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RimWorld => Releases => Mods => Outdated => Topic started by: JuliaEllie on December 23, 2014, 05:13:21 AM

Title: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 23, 2014, 05:13:21 AM
(http://i.imgur.com/1ZTPITn.png)
A lonely beacon..

(http://i.imgur.com/QGjAqvD.jpg)
INCOMING!

(http://i.imgur.com/NY0NNMS.png)
Salamanders Tactical Flamer Squad!

(http://i.imgur.com/51YDW6x.jpg)
The other chapters came in too - they cant let the Salamanders take all the credit!!

(http://i.imgur.com/6yBBVrb.jpg)
SURPRISE!! Maddafakka!


Geetings loyal citizen of the Imperium,

this mod adds the Space Marines (for now) featuring 6 loyal chapters of the First Founding.  You can build a distress beacon or "Steel Rain Beacon" to call the Space Marines in case of a Mechanoid attack. The beacon has a radius of 25 cells and will detect Mechanoids within this radius. The Space Marines are not your allies but they hunt the Xenos on every planet.

The mod features a lot of different weapons, marines, chapters and squad types. At the moment the deployment is random but Im planing to make a point system work - similar to the original one. This is more or less a work in progress and I want to add way more content over time.

You can also spawn the Space Marine and MECHANOID! squads manually with the spawner objects I made for debugging - you can access them via the "Try Place Thing" tool in the developer menu.

I just added the Bait Beacon which can lure Mechanoids on your planet. Handle with care! Also the Steel Rain Beacons have a small chance to attract Mechanoids as well.



DOWNLOAD ME (https://www.dropbox.com/s/hxjjmf9zui314v8/For%20the%20Emprah.zip?dl=0)

Armour Textures by TrashMan (https://ludeon.com/forums/index.php?action=profile;u=2733) - Thanks a lot :)

The mod adds the Astartes Faction which means you have to start a new world.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - First Space Marines (23.12.2014)
Post by: iame6162013 on December 23, 2014, 05:19:53 AM
Nice!
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - First Space Marines (23.12.2014)
Post by: TrashMan on December 23, 2014, 05:48:09 AM
aaand I see the obvious problem.
The helmet is displayed on a layer above the body, clipping over he shoulderpads.
This is going to be a problem - especially for a terminator.


also, the helmet seems to be a bit off-center. That will need fixing.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - First Space Marines (23.12.2014)
Post by: JuliaEllie on December 23, 2014, 05:56:26 AM
Quote from: TrashMan on December 23, 2014, 05:48:09 AM
aaand I see the obvious problem.
The helmet is displayed on a layer above the body, clipping over he shoulderpads.
This is going to be a problem - especially for a terminator.


also, the helmet seems to be a bit off-center. That will need fixing.

Yes youre right. I need to change that - either I put the helmet on a lower layer or cut out the graphic a bit. I had to resize the helmets a bit because they were too large I messed up with those. Also I need to make a mask texture for all the details like the eyes, aquila, rim coloring, etc
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - First Space Marines (23.12.2014)
Post by: caesius on December 23, 2014, 11:11:42 AM
nice, finally warhammer40k mod!

why dont you re-start bloodpact mod with this mod?

chaos vs spacemarine...what a great!
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - First Space Marines (23.12.2014)
Post by: JuliaEllie on December 23, 2014, 11:14:35 AM
Quote from: caesius on December 23, 2014, 11:11:42 AM
nice, finally warhammer40k mod!

why dont you re-start bloodpact mod with this mod?

chaos vs spacemarine...what a great!

When the space marines are done Ill go on with Chaos I promise :)
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - First Space Marines (23.12.2014)
Post by: Ded1 on December 23, 2014, 03:09:16 PM
Here's hoping Tau and Nids get some love too.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - First Space Marines (23.12.2014)
Post by: JonoRig on December 23, 2014, 03:26:53 PM
Im all for the Tau; but with the current mechanoid enemies in RW; necrons could be interesting i think
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 23, 2014, 04:00:41 PM
UPDATERINO:

Added Bait Beacons
Added Mechanoid Squads
some polish
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Ded1 on December 23, 2014, 07:15:37 PM
I figured with a mechanoid faction already in the game the necrons were a given
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: john pretzel on December 23, 2014, 07:57:34 PM
Very nice textures! But don't you agree that they are either too colored? (too blue, too green..)

