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RimWorld => General Discussion => Topic started by: poulsen78 on January 06, 2015, 05:04:41 PM

Title: The most useless colonist ever.
Post by: poulsen78 on January 06, 2015, 05:04:41 PM
In my game a new colonist joined me. Great! i though, but then i looked over his stats.
I might have found the most useless colonist that have ever been made in this game.
Medievel lord + Scout is a bad combination, so now he can boil in geothermal generator room.  >:(
(//)

[attachment deleted due to age]
Title: Re: The most useless colonist ever.
Post by: Evelyn on January 06, 2015, 05:09:46 PM
Dedicated doctor/soldier/warden with high combat stats? Doesn't seem so useless to me. Worst case scenario use him as cannonfodder in a raid.
Title: Re: The most useless colonist ever.
Post by: Mystic on January 06, 2015, 05:33:59 PM
I think any colonist with a catastrophic brain injury is far more useless than this.  I mean, regardless of their other attributes, they move sooooooo sloooooooooowly that they can't really do anything.  After a recent raid, I ended up capturing and recruiting a colonist of this sort ... why?  Solely to use him as the official opener of the first cryosleep chamber in a cluster of them right outside the door of my base, that I'd long wanted to take care of.  I've learned that whoever is the first one to open one of those things is essentially guaranteed to die, so I figured this guy would be a good sacrificial lamb to do so while the rest of my colonists stayed as a very safe distance behind granite blocks with their M-24s at the ready to clean up afterwards.  And with that brain injury, the poor sap clearly lacked the wit to see what I was recruiting him for.  :)
Title: Re: The most useless colonist ever.
Post by: poulsen78 on January 06, 2015, 06:28:41 PM
Quote from: Mystic on January 06, 2015, 05:33:59 PM
I think any colonist with a catastrophic brain injury is far more useless than this.  I mean, regardless of their other attributes, they move sooooooo sloooooooooowly that they can't really do anything.  After a recent raid, I ended up capturing and recruiting a colonist of this sort ... why?  Solely to use him as the official opener of the first cryosleep chamber in a cluster of them right outside the door of my base, that I'd long wanted to take care of.  I've learned that whoever is the first one to open one of those things is essentially guaranteed to die, so I figured this guy would be a good sacrificial lamb to do so while the rest of my colonists stayed as a very safe distance behind granite blocks with their M-24s at the ready to clean up afterwards.  And with that brain injury, the poor sap clearly lacked the wit to see what I was recruiting him for.  :)
Ohh damn. A shame i didnt see your comment before i boiled him because that would have been a really good way to use him. Ill remember that for next time.
Title: Re: The most useless colonist ever.
Post by: Tasty on January 06, 2015, 06:53:39 PM
 I would've kept that colonist no doubt. A full-time warden/doctor with great combat stats and fast walker isn't such a bad addition to a colony. He can free up some time for your other doctors and wardens to do more important tasks, he can handle all the hunting jobs, and he can not only hold his own in battle but do a damn good job of removing threats. There are far worse colonists you can get than that guy. Too bad you murdered him... :'(
Title: Re: The most useless colonist ever.
Post by: Arigas on January 07, 2015, 03:44:37 AM
I would have been happy to get that one. Moves quick, a good shot, good social skills, and potential for a good doctor. At the very least, you could have kept him in cold storage until you need another gun in a raid.
Title: Re: The most useless colonist ever.
Post by: kasimirtlw on January 07, 2015, 03:48:07 AM
He seems the perfect fit to pick up fleeing pirates  he can shoot and he can  run :)

try a slowpoke with brain damage. he flips after going 10 tiles to get food.
had to give him a room  with a storage for food and resources to do  brick building all in 4 spaces from his bed . Ill take your guy over him any time of the year
Title: Re: The most useless colonist ever.
Post by: The-MathMog on January 07, 2015, 04:30:00 AM
I have one like this in my colony, at least almost, and it works great. I have him do almost all the hunting, which in return makes him awesome in raids.
And when he's not hunting, I just have him stand at a crowded area, doing some social chatting, giving the other colonists a happiness boost, or even having him on doctor duty :)

