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RimWorld => General Discussion => Topic started by: nuschler22 on December 28, 2014, 02:45:18 AM

Title: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 02:45:18 AM
It honestly makes me not want to play the game. 

That's fine that there is a ridiculous amount of raiders as the game goes on.  But when 20 of your 24 colonists go insane or leave the colony, it makes the game tedious and it feels like a giant let down. 

I've been pretty dedicated in playing this game, but to me this is game breaking and makes me want to stop playing until it's fixed.
Title: Re: Late game corpse penalty is just way to severe.
Post by: lokarn on December 28, 2014, 03:14:45 AM
I agree completely. There needs to be a max stack for the debuff. Also there should be some sort of resilience to gaining the debuff over time. I mean if your colony is several years old by the time they get there they have all killed countless people. I would think they'd get past the whole OMG I shot someone trying to KILL ME for the 1000000th time.
Title: Re: Late game corpse penalty is just way to severe.
Post by: Cimanyd on December 28, 2014, 03:19:17 AM
Other discussions of this bug:

https://ludeon.com/forums/index.php?topic=8236.0

https://ludeon.com/forums/index.php?topic=8390.0
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 10:14:03 AM
Quote from: Cimanyd on December 28, 2014, 03:19:17 AM
Other discussions of this bug:

https://ludeon.com/forums/index.php?topic=8236.0

https://ludeon.com/forums/index.php?topic=8390.0

I hate when people do this.  So, once it's been mentioned on a forum, it can never been be brought up again? 

I hope this forum doesn't denigrate into a bunch of self appointed forum police.

It always seems to be the people that never make topics, but just travel from post to post, too.

Edit:  Looking at your posts, I see you do this.  Travel into other people's topics and make comments like "I don't understand the point of this post" or criticizing people's comments.  Please stop.  This is a friendly forum. 
Title: Re: Late game corpse penalty is just way to severe.
Post by: Gonorejus on December 28, 2014, 10:19:33 AM
Well you can "fix" this by having only psychos and bloodlusty colonists only.
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 10:32:38 AM
How?  You really don't control what colonists you get.  Slave trader ships aren't all that common.  You can't exactly choose who you take as a prisoner, especially in early games. 

I had 29 (not 24, I miscounted) colonists and checking an earlier save I had one psychopath which means the odds of finding them are fairly remote considering I was neither avoiding nor looking for them specifically.  My psychopath was "Varkie" who just so happened only had three abilities, and he was talented at one of them (none of which were hauling, he was incapable of everything except art, 4, hunting, 12, and being a patient, lol). 
Title: Re: Late game corpse penalty is just way to severe.
Post by: Gonorejus on December 28, 2014, 10:39:30 AM
Just use randomizer to get your first 3 psychos at the start of the game and don't capture anyone who's not a psycho. Yes, it will be hard at the start, but what else can you do?
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 10:40:24 AM
Quote from: Gonorejus on December 28, 2014, 10:39:30 AM
Just use randomizer to get your first 3 psychos at the start of the game and don't capture anyone who's not a psycho. Yes, it will be hard at the start, but what else can you do?

Torture until they are made into psychos.

That.

That's what I can do.

Muahahahahahahahahahhaa....................
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 10:41:32 AM
Seriously, though.  I guess that's the only thing. 

Maybe there is a way for someone to get into the game (or tell us how to do it) to limit the corpse penalty.
Title: Re: Late game corpse penalty is just way to severe.
Post by: Listy on December 28, 2014, 10:49:13 AM
I'm aware of Jack 020's suggested fix:

https://ludeon.com/forums/index.php?topic=8390.msg83755#msg83755

But does that actually work? Because I'm at that point which means its impossible to play my colony any further.
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 10:52:41 AM
Quote from: Listy on December 28, 2014, 10:49:13 AM
I'm aware of Jack 020's suggested fix:

https://ludeon.com/forums/index.php?topic=8390.msg83755#msg83755

But does that actually work? Because I'm at that point which means its impossible to play my colony any further.

From his screen shot, it looks like it does (4x-2=8, although there are many more than four boides).  I'll give it a try.  I'm starting a new colony so I'll post and let you know.  IF I can not break the game by doing it. Lol

Edit:  Looking at additional posts, it seems there is a hidden multiplier somewhere.  So, I don't know if fixing it would have any effect.  But I'll give it a try if I can find it.
Title: Re: Late game corpse penalty is just way to severe.
Post by: Listy on December 28, 2014, 11:23:03 AM
Thanks... As you may have guessed I can handle simple coding but this advanced stuff is beyond my "Hit it with a hammer!" approach to computers.
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 11:34:08 AM
Quote from: Listy on December 28, 2014, 11:23:03 AM
Thanks... As you may have guessed I can handle simple coding but this advanced stuff is beyond my "Hit it with a hammer!" approach to computers.

I downloaded a free xml editor from CNET (had to delete a forced installed program called PC Cleaner, but from what I can tell, it's gone and the reviews for the program were good for the xml editor). 

I followed Jack's information and gave it a test run with a forced raid.  I set it up for a maximum of three at -8 for a grand total of -24, plus the -3 for witnessing someone's death.  And then did a Bataan death march with all my colonists over the 20 or so dead bodies. 