Here's some color variations:

(http://images.dakkadakka.com/gallery/2009/6/29/40346_md-Custom%20Flames%20Infernus%20Rocks%20Space%20Marines%20Warhammer%2040000.JPG)

What do you guys think? Shoulders and helmet with some different tone  :)
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: kokuto on December 24, 2014, 12:21:45 AM
A small suggestion, although I've yet to test the mod. If your space marines are compatible with the cybernetics storm mod. One can make iron hands marines!
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 24, 2014, 12:32:19 AM
Quote from: john pretzel on December 23, 2014, 07:57:34 PM
Very nice textures! But don't you agree that they are either too colored? (too blue, too green..)

Here's some color variations:

[snip]

What do you guys think? Shoulders and helmet with some different tone  :)

This "color variation" is the Legion of the Damned and the Adeptus Astartes arnt even sure if they exist. In some rare occassions when the Space Marines are on the edge of losing they might appear from nowhere and turn the table in favour of their brothers. Most members of the Adeptus Astartes are sure they are only a halucination of a deep sitting war trauma of the Horus Heressy others say that they are one of the lost chapters which try to regain the favour of the God Emperor.

They definately not from the First Founding - for now I only use a few loyal chapters from the First Founding.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: john pretzel on December 24, 2014, 01:48:54 AM
Ok...  :) I wasn't commenting the lore, just the excess of one color in each case. The spacemarine drawing is fine.

Funny they breathe and die for the emperor that was never actually seen in the pc games (I speak of the rts kind) and everything soldiers did in the battlefield was always about him, like..

Soldier ties his shoe - *for the emperor! lol those cues, I heard them so many times...  ::)
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 24, 2014, 01:59:51 AM
Quote from: john pretzel on December 24, 2014, 01:48:54 AM
Ok...  :) I wasn't commenting the lore, just the excess of one color in each case. The spacemarine drawing is fine.

Funny they breathe and die for the emperor that was never actually seen in the pc games (I speak of the rts kind) and everything soldiers did in the battlefield was always about him, like..

Soldier ties his shoe - *for the emperor! lol those cues, I heard them so many times...  ::)

Ah now I fully understand what you mean. The problem is that you can only color the whole texture and not only parts of it. Im working on a way to use multi layer tetures to allow more colorful variations :)
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: TrashMan on December 24, 2014, 03:02:56 AM
Gosh...the problem with the terminator is apparent.
Maybe make the helmet a part of the armor.
You should barely see it in a side-view.

That said, I made the assault cannon (uses explosive bolts from Project Armory. Deadly does not even begin to describe it)

Once I make a few more weapons I'll give it to you.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: kokuto on December 24, 2014, 09:46:06 AM
I would like to ask, why is it that its not possible to strip the astartes power armour from dead Astartes? Or get the weapons they may be carrying?

They also seem to strangely hang around for a long time... and eat my food.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: TrashMan on December 24, 2014, 10:43:06 AM
Probably because OP.
Normal astartes armor and you're already like a tank.

Terminator armor and you laugh at rockets and titans stepping on you.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: john pretzel on December 24, 2014, 11:02:27 AM
Quote from: kokuto on December 24, 2014, 09:46:06 AM
They also seem to strangely hang around for a long time... and eat my food.

Everyone complains about sharing food lol it's all over the forum  ;D

And to JuliaEllie - precisely. I think if you thinker with the layers you can get a better characterization of the marines  :D
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: hesoyam on December 24, 2014, 04:45:29 PM
Love the mod but I always dread who may answer my beacon
(http://s24.postimg.org/4g6f3nckh/Astartes_Power_Armor_Angry_front.png?noCache=1419457100)
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: kokuto on December 24, 2014, 07:00:50 PM
The Astartes armour ain't as OP as you would think. I let some of them face Orks and they got killed when enough were shooting at them. Plus, for some reason Ork bullets like to hit them in the head and destroy their brains... oh well.