I then also have one of those who are 3/10 brain impaired because of a shot. Having a colonist only moving 0.20C per seconds is a million times worse than this! :D
Title: Re: The most useless colonist ever.
Post by: Shardey on January 07, 2015, 03:51:15 PM
That guy is pretty great. I have one kinda like that. Except that he has Abrasive .. which is not so much fun with a high social.. I keep him in a cryopod so he can't insult everyone, and only bring him out to recruit prisoners
Title: Re: The most useless colonist ever.
Post by: wolfman1911 on January 08, 2015, 09:01:36 PM
I have found Nobles to be fairly lackluster in general, but only among my first three. I always try and have a miner, a grower and a constructor, with a cook as either the miner or builder. Seems to me that guy could hunt, freeing up the grower to do something else.
Title: Re: The most useless colonist ever.
Post by: ZestyLemons on January 08, 2015, 10:50:06 PM
I think Assassins are the worst to have actually. They're good for combat, but can't do anything else at all, not even hauling.
Title: Re: The most useless colonist ever.
Post by: Kinakin on January 09, 2015, 10:20:35 AM
Aye pure combat colonists are rather useless. Since colonist combat is a very rng based endevor. They basically live on borrowed time until they either get killed or gimped.

They are basically all red shirts
Title: Re: The most useless colonist ever.
Post by: Johnny Masters on January 09, 2015, 01:38:27 PM
Quote from: Kinakin on January 09, 2015, 10:20:35 AM
Aye pure combat colonists are rather useless. Since colonist combat is a very rng based endevor. They basically live on borrowed time until they either get killed or gimped.

They are basically all red shirts

Which actually makes them quite useful.

It's best if you have such disposable shirts than putting your more skilled colonists in danger.
Title: Re: The most useless colonist ever.
Post by: Snownova on January 09, 2015, 02:13:14 PM
But if the RedShirts are wearing red shirts, those shirts tend to be made of devilstrand, which nearly makes their shirt worth more than the person in it ;)
Title: Re: The most useless colonist ever.
Post by: The_Haminator on January 09, 2015, 08:20:51 PM
Not even close to a bad colonist, dedicated warden and good shooter. A definite keeper in most players books
Title: Re: The most useless colonist ever.
Post by: Numar on January 10, 2015, 07:08:50 AM
Certainly not the best colonist at early stage, but far from being useless. Imagine him with brain damage :D
Title: Re: The most useless colonist ever.
Post by: milon on February 18, 2015, 05:56:04 PM
... And the winner of the Most Useless Colonist Ever award goes to...

Butler, the vatgrown glitterworld empath!  Check out his "skills"!  Also, he's lazy AND pessimistic!  Great job, Butler!!

[attachment deleted due to age]
Title: Re: The most useless colonist ever.
Post by: Panzer on February 18, 2015, 06:19:42 PM
Ahaha ^^ that guy takes the cake, that background shouldnt be possible ;D
Title: Re: The most useless colonist ever.
Post by: TheSilencedScream on February 18, 2015, 06:36:26 PM
Neither one is useless, in my books.

The first would make a good warden and would be my lead defense - as the others stated, cannon-fodder. He also has perfectly good organs that could be harvested and planted in others, if I'm lacking the resources or traders to get said organs.

The second can haul, craft, cook, and can serve as support for constructing, mining, and growing. In the event of an attack, he'd be the one left tending to chores while I send everyone else to fight. As with the previous, he's also got great organs to put to use. ;)
Title: Re: The most useless colonist ever.
Post by: Silvador on February 19, 2015, 08:53:52 AM
A shame I deleted all my old saves or I'd show you guys the Deathjack I had who could literally only shoot and research. Might've been able to melee as well, but I forget.
Title: Re: The most useless colonist ever.
Post by: HattoriHanzo on February 19, 2015, 09:00:32 AM
Quote from: Silvador on February 19, 2015, 08:53:52 AM
A shame I deleted all my old saves or I'd show you guys the Deathjack I had who could literally only shoot and research. Might've been able to melee as well, but I forget.

