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RimWorld => Releases => Mods => Outdated => Topic started by: carlgraves on December 22, 2014, 04:46:40 AM

Title: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: carlgraves on December 22, 2014, 04:46:40 AM
After playing a bunch of alpha 8 I'm starting to feel like the heat/cold system that currently exists in the game is almost too easy to manage. I also found it really limiting.

There wasn't really an ideal way to setup your bases to efficiently use/keep/reduce heat and cooling during the warmer and colder months. Once every room had a heater you'd lose near ridiculous levels of power simply maintaining the base's ideal temperature. So I dug around with the game files a bit to try to hack in some more interesting ways to heat/chill my bases.

Basically my only real idea was 'Vents'. A really cheap way for temperature to be shared between adjacent rooms. Yall probably noticed that you gain the "shared room" debuff if you simply punch holes in the ways the vents are an easy way to maintain privacy and individual rooms while only investing in a few centralized heaters.

DOWNLOAD: http://www.nexusmods.com/rimworld/mods/65/? (http://www.nexusmods.com/rimworld/mods/65/?)

(http://static-2.nexusmods.com/15/mods/424/images/65-1-1419336650.png)

(http://static-2.nexusmods.com/15/mods/424/images/65-2-1419239735.png)

Version 0.9b (pre-release)
Revisions:
- Vents now have multi-texture support, and run more efficiently. Fixed PlaceWorkers.
- Industrial Heaters are much more powerful. Have additional functionality to work better with the vent system compared to normal heaters. New Graphics. New steam effects.


Version 0.9 (pre-release)
Additions:
- Vents: Allows heat to be shared between rooms while maintaining colonist privacy.
- Industrial Heather: A larger heater, can efficiently heat large rooms and bases.




WIP
Want to add:
- Research.
- Air ducts (not too sure where to start with this).
- Powered Vents, fans allow 1-way transfer of heat, can be locked.
- Smart Vents, a really low power "passive" heater/cooler. Opens at night too cool down, closes during day to stay cool.
- Water-cooled coolers/freezers, connect to a water source to efficiently cool down your bases
- Uranium powered/infinite heatsource



I've never made a Rimworld mod before, so if you have issues please don't hesitate to let me know.


Troubleshooting:
- Install like any other mod.
- Place vents in walls between rooms you want to split heat between. The vents will allow heat to freely pass between them.
- For best results keep heating/cool centralized. The more vents you need to force through the less heat will reach the destination.
- The industrial heaters are larger but more cost effective and have a better power->heat ratio.
- You can also use vents to cool your rooms during the summer, as outside temperatures tend to be cooler than indoor temperatures.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Vaperius on December 22, 2014, 04:58:14 AM
Lovely mod: Refine it more and I will definitely download it. Remember its central heating AND cooling because these system generally allow for you to heat and cool rooms as needed. This is important for their use in very hot or cold places.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: NetoGod on December 22, 2014, 05:30:03 AM
Looks astonishing, def will download and reply, epic potential and will keep visiting regularly checking for updates, keep up the good work!! :)
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: TheOcean on December 22, 2014, 05:49:41 AM
AWESOME! I write topic in suggestions about this. Thx dude.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Mechanoid Hivemind on December 22, 2014, 05:56:58 AM
Ill download after this world and it gets some more updates to it i love it already lmao keep it up ( i haven't even downloaded it yet and i love it ;) )
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Killaim on December 22, 2014, 06:50:45 AM
suddenly - Event

a alien springs out from a vent! "how? !" noone knows they just live in vents! quick nuke it from orbit!
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: general222291 on December 22, 2014, 07:14:59 AM
Doesn't work for me, even with other mods disabled, but its your first mod and i'm not complaining, good idea and keep up the great work!

EDIT - Never mind, just took a few restarts :3 Great mod!!!
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Mechanoid Hivemind on December 22, 2014, 07:31:09 AM
Quote from: Killaim on December 22, 2014, 06:50:45 AM
suddenly - Event

a alien springs out from a vent! "how? !" noone knows they just live in vents! quick nuke it from orbit!
That was SOOO funny i just got done playing that game >-< lmao
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Everteal on December 22, 2014, 08:07:42 AM
Its a nice mod but I believe I speak for a ton of people when I say that every time I see the vanilla cooler(which looks nearly the same as your vents) I get irritated that it doesn't link together with the walls...  :-\

I suggest linking them together with walls if you can and also implement vents partially made out of "stuff" they would match the color of the walls. Same for vanilla coolers.

