(http://i.imgur.com/7kJDVk9.png)
Now you can see the quality of everything which has a CompQuality as well as Sculptures at a glance - have fun
This mod was requested by the awesome streamer Valetgamer on twitch.tv/Valetgamer (http://www.twitch.tv/valetgamer)
DOWNLOAD ME (https://www.dropbox.com/s/4eva1ykbym3vi3r/Quality%20Labels.zip?dl=0)
You need to start a new game to use this mod!
Nice! so, it makes it easy for people to equip melee things, when you a have a variety of poor vs. good in your base?
Listening to Frank Sinatra :P
Quote from: Iwillbenicetou on January 06, 2015, 07:54:29 PM
Nice! so, it makes it easy for people to equip melee things, when you a have a variety of poor vs. good in your base?
Listening to Frank Sinatra :P
exactly this
is this just for the melee weapons or does it work on artwork too?
Quote from: Igabod on January 06, 2015, 08:19:31 PM
is this just for the melee weapons or does it work on artwork too?
at the moment it only works on everything with a QualityComp Im working on getting it to work for sculptures as well but Im getting weird errors.OF COURSE IT DOES
now works with sculptures
awesome! Glad I waited a few minutes before downloading it. lol.
Nice!
Guess it doesn't work with other/certain mods. I don't see no labels.
Quote from: Epyk on January 07, 2015, 12:59:12 AM
Guess it doesn't work with other/certain mods. I don't see no labels.
since this mod works with map components you have to start a new game to use it.
Quote from: JuliaEllie on January 07, 2015, 02:16:01 AM
Quote from: Epyk on January 07, 2015, 12:59:12 AM
Guess it doesn't work with other/certain mods. I don't see no labels.
since this mod works with map components you have to start a new game to use it.
Does it need a new world as well?
Quote from: StorymasterQ on January 07, 2015, 02:47:00 AM
Quote from: JuliaEllie on January 07, 2015, 02:16:01 AM
Quote from: Epyk on January 07, 2015, 12:59:12 AM
Guess it doesn't work with other/certain mods. I don't see no labels.
since this mod works with map components you have to start a new game to use it.
Does it need a new world as well?
Nope it shouldnt
Great!
Should be at Vanilla!!!
:)
The thread title has a typical typo at this time. ^^
BTW, do the items have to be in some specific zone or something? Because I don't see any labels after a fresh world/colony. I used "Prepare Carefully" to spawn some weapons, armors etc. at the start, none has a label so far. But the weapons are from other mods, maybe that's why?
EDIT:
Ah I see, it's for melee weapons. It works. ;)
That Barton's a friggin' hottie!
Quote from: messiahgov on January 07, 2015, 09:09:28 PM
The thread title has a typical typo at this time. ^^
BTW, do the items have to be in some specific zone or something? Because I don't see any labels after a fresh world/colony. I used "Prepare Carefully" to spawn some weapons, armors etc. at the start, none has a label so far. But the weapons are from other mods, maybe that's why?
EDIT:
Ah I see, it's for melee weapons. It works. ;)
Its not only for melee weapons but for everything which has a Quality Component
Quote from: JuliaEllie on January 08, 2015, 06:58:30 AM
Quote from: messiahgov on January 07, 2015, 09:09:28 PM
The thread title has a typical typo at this time. ^^
BTW, do the items have to be in some specific zone or something? Because I don't see any labels after a fresh world/colony. I used "Prepare Carefully" to spawn some weapons, armors etc. at the start, none has a label so far. But the weapons are from other mods, maybe that's why?
EDIT:
Ah I see, it's for melee weapons. It works. ;)
Its not only for melee weapons but for everything which has a Quality Component
Which, after the following Changelog entry, should probably add Health, too.
Quote from: Changelog
Weapons and have health which affects their effectiveness (damage for melee weapons, accuracy for ranged weapons).
I hope he uses the normal item health for this..
Damn that code for them, is soo complicated X_X
Quote from: mrofa on January 09, 2015, 01:52:53 AM
Damn that code for them, is soo complicated X_X
Actually its rather simple I just like to chop up my code into many small methods in case I want/need to change something or push something in between the work flow.
I will remmber that next time im hacking alien anti-grav engine driver.. "its just many small methods, many small methods, many small methods.... why this green light started biping" :D
Anyways i like the idea very much
Quote from: mrofa on January 09, 2015, 08:55:57 AM
I will remmber that next time im hacking alien anti-grav engine driver.. "its just many small methods, many small methods, many small methods.... why this green light started biping" :D
Anyways i like the idea very much
But beware - aliens might have another mindset than us and might despise simple and economic solutions as "uncultural" or "lack of creativity" or maybe even "lack of resources and poverty" and make everything extra spaghetti-ish and over complicated because they believe in oppulence