I only ever have to use one industrial cooler in my freezer that's at least 20x10 to keep things frozen even during a heat wave - it's in the first top ten of things I research
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: daz84uk on April 20, 2016, 11:59:16 AM
will there be and Alpha 13 update for this?
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: berni1212 on April 20, 2016, 01:12:45 PM
I hope so too that it will be updated to A13
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Arigas on April 20, 2016, 01:55:17 PM
There wasn't even an A12 update, don't think there will be one for 13
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: berni1212 on April 20, 2016, 03:37:31 PM
Quote from: Arigas on April 20, 2016, 01:55:17 PM
There wasn't even an A12 update, don't think there will be one for 13

i used it in A12 lel :D
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: daz84uk on April 20, 2016, 03:53:17 PM
someone updated it for A12 and uploaded with Igabods permission. I'm hoping the same will happen again, or a new temperature mod will come out. I only use the industrial heater and cooler.
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Oduunich on April 20, 2016, 07:52:28 PM
I've been looking at RedistHeat to replace this once it updates to A13. Liked this mod, gonna miss it.
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Darthfinder on April 28, 2016, 11:52:19 AM
Quote from: daz84uk on April 20, 2016, 03:53:17 PM
someone updated it for A12 and uploaded with Igabods permission. I'm hoping the same will happen again, or a new temperature mod will come out. I only use the industrial heater and cooler.

where was that? Do you have a link i could use so i can try this in alpha 12?
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: daz84uk on April 28, 2016, 01:08:23 PM
I got it from jerome736's post on page 8, but it looks like the attachment has now been deleted
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Loki88 on April 28, 2016, 06:13:29 PM
I'll work on it but I'm slow at it. If someone else would like to do it feel free.
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: kosh401 on April 28, 2016, 06:19:57 PM
I've also been hoping for even just the industrial cooler/heater. If you can get'r updated that would be awesome, thanks Loki.
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Loki88 on April 29, 2016, 12:07:17 AM
Does anyone still have the A12 version that they can attach? I can't find where the crap mine is. The only version I can find on my computer currently is from back in A10 and I really don't have enough patients to update from 3 alphas ago  >:(
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: LanMc on April 29, 2016, 09:24:53 AM
Quote from: Loki88 on April 29, 2016, 12:07:17 AM
Does anyone still have the A12 version that they can attach? I can't find where the crap mine is. The only version I can find on my computer currently is from back in A10 and I really don't have enough patients to update from 3 alphas ago  >:(

I don't have the official update for A12 - but I have a copy of A11 that worked in A12. 

I updated what I had for A13 but had issues getting the Research stuff to work without errors so in the version I am using currently in A13 there are no research requirements, I commented them out.  So, didn't think you wanted that... if you do let me know. 

Hope this helps. 

Lan

[attachment deleted by admin - too old]
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Loki88 on April 29, 2016, 10:30:35 AM
Thanks LanMc!

Updated to A13!

Research works and requires Microelectronics to be researched before unlocking research for industrial heating / cooling as well as heated floors.

Component cost added and is reflective of base vanilla heaters and coolers.

Power consumption / heating and cooling output tweaked to reflect new vanilla values.

Industrial heaters and coolers will now breakdown like everything else but heated floors and small heaters / fans will not.

Igabod original work, I take no credit for the mod other than minor update tweaks.

[attachment deleted by admin - too old]
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: daz84uk on April 29, 2016, 03:04:32 PM
Thank you Loki88 for updating
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Cabraca on April 29, 2016, 03:08:41 PM
can you post some pics of the heaters etc? i search a new mod instead of redist heat
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Morgloz on April 29, 2016, 03:13:22 PM
If Latta doesn't say something I will start taking care of redist heat until he comes back. In fact the mod is already updated but I cannot release it without his permission
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Cabraca on April 29, 2016, 03:34:39 PM
i wait for it its one of the best temperature mods ever only the duct system with the high lost of hot or cold air is not so nice :-/
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Loki88 on April 29, 2016, 07:07:20 PM
Quote from: Cabraca on April 29, 2016, 03:08:41 PM
can you post some pics of the heaters etc? i search a new mod instead of redist heat

Pictures of the heated floors, small heater, and fan are all in the original post by igabod. The industrial heater and cooler are just recycled vanilla textures at the same scale so there's no real point in posting extra pictures of them here. The only real difference is the industrial heater glows darker red than the vanilla heater.
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: jacob814 on April 29, 2016, 10:19:44 PM
Loki, are you updating this to alpha 13 or what? If not I am very happy to update it to alpha 13.
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: kosh401 on April 29, 2016, 10:34:51 PM
He did and it's linked on the previous page. Workin good so far :D
Title: Re: [A11] [POLL] Temperature Control v2.4 June. 20, 2015
Post by: Loki88 on April 30, 2016, 08:42:06 AM
Forgot to mention that heated floors now have a max temp of 18 degrees C. This is to prevent them from fighting with coolers during the off season as well as reduce over all power consumption. Previously they would max out at 24 degrees C.
Title: Re: [A13] [POLL] Temperature Control v2.41 May 2, 2016
Post by: Igabod on May 02, 2016, 08:54:00 PM
Thanks to Loki88 for updating this mod once again for me. The original post has been updated and Loki88's version was uploaded. Anybody that was waiting for the official update can now download it from the attachment on the original post.
Title: Re: [A13] [POLL] Temperature Control v2.41 May 2, 2016
Post by: Loki88 on May 02, 2016, 10:18:20 PM
Quote from: Igabod on May 02, 2016, 08:54:00 PM
Thanks to Loki88 for updating this mod once again for me. The original post has been updated and Loki88's version was uploaded. Anybody that was waiting for the official update can now download it from the attachment on the original post.

You're alive!!! Welcome back good sir!
Title: Re: [A13] [POLL] Temperature Control v2.41 May 2, 2016
Post by: daz84uk on August 07, 2016, 01:13:24 PM
will you be updating to A14?
Title: Re: [A13] [POLL] Temperature Control v2.41 May 2, 2016
Post by: drakemasta on August 28, 2016, 05:41:44 AM
can you please update this mod to a14 or a15?
Title: Re: [A13] [POLL] Temperature Control v2.41 May 2, 2016
Post by: Medelsvensson on November 29, 2016, 05:55:54 PM
Does this work in a15?
Title: Re: [A13] [POLL] Temperature Control v2.41 May 2, 2016
Post by: Loki88 on May 20, 2017, 03:32:58 PM
Oooooooold version posting because I was asked to

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