It seems to work brilliantly.  I might tinker with the -8 and make it higher, but one of my pawns up and left the colony from being tired and hungry as well within the first ten seconds or so after my forced march.  That's fine for me.  I can handle two or three.  Or five. 

But 90 percent of them freaking out is too high. 
Title: Re: Late game corpse penalty is just way to severe.
Post by: Listy on December 28, 2014, 11:45:13 AM
Ahhhh, so its not something I can Cut and paste together in a txt file then? I fear I may be a bit stuffed!
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 12:01:16 PM
Quote from: Listy on December 28, 2014, 11:45:13 AM
Ahhhh, so its not something I can Cut and paste together in a txt file then? I fear I may be a bit stuffed!

It's not hard.  And you can cut and paste it.  It's rather easy to do. 

Just find a free xml editor of your choosing.  Cut and paste his code you linked.  And then change the "-2" to whatever you like.  I'd probably start around -8 or so and go from there.
Title: Re: Late game corpse penalty is just way to severe.
Post by: Drahkon on December 28, 2014, 12:43:06 PM
Any basic text editor can handle XML, including notepad. It's just a text file, it's the contents that make it XML. Though I'd personally recommend programmer's notepad for the color scheme and other features. (free, no hiding added crap software)
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 12:45:43 PM
Quote from: Drahkon on December 28, 2014, 12:43:06 PM
Any basic text editor can handle XML, including notepad. It's just a text file, it's the contents that make it XML. Though I'd personally recommend programmer's notepad for the color scheme and other features. (free, no hiding added crap software)

Didn't know that, thank you.  I just tried it and works great.
Title: Re: Late game corpse penalty is just way to severe.
Post by: Col_Jessep on December 28, 2014, 01:35:55 PM
Nuschler, if you want to look a bit deeper into how RimWorld works try Notepad++:
http://notepad-plus-plus.org/

It's an awesome text editor and easy to work with.
Title: Re: Late game corpse penalty is just way to severe.
Post by: Drahkon on December 28, 2014, 02:12:36 PM
I've used notepad++ as well. It works about as well as programmer's notepad, just a matter of preference.

http://www.pnotepad.org/
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 03:14:51 PM
Quote from: Col_Jessep on December 28, 2014, 01:35:55 PM
Nuschler, if you want to look a bit deeper into how RimWorld works try Notepad++:
http://notepad-plus-plus.org/

It's an awesome text editor and easy to work with.

Thank you! :)
Title: Re: Late game corpse penalty is just way to severe.
Post by: Cimanyd on December 28, 2014, 06:04:58 PM
Quote from: nuschler22 on December 28, 2014, 10:14:03 AM
Quote from: Cimanyd on December 28, 2014, 03:19:17 AM
Other discussions of this bug:

https://ludeon.com/forums/index.php?topic=8236.0

https://ludeon.com/forums/index.php?topic=8390.0

I hate when people do this.  So, once it's been mentioned on a forum, it can never been be brought up again? 

I hope this forum doesn't denigrate into a bunch of self appointed forum police.

It always seems to be the people that never make topics, but just travel from post to post, too.

Edit:  Looking at your posts, I see you do this.  Travel into other people's topics and make comments like "I don't understand the point of this post" or criticizing people's comments.  Please stop.  This is a friendly forum.

You hate when links to other threads are posted? What? Why?

When did I say it could never be discussed again?

Why would I make a new thread instead of posting in a thread that already exists and where people are currently discussing something?

What problems do you have with my other posts?

I was only linking two other threads where the bug was reported and methods of dealing with it or fixing it were discussed, so anyone reading this new thread wouldn't miss those. Please don't make assumptions like that.
Title: Re: Late game corpse penalty is just way to severe.
Post by: xlockeed on December 28, 2014, 06:14:06 PM
You do know that in the trade window near a slave there is a  " i " click that to look over said slave traits / skills. As for raiders just click the incapacitated character tab and if desirable go and capture them. Psychopath and Blood lust are pretty common in my play through.
Random Randy will give you slave traders / escape pods all through out play no matter colony population. The other two have population ceilings and will stop / low % with slave trader / crashed escape pod arrivals. You can also change story teller in options to have Randy take over / revert back anytime.
Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 06:21:45 PM
Quote from: Cimanyd on December 28, 2014, 06:04:58 PM
Quote from: nuschler22 on December 28, 2014, 10:14:03 AM
Quote from: Cimanyd on December 28, 2014, 03:19:17 AM
Other discussions of this bug:

https://ludeon.com/forums/index.php?topic=8236.0

https://ludeon.com/forums/index.php?topic=8390.0

I hate when people do this.  So, once it's been mentioned on a forum, it can never been be brought up again? 

I hope this forum doesn't denigrate into a bunch of self appointed forum police.

It always seems to be the people that never make topics, but just travel from post to post, too.

Edit:  Looking at your posts, I see you do this.  Travel into other people's topics and make comments like "I don't understand the point of this post" or criticizing people's comments.  Please stop.  This is a friendly forum.