Think you could do that? :)
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Evul on December 22, 2014, 11:01:17 AM
Cool! Getting this!
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: hyprformnce on December 22, 2014, 01:07:05 PM
sweet idea! the vents actually change the way i build my bases and, therefore, change the game
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Ruin on December 22, 2014, 01:38:28 PM
Very cool.  I used to create corridors leading from my main areas to bedrooms.  Then I just started chaining bedrooms to eliminate the wasted space of the corridors.  I guess I am now back to corridors to minimize chaining vents.  Funny how strategies change. :)
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: bigbobbear on December 22, 2014, 03:11:12 PM
is the industry heater sopost to be as weak as it is? it seems to only be around 20-30% more powerful then the normal heater yet take up 4x the space and 50% more power. for my base i have to use around 9 to keep it just at 60 and its not that large of a base
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: konst on December 22, 2014, 06:26:30 PM
Quote from: bigbobbear on December 22, 2014, 03:11:12 PM
is the industry heater sopost to be as weak as it is? it seems to only be around 20-30% more powerful then the normal heater yet take up 4x the space and 50% more power. for my base i have to use around 9 to keep it just at 60 and its not that large of a base

Yes! Would it be possible to make it stronger? Cause it is really weak. And the ability to rotate it would great, cause it looks really nice!
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: carlgraves on December 22, 2014, 09:06:56 PM
Hey yall, thanks for supporting the mod in it's early days.

As for the industrial heater; Yeah its more efficient, but not much more "powerful". Its roughly equivalent to 2 heaters for 25% less power. I do have some plans to fix this.

The main issue is there's not much I can do without rewriting the base heater/cooler functionality.  It can maintain a single room's temp fine, but has trouble with vents. The vents operate at a faster tick so the heaters/coolers can't keep up. I'm looking at making the industrial heaters/coolers a little smarter; like tracking the rate of change as well as the current temp. Ideally, it'll function closer to the thermostat in a real house.

For the in-term,
-  just crank that sucker upto like 60 degrees. The bigger the temp diff between rooms the more heat is pushed between rooms.

- Don't chain large rooms together. Run the heating parallel to the rooms the less vents it has to travel through the faster the equalization process.

- Use auto-doors instead of slow shitty ones. As long as the doors are open you are venting your heat/cold outside.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Raufgar on December 22, 2014, 10:28:31 PM
Interesting, will keep an eye on this :)
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Mechanoid Hivemind on December 23, 2014, 01:04:29 AM
Quick question can i install this and use on my world i have now or no? Because i dont wanna start a new world
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: bigbobbear on December 23, 2014, 01:29:26 AM
Quote from: GiantCookieEater on December 23, 2014, 01:04:29 AM
Quick question can i install this and use on my world i have now or no? Because i dont wanna start a new world

about the only mods you have to restart the world to see are ones that add in new factions
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Tynan on December 23, 2014, 02:10:56 AM
Hmm, vents. An interesting and elegant idea.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: StorymasterQ on December 23, 2014, 02:17:48 AM
If you're adding vents, don't forget the other sizes, talls and grands :D
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Carry on December 23, 2014, 06:04:06 AM
Weird glitch with vents.

After loading a savegame almost(?) every bed (in vented rooms) is set for prisoners. They can be reset for colonists, but after a save/load cycle they are set for prisoners again (as long as there is one prisoner bed). Building new beds  after the vents are in place prevents the problem for that room.



[attachment deleted due to age]
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: carlgraves on December 23, 2014, 07:21:39 AM
New version is out: Version 0.9b

Bug-fixes and tweaks mostly. Rebuilt the heaters pretty much from scratch as the vanilla ones don't do what I needed.

DOWNLOAD: http://www.nexusmods.com/rimworld/mods/65/?

Changes:
- Vents now have multi-texture support, and run more efficiently. Fixed PlaceWorkers.
- Industrial Heaters are much more powerful. Have additional functionality to work better with the vent system compared to normal heaters. New Graphics. New steam effects.



The Industrial heaters should be less terrible now. They try to forecast the temperature lost between ticks and push more heat into the room than necessary to keep the room rock solid at the required temp. If your heaters don't seem to want to calm down and are sucking all your power you may not have enough of them for the size of your base. The heaters enter a low-consumption state when they are idling and maintaining their temperature - This is the best place to have you heaters sitting. It can be pretty tricky to design a base that efficiently uses as few heaters as possible and manages to keep them in the idle state.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: carlgraves on December 23, 2014, 07:23:30 AM
Quote from: Carry on December 23, 2014, 06:04:06 AM
Weird glitch with vents.

