Is the method of dying ever going to effect the output of meat by an animal? I feel like if I shoot a muffalo's legs off, it's going to have less meat. Same goes for animals dying of starvation. Just a thought I had while desecrating nature.
Think this would be going a bit far in realism, even Dwarf Fortress doesn't do this.
It's certainly where the game is headed considering just about every body part is monitored.
I feel like there could be a relatively easy way to implement this. Once an animal is killed the corpse is given a health bar. It could be made that the health bar of a corpse affects how much meat is acquired from butchering. And then having the cause of death/health at time of death factor into the health of the corpse.
That being said, I don't think this would be needed. The amount of meat actually lost in comparison to the whole of the animal from starvation or loss of a leg can be believably negligible.
Quote from: byondtester on December 27, 2014, 08:05:48 AM
Think this would be going a bit far in realism, even Dwarf Fortress doesn't do this.
Actually, if you drown an animal and have a necromancer resurrect it, it will have a lot more meat. Toady made the undead stronger by giving them a super-natural amount of muscles.... xD
Ehem, sorry for the off topic trivia! =3