In part being able to remove Astartes armour would make sense, so another Astartes might be able to use it, later. Someday, maybe it will all be craftable.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: john pretzel on December 24, 2014, 07:14:06 PM
Quote from: hesoyam on December 24, 2014, 04:45:29 PM
Love the mod but I always dread who may answer my beacon
(http://s24.postimg.org/4g6f3nckh/Astartes_Power_Armor_Angry_front.png?noCache=1419457100)

Nice drawing, very rich in detail
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: kokuto on December 25, 2014, 12:58:25 AM
After prolonged observation, I think that this mod (in my game) has malfunctioned in a sense. The steel rain beacon calls down the droids but no Astartes ever appear. The droids have appeared around 10 times now. Still no Astartes. I wonder if there is an issue somewhere.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 25, 2014, 02:37:57 AM
Ok I hope I can catch all questions:

Quote from: kokuto on December 24, 2014, 09:46:06 AM
I would like to ask, why is it that its not possible to strip the astartes power armour from dead Astartes? Or get the weapons they may be carrying?

They also seem to strangely hang around for a long time... and eat my food.

Yeah the Astartes Armour and weapons are OP at the moment and beeing able to pick them up would mean instant free god like gear. So I made everything destroy on drop.
Yes they stay as long as there are living Mechanoids on the map - incapped count as living.

Quote from: hesoyam on December 24, 2014, 04:45:29 PM
Love the mod but I always dread who may answer my beacon
(http://s24.postimg.org/4g6f3nckh/Astartes_Power_Armor_Angry_front.png?noCache=1419457100)

Yeah in the grim darkness of the far future there is no encryption also Mechanoids are attracted to all kinds of signals.  Nice Angry Marines texture ;)

Quote from: kokuto on December 25, 2014, 12:58:25 AM
After prolonged observation, I think that this mod (in my game) has malfunctioned in a sense. The steel rain beacon calls down the droids but no Astartes ever appear. The droids have appeared around 10 times now. Still no Astartes. I wonder if there is an issue somewhere.

Are you sure you use the Steel Rain Beacon and not the Bait Beacon? The first blinks green and the other blinks red.
Also there is a chance for a Mechanoid answer/reinforcement when Space Marines drop.

The probabilities are:

Steel Rain Beacon - 0,1% base chance for a Mechanoid Squad and 10% for a Mechanoid Squad on a Space Marine Deep Strike.
Bait Beacon - 10% base chance for a Mechanoid Squad and another 10% for a second Mechanoid Squad

Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: kokuto on December 25, 2014, 02:51:55 AM
It is indeed the right type of beacon.

The weird thing is it worked in my previous test game which suddenly black screened after I loaded back in all of a sudden (yesterday). Today the there are no marines but all the droids I can ever want.

Here's a screenshot I just made of one of the beacons, definitely looking green to me. http://i.imgur.com/c1qSbJ9.jpg I'm just afraid I caused some sort of incompatibility or something somewhere.

I'm not sure if its related but before this, I was testing the developer mode to see if I could spawn the Astartes teams. Somehow, I could not. A weird debug message appeared instead.

So now the weird problem for my colony is I cannot destroy those beacons somehow and the damned droids keep dropping around it... since I put it near the entrances. Infinite metal and plasteel, sorta!
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 25, 2014, 02:56:38 AM
Ooooh le wild debug message!! The mod adds the Astartes Faction which means you have to start a new world.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Halinder on December 25, 2014, 03:21:32 AM
If anything, I must thank you for dev mode 'drop small army' -- a hilarious way to say "nope, not today" to any otherwise self-respecting ork squads. Screw those guys.

Also, "IAmTheOneWhoMods!!"
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: hesoyam on December 25, 2014, 03:23:33 AM
Quote from: JuliaEllie on December 25, 2014, 02:37:57 AM
Nice Angry Marines texture ;)
It makes sense when you think about it. What other chapter would drop marines that lack arms and legs and what other marines crippled as such would procede to clean up xenos AND the local pantry?

But your artist inspired me to raid google for sprites to butcher for my copy so cheers.
(http://s2.postimg.org/x1v2yx6kl/Scyther_back.png) (http://s2.postimg.org/8mmuxv7np/Scyther_front.png) (http://s2.postimg.org/hvp17zgjp/Scyther_side.png)
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: kokuto on December 25, 2014, 03:48:39 AM
The weird part, JuliaEllie is I did specifically start a new world. Well, I'll try it again. 3rd time! Let's see if I die horribly.