After loading a savegame almost(?) every bed (in vented rooms) is set for prisoners. They can be reset for colonists, but after a save/load cycle they are set for prisoners again (as long as there is one prisoner bed). Building new beds  after the vents are in place prevents the problem for that room.

That is a super weird bug. I haven't encountered it on my machine. Are you running any other mods? Are you using the latest version? Does it still do this for you without the debug cheats on?

I'll take a look in the morning/when I get a chance, but just from those screenshots I have no idea what would be causing it.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Carry on December 23, 2014, 09:26:10 AM
I'm running the latest versions of the game and the mod. All other mods were disabled for the test.
I just took another test and disabled debug mode. It didn't change anything.

The savefile looks ok, so it has to happen during loading.

Btw, some beds seem to be unaffected. And they can't trigger the bug, if they're the only prisoner beds.   ???

Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: bigbobbear on December 23, 2014, 10:08:07 AM
the new vents seem to transfer heat much better now and it seems as if the power usage of the heaters is less then before, all we need now are airtight doors
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Mechanoid Hivemind on December 23, 2014, 01:34:18 PM
Quote from: Tynan on December 23, 2014, 02:10:56 AM
Hmm, vents. An interesting and elegant idea.
You know what i like about you, is that your interested in the modding community, you comment, take ideas, and incorporate them in your own twisted fashion ;) and that's why i love the game and the modding community i am glad i bought the game, :) Keep up the good work
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Xubrim on December 24, 2014, 05:03:13 AM
Do you think it's possible to add an ability to open and close vents? Say a battery explodes and blows a hole in the wall. If the building is large and the wall can't be repaired quickly, vents basically doom the whole thing to external temperature. It'd be nice to be able to just close the necessary vents and isolate the damage.

It doesn't sound like something one would do often, but if it's easy to implement it'd sure be handy when needed. RIP greenhouse megastructure. :p
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Temeez on December 24, 2014, 11:57:55 AM
I also would like to see a feature which allow closing and opening (locking / unlocking?) the vents, just like doors.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: carlgraves on December 24, 2014, 06:58:06 PM
Quote from: Xubrim on December 24, 2014, 05:03:13 AM
Do you think it's possible to add an ability to open and close vents? ...

It's certainly possible, and wouldn't be hard to implement. But, I'm not sure if this would be an separate structure or more functionality to the standard vents.

I'd like to keep the cheap vents, really cheap and with a sort of 1-track simplicity. This open/close on/off could be something that is layered on top of the powered vents (ducted fans).
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Amo on December 24, 2014, 09:05:28 PM
This mod seems great so far, I just started with the panic and Insomnia pack. So is my understanding correct when I think if I turn down the industrial heater to like -50 it will make the room into a freezer for me? I tried and after a while it wasn't doing anything so I just used a cooler. There isn't a industrial cooler is there? maybe I just haven't seen it if there is/haven't researched it  or something.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Killaim on December 25, 2014, 03:51:10 AM
couldent you make the airducts like a layer on the map that is invisible unless you got the build mode on (while selecting the air duct tool) like with how you use power conduit then you can see all power lines.

airducts of course should definently allow things like squirrels and boom rats to sneak in (suddenly that boom rat psychotic event became even more of a danger :D)
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Neutromancer on December 26, 2014, 08:49:49 AM
In the vanilla game, I figured you can heat an "outer corridor" and the temperature will leak into all inner rooms, I do this for bedrooms (there's like a 2-3 degree difference).

Still, vents sound even better.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: thefinn on December 29, 2014, 02:29:52 AM
A good mod, I use it often.

Would like to see a proper industrial air con. (Unless I'm missing something ?)

The fans are "ok" but without a temp control they just stay on - not really what I want.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: seadderkrupp on December 31, 2014, 05:41:45 PM
An issue i have noticed about a base inside a mountain - is My refrigerated food storage heats up as well and my food spoils. Even with airlocks between it - Anything that can be done about this?
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: carlgraves on December 31, 2014, 07:52:08 PM
Quote from: seadderkrupp on December 31, 2014, 05:41:45 PM
An issue i have noticed about a base inside a mountain - is My refrigerated food storage heats up as well and my food spoils. Even with airlocks between it - Anything that can be done about this?

Could you post a pic of your base's layout?

