Ludeon Forums

RimWorld => General Discussion => Topic started by: zztangnr on November 09, 2013, 12:01:23 AM

Title: Base with 30+ colonist at Day 70....and increasing
Post by: zztangnr on November 09, 2013, 12:01:23 AM

Seems like this is only possible in the random mode.
Under classic mode, the max I could get is around 10 or 12, after that it is so hard to encounter any traveler or slave trader, wonder if this is a bug?
Title: Re: Base with 30+ colonist at Day 70....and increasing
Post by: JEBWrench on November 09, 2013, 12:02:39 AM
I would think that's working as intended; the other modes would slow down the number of possible colonists you could get as you got more, but in random, all bets would be off.
Title: Re: Base with 30+ colonist at Day 70....and increasing
Post by: Kender on November 09, 2013, 12:24:55 AM
As long as you don't lose colonist in Randy Random, RNG will keep your colonist number up and up.  ;D

That's the way I like about Randy Random games.

And Epic battle against hundred of raiders.
Title: Re: Base with 30+ colonist at Day 70....and increasing
Post by: Pendryn on November 09, 2013, 02:36:32 AM
Yeah, I assume 30 is well past the expected amount of colonists, but I could be wrong. Seems like a good number to me though, and yeah, I can't get more than 12-15 on any other mode.
Title: Re: Base with 30+ colonist at Day 70....and increasing
Post by: Spike on November 09, 2013, 06:38:38 AM
On Classic, I simply stop getting any new peeps after about1 2 or so.  No travelers, seems impossible to capture anyone.  Even doing melee on the last few fleeing raiders will kill them.  I have been wondering if it's a bug, or just a run of bad luck.
Title: Re: Base with 30+ colonist at Day 70....and increasing
Post by: Pendryn on November 09, 2013, 07:11:10 AM
There is a work around for the limited amount of colonists you can get. I was stuck at 12 and one of them had a mental breakdown and went crazy, so I arrested him. Well. This freed up my colonist spot so immediately I had a traveler come by. Not an ideal way to do it, but I suppose you could make crazy rooms you send people into so they go mad and you get to arrest them. I will test crazy rooms at some point. Dark 1x1 rooms.
Title: Re: Base with 30+ colonist at Day 70....and increasing
Post by: Rivare on November 09, 2013, 09:57:31 AM
Quote from: Pendryn on November 09, 2013, 07:11:10 AM
I will test crazy rooms at some point. Dark 1x1 rooms.

difficult to get some prisoner into that room - with no sleeping mat ... i use at the beginning of a game 2x1 prisons and was even able to recruit my first prisoner before i rebuild the prison
Title: Re: Base with 30+ colonist at Day 70....and increasing
Post by: Thubin on November 09, 2013, 10:50:36 AM
That's impressive. My computer starts choking at more than 10 colonists. (Yes I have a dinosaur).