My suspicion now if it does add an astartes faction, its not possible to run it with the Imperial Guard mod which has the ork faction. But that wouldn't explain why it worked for me the 1st time since... the orks were there too.

Ah damn it! Must be too many mods being run. Some error somewhere!! I shall solve it!
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 25, 2014, 04:37:13 AM
Quote from: Halinder on December 25, 2014, 03:21:32 AM
If anything, I must thank you for dev mode 'drop small army' -- a hilarious way to say "nope, not today" to any otherwise self-respecting ork squads. Screw those guys.

Also, "IAmTheOneWhoMods!!"

hehe yeah the small army is the first part of the army builder system. Nice that you noticed my little Backstory Database hack ;) I should sell mods to add your own backstories :D

Quote from: kokuto on December 25, 2014, 03:48:39 AM
The weird part, JuliaEllie is I did specifically start a new world. Well, I'll try it again. 3rd time! Let's see if I die horribly.

My suspicion now if it does add an astartes faction, its not possible to run it with the Imperial Guard mod which has the ork faction. But that wouldn't explain why it worked for me the 1st time since... the orks were there too.

Ah damn it! Must be too many mods being run. Some error somewhere!! I shall solve it!

Hmm thats weird. Maybe the imperial guard mod changes a few files that clash with Deep Strike.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Ded1 on December 26, 2014, 05:29:30 PM
Well if you go by cannon (i dont mean codex values but the official books and even the stories withing the codex) 1 space marine can take on and win against 1000 guardsmen or more and about the same number orks.  For balancing purposes they are weakened significantly for the tabletop game,  where 1 in 6 shots can penetrate their armor, instead of 1 in 100.  They also can survive having half of their body blown away if 1 lung and 1 heart are still working.  So them being godly is correct.  And a large part of that is their armor.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Garen on December 26, 2014, 08:55:44 PM
If youre looking for new mechanoid ideas, look no further
i present to you from Metal Arms: Glitch in the System....

The Guard!
the guard is a very fast mechanoid thats stronger then the scyther and comes with two variations

Alpha - carries a sharp powermace
Beta - Carries a shotgun that strangely looks just like the mace

[attachment deleted due to age]
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Garen on December 26, 2014, 09:04:16 PM
Also got the Titan (not titanfalls version the Metal Arms version)

pretty much the mechanoids equal to the space marine

[attachment deleted due to age]
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Armorer on December 26, 2014, 09:25:20 PM
Quote from: JuliaEllie on December 25, 2014, 04:37:13 AM
Hmm thats weird. Maybe the imperial guard mod changes a few files that clash with Deep Strike.
Pawn have to be mechanoid or humanoid to be not animal(able to use weapons and factions and squads). So orks are mechanoids becouse it's easier to make NPC pawn that way. They cheap have great spawn value so any time game wants to spawn mechanoids it will spawn orks. Lot of orks.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Armorer on December 26, 2014, 09:51:00 PM
Quote from: Ded1 on December 26, 2014, 05:29:30 PM
Well if you go by cannon (i dont mean codex values but the official books and even the stories withing the codex) 1 space marine can take on and win against 1000 guardsmen or more and about the same number orks.  For balancing purposes they are weakened significantly for the tabletop game,  where 1 in 6 shots can penetrate their armor, instead of 1 in 100.  They also can survive having half of their body blown away if 1 lung and 1 heart are still working.  So them being godly is correct.  And a large part of that is their armor.

In 7 Alpha I try to make some chaos space marines just fo lulz. Armor with 0.95 protection value (pierce, blunt, flame) that grants some bonuses to hit chance. Human body with 3x health with false isFlesh value for no pain shock and no bleeding. Enhanced walk speed and basic close combat. Arrive at 10 men squad with decent weapons like bolters, flamers etc. It literaly was rape train with no brakes. Becouse you can't overshoot them, can't melee them, you can just use suicide squads or multiple lines of defence to make shure thay will do enough damage for a tactical withdraw.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: TrashMan on December 27, 2014, 07:29:34 AM
I did a little experimenting. Turns out I made the Terminator armor chest too high. That's why it looks so wrong.
You can re-downalod the Astartest.rar file.
I added in a full Terminator armor set that looks a lot better

EDIT:
forgot to add weapons in the file, but I'm still making them, so it will wait for another time.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: TrashMan on December 27, 2014, 11:52:43 AM
Power Sword, Power Fist, Storm Bolter and Assault Cannon weapons& graphics:
https://www.mediafire.com/folder/tbw929rpb56q1/Various

Weapons prolly won't work without the DLL from Project armory.

Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 27, 2014, 12:28:08 PM
Quote from: TrashMan on December 27, 2014, 11:52:43 AM
Weapons prolly won't work without the DLL from Project armory.

(http://www.quickmeme.com/img/c6/c627a28ee1315f29220daf7779bf8a794fad413655ffa476705a6a81b4b57cd4.jpg)

Thank you very much for the new textures but at the moment Im not able to work on anything for personal reasons. Im not even sure if I can continue in the forseeable future.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Dragoon on December 27, 2014, 12:58:37 PM
um after they have been called down when do they leave? (they are eating all my food.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: TrashMan on December 27, 2014, 05:42:01 PM
Quote from: JuliaEllie on December 27, 2014, 12:28:08 PM
Quote from: TrashMan on December 27, 2014, 11:52:43 AM
Weapons prolly won't work without the DLL from Project armory.

(http://www.quickmeme.com/img/c6/c627a28ee1315f29220daf7779bf8a794fad413655ffa476705a6a81b4b57cd4.jpg)

Thank you very much for the new textures but at the moment Im not able to work on anything for personal reasons. Im not even sure if I can continue in the forseeable future.


I can take over in your absence then.

I'll see about merging this with the Imperial guard and Orcs.
together with my stuff...we shall have.. AN UBER-MOD!
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Dragoon on December 27, 2014, 06:28:19 PM
Quote from: Dragoon on December 27, 2014, 12:58:37 PM
um after they have been called down when do they leave? (they are eating all my food.

I found a way around it :D (lock them in rooms till they slowly starve to death.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on December 27, 2014, 07:15:49 PM
Quote from: Dragoon on December 27, 2014, 06:28:19 PM
Quote from: Dragoon on December 27, 2014, 12:58:37 PM
um after they have been called down when do they leave? (they are eating all my food.

I found a way around it :D (lock them in rooms till they slowly starve to death.

They leave when there are no mechanoids alive anymore.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Dragoon on December 27, 2014, 08:05:18 PM
uhh that did not happen they stayed for several weeks eating about 2-300 fine meals and about 50 or so lavish meals. (I had not food left) I cant post screenshots because the saves are long gone (auto saves and whatnot I have 26 corpses (not count the ones I had to cook and eat) tho so you can imagine how much they will eat without contributing.)
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Plymouth on January 01, 2015, 05:54:48 AM
BOTTLE BRUVAS, I BROGHHT YE SOME BOLTHURS.


[attachment deleted due to age]
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Plymouth on January 01, 2015, 05:55:53 AM
SOME MORE BOLTHURS

EVEN MORE IN THE WORKSHOP

MACHINES FOR THE MACHINE GOD

[attachment deleted due to age]
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on January 01, 2015, 11:11:18 AM
aw thank you very much - they are great :) I will incorporate them as soon as I get some more motivation :D
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Plymouth on January 01, 2015, 10:22:10 PM
Quote from: JuliaEllie on January 01, 2015, 11:11:18 AM
aw thank you very much - they are great :) I will incorporate them as soon as I get some more motivation :D

When you will be writing XML's to them, please show some respect and browse the wiki on the characteristics and ups and downs of each bolter, I want them to be not just different texutres of one gun, but actually different from one another in one or the other way. Soon I will start drawing Heresy Pattern Bolters. Those are the bolters which were repaired on the battlefield and incorporate different parts from different patterns. Tons of Variations.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: caboose410 on January 02, 2015, 06:03:25 PM
Can you capture them? I got a Imperial Fist knocked out, and in the prisoner tab it said that the recruitment difficulties is 77. However it always says that the loyalties in below threshold. can we please make them recruitable?
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Yas on January 03, 2015, 08:30:06 AM
Mhhh... how about inventing imperial guard as (playable) faction and orcs, chaos marines, tyranids, dark eldar to replace random pirates ( and pirateattacks)?

