A little about meHello everyone, I am a 13 year-old student that has a huge interest in the world of computers and code. I got my first PC around the age of 7 and have used PC's very frequently ever-since. Only last Christmas did a get my first proper gaming PC, I was trying to play demanding games with a laptop (Intel HD Graphics 2000 with a Pentium Gsomething Dual Core) for 2 years which left me with some phobias of low FPS, but now I can happily play all my games with an 4th Gen i5 and a GTX 645 :) Because of this is I am not afraid of wasting money on games that wouldn't work because of their system requirements, so I got Rimworld at the stage of Alpha 4, from watching a let's-play of it on YouTube. After playing for a while, I experienced how easy it was to create mods for this game compared to other games I play, so I think this game is a good way to start my programming life. Along with my learning how to program, I am looking to improve my creative writing skill! At the age of 9, I self-published 2 books on Amazon, which I still think is a good achievement (even though only 2 people bought it :P). To carry on my hobbies, I am creating a story on this game.
Introduction to the storyThe story is about an ancient colony that landed on a Rimworld, tens-of-thousands of years ago. The colony set up a small mining outpost to extract the vast amounts of gold and natural resources, and to stay protected from the civil war that was waging in the background, they needed a defense! Because the civil war was solar-systems away, only small-barricades were constructed... after several weeks, comms were lost to the outpost and no distress-calls sent, what happened? Stationed outside of the world's inhabitable atmosphere, a supply-fleet was ready to discover the forgotten secret of the mining colony, but this time with projectile weapons and advanced defensive and offensive technology.
Tools usedThese mods will be used in the story:
Apothecarius - https://ludeon.com/forums/index.php?topic=5450.0
Project armoury - https://ludeon.com/forums/index.php?topic=1950.1110
T's mod (expanded crops) - https://ludeon.com/forums/index.php?topic=4373.0 - It's not directly used, but you may see content from the mod in the story
Turret collection (and overkill) - https://ludeon.com/forums/index.php?topic=6895.0
Xtra plants - https://ludeon.com/forums/index.php?topic=7328.0 - used in the same way as T's expanded crops
Thanks to the mod devs!
Please give some support in the comments if you want me to make this idea a reality, if you think its a bad idea, just say :) Thanks
Note - The story will include a picture for many events in the story, and here is a picture of the destroyed colony to get a basic look :)
No wonder they died. There's no butchering table to cannibalize each other!
Quote from: Halinder on December 28, 2014, 04:52:31 PM
No wonder they died. There's no butchering table to cannibalize each other!
Ha ha, I will start soon after I finish learning how to create a mod I have planned!