Not sure what the problem would be, I haven't seen anything that could be attributed to the vents in my own testing.

Possibly...
Do you have vents connecting your hallways to your fridge? If yes, you're going to be leaking all your cold air into the rest of your base.

Is the a/c unit is rotated the right way? The blue side should be facing towards the fridge.

Does the fridge have a roof?

Quote from: thefinn on December 29, 2014, 02:29:52 AM
A good mod, I use it often.

Would like to see a proper industrial air con. (Unless I'm missing something ?)

The fans are "ok" but without a temp control they just stay on - not really what I want.

;) I think you mean the "temperature control" mod. Currently this mod doesn't have any fans.

Quote from: Neutromancer on December 26, 2014, 08:49:49 AM
In the vanilla game, I figured you can heat an "outer corridor" and the temperature will leak into all inner rooms, I do this for bedrooms (there's like a 2-3 degree difference).

Still, vents sound even better.
The vents basically act like open doors. While they are open they equalize the temperature between the rooms. It is much slower than the vents and in sub -40 degree temperatures the doors alone just can't keep up with the losses.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Zartach on January 01, 2015, 09:26:39 PM
I have tried this mod, and in combination with Edb interface the texture of the vents turns into multiple textures switching out every 2 seconds or so, loading the mod before or after the edb interface mod had no effect on the issue. Disabling the Edb mod fixed it in my save game.
The texture in the menu is also purple when Edb interface is loaded.

I have also noticed that if you 'chain' rooms to each other (i had multiple cooler rooms) the temperature goes up (or down) by 1 every room you go. So after 5 rooms starting out at -10 the last room will sit at -5 and keep it there. Was this intended as an 'inefficiency' in the vent or is this an unintended effect from how the temperature works in the game ?
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Raufgar on January 02, 2015, 01:07:30 AM
Quote from: Zartach on January 01, 2015, 09:26:39 PM
I have tried this mod, and in combination with Edb interface the texture of the vents turns into multiple textures switching out every 2 seconds or so, loading the mod before or after the edb interface mod had no effect on the issue. Disabling the Edb mod fixed it in my save game.
The texture in the menu is also purple when Edb interface is loaded.

I have also noticed that if you 'chain' rooms to each other (i had multiple cooler rooms) the temperature goes up (or down) by 1 every room you go. So after 5 rooms starting out at -10 the last room will sit at -5 and keep it there. Was this intended as an 'inefficiency' in the vent or is this an unintended effect from how the temperature works in the game ?

Zartach, if you have opened the Mod window before starting the game, you need to quit to desktop then start the game again. This should solve your rotating textures issue. This needs to be done each time you open the Mod window, even if you didn't change anything in there.

As for the temp change, the vents were coded(sic?) to balance out the temperature between all connected rooms, so this should be the reason for increase.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Asero on January 02, 2015, 01:40:26 AM
Quote from: Raufgar on January 02, 2015, 01:07:30 AM
Zartach, if you have opened the Mod window before starting the game, you need to quit to desktop then start the game again. This should solve your rotating textures issue. This needs to be done each time you open the Mod window, even if you didn't change anything in there.

I really wish they would sticky this somewhere. This and starting a new game / new world if all else fails.

Neat mod by the way. I use it almost everywhere in my base. Only request is to possibly make another vent that is part of the wall texture itself, instead of being a standalone item perhaps.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: HelpzTePoopies on January 05, 2015, 03:21:06 PM
The texture of the vent is broken. Have tried it with no other mods active. Help?
Edit: Fixed it. Just reread earlier comments properly!
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: HelpzTePoopies on January 05, 2015, 04:44:54 PM
Can't get cold air through vents. Is this a bug, intentional or just not done yet?
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: MikhailBoho on January 05, 2015, 07:38:04 PM
This mod is essential for large bases. I can't play without it. I hope that central cooling will be added soon, as right now I am only able to cool my larger bases about 5 degrees Celsius, which is not nearly enough during a heat-wave.

Thank you so much for all of the hard work!
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: TheSilencedScream on January 05, 2015, 09:25:33 PM
I could not imagine surviving colder temp areas without this mod, now that I've used it.

Thanks!
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: carlgraves on January 05, 2015, 10:40:02 PM
I'm back from Christmas-y things and hopefully will be able to get the cooling stuff working soon.