Sounds like my soldier in the first colony i made. He was assasin and one more thing, could just shoot, melee and do creative stuff...at least he had a strong interest in shooting and started with a skill of 12.
But he was prostophobic and i had to replace an arm and and eye after his first two shootouts...well, thats life i guess :P
Title: Re: The most useless colonist ever.
Post by: Silvador on February 19, 2015, 09:45:54 AM
Quote from: HattoriHanzo on February 19, 2015, 09:00:32 AM
Quote from: Silvador on February 19, 2015, 08:53:52 AM
A shame I deleted all my old saves or I'd show you guys the Deathjack I had who could literally only shoot and research. Might've been able to melee as well, but I forget.

Sounds like my soldier in the first colony i made. He was assasin and one more thing, could just shoot, melee and do creative stuff...at least he had a strong interest in shooting and started with a skill of 12.
But he was prostophobic and i had to replace an arm and and eye after his first two shootouts...well, thats life i guess :P

Hehe, yeah. My guy had a pretty substantial shooting level as well. I like to have dedicated people, from hauling to cooking to medics to farming. And a dedicated soldier is always a good thing. Although it doesn't help too much when he's one of your starters so you're essentially minus a colonist at the beginning. XD
Title: Re: The most useless colonist ever.
Post by: Wolfen Waffle on February 21, 2015, 07:17:45 PM
If you assign him as a hunter he'll kill animals and bring them back to the stockpile
Title: Re: The most useless colonist ever.
Post by: tommytom on February 21, 2015, 10:20:56 PM
Quote from: Mystic on January 06, 2015, 05:33:59 PM
I think any colonist with a catastrophic brain injury is far more useless than this.  I mean, regardless of their other attributes, they move sooooooo sloooooooooowly that they can't really do anything.  After a recent raid, I ended up capturing and recruiting a colonist of this sort ... why?  Solely to use him as the official opener of the first cryosleep chamber in a cluster of them right outside the door of my base, that I'd long wanted to take care of.  I've learned that whoever is the first one to open one of those things is essentially guaranteed to die, so I figured this guy would be a good sacrificial lamb to do so while the rest of my colonists stayed as a very safe distance behind granite blocks with their M-24s at the ready to clean up afterwards.  And with that brain injury, the poor sap clearly lacked the wit to see what I was recruiting him for.  :)
I was experimenting in god mode with test builds a few days ago and using turrets to force shoot works fine. If you don't mind possibly blowing up the cyro, that is. IIRC, the first bullet made them all jump out. It's pretty cheaty though.
Title: Re: The most useless colonist ever.
Post by: Riftmaster on February 22, 2015, 02:13:47 AM
Quote from: poulsen78 on January 06, 2015, 05:04:41 PM
In my game a new colonist joined me. Great! i though, but then i looked over his stats.
I might have found the most useless colonist that have ever been made in this game.
Medievel lord + Scout is a bad combination, so now he can boil in geothermal generator room.  >:(
(//)

What?

That guy is really useful when fighting, healing, or managing prisoners.

I'd be glad to have him hang around until needed, even if I do have to feed him.
Title: Re: The most useless colonist ever.
Post by: tommytom on March 05, 2015, 04:16:34 PM
Think I have everyone beat.
(http://puu.sh/gnV0E/9e4eedaf90.jpg)

Extremely good hunter/defender, but that is it.

ALMOST recruited him. But then I seen this:
(http://puu.sh/gnVcV/c0786f7216.jpg)
Though, I suppose some of that is from being in restraints.
Title: Re: The most useless colonist ever.
Post by: passi965 on March 06, 2015, 04:45:21 PM
Hah, i found an even more useless Colonist ^^ http://puu.sh/gpiQu/0109935fa3.jpg

Edit: Ah well tommytom, you won :P
Title: Re: The most useless colonist ever.
Post by: Endoric on March 06, 2015, 04:50:28 PM
Quote from: passi965 on March 06, 2015, 04:45:21 PM
Hah, i found an even more useless Colonist ^^ http://puu.sh/gpiQu/0109935fa3.jpg