You hate when links to other threads are posted? What? Why?

When did I say it could never be discussed again?

Why would I make a new thread instead of posting in a thread that already exists and where people are currently discussing something?

What problems do you have with my other posts?

I was only linking two other threads where the bug was reported and methods of dealing with it or fixing it were discussed, so anyone reading this new thread wouldn't miss those. Please don't make assumptions like that.

Than say that's what you're doing.  And we all know why you did it, and I doubt it was to be helpful.  Because if that was the case, you would have said something like "Hey, here are some solutions" not these have been previously discussed. 

Title: Re: Late game corpse penalty is just way to severe.
Post by: nuschler22 on December 28, 2014, 06:26:14 PM
Quote from: xlockeed on December 28, 2014, 06:14:06 PM
You do know that in the trade window near a slave there is a  " i " click that to look over said slave traits / skills. As for raiders just click the incapacitated character tab and if desirable go and capture them. Psychopath and Blood lust are pretty common in my play through.
Random Randy will give you slave traders / escape pods all through out play no matter colony population. The other two have population ceilings and will stop / low % with slave trader / crashed escape pod arrivals. You can also change story teller in options to have Randy take over / revert back anytime.

I do know that, yes.  So your suggestion is to only use psychopaths that come along very infrequently.   Gotcha.  I rarely see them whether in slave traders or in those that can be captured.  Like I said previously, I had one psychopath and no blood thirsty in 29 random colonists.  In my playthrough now, I have one psychopath that I randomly came across. 

I went another route and changed the code.  Thanks though.
Title: Re: Late game corpse penalty is just way to severe.
Post by: Evul on December 28, 2014, 07:07:35 PM
If I remember correctly Ty once said raids should be a big deal and a thing that spice up the survival aspect of the game nothing that you need to adept your base to. The raid should be something bad and dangerus and something that should be unsuspected.
Not like it is now when you can assume raids will come every 1 or 3 month.
Title: Re: Late game corpse penalty is just way to severe.
Post by: lokarn on December 28, 2014, 08:07:07 PM
Quote from: Evul on December 28, 2014, 07:07:35 PM
If I remember correctly Ty once said raids should be a big deal and a thing that spice up the survival aspect of the game nothing that you need to adept your base to. The raid should be something bad and dangerus and something that should be unsuspected.
Not like it is now when you can assume raids will come every 1 or 3 month.

If this is true, then perhaps it's just a place holder because they haven't coded enough other types of events yet? As it stands now the game seems to be rather linear with one major point of contention, raids.   I would map it as such;

1. land have time to make a small, usually unfinished base
2. have random easy encounter number 1
3. finish small base, have low-medium encounter IE raid by pirate or tribe faction
4. Repeat random raid encounter with increasing difficulty and frequency based on story AI and difficulty setting.
5. sprinkle random easy event ( raging animal/beavers/power issue/weather problem)

I hope the raids can stay fun, and the environment can be made to be a challenge while still fun.
Title: Re: Late game corpse penalty is just way to severe.
Post by: Listy on December 29, 2014, 11:31:41 AM
A thought occurs before I go choppy choppy on the code files.

Can we not just use the dev mode to play mind games with out colonists?
Title: Re: Late game corpse penalty is just way to severe.
Post by: Tynan on December 29, 2014, 12:25:42 PM
Yes this is a bug, you should use the fix posted. Sorry I didn't catch this earlier in development. This will defs be fixed for A9.

And please, let's try to keep it on topic and pleasant.

EDIT: I've released a hotfix, see ludeon.com
Title: Re: Late game corpse penalty is just way to severe.
Post by: Listy on December 29, 2014, 01:39:00 PM
Quote from: Tynan on December 29, 2014, 12:25:42 PM
EDIT: I've released a hotfix, see ludeon.com

And that's why we like Indie Dev's. Even despite being full of turkey you still managed to work to our whining.

Thanks though, it really was a game killer.

Edit:
That was just in the nick of time, 30 seconds after opening up the modified game:

"Sir Email reports Tribals to the North east, Hundreds of them!
Sir Email report
Title: Re: Late game corpse penalty is just way to severe.
Post by: jack020 on December 29, 2014, 06:00:30 PM
Quote from: Tynan on December 29, 2014, 12:25:42 PM
Yes this is a bug, you should use the fix posted. Sorry I didn't catch this earlier in development. This will defs be fixed for A9.

And please, let's try to keep it on topic and pleasant.

EDIT: I've released a hotfix, see ludeon.com

will the observed corpse negative mood effect limit also be increased eventually? -6 (or w.e it's officially supposed to be) is way to low imo (and in the opion of some other forum goers), you can basicly not make your colonists lose sanity as long as there fed and rested, which kills a potential challenge / difficulty.

tried different maximum lvls of negative mood effects for observed corpse and -30 seems quite good so far.

or is this up to us to alter if we wish for this? :)


Quote from: Listy on December 29, 2014, 01:39:00 PM
That was just in the nick of time, 30 seconds after opening up the modified game:

lol, your saying it like you avoided a catastrophe XD

my hotfix also works, it's actually slightly different from tynan's