I'm also looking at trying to make the heaters work better in groups, currently they fight each other and only one of them ever gets a break.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: ousire on January 06, 2015, 07:59:55 PM
I'm not sure exactly how the heat works in the game naturally, but perhaps the air ducts could act as super insulated walls that only interact with the vents? I know that heat is naturally slowly lost through rooms and whenever doors open. If heating ducts had almost zero heat loss and only allowed heat to transfer normally to other ducts or to vents, you could use them to channel heat around the base and only release it into your rooms where they're needed.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: RemingtonRyder on January 09, 2015, 04:28:54 PM
Thanks for this mod. I haven't tried the industrial heater yet, but I think the vents are a much more elegant solution to distribute geothermal heat around the base.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Kolljak on January 25, 2015, 12:36:59 AM
Carl do you think you can send me the XML setup you got on the vents im making a mod and i entend to add something Similar to what you have [castle windows] and [dungeon windows] where heat can escape and what not and i wanted to use the setup you got on that.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: 200Down on January 27, 2015, 08:53:47 AM
Love the mod!

It seems to work best just before any ED mods and AFTER all other mods. ED mods play the nicest when placed at the very bottom. No clue why but if it's not in that order and you have a bunch of other mods, the vent textures may randomly do odd things for no rhyme or reason even with restarts and new worlds. It's likely not even an issue with this mod at all. The game itself is still loaded with a huge helping of bugs.

     I noticed you where wanting to use ductwork of sorts to make a "true" HVAC settup?   It may be helpful to look into how the power conduit is ran in the game which is essentially what you'd be wanting to do with the duct.   I honestly wouldn't even try to give it a special texture.  It would be too much of a pain to bother making it look realistic.  Just use another basic "red line" along side the power line and obviously the cooling line could be blue or whatever .  The ductwork would literally act as only "power" feeds to the vents and the vents then act as the cooling and heating source.  The actual industrial heater and cooler themselves would only serve as a new "power" source that feeds these new lines(duct).  Yeesh.... too wordy I know.  ::)

Hope this gives you some new ideas at the very least. It would suck to write all new code and tons of scripts if the template was already there.  Can only hope it's not hard coded. :)
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: SilverDragon on January 27, 2015, 09:33:06 AM
Quote from: 200Down on January 27, 2015, 08:53:47 AM
No clue why but if it's not in that order and you have a bunch of other mods, the vent textures may randomly do odd things for no rhyme or reason even with restarts and new worlds. It's likely not even an issue with this mod at all. The game itself is still loaded with a huge helping of bugs.

I've noticed that if you restart the game after going to the Mods in the main menu (every time, even if you dont change anything in there), it doesn't flicker the textures. Or give errors!  :) Although, having a piece of meat in a gap of the wall instead of a vent is pretty cool in my books! ;D
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: chaotix14 on January 28, 2015, 05:31:20 AM
Quote from: NocAdsl on January 28, 2015, 05:15:57 AM
can someone help me. this new hydroponics are awesome but i feel that problem is that pawns can walk over them so i can become OP...

wrong thread.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Sion on February 03, 2015, 01:23:16 PM
BUG!
I have a bug with the textures of the vents, it changes depending on zoom level.
I have other mods installed, but I haven't noticed anything else that is strange... yet.
The latest mod I installed was this: https://ludeon.com/forums/index.php?topic=9616.0 (https://ludeon.com/forums/index.php?topic=9616.0)
I will also include a .RAR file with all the mods I'm using, you only need to extract it in the mods folder.

Pictures:
http://puu.sh/fqq61/89d3e88a11.jpg (http://puu.sh/fqq61/89d3e88a11.jpg)
http://puu.sh/fqq8r/b19ce36a79.jpg (http://puu.sh/fqq8r/b19ce36a79.jpg)
http://puu.sh/fqqad/c5c38993c4.jpg (http://puu.sh/fqqad/c5c38993c4.jpg)
http://puu.sh/fqqgh/54e9b8af19.jpg (http://puu.sh/fqqgh/54e9b8af19.jpg)
http://puu.sh/fqqi5/172d25b0fa.jpg (http://puu.sh/fqqi5/172d25b0fa.jpg)
http://puu.sh/fqqjL/c8e2d91fda.jpg (http://puu.sh/fqqjL/c8e2d91fda.jpg)

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: SilverDragon on February 03, 2015, 06:42:37 PM
Quote from: Sion on February 03, 2015, 01:23:16 PM
BUG!
I have a bug with the textures of the vents, it changes depending on zoom level.
I have other mods installed, but I haven't noticed anything else that is strange... yet.
The latest mod I installed was this: https://ludeon.com/forums/index.php?topic=9616.0 (https://ludeon.com/forums/index.php?topic=9616.0)