Edit: Ah well tommytom, you won :P

20 shooting?  He can eat for free, just kill stuff.
Title: Re: The most useless colonist ever.
Post by: Apophis on March 09, 2015, 06:55:54 AM
That is a great artist in the making, once every animal is dead  :D
Title: Re: The most useless colonist ever.
Post by: lusername on March 09, 2015, 07:57:57 AM
Heh, and all his traits are useless since he cannot actually do any work.
Title: Re: The most useless colonist ever.
Post by: tommytom on March 09, 2015, 12:56:46 PM
Quote from: lusername on March 09, 2015, 07:57:57 AM
Heh, and all his traits are useless since he cannot actually do any work.
Exactly. lol.
I ended up recruiting my guy even though he can only hunt and killed. At least he has a positive trait that somewhat negates the negative trait that makes him "work faster".

+45% (+30% and +15%, don't know if they multiple or just stack directly, but doesn't matter)
+1 mental break threshold (-5 +6)

Basically only has 1 trait and it's +1 worse mental break threshold.
Title: Re: The most useless colonist ever.
Post by: Pink Photon on March 09, 2015, 03:50:13 PM
Quote from: passi965 on March 06, 2015, 04:45:21 PM
Hah, i found an even more useless Colonist ^^ http://puu.sh/gpiQu/0109935fa3.jpg

I was happy to get a colonist like that in my current game. I like having someone whose job it is to just churn out sculptures constantly. That they are also a much better fighter than any of my other colonists is a nice bonus.
Title: Re: The most useless colonist ever.
Post by: PKGameOnly on March 11, 2015, 01:11:52 PM
Yes as someone already pointed out the Assassin is the worst colonist ever.  I never knew why everyone was so excited about someone who could shoot and would pick an assassin as one of their members because they had shooting 12 or so.  Because it seems the game mechanism seems to be that your guys are horrible shooters no matter if they have level 20 skill but the raiders/tribes with level 5 or 0 can shoot you dead from across the way single bullet.  I dont put assassins in my colony as they cant do nothing for me, cant grow, clean, haul. and if you can do any of that to benefit the colony then I dont take you.  So Nobles, Pestguard and some Deathjacks they dont always get spots in my colony above sex slaves, settlers, & engineers.
Title: Re: The most useless colonist ever.
Post by: StorymasterQ on March 11, 2015, 10:01:39 PM
Quote from: PKGameOnly on March 11, 2015, 01:11:52 PM
sex slaves, settlers, & engineers.
Sounds like a party.
Title: Re: The most useless colonist ever.
Post by: Darkhymn on March 11, 2015, 11:55:41 PM
Quote from: Pink Photon on March 09, 2015, 03:50:13 PM
Quote from: passi965 on March 06, 2015, 04:45:21 PMHah, i found an even more useless Colonist ^^ http://puu.sh/gpiQu/0109935fa3.jpg
I was happy to get a colonist like that in my current game. I like having someone whose job it is to just churn out sculptures constantly. That they are also a much better fighter than any of my other colonists is a nice bonus.

This. If I don't have a character that can do nothing else, I will virtually never make art, because why would I?
Title: Re: The most useless colonist ever.
Post by: vendox on March 12, 2015, 04:16:29 AM
Will a hunter carry a carcass back even though he won't haul?  I assume it's similar to how a guy who won't haul will still get materials and bring them to the work site.  If so, early game I still get rid of that guy or sell him to a trader.  Mid-Late game hes my new dedicated hunter.  Even if he doesn't bring carcasses back I would still use him late game to fight.   
Title: Re: The most useless colonist ever.
Post by: Darkhymn on March 12, 2015, 04:31:30 AM
Quote from: vendox on March 12, 2015, 04:16:29 AM
Will a hunter carry a carcass back even though he won't haul?  I assume it's similar to how a guy who won't haul will still get materials and bring them to the work site.  If so, early game I still get rid of that guy or sell him to a trader.  Mid-Late game hes my new dedicated hunter.  Even if he doesn't bring carcasses back I would still use him late game to fight.