Most stuff could work as usual, just a lot re-modeling, no? So the standard tower could be the same, just with a fance new look and renamed as boltertower. Minigun -> stormbolter, power armor -> Space Marine power armor (...or maybe even terminator armor)

Implants... yes, according to the books Spacemarines start as scouts (normal human) and get trained and upgraded ... so that could even fit :) scout squad sent to a strategic planet to build and defend an imperial outpost.

Imagine having imperial and chapter banners hanging from all walls... and orcs charing, green means go but red goes faster!

(http://up.picr.de/20581721se.png)
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Hargut on January 06, 2015, 07:25:52 AM
How i call a "Deep Strike"?
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Dragoon on January 06, 2015, 08:22:25 AM
build the beacan an wait.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Vonholtz on January 20, 2015, 05:54:25 AM
Quote from: caboose410 on January 02, 2015, 06:03:25 PM
Can you capture them? I got a Imperial Fist knocked out, and in the prisoner tab it said that the recruitment difficulties is 77. However it always says that the loyalties in below threshold. can we please make them recruitable?
Yes you can I recruited Raven Guard Brother Crase. And he lost his bolter. But he joined me with his full power armor. I have 2 other I am trying to get to join my colony. One of the two must have been the chapter cook he got a cooking 12. LoL  :o Oh I am likely going to rename them. Or maybe just short his name it a bit long right now.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on January 21, 2015, 04:55:28 AM
Quote from: Vonholtz on January 20, 2015, 05:54:25 AM
Quote from: caboose410 on January 02, 2015, 06:03:25 PM
Can you capture them? I got a Imperial Fist knocked out, and in the prisoner tab it said that the recruitment difficulties is 77. However it always says that the loyalties in below threshold. can we please make them recruitable?
Yes you can I recruited Raven Guard Brother Crase. And he lost his bolter. But he joined me with his full power armor. I have 2 other I am trying to get to join my colony. One of the two must have been the chapter cook he got a cooking 12. LoL  :o Oh I am likely going to rename them. Or maybe just short his name it a bit long right now.

lol thats cool :D I made the equipment destroy on drop so you wont get free OP stuff
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Vonholtz on January 21, 2015, 11:39:24 AM
Quote from: JuliaEllie on January 21, 2015, 04:55:28 AM
Quote from: Vonholtz on January 20, 2015, 05:54:25 AM
Quote from: caboose410 on January 02, 2015, 06:03:25 PM
Can you capture them? I got a Imperial Fist knocked out, and in the prisoner tab it said that the recruitment difficulties is 77. However it always says that the loyalties in below threshold. can we please make them recruitable?
Yes you can I recruited Raven Guard Brother Crase. And he lost his bolter. But he joined me with his full power armor. I have 2 other I am trying to get to join my colony. One of the two must have been the chapter cook he got a cooking 12. LoL  :o Oh I am likely going to rename them. Or maybe just short his name it a bit long right now.

lol thats cool :D I made the equipment destroy on drop so you wont get free OP stuff
It funny after I got the first space marine to join my colony all the rest will no longer even stay in the prison bed. I put them in it and then they just flop out and I can keep put them back to I am blue in the face they just wont stay in the bed. Not sure if this is a bug or not.
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: Vonholtz on February 20, 2015, 07:22:06 PM
I take it from remarks that your not going to update this one JuliaEllie? I will miss the WH 40K mods *cry*  :'(
Title: Re: [MOD][A8]Deep Strike - For the Emprah - WH40k - Mechanoid Squads! (23.12.2014)
Post by: JuliaEllie on February 21, 2015, 08:43:04 AM
Quote from: Vonholtz on February 20, 2015, 07:22:06 PM
I take it from remarks that your not going to update this one JuliaEllie? I will miss the WH 40K mods *cry*  :'(

Yeah Im sorry but the effort/benefit ratio is too damn high - this mod only adds one feature (the drop beacons) and everything else in the mod is only a variation of already existing features. It was fun to make and I like what it is now but its time to move on.