Whenever you go into the mods menu, ALWAYS restart the game no matter if you didn't even change anything. ;D
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Sion on February 03, 2015, 06:57:18 PM
Ok, I didn't knew that was necessary, but thanks, it might help in the future.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: akiceabear on February 03, 2015, 07:02:53 PM
Are vents unidirectional, as their placement preview indicates, or will they equalizing the temperature across a wall in both directions?
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Titan on February 04, 2015, 02:35:13 PM
Quote from: SilverDragon on February 03, 2015, 06:42:37 PM
Quote from: Sion on February 03, 2015, 01:23:16 PM
BUG!
I have a bug with the textures of the vents, it changes depending on zoom level.
I have other mods installed, but I haven't noticed anything else that is strange... yet.
The latest mod I installed was this: https://ludeon.com/forums/index.php?topic=9616.0 (https://ludeon.com/forums/index.php?topic=9616.0)

Whenever you go into the mods menu, ALWAYS restart the game no matter if you didn't even change anything. ;D

I was having this problem as well. It comes from not restarting the game once I enter the mod menu?
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: 200Down on February 05, 2015, 04:58:12 PM
Quote from: akiceabear on February 03, 2015, 07:02:53 PM
Are vents unidirectional, as their placement preview indicates, or will they equalizing the temperature across a wall in both directions?

They work pretty much like you would expect. Equalizes heat both ways but it's not immediate which is nice. The heat traveling through more and more vents is even simulated nicely with about a 2 degree drop in temp per vent/room away from the original heat source it is.

Although it seems to work by making the vents create more heat to accomplish the transfer because even the little space heaters from the base game can heat 2-3 9 by 9 rooms using only 1 heater and 2 vents and the "airlock" method. May need a bit a tweaking yet but it's not game breaking in any way.

Love to see just the Vent as a separate mod download though. It's the part I use the most and my bases are never big enough to need the other heaters. Just taking up additional UI space for no reason :p

For me it's been one of those mods I can't play without even though I only use small part of it.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: bob112 on February 07, 2015, 12:00:37 PM
has anyone had any problems with this mod breaking saves?
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: 200Down on February 07, 2015, 06:02:24 PM
Quote from: bob112 on February 07, 2015, 12:00:37 PM
has anyone had any problems with this mod breaking saves?

You're just asking if the new saves will be corrupted/broken?  I sure hope so because if you've had mods that literally "break" a preexisting save file......, somethings more than a little broken with the way RW deals with save files. Ither that or you got yourself some nasty old ransom-wear or something. All those fishy porn sites  :)

So far zero problems with it but it's not a simple edit mod so it's a candidate to cause issues without a fresh start. And no, I've yet to have any corrupted or broken saves with 20+ mods installed along side this one.  Can't speak for others though of course.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: bob112 on February 07, 2015, 06:11:40 PM
I was just wondering because the comments on the nexus link were saying that it broke their saves so I thought I'd best check before I downloaded and installed the mod
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: 200Down on February 07, 2015, 09:19:27 PM
Ah Nexus...what would we do without you...
50% of Nexus users in a nutshell
1. Pirated games that are out of date and incompatible with the mods
2. Zero knowledge of mods and their use because Nexus MM holds their hands
3. etc..etc..etc.. give me awhile and I'll think of half a dozen more reasons to entirely ignore mod chat there.

I know from the few mods I uploaded there for oblivion years and years ago, I made the mistake of not posting basic info of how to install, how to remove, etc... and the chat was spammed full of idiotic stuff in just a few days.  I guess common sense is relative to your familiarity with something but still...   ::)  Ok I'm done venting now. haha 

If your worried about whether or not it'll break a save it's not too hard to test.
1. Install and activate the mod. Restart the game, new world, new colony. All that good stuff. OR try it on an existing save BUT make a backup first and you'll likely have to deal with broken textures but the items should still "technically" function and should be fine for testing purposes.
2. build all 3 items included in the mod
3. play the game for 5-10 minutes and use as many functions of the mod as possible.(to make sure the mod has a chance to run any new scripts and such)
4. Then save and try to load it. You'll have your answer.
There's only 3 objects to build and use so it shouldn't take too long ;)

Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Pumpus on February 19, 2015, 11:45:41 AM
I need vents in my life. Will this get updated to Alpha 9. Looks like it hasn't seen any love in a little while.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: TheSilencedScream on February 19, 2015, 12:22:02 PM
Would definitely like to see the return of vents. :)
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Keymaster89 on February 19, 2015, 12:24:34 PM
Brainstorm time!
1. Geotermal Heat Distribution System (a.k.a. GHDS). it's a new version of geogen that produce less power compared to the standard one, but u could generate heat with/or electrical power... it could have the power of *insert-number-here* industrial heaters, resulting in more efficient heat and power generation. The power generation could be fixed but i think it will be cooler (hehehe heat joke ^^) if it will produce less power accordingly to the heat generation active or not, heat on-less power, heat off-fullpower.
2. Fridges. Simple, a 2x1 machine that will keep for a relatively low power cost couple stacks of food always under 0 C. They may have also an internal battery to fight little power shortage.
3. Termal conservative doors. i noticed that anytime i open my fridge room, the temp goes suddendly up 1-2 C... it is kinda annoying... A specific heat conserving door i think is in order...
4. Central Thermal Control. This is a really advanced machine. When active it use a fair amount of power, but can regulate all other machine that alter temperature, shutting them off automatically when not needed instead of make them go low power mode.
5. Open/close vents. The ability to simply shut the vents to prevent their funcion when not needed.
6. Termal excursion dampeners. Those act like batteries for heat, they equalize with the current temperature really slowly releasing heat, or absorbing it, while doing so.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: wyattray on February 19, 2015, 01:33:13 PM
Agree
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: shhfiftyfive on February 19, 2015, 03:42:08 PM
i only used this mod for the vents. i hope it can be patched without too much effort.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Monotonical on February 20, 2015, 03:21:17 AM
Turns out the only thing that breaks is the part that defines what rubble the industrial heater leaves behind when destroyed. So if you remove.. (or fix if you're not lazy like me)
    <killedLeavings>
      <ChunkSlag>2</ChunkSlag>
    </killedLeavings>
    <filthLeavings>
      <SlagRubble>8</SlagRubble>
    </filthLeavings>

..from the heater it works fine.

I'll attach my quick "fix", keep in mind the heater will no longer drop slag or rubble when destroyed if you use this and it wouldn't surprise me if I somehow managed to break something else in the process.

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: nielscorn on February 22, 2015, 10:25:00 AM
Thanks for the quick fix! Using it right now :)!
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Rock5 on February 22, 2015, 12:04:24 PM
Quote from: Monotonical on February 20, 2015, 03:21:17 AM
I'll attach my quick "fix", keep in mind the heater will no longer drop slag or rubble when destroyed if you use this and it wouldn't surprise me if I somehow managed to break something else in the process.
If it helps, I found those lines are usually replaced with something like
    <filthLeaving>RockRubble</filthLeaving>in the base def.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Rathael on February 22, 2015, 08:42:00 PM
Don't know if it affects anything, but I'm seeing this in the log:

Exception ticking IndustrialHeater267488: System.TypeLoadException: Could not load type 'RimWorld.MoteMaker' from assembly 'RimWorld_CentralHeatingMod'.
  at CentralHeatingMod.Building_SuperHeater.TickRare () [0x00000] in <filename unknown>:0
  at Verse.TickList.SingleTick () [0x00000] in <filename unknown>:0
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Corran1327 on February 22, 2015, 09:58:54 PM
Has this  been Confirmed compatible with A9D
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Viper717 on February 23, 2015, 09:44:50 AM
Quote from: Corran1327 on February 22, 2015, 09:58:54 PM
Has this  been Confirmed compatible with A9D

The version linked a few posts up from "Monotonical" i've tested and is working with A9.

Cheers
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: nielscorn on February 23, 2015, 09:58:38 AM
Seconding this, been working great so far on 2 colonies with +12 mods present, i just slapped it deadlast in the modorder and it seems to work just fine.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: UA_Serpent on February 23, 2015, 03:59:52 PM
Hi guys, I've updated this mod to A9. Fixed this exception
Exception ticking IndustrialHeater267488: System.TypeLoadException: Could not load type 'RimWorld.MoteMaker' from assembly 'RimWorld_CentralHeatingMod'.

try it.



[attachment deleted due to age]
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: DrKrieger on February 24, 2015, 01:32:03 PM
Works , fine thanks! :)
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Famous Shoes on February 24, 2015, 01:53:01 PM
Quote from: UA_Serpent on February 23, 2015, 03:59:52 PM
Hi guys, I've updated this mod to A9. Fixed this exception [...]