I believe that a hunter incapable of hauling will still return his kill, though I've never actually tested this. When returning a kill, rather than "Hauling squirrel (dead) to stockpile 7" or whatever, it says something to the effect of "Hunting squirrelcorpse" or similar. This leads me to think that perhaps the behavior is different.
Title: Re: The most useless colonist ever.
Post by: Apophis on March 12, 2015, 04:44:40 AM
Yes, it is. If you just killed something, wouldn't you want to brag about the gigantic monster of a squirrel you just shot in it's front left leg big toe?
Title: Re: The most useless colonist ever.
Post by: Arsonik on March 12, 2015, 12:11:59 PM
Quote from: Kinakin on January 09, 2015, 10:20:35 AM
Aye pure combat colonists are rather useless. Since colonist combat is a very rng based endevor. They basically live on borrowed time until they either get killed or gimped.

They are basically all red shirts

I didn't read all the replies so forgive me if someone else brought this up already.

Yellow shirts are statistically more likely to die than red shirts.

Source: https://www.youtube.com/watch?v=GRp92HXDlgY
Title: Re: The most useless colonist ever.
Post by: b0rsuk on March 17, 2015, 06:45:14 PM
For the record, I just found a guy like that, except he has no Social and the 3 is in Art, not Medicine. And he has a bionic eye :P. I bet you haven't checked that.
Title: Re: The most useless colonist ever.
Post by: lusername on March 18, 2015, 02:16:47 AM
Quote from: vendox on March 12, 2015, 04:16:29 AM
Will a hunter carry a carcass back even though he won't haul?  I assume it's similar to how a guy who won't haul will still get materials and bring them to the work site.  If so, early game I still get rid of that guy or sell him to a trader.  Mid-Late game hes my new dedicated hunter.  Even if he doesn't bring carcasses back I would still use him late game to fight.
Yes, but a very curious thing happens: He brings back the carcass...part of the way. Then, for no particularly obvious reason, he gets tired of hauling the corpse back, and drops it in the field and wanders off, and someone else has to finish the hauling because he won't do it. Hunters who can also haul don't do this.
Title: Re: The most useless colonist ever.
Post by: b0rsuk on March 18, 2015, 03:09:43 AM
Quote from: lusername on March 18, 2015, 02:16:47 AM
Quote from: vendox on March 12, 2015, 04:16:29 AM
Will a hunter carry a carcass back even though he won't haul?  I assume it's similar to how a guy who won't haul will still get materials and bring them to the work site.  If so, early game I still get rid of that guy or sell him to a trader.  Mid-Late game hes my new dedicated hunter.  Even if he doesn't bring carcasses back I would still use him late game to fight.
Yes, but a very curious thing happens: He brings back the carcass...part of the way. Then, for no particularly obvious reason, he gets tired of hauling the corpse back, and drops it in the field and wanders off, and someone else has to finish the hauling because he won't do it. Hunters who can also haul don't do this.

The reason is either "resting" or "consuming fine meal".
Title: Re: The most useless colonist ever.
Post by: Apophis on March 18, 2015, 05:03:04 AM
Quote from: b0rsuk on March 18, 2015, 03:09:43 AM
Quote from: lusername on March 18, 2015, 02:16:47 AM
Quote from: vendox on March 12, 2015, 04:16:29 AM
Will a hunter carry a carcass back even though he won't haul?  I assume it's similar to how a guy who won't haul will still get materials and bring them to the work site.  If so, early game I still get rid of that guy or sell him to a trader.  Mid-Late game hes my new dedicated hunter.  Even if he doesn't bring carcasses back I would still use him late game to fight.
Yes, but a very curious thing happens: He brings back the carcass...part of the way. Then, for no particularly obvious reason, he gets tired of hauling the corpse back, and drops it in the field and wanders off, and someone else has to finish the hauling because he won't do it. Hunters who can also haul don't do this.

The reason is either "resting" or "consuming fine meal".

No, the reason is a bug; the hunters don't reserve a position in the stockpile, and when the position they target is reserved by someone else for hauling, they drop the corpse.
Title: Re: The most useless colonist ever.
Post by: silenced on March 18, 2015, 06:26:42 AM
Full time hunters are nice to have, additional they can wreak havoc to besieging enemies when equipped with an Sniper Rifle. With 'fast walker' he can even outrun most enemies from such groups that go melee on him, to lure them into the turret-traps.