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RimWorld => Mods => Topic started by: Berengar on December 18, 2014, 01:51:12 PM

Title: [Mod Request] An Tavern.
Post by: Berengar on December 18, 2014, 01:51:12 PM
Greetings!
For some secons i become an Idea, what be an funny mod.
So the idea is to add the posibility to build an Tavern, where your Colonist can drink, after an hard day of killing Raiders or something. ;)
Ok, thats already posible, but what i think will be cool is, when outsiders can drink there to, for a little amout of Silver. So there go in.. buy something to eat, or drink, and sitting on one of the tables,

What do you think? Is that posible?
Title: Re: [Mod Request] An Tavern.
Post by: mrofa on December 18, 2014, 02:01:45 PM
It will eat most precious resource, which is colonist time. So it might be usefull for a end game or a time where you got your situation covert. It might be good if game progress more in terms of content but atm i dont thing it would be usefull.
All above said is my opinion and yes i know im a bastard ;p
Title: Re: [Mod Request] An Tavern.
Post by: john pretzel on December 18, 2014, 02:07:23 PM
Could work as the casino in Dungeon Keeper 2...
Title: Re: [Mod Request] An Tavern.
Post by: A Space Ostrich on December 19, 2014, 08:40:17 AM
I'm actually working on this, by which I mean I'm in stage 1 of a four step plan to make this mod, with step 1 being figure out if it's possible ornot.
Title: Re: [Mod Request] An Tavern.
Post by: mrofa on December 19, 2014, 09:16:54 AM
It is possible, i can already tell you that, it will need for you to create custom job_driver, or use existing ones to intercept visitores or colonists and send them to tavern. This is similar to the haplos trader. After intercepting you just search for tavern and if its present you send pawns to it. Rest is what tavern will do to visitors :D
Title: Re: [Mod Request] An Tavern.
Post by: Berengar on December 19, 2014, 09:39:36 AM
ok Guys!
Lets work on the tatooin cantina!
I bring in the band. :D
Title: Re: [Mod Request] An Tavern.
Post by: A Space Ostrich on December 20, 2014, 09:18:49 AM
The plan is to add a new need to go along with the existing food and rest needs. Step 1 is figuring out if that is possible or not. Though I'm not even going to touch modding until after Christmas as I'm far too exhausted right now.