I had a little time to just try out the vents with A9e, seemed to be equalizing well. Sorry I didn't have time for any other parts.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Rathael on February 24, 2015, 04:45:58 PM
Any possibility of getting the vents turned into a stuff-able Wall with Vent? Right now they act kinda weird. They break floor texture connection because they need a floor underneath them. They also break the room.. err.. separation? For example, if you place a prison and your hospital next to each other and then place a vent on the shared wall the hospital beds all become prison beds.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: UA_Serpent on February 25, 2015, 12:58:02 PM
Quote from: Rathael on February 24, 2015, 04:45:58 PM
Any possibility of getting the vents turned into a stuff-able Wall with Vent? Right now they act kinda weird. They break floor texture connection because they need a floor underneath them. They also break the room.. err.. separation? For example, if you place a prison and your hospital next to each other and then place a vent on the shared wall the hospital beds all become prison beds.
1. They break floor texture connection because they need a floor underneath them. - fixed
Now they won't break floor.
2. They also break the room.. err.. separation - can't be fixed. It's game engine problem. Try to build room next to prison and connect them with door or Cooler. This objects destroy wall before construction :(

[attachment deleted due to age]
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Creat on March 06, 2015, 11:56:46 AM
I have noticed an issue that meant I had to lay some extra power lines: The vents already contain a power line (even though they don't actually need power). This mean that when I wanted to place a heater next to a vent, but located 2+ tiles from the next (active) power line, they would connect to the unused wire in the vent. I had to place the heater somewhere else and lay more power lines to have them connect to the right one.

Could this be changed so that wire can be laid through a vent, but it doesn't come with one by default?
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: darkspire on March 06, 2015, 07:27:15 PM
this is not a bug - wire in vent needed to be able to place vent inside conduit wall without breaking power line in it
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Vingolf on March 23, 2015, 08:16:36 AM
I'm not sure what's the problem. But i can't really keep my base warm enough during winter.
I've built 2 industrial heaters near my base in a small building, put some pipes down and inside the walls and connected "heat pumping devices" (most powerful one's). But they just can't keep the temperature high enough during winter (-20c outside). I set both industrial heaters to 200c, pipe nework shows me 15-20c (same temperature for the base).
Am i doing something wrong ?
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Latta on March 23, 2015, 08:22:54 AM
Quote from: Vingolf on March 23, 2015, 08:16:36 AM
*

Hey, wrong topic. Pipe is here: https://ludeon.com/forums/index.php?topic=11056.0 (https://ludeon.com/forums/index.php?topic=11056.0) Thank you.
And can you upload a screenshot of your net with overlay enabled? I can't see any problem at all within small testing environment.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: skellitor301 on March 27, 2015, 06:31:35 PM
Quote from: Creat on March 06, 2015, 11:56:46 AM
I have noticed an issue that meant I had to lay some extra power lines: The vents already contain a power line (even though they don't actually need power). This mean that when I wanted to place a heater next to a vent, but located 2+ tiles from the next (active) power line, they would connect to the unused wire in the vent. I had to place the heater somewhere else and lay more power lines to have them connect to the right one.

Could this be changed so that wire can be laid through a vent, but it doesn't come with one by default?

There is a button if you select the heater called 'Reconnect' which is used to tell the heater to choose a different conduit to connect to
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Vingolf on March 28, 2015, 07:30:06 AM
Quote from: Latta on March 23, 2015, 08:22:54 AM
Quote from: Vingolf on March 23, 2015, 08:16:36 AM
*

Hey, wrong topic. Pipe is here: https://ludeon.com/forums/index.php?topic=11056.0 (https://ludeon.com/forums/index.php?topic=11056.0) Thank you.
And can you upload a screenshot of your net with overlay enabled? I can't see any problem at all within small testing environment.



[attachment deleted due to age]
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Latta on March 28, 2015, 07:41:00 AM
Vingolf, as I said, please go to the topic for RedistHeat instead. I've posted reply there.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Vingolf on March 28, 2015, 09:13:10 AM
Quote from: Latta on March 28, 2015, 07:41:00 AM
Vingolf, as I said, please go to the topic for RedistHeat instead. I've posted reply there.
But you also asked me for a screenshot.
Title: Re: [MOD] (Alpha 8) Central Heating (includes vents)
Post by: Latta on March 28, 2015, 09:48:36 AM
No, I meant at proper topic, because this mod is not what you are using.