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RimWorld => Mods => Unfinished => Topic started by: Orion on January 04, 2015, 09:07:37 AM

Title: [WIP] Radiation
Post by: Orion on January 04, 2015, 09:07:37 AM
This mod turns the world into a radioactive zone. The idea is that most consumables are radiated, dangerous waste lurks in the environment and the air is not fit for breathing. The mod is supposed to work in conjunction with other mods and stand-alone, so people can add radiation to their game or total conversion.

(http://ufo2.site44.com/radiation/barrels.png)


Done:
- radioactive waste barrels are placed hidden in mountains, creating a new threat to colonists
- barrels can be destroyed
- barrels leak radioactive slime
To do:
- mining and storing uranium spawns radiated dust
- animal meat and harvested food is radiated
- let radiated objects increase a pawn's radiation level if within range or consumed
- let the world increase a pawn's radiation level very very slowly if inside
- let the world increase a pawn's radiation level slowly if outside
- create radiation disease with negative / deadly effects
- create protective gear that limits increase of radiation level
- integrate water mod for further radioactive threat?
- add purifier to clean radiated objects?

Obviously everyone's input is very welcome!
Title: Re: [WIP] Radiation
Post by: Vherid on January 04, 2015, 09:25:54 AM
Ooo I'm looking forward to this.
Title: Re: [WIP] Radiation
Post by: Dragoon on January 05, 2015, 03:08:57 AM
Please prioritize the purifier (cause without it were doomed) .
Title: Re: [WIP] Radiation
Post by: Orion on January 06, 2015, 02:15:06 AM
I guess until it's there the "craft your own medicine" mod will be quite vital...

But a good point!
Title: Re: [WIP] Radiation
Post by: dareddevil7 on January 30, 2015, 07:10:39 PM
sounds like we need radiation suits and gas masks
Title: Re: [WIP] Radiation
Post by: tresflores on January 30, 2015, 09:30:22 PM
hey this is a cool mod
hows it going right now
Title: Re: [WIP] Radiation
Post by: Orion on January 31, 2015, 06:06:37 AM
After some struggle with creating interesting choices and lack of interest in the forum, I chose to leave it be for now and focus on my mechanoids mod (https://ludeon.com/forums/index.php?topic=9221.msg98147#msg98147).

One's people constantly dying unless they wear gasmasks and heavy clothing when leaving their base doesn't add much to the enjoyment of the game.

I do have a few ideas: e.g. seasonal radiation waves, e.g. it's usually safe to go outside, except for during special events (radiation storm). But yeah. Not as fun as on paper ;)
Title: Re: [WIP] Radiation
Post by: dareddevil7 on January 31, 2015, 02:00:45 PM
maybe pressurize/filter air in the bases to keep out toxins, but that sounds like a coding nightmare
Title: Re: [WIP] Radiation
Post by: Dragoon on January 31, 2015, 11:19:52 PM
Quote from: Orion on January 31, 2015, 06:06:37 AM
After some struggle with creating interesting choices and lack of interest in the forum, I chose to leave it be for now and focus on my mechanoids mod (https://ludeon.com/forums/index.php?topic=9221.msg98147#msg98147).

One's people constantly dying unless they wear gasmasks and heavy clothing when leaving their base doesn't add much to the enjoyment of the game.

I do have a few ideas: e.g. seasonal radiation waves, e.g. it's usually safe to go outside, except for during special events (radiation storm). But yeah. Not as fun as on paper ;)

I like the radiation storm/wave idea.
Title: Re: [WIP] Radiation
Post by: tresflores on February 01, 2015, 02:46:28 PM
could you post what you have for people to test out an we if we like it
Title: Re: [WIP] Radiation
Post by: Orion on February 01, 2015, 02:52:35 PM
Sure, it's not very much yet, though. It was my first attempt at a mod.

Radiation.zip (https://www.dropbox.com/s/fqaeamo7jjm2t8z/Radiation.zip?dl=0)

What's there:
- when you create a new map, hidden rooms are built into the mountains that contain radioactive barrels
- radioactive barrels leak waste that causes damage to colonists

You'll see a debug message show up when a colonist gets damaged by radioactivity. Obviously that should be taken out.
Title: Re: [WIP] Radiation
Post by: Vas on February 04, 2015, 11:40:04 AM
Just a note for this project, the only way you'll have a radioactive landscape, is if some un-natural disaster hit the land like a nuclear bomb.  So.  :|  Uranium ore isn't even dangerous.  it's about as radioactive as a handful of bananas.  Refining and using it is what makes it radioactive for the next 30-80 years.

But anyway, up to you on how your mod plays out.  :P
Title: Re: [WIP] Radiation
Post by: Orion on February 04, 2015, 01:02:48 PM
I do think the assumption here is that such an event has already happened. And applying common television / comic book laws.

But then in any case I will discontinue the mod for now. There are a few other mods already released that introduce radiation one way or another.