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RimWorld => Mods => Topic started by: Oxidus on January 04, 2015, 07:48:24 AM

Title: [Mod Request] Medieval Overhaul!
Post by: Oxidus on January 04, 2015, 07:48:24 AM
So i had it long in my mind but...Would it be possible to make Rimworld into Medieval?You know delete guns,add more medieval weapons and something in style of Crusader Kings 2 but in RTS.You could claim territories from map or organize your kingdom like RTS.Delete power armor and add many types of armors like Light Leather armor or Heavy Steel Armor.Would it be possible?
Title: Re: [Mod Request] Medieval Overhaul!
Post by: Shinzy on January 04, 2015, 07:53:43 AM
removing guns and power armors and replacing them with medieval weaponry and armor and all the other futuristic stuff would be easy enough! the rest I don't even dare to guess how difficult they would be ;D

So you could very easily do full medieval "reskin" sort of thing
and I mean easily as in it'd still take tons of time but you wouldn't encounter many obstacles
Title: Re: [Mod Request] Medieval Overhaul!
Post by: Oxidus on January 04, 2015, 08:50:37 AM
Problem is.I dont know even sh*t about modding :D
Title: Re: [Mod Request] Medieval Overhaul!
Post by: FridayBiology on January 04, 2015, 08:57:05 AM
Tribesmen raids would be OP then right?
Title: Re: [Mod Request] Medieval Overhaul!
Post by: Shinzy on January 04, 2015, 08:59:53 AM
Quote from: Oxidus on January 04, 2015, 08:50:37 AM
Problem is.I dont know even sh*t about modding :D

Neither did I =P now I've made a few mods! (They're all very simple!)
editing the existing files with notepad isn't too too difficult after you "decipher" the stuff in them


it's pretty much like;
Make texture -> copy paste stuff -> change numeric values / texture paths -> Mod finished!
Title: Re: [Mod Request] Medieval Overhaul!
Post by: Berengar on January 04, 2015, 09:36:02 AM
Was working once at something like that.. but lay that besides, because of the melee ai. Think thats the main problem with an medieval/fantasy mod, so long you have to controll every colonist in an bigger fight, its just hrmm... baeh?  ???
Hrm.. someone got fun to make an bether melee ai mod? :D
Title: Re: [Mod Request] Medieval Overhaul!
Post by: john pretzel on January 04, 2015, 07:58:51 PM
The norbals mod would fit well in this setting.  :)
Title: Re: [Mod Request] Medieval Overhaul!
Post by: Oxidus on January 05, 2015, 03:37:06 AM
Yeah i was gonna say that factions would look different.French,Spain,Norbals (Vikings) would be something like Pirates,English etc.Indians,Ottomans.
Title: Re: [Mod Request] Medieval Overhaul!
Post by: Johnny Masters on January 07, 2015, 12:02:53 PM
A medieval mod would be truly the stuff of dreams. Imagine with z-levels for dungeons and towers, low walls and crenelations, smiths, gibbet cages, thrones, extra slots for sword and shield, shield walls and archers behind, mills for solar panels. Armor could impact more how it affects movement, so you could have your heavy infantry in full plate and skirmishers and archers in light armor. But yeah, melee and armor system needs an overhaul first, and better factions/world map interactions would be awesome.
Title: Re: [Mod Request] Medieval Overhaul!
Post by: milon on January 09, 2015, 01:50:08 PM
Have a look at The Metal Age (https://ludeon.com/forums/index.php?topic=9